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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
In fps it's ok, it's a skill factor.
My only issue is how ridiculous characters look when it's being spammed.
I would have to see an example of that being the case. the only thing i can currently think of is basic shots from ranged weapons, and that might only be if projectiles work like you think they do. they could easily have a larger hit box for players or the projectiles that stop jumping from being an advantage save jumping off of high areas, and at that point the jump is irrelevant.
If i can't spam jump like irl than its immersion breaking to me.
https://www.youtube.com/watch?v=VfSIqKSiguc
parkour, hurdle jumping, jumping jacks, they all called and want to know where you live that jumping is a strange concept.
you can still hit people who bunny hop with action combat. the skills can just have a vertical (invisible if you want) hitbox instead of just horizontal
Agreed on both points.
Wednesday's at PM Cst
https://www.youtube.com/@TheHiddenDaggerInn/featured
I don't get this argument at all. plenty of mmos let you freely jump. its not that big of a deal. Adding an actual mechanic that can cause you to get stuck, die, or just flat out feel clunky all because some people dont like to see others jumping around having fun is... just lame.
Yeah because you can do it unlimited and normally you see it everywhere in the city... You're right...
Do you want to remove the main endgame content?
What if there is situations in the game, where you need to jump a lot of times in a row. Boss mechanic, Jumping at a barrier to shoot over it. A ton of jumping at a jumping puzzle.
Much love
It's a popular opinion that senseless bunny hopping looks dumb. How is "it's fine because it's a game?" even an argument?
Now I don't think jumping should have stamina penalty, but it should slow you down a bit. So you can jump here and there but it shouldn't be your go to "spam button for the lulz" while you're traveling longer distances (this includes jumping while mounted).
I think you tend to see it while people are running straight because it acts as kind of a mental filler when you're not doing anything. It's kind of like unconscious humming, it's just something to fill your mental bandwidth at a time when you don't have anything else to do in spite of the stressful situation. Theoretically I think you could discourage people from bunny hopping by introducing something better they could be doing, rather than punishing it with a stamina cost.
Making jumping cost stamina can be frustrating because it's limiting something that can be essential. Imagine getting stuck between two rocks and being unable to get out because your stamina is gone. Or imagine trying to do a jumping puzzle but being forced to stand still for seconds at a time while your stamina regens, doing nothing, humming, twiddling your thumbs.
And kiting? How about not jumping while you kite, unless you need to jump ON something, in which case you accept a few milliseconds of slow.
It's all about bringing SOME penalty to mindless jumping, so that people wouldn't do it "just because", because it looks stupid and makes zero sense.
No reason to limit a player jumping around if they want, since in theory someone could hop around a battle all they want. However, jumping should be the least optimal as far as combat movement.
Im totally down for kneecapping my control over my character to save my eyes from the dreaded jogger zombies and bunny hoppers.
If so many people bunny-hop that it needs its own thread, then presumably it's also a popular opinion that bunny-hopping is fun.
And "it's fine because it's a game" makes sense because games are meant to be fun!
Bunnyhop slowdown is fine because it's a game.
Surely we can have features that are fun, aren't pointless and don't look dumb.
Luckily enough the solution is rather simple. Instead of having every class rely on hopping for movement you could instead provide each class with a movement ability that has a short cool down and is relevant to them. Much like Black Desert Online.
I think the crowd that prefers the jump spam as the defacto movement skill for every class are still in the mindset of old MMOs. All the relatively new MMOs have incorporated seamless movement as part of their combat design philosophy and I'm sorry to say if people still have to resort to spamming the space button for movement I will be rather disappointed because I wont expect this from a 2028?2029?2030? MMO.