Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Again this is not early access yuo are trying to be picky on the dragon mob with its animations in a alpha actually makes 0 sense. Functionality is the most important part not doing polish on animations so they are perfect, when they have a ton of other content they need to be adding animations for functionality. This idea you have that because they had a dragon before every element of it needs to be polished and finished is a terrible take. What is more important is all the other npcs / classes they need to be adding animation to so it can be in the game. You should feel lucky you don't see more T-poses if anything...
Stops saying 8 years you are trying to rage bait, they have not been in full production for 8 years. You are trying to make it seem like they have been going full force for a long period of time when they clearly have not. Being a indie studio it takes them longer than a triple A studio to get their talent and work force going. On top of any growing issues they have being a new studio.
The fact you are so focused on art looking done is entirely why i said most people can't handle alpha development. Art doesn't need to look finished, let alone have polished. What is important is getting as much functionality over as large of the game as possible. Not making sure certain areas are finished / polished to your own bias expectation.
Alpha 1 was a alpha testing area, why are you talking about something be scrapped that is meant solely for testing. You are simply just rage baiting at this point and bringing up the devs aren't happy to be there lmao.
Your criticisms about he studio having 200 people, complaining about art, time for the game to be made, fomo (this has already been talked about in the past and won't have a relation to the alpha 2) are not going to be complained about lmao. When i play deadlock and that game (though most likely further alone) art wise is lacking in some elements but people focus on the gameplay more than anything not complaining about the art.
People will play the alpha and complain about somethings for sure as most people can't handle an actual alpha. They think they can but in reality their expectations are akin to early access do to their own bias.
Your points are just weak and you are trying to focus on the worse aspect possible, idk why you are choosing art in an alpha to focus on over more design elements. Even more so when you are talking about art in one of the most massive worlds a mmorpg is trying to make.
I feel you are really trying to be over critical on this game as well as you try to reference unfinished areas as a reason why it looks bad, yet you are fine with some areas they also show off (that have more polish in them). Overall things look fine and its much easier to add more detail to areas when you have your base done, and they have many areas that need to be built. There is no reason for them to be finishing (polishing) area right now until people can walk over the entire map. This kind of contradicts your own post to be honest as you would see less progress if they were polishing everything more than they already have been as there would be less progress....
Ah mate you are not seeing what I am saying and there is no use trying to help you see it that way, I don't agree with your opinions but I do respect them and your right to have them, I hope you're right,
I'll leave you with this, this company has been milking funds from the community for 8 years so there is no reason to not trace back this far
The visuals and dragon I'm not picking out of thin air, the reason these are the examples given is because the dragon is the exact same dragon as 3 years prior and the graphics have gone way downhill since the live streams 3 years ago, both are fair evaluation and should have reasons behind this. If the dragon was new created souly for this showcase I would most likely have a different opinion
Does anybody have some source/links for me to get detailled financial information from 2016 up to now?
I mean, houses don't take 3 years to build. If I came back after a week or two, and there was nothing happening, maybe I'd ask why, and they'd tell me that the foundation needs its curing time before it can be built on.
Now, what you're doing is saying: "OMG you have to build on it now why haven't you built on it already?!"
Whereas I'm saying: "That's sensible. Get the underlying structure sorted first, and then start building."
I mean, they've not got all the archetypes up and running, yet, why would they be bothering to create different World Bosses already? Why would they be creating multiple World Boss mechanics when they haven't finished the last archetypes that will be fighting against them? Every archetype that's added needs to be tested against everything that's gone before, so each one increases the work and the testing exponentially.
I'd be gobsmacked if the World Boss from the latest livestream made it to Launch without any changes. It's simply a test-dummy at the moment; something they can throw archetype testing at to see what needs tweaking.
As I said earlier, just let them do their thing. They know what they're doing.
i don't know mate, i sort of disagree, i think after 8 years of development they should have the foundation already laid down and be working on other aspects of the game, i think there are other things to work on sure, but its been stated many times that with now 200 devs different aspects of the game are being worked on simultaneously,
i would like to believe they know what their doing but if that was the case they would stop asking for feedback on every little system they need to show and just design a game, a dragon fight has been designed 100s of times over, and ashes version is probably one of the worst i have ever seen, there are better dragon bosses from games released in 2005, so if they knew what they were doing why do they need to ask for clarification every two minutes, also the only game ive ever seen making people pay to test their game for them.
are people really going to still be using the narrative 15 years into development '' its development it takes time let them cook'', they are building a game on UE5, its not like they had to build their own engine, everything they have shown us this far is just expected, nothing innovative, nothing new, no good combat, literally copy and pastes from other games ( new world ), the dungeons are lackluster asf, the loot system is terrible, the world is dull and grey and bland other than a few area's, when can we ask for something to have some sort of polish?
It's a private company, they don't have to provide anything. Likewise, you do not have to buy any of the packs. It'd be a different situation if they were asking for seed money, but in reality the alpha packs are just glorified preorders. Backers don't own anything related to ashes or intrepid.
As far as progress goes, ashes is moving along quite well. You can tell they have made great strides on the tools developers can use to create content. Id be shocked if the majority of prealpha and alpha 1 weren't hard coded, and mostly for testing the backend systems.
I asked when Alpha 1 was going on quite a few times and discord mods just said go run around and have fun as well as a some warping people around doing some pvp events, nothing really happened with jank and abusive quests but the lag on stability got better with each test. it really felt like they were 100% focused on back end work through the alpha test