Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Anyone worried about non-combat jumping would not have to worry if there was a small stam cost to jumping. That still allows for plenty of jumping...possibly infinite out-of-combat jumping, depending on the way stam regen works.
Same with "How will I get out of a hole if it costs stam to jump?" people. You jump out of the hole and pay a little stam.
If an object is even a roughly circular shape, it gets bunny-hopped around. That's just how it is!
This could both provide , benefit or not depending how the game is made.
In Wow for example if you get stunned while mid air in a jump - you will still move the jump distance before you are grounded in place from the stun. And same is for slows. If you get slowed mid air - you will pass the jump distance with the same speed as before the slow, and the slow will take effect after you land on the ground.
Ofc if the stun mid air forcefully grounds you and stop any movement - then you will be right
Gamers are not going to have as much of an issue with bunny-hopping because they aren't as fanatical about immersion.
This sound like someone that has played games before lmao. 100% true.
adhdadhdadhd
True enough in pve and in safe zones.
Its mostly used otherwise in such pvp cases.
In tab target/soft lock?
.....
Correct, in those cases it is not from boredom/adhd.
You are answering a different question/premise ["does it help?"].
I am directly speaking to what was posted.
Would be better let people jump as much as they want if they are well fed, but if they didnt even eat then they should slow down a little when they land
It's useless in AoC pvp.
Nope.
They are NOT doing it for adhd/boredom during pvp.
And I was telling you that G_B was saying that it's useless in PvP - just in question form instead of as a statement.
What's the motivation for bunny hopping in PvP with tab-target/soft lock?
Seems to me then, the solution is simple.
Leave unlimited jumping in the game for all the types that want to jump forever.
Instead, apply a significant accuracy and damage penalty to attacks or spells launched while in the air. And apply a significant critical hit boost from enemies attacking the jumping player.
After all, How many archers in the world can land all their shots while sprinting full speed and jumping in random directions?
Just one! And he's freaking awesome, even without magic Essence.
But people saying it is some kind of skill advantage has me laughing so hard. When you jump in most mmos, you cannot change the direction you are moving, and you are moving at the same speed as running. So it is actually a disadvantage because you made your movement predictable. I don't get these people saying "just because you can't keep up with my movement!"; makes no sense.
I respectfully and whole-heartedly disagree with your suggestion. Let people jump and if it hurts your eyes to see people jumping in a game, I am sorry.
What you are saying makes ZERO sense and in fact what you are suggesting is the cause of what you are wanting to prevent.
Letting people freely jump without any benefit or punishment to jumping let's the game be equal when it comes to jumping. Tab target turns jumping into merely.....a harmless jump.
Asking this team to implement some special rules to jumping (stamina costs, jump delays or debuffs, or whatever other silly things people come up with) are exactly what will cause players to find bugs that give them those benefits you fear.
Run speed debuff from jumping? Maybe a bunny hop will bypass this if you jump at precisely the right time. This is how it worked in other games.
Reduces your stamina to jump? So now jumping is a punishment because jumping prevents you from running for max distance so now when people jump while playing in a competitive guild, they get yelled at..........FOR JUMPING.
Let people jump freely. It's insane to me that this is even being discussed. I know the game is taking forever to be released but man.....did we run out of important topics to discuss?
Except based on current implementation in the alpha (which will hopefully change!) Jumping actually gives a large benefit.
Currently, because of the path of projectiles may collide with terrain.
This means that, as a player fighting in a large encounter, you can position yourself in a way that gives you terrain protection from enemy ranged players. This should be rewarded, its good tactical play! In other game genre's its called 'cover'
But with the way jumping is implemented, the range player can just spam jump, and the projectiles will nicely go over that cover.
The jumping player logically ought to be allowed to do this, but it should have some cost or risk to make that benefit, to overcome the enemy cover.
Your world may end.
That would be amazing.