Where is the progress

135

Comments

  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One
    might have said bad and read it as sad but my point remains instead of calling something toxic and telling him not to support it maybe try to prove him wrong or change his mind
  • ChicagoChicago Member, Alpha One, Adventurer
    Mag7spy wrote: »
    @Chicago

    I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol?

    Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight.

    Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC.


    Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago?

    https://www.youtube.com/watch?v=hBrnv249kJ0 compare it for your self, its almost identical other than some color re works, even down to the extremely bad animation of the dragon spinning, and the jump the nova mechanic that seems to be even more broken in this new state. this is 3 years ago, if you can see three years of progress added to the new dragon, please let me know what you are seeing lol
  • ChicagoChicago Member, Alpha One, Adventurer
    Mag7spy wrote: »
    Apok wrote: »
    Mag7spy wrote: »
    Apok wrote: »
    I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by

    The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality

    What about the dragon doesn't look realistic, funny you are trying to call people fan boys in an attempt to discredit as you are also interacting on the forums.

    Granted a guess your point is you need to be on the forums and crap on everything about the game to not be a fan boy. And if there is anything good the game does and you say good things you are a fan boy (which is a pretty stupid take)

    usually when people want to argue a point, they argue using facts they don't come in calling people sad and putting others down. So if you're not doing some fanboy bs what are you doing?

    The level of snowflake is actually silly, you are putting the word "sad" in my mouth. Use the words I've spoken not made up things you are referencing.

    My point being someone who doesn't understand development (that they have admitted themselves) is having a bad take and making a toxic thread.

    Imagine you had the same energy about a thread as toxic as this, and the misinformation that is being spread.

    Someone here makes things up and your response for people calling them out that they are fan boys. You aren't even bringing anything to this discussion. If you have something of value to input go for it, else stop wasting my time with responses like this.

    i would like to add i never said i don't understand development completely, there is quite a bit i do understand and admittedly quite a bit that i don't, however im not really speaking on a ton of topics that i don't understand or have 0 knowledge on
  • Apok wrote: »
    might have said bad and read it as sad but my point remains instead of calling something toxic and telling him not to support it maybe try to prove him wrong or change his mind

    There is a limit to what i can do and say things that are factually backed up, IE if u were reading the conversation explaining why all their money from Kickstarter made it impossible to all go towards Apoc. Regardless if i felt personally money wise it is cheaper to make it, that would be more my assumption. So tis better to bring facts and use multiple of those facts to point towards a direction where its not possible or reasonable to continue to assume that.

    This is not the first time he has brought up fake builds as int he past he talked about them using a different engine (which obviously is not true...) showing a disconnect in understanding of things and just saying random things out there. A mod had commented they are working in unreal engine, and I and other people responded about its alpha and in development.

    Arguing about they are faking everything doesn't really stand as at this point you can argue everything is fake as its not done. ITs bad faith and trying to create a post around it that was admitted to being a rant and nothing positive feedback wise....

    At the end of the day its not my job to change some ones mind, but when wild things are said and being spread constantly, I'd most likely going to comment on it. Do to the clear form of this post it seemed toxic and I'm not going to dance around to paint a pretty picture. I'm going to call it how I see it.
  • AzheraeAzherae Member, Alpha One, Adventurer
    Chicago wrote: »
    Mag7spy wrote: »
    @Chicago

    I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol?

    Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight.

    Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC.


    Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago?

    https://www.youtube.com/watch?v=hBrnv249kJ0 compare it for your self, its almost identical other than some color re works, even down to the extremely bad animation of the dragon spinning, and the jump the nova mechanic that seems to be even more broken in this new state. this is 3 years ago, if you can see three years of progress added to the new dragon, please let me know what you are seeing lol

    Dammit, another nostalgia bomb...

    Right in the feels...
    Sorry, my native language is Erlang.
    
  • Chicago wrote: »
    Mag7spy wrote: »
    @Chicago

    I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol?

    Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight.

    Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC.


    Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago?

    https://www.youtube.com/watch?v=hBrnv249kJ0 compare it for your self, its almost identical other than some color re works, even down to the extremely bad animation of the dragon spinning, and the jump the nova mechanic that seems to be even more broken in this new state. this is 3 years ago, if you can see three years of progress added to the new dragon, please let me know what you are seeing lol

    They are the same base model one clearly has more polish, and the older one has more mechanics from what I see.

    Both are clearly different fights though, and i wouldn't expect 3 years to be going into a single fight that be bad. I expect a lot of random fights around based on the share amount of bosses and content they need to make for the game.

    Id expect to see both dragons in the game of course, on top of many more with different types of fights.

    For me i don't see anything wrong, If your complaint is you are seeing the same dragon again that would be a fair complaint to make a thread on. And would have made you reception a lot better imo. I just dont see a need to complain I'll play A2 and judge it more clearly at that point based on it being a alpha though.

    I do understand wanting to see tons of new things constantly, and not seeing something similar from before. Though like i said id say they went into full production about a year ago, id say 3 years ago they were not in full production. Though that is my assumption based on their higher and how many people they have working for them.

  • ChicagoChicago Member, Alpha One, Adventurer
    Mag7spy wrote: »
    Apok wrote: »
    might have said bad and read it as sad but my point remains instead of calling something toxic and telling him not to support it maybe try to prove him wrong or change his mind

    There is a limit to what i can do and say things that are factually backed up, IE if u were reading the conversation explaining why all their money from Kickstarter made it impossible to all go towards Apoc. Regardless if i felt personally money wise it is cheaper to make it, that would be more my assumption. So tis better to bring facts and use multiple of those facts to point towards a direction where its not possible or reasonable to continue to assume that.

    This is not the first time he has brought up fake builds as int he past he talked about them using a different engine (which obviously is not true...) showing a disconnect in understanding of things and just saying random things out there. A mod had commented they are working in unreal engine, and I and other people responded about its alpha and in development.

    Arguing about they are faking everything doesn't really stand as at this point you can argue everything is fake as its not done. ITs bad faith and trying to create a post around it that was admitted to being a rant and nothing positive feedback wise....

    At the end of the day its not my job to change some ones mind, but when wild things are said and being spread constantly, I'd most likely going to comment on it. Do to the clear form of this post it seemed toxic and I'm not going to dance around to paint a pretty picture. I'm going to call it how I see it.

    you definitely have the right to your opinion, the things i said that were facts, are facts, and that is mostly just to do with the cash shop, i did not say its a fact that their Kickstarter money went towards apoc i said it was most likely, also its not just me that have noticed that the graphics have taken a severe downturn in the past few livestreams or the livestreams with live gameplay, the issue to me is, if A2 launches and does not look like the engine or the gameplay that was displayed 3 years ago people will then say, its only alpha we are not using the real build, and this will persist until launch and then there will be another excuse, the other issue is, they are using these livestreams as an advertisement to sell alpha packages, and with the high price tag people should have the right to know what they are Truely buying into, steven can say all he wants '' dont buy this game its not an alpha'' but it loses all meaning when they put marketing tactics on the bundles for people to buy and then advertise the game as a game, whilst using the narrative '' its not a game '' as a fallback.

    so many fanboys come out of the woodwork to intrepids defense but if you really cared about this game it would be you asking these questions.
  • My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content?
  • ChicagoChicago Member, Alpha One, Adventurer
    edited September 9
    Mag7spy wrote: »
    My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content?

    good question, so what i would like to see after this period of time, i would like to see a fleshed out starting area with quests finished with polish to atleast level 10,

    i would like to see the character creator in a close to final state,

    i would like to see more than one biome, with ATLEAST 1 having polish, the polish does not need to be complete but somewhat resembling a game.

    i would like to see the world coming together to resemble a real game, not just a walk simulator with a few area's polished for livestreams,

    obviously content wise i would like to see content up to level 25, alpha 1 had quite a bit of content.

    i would like to see things that are not palceholder and will remain in the game up until launch, not just assets places for testing after 8 years

    i would like to see more than two races

    i would like to see some sort of effort to implement the lore of vera into the game, i think the lore is actually fantastic, however it is irrelevant because without steven as a DND dungeon master or what ever they are called, telling us what is actually happening in the livestream, people will have next to 0 idea of what any of it means because the game does an awful job of actually telling you any of the lore

    i would love to see some sort of voice acting, ( i know this one is wishful thinking ) but would be nice especially in 2024, games sort of need it and with all the tools to do it, there is no reason not to really

    i would like to see more action combat as the game was stated to be, if they have decided to go full tab target or 90%, then an explanation of this in a livestream should be given

    if i think of anymore ill tell you
  • ChicagoChicago Member, Alpha One, Adventurer
    Azherae wrote: »
    Chicago wrote: »
    Mag7spy wrote: »
    @Chicago

    I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol?

    Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight.

    Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC.


    Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago?

    https://www.youtube.com/watch?v=hBrnv249kJ0 compare it for your self, its almost identical other than some color re works, even down to the extremely bad animation of the dragon spinning, and the jump the nova mechanic that seems to be even more broken in this new state. this is 3 years ago, if you can see three years of progress added to the new dragon, please let me know what you are seeing lol

    Dammit, another nostalgia bomb...

    Right in the feels...

    yes it is, i will admit i quite enjoyed alpha 1, i did not however get to play much of it lol
  • Chicago wrote: »
    Mag7spy wrote: »
    My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content?

    good question, so what i would like to see after this period of time, i would like to see a fleshed out starting area with quests finished with polish to atleast level 10,

    i would like to see the character creator in a close to final state,

    i would like to see more than one biome, with ATLEAST 1 having polish, the polish does not need to be complete but somewhat resembling a game.

    i would like to see the world coming together to resemble a real game, not just a walk simulator with a few area's polished for livestreams,

    obviously content wise i would like to see content up to level 25, alpha 1 had quite a bit of content.

    i would like to see things that are not palceholder and will remain in the game up until launch, not just assets places for testing after 8 years

    i would like to see more than two races

    i would like to see some sort of effort to implement the lore of vera into the game, i think the lore is actually fantastic, however it is irrelevant because without steven as a DND dungeon master or what ever they are called, telling us what is actually happening in the livestream, people will have next to 0 idea of what any of it means because the game does an awful job of actually telling you any of the lore

    i would love to see some sort of voice acting, ( i know this one is wishful thinking ) but would be nice especially in 2024, games sort of need it and with all the tools to do it, there is no reason not to really

    i would like to see more action combat as the game was stated to be, if they have decided to go full tab target or 90%, then an explanation of this in a livestream should be given

    if i think of anymore ill tell you

    I think your expectations are a bit high lmao. Impossible for content creator to be in its final state until towards the end of alpha 2.

    I'm sure there will be content up to 25 but it might be kind of a lot of walking and not super challenging based on the level.

    Id agree and expect them to not just be placeholder as that should have been more of a alpha 1 thing with their testing area.


    They have 3 races in phase 1 so there is that.

    Though i can understand from older people that have backed and wanting to have seen more at this point, and all the classes should have been there as well even if they were not 100% finished. This would be my own assumption but as far as where all the content was, I'm guessing there was most likely some kind of bottleneck. Like a rogue class shouldn't be that hard to make, based on the idea i had for one I would have made a framework so there would be a decent outline of it. Rather then worrying about everything being pretty, it be better to just get it into the game and test it make sure it feels fun. Even more so since you are only talking about lvl 25.

    So ignoring points i don't agree with your OP idk (open development and maybe some other bottlenecks in their pipeline) why there isn't more actual content we haven't seen. They could be holding it back so idk I'd just wait to alpha 2 and judge off that.
  • ChicagoChicago Member, Alpha One, Adventurer
    edited September 9
    Mag7spy wrote: »
    Chicago wrote: »
    Mag7spy wrote: »
    My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content?

    good question, so what i would like to see after this period of time, i would like to see a fleshed out starting area with quests finished with polish to atleast level 10,

    i would like to see the character creator in a close to final state,

    i would like to see more than one biome, with ATLEAST 1 having polish, the polish does not need to be complete but somewhat resembling a game.

    i would like to see the world coming together to resemble a real game, not just a walk simulator with a few area's polished for livestreams,

    obviously content wise i would like to see content up to level 25, alpha 1 had quite a bit of content.

    i would like to see things that are not palceholder and will remain in the game up until launch, not just assets places for testing after 8 years

    i would like to see more than two races

    i would like to see some sort of effort to implement the lore of vera into the game, i think the lore is actually fantastic, however it is irrelevant because without steven as a DND dungeon master or what ever they are called, telling us what is actually happening in the livestream, people will have next to 0 idea of what any of it means because the game does an awful job of actually telling you any of the lore

    i would love to see some sort of voice acting, ( i know this one is wishful thinking ) but would be nice especially in 2024, games sort of need it and with all the tools to do it, there is no reason not to really

    i would like to see more action combat as the game was stated to be, if they have decided to go full tab target or 90%, then an explanation of this in a livestream should be given

    if i think of anymore ill tell you

    I think your expectations are a bit high lmao. Impossible for content creator to be in its final state until towards the end of alpha 2.

    I'm sure there will be content up to 25 but it might be kind of a lot of walking and not super challenging based on the level.

    Id agree and expect them to not just be placeholder as that should have been more of a alpha 1 thing with their testing area.


    They have 3 races in phase 1 so there is that.

    Though i can understand from older people that have backed and wanting to have seen more at this point, and all the classes should have been there as well even if they were not 100% finished. This would be my own assumption but as far as where all the content was, I'm guessing there was most likely some kind of bottleneck. Like a rogue class shouldn't be that hard to make, based on the idea i had for one I would have made a framework so there would be a decent outline of it. Rather then worrying about everything being pretty, it be better to just get it into the game and test it make sure it feels fun. Even more so since you are only talking about lvl 25.

    So ignoring points i don't agree with your OP idk (open development and maybe some other bottlenecks in their pipeline) why there isn't more actual content we haven't seen. They could be holding it back so idk I'd just wait to alpha 2 and judge off that.

    you have some good points, but i dont think anything i have really requested to see is really outlandish, maybe a bit wishful thinking but nothing that shouldn't be done or close to complete after this period of time.

    its not so much the content that i want to see, and other than somethings i don't mind to much if its not in a finished state, but what i would really like for alpha 2 is to start seeing things that resemble a finished product, even if at the very start of A2 its minimal, i don't think after 8 years a starting area with polished quests, npcs, etc up to level 10 is to much to ask for. ( and don't take this the wrong way im not asking for a finished game )

    I think if we go into A2 and a majority of the only zone that seems to have been the only zone actually worked on is placeholder then we may aswell just give up any hope of actually playing this game until 2030 +

    as it is, the game at the very earliest most likely does not release until 2028, real alpha 2 starting may 2025, probably goes for atleast 2 years, then most likely another 9 months until the betas at the earliest, by this stage the game will either need to be re done in UE 6 or new games made by AI at this point will most likely be better, yes some of the graphics look decent, but they don't really look much better than a game built in the 2010s and at this rate by the time we actually get the game it will be dated, also the graphics can look great but if the game does not have a soul, does it even matter

    you may think this is just another rant about when game release, its not honestly at this point i dont care to much but the reason i bring up a timeline is because after 3 years we are seeing the exact same world boss it just brings so many questions, and with all these great devs they have, that have made countless games, someone needs to start making decisions at the studio, if we are still deciding how this 3 year old dragon mechanics should function at this point, something is not right

    ( also 2 races are confirmed for A2 launch not 3 ), also i obviously don't know for sure but i would suspect that the other two biomes stated for A2 being '' lawless area's '' are just to hide the fact that they have literally not been worked on at all, obviously this is speculation and we will see, but would not Suprise me in the slightest
  • LaetitianLaetitian Member
    edited September 9
    I think it's telling that you're asking to see polished quests and polished biomes - when clearly, the main reason for all the delays you're complaining is Intrepid investing too much into polish of individual aspects in order not to upset people like you.
    Like, what you want more of is literally the reason why the game isn't closer to completion.

    If anything I want them to focus more on general structures that we can't see. Get the mechanics solid enough to be genuinely fully thought-out and flexible.

    To be clear, I don't think it's terrible that they've focused on completing individual designs/encounters/areas, or even that you're asking to see more of it. It's a useful step for practical testing to see if the modules really come together the way it's imagined, before committing to generalisation/mass-production based on potentially flawed blueprints.
    But once that's confirmed, I want them to get the modular components so right that they can start implementing versatile, story-arc-adjustable quests/encounters/contested areas/node development features all over the map, and just have them work. And that requires a focus on more abstraction and perfection of the behind-the-scenes components, not a convincing, presentable delivery of individual playable segments.
    The only one who can validate you for all the posts you didn't write is you.
  • ChicagoChicago Member, Alpha One, Adventurer
    Laetitian wrote: »
    I think it's telling that you're asking to see polished quests and polished biomes - when clearly, the main reason for all the delays you're complaining is Intrepid investing too much into polish of individual aspects in order not to upset people like you.
    Like, what you want more of is literally the reason why the game isn't closer to completion.

    If anything I want them to focus more on general structures that we can't see. Get the mechanics solid enough to be genuinely fully thought-out and flexible.

    To be clear, I don't think it's terrible that they've focused on completing individual designs/encounters/areas, or even that you're asking to see more of it. It's a useful step for practical testing to see if the modules really come together the way it's imagined, before committing to generalisation/mass-production based on potentially flawed blueprints.
    But once that's confirmed, I want them to get the modular components so right that they can start implementing versatile, story-arc-adjustable quests/encounters/contested areas/node development features all over the map, and just have them work. And that requires a focus on more abstraction and perfection of the behind-the-scenes components, not a convincing, presentable delivery of individual playable segments.

    its crazy that everyone seems to find a need to attack someone's character instead of just giving your opinions, however i do appreciate the time you took to reply, obviously the delays are frustrating but i have not once complained about a delay in this post, i think you have some good points, however i think at this stage 8 years in a little polish is not alot to ask, if you did take the time to read what i wrote, i am not saying i need to see an entire polished node or game, but i would like to see hints of polish being added, especially to the starting area's just to confirm that its not going to be scrapped again

    i agree with you that there are more important aspects than polish but as of the time of writing, we have not really seen any of them either, so i mean if we are not going to see nodes past level 3, ( keep in mind there are 85 nodes and we have yet to see one past level 3 ), we have not seen naval content, secondaries, monster coins, systems like bounty hunting, we have seen 6/64 classes, we have not seen biomes, or races in any sort of finished state, its a long list, and seeing a dragon that is the exact same as 3 years ago with almost nothing new is not adding polish to please people like me, and i can almost guarantee that world boss that was copy and pasted from A1 contributed next to nothing to the recent delays.

  • NoaaniNoaani Member, Intrepid Pack
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    I think showing a showcase that doesn't look like the visuals of the actual game * whilst * actively selling and promoting at the same is not transparent.

    Then why are you asking them to showcase things that are almost definately not a a state that they will look like when the game is live?

    That said, the showcase isn't about the games visuals. It is about the gameplay.

    I mean at this point it should be about both,

    also I don't need to see these systems showcased but would love to hear literally anything about them, and I think a Livestream that went over those topics would be much more well received than recycled content we have already seen

    Nah, it wouldn't go over well.

    If Intrepid rushed through trying to tell people where dozens of different things are at, they wouldn't have time to show any of them. People would then complain that all they did was talk, not show. If they did show one thing off each time - well, then they have people complain that they aren't getting updates on things they aren't showing (ie, this thread).

    There is no way Intrepid can "win" at this, there is no real reason for them to even try.
  • ChicagoChicago Member, Alpha One, Adventurer
    Mag7spy wrote: »

    was stated in the livestream it will not be at the launch of P1 but maybe sometime through but you are right, lets see
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited September 10
    We have seen 6/8 Primary Archetypes and 1/64 Classes.
  • ChicagoChicago Member, Alpha One, Adventurer
    Dygz wrote: »
    We have seen 6/8 Primary Archetypes and 1/64 Classes.

    What is the 1 class we have seen?
  • Sauronplay wrote: »
    Caeryl wrote: »
    Sauronplay wrote: »
    This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat.

    It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games.

    Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style.

    It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI.

    Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time.

    There is nothing innovative about this game, as I said, it is a sieve of classic MMOs. The combat is hybrid according to Steven and Intrepid, but 95% is tab target, they changed the direction of the combat 2 years ago to adopt it more to classic MMO combat, something that I did not like.

    I repeat, it is a niche game, for players 35+ years old, not for teenagers or young people, they will try it but they will not last even 1 week, that is most likely. Even Steven mentioned that the game will not please many, he is not making a modern game that will revolutionize the genre, NW already did it, but it failed in its content, something that many current MMOs fail at.

    Modern MMOs share the action combat because that is how it is, games evolve. Steven is creating a classic MMO with more updated graphics. Nothing new.

    If your only metric for innovation is combat, sure this MMO isn’t innovative, but in every other category they are improving and innovating. The node system alone is INSANE.

  • I am all for more transparent develop updates and would love more frequent looks “under the hood” but I feel like most of the community does not grasp how ambitious this project is.

    For perspective, sea of thieves was made with over 200 developers and that game had very little content at launch. Ashes of creation is making sea of thieves, but BETTER, inside of a bigger game and that’s only a small fraction of what they want to deliver. You had add in the fact they just reached a team size over 200 this year and you can start to see why things are taking so long.
  • LaetitianLaetitian Member
    edited September 10
    Chicago wrote: »
    Laetitian wrote: »
    I think it's telling that you're asking to see polished quests and polished biomes - when clearly, the main reason for all the delays you're complaining is Intrepid investing too much into polish of individual aspects in order not to upset people like you.
    Like, what you want more of is literally the reason why the game isn't closer to completion.

    If anything I want them to focus more on general structures that we can't see. Get the mechanics solid enough to be genuinely fully thought-out and flexible.

    To be clear, I don't think it's terrible that they've focused on completing individual designs/encounters/areas, or even that you're asking to see more of it. It's a useful step for practical testing to see if the modules really come together the way it's imagined, before committing to generalisation/mass-production based on potentially flawed blueprints.
    But once that's confirmed, I want them to get the modular components so right that they can start implementing versatile, story-arc-adjustable quests/encounters/contested areas/node development features all over the map, and just have them work. And that requires a focus on more abstraction and perfection of the behind-the-scenes components, not a convincing, presentable delivery of individual playable segments.

    its crazy that everyone seems to find a need to attack someone's character instead of just giving your opinions, however i do appreciate the time you took to reply, obviously the delays are frustrating but i have not once complained about a delay in this post, i think you have some good points, however i think at this stage 8 years in a little polish is not alot to ask, if you did take the time to read what i wrote, i am not saying i need to see an entire polished node or game, but i would like to see hints of polish being added, especially to the starting area's just to confirm that its not going to be scrapped again

    i agree with you that there are more important aspects than polish but as of the time of writing, we have not really seen any of them either, so i mean if we are not going to see nodes past level 3, ( keep in mind there are 85 nodes and we have yet to see one past level 3 ), we have not seen naval content, secondaries, monster coins, systems like bounty hunting, we have seen 6/64 classes, we have not seen biomes, or races in any sort of finished state, its a long list, and seeing a dragon that is the exact same as 3 years ago with almost nothing new is not adding polish to please people like me, and i can almost guarantee that world boss that was copy and pasted from A1 contributed next to nothing to the recent delays.
    What attack of character?

    And don't you think your hyperbole in "we have not seen any of the other important aspects than polish (implemented after 8 years of development)" is a bit ridiculous? You haven't seen any successful implementation of good systems in Ashes? Node Sieges? Node Wars? Events? Commissions?

    "6/64" is bad math. If you're measuring in development time, each of those six is one half of 8 total classes, so we've effectively seen the successful equivalent of the time required to design 6*8/2=24 classes. Designing augments will be a hurdle, but each individual secondary archetype isn't going to take up as much time as each class.
    Edit: arguably, the current archetypes aren't finished either, not even fishished without augments, so 24/64 wouldn't be good math either; but the point is 6/64 is disgenuine.

    @world boss was copied from A1:
    1) They didn't just show the world boss, they showed a dungeon and the world boss. And yes, the dungeon wasn't world-changing, but it's yet another thing that got made progress on.
    2) You're not being serious about that copying thing. The encounter is very different. Not necessarily better, but it's essentially proof that they're working on introducing variety to fill the world.
    3) The streams don't exist to assuage your worries about the progress, they exist to show what was recently done that can be shown off. They were crunching for Alpha 2, which you got a huge update on 15 days before the world boss stream.

    In my opinion, the best thing you can do at this stage, since Intrepid has a lot planned for the next year, is to relax a bit and see what the first 3-6 months of Alpha 2 bring. If you still feel like nothing's new after that, yeah, it's probably time to ask for deliverables. But for now, I don't think you have a thorough enough grasp on how much development has moved forward in order to criticise it so harshly. Nor would Intrepid be able to show all of it. Nor should; it's in too volatile of a state of development to show it off now, and then get criticised even more harshly, if it all turns out to be flawed and due for reworks later on. By only showing the things that are actually presentable, they're keeping expectations realistic.

    Steven's optimistic schedules aren't in line with that ideal, but I'd argue that's probably because they're closer to internal guidelines, not deadlines. I think they're optimistic because it helps the parts that are moving faster than others to have their next step already mapped out for them, even if another part of the studio needs to go back and flesh out something else that took longer than expected.
    I honestly think that's why we've seen so many productive assets pumped out so consistently, in spite of the setbacks in other parts of the world design. I think other studios might make the mistake of waiting too long for everything to move at the same pace, and then in the end wind up behind on the parts that could have moved faster. In fact, I'm pretty sure that's part of why Camelot Unchained stopped making any developments and died, once problems with the engine materialised.
    The only one who can validate you for all the posts you didn't write is you.
  • ChicagoChicago Member, Alpha One, Adventurer
    RonDog98 wrote: »
    I am all for more transparent develop updates and would love more frequent looks “under the hood” but I feel like most of the community does not grasp how ambitious this project is.

    For perspective, sea of thieves was made with over 200 developers and that game had very little content at launch. Ashes of creation is making sea of thieves, but BETTER, inside of a bigger game and that’s only a small fraction of what they want to deliver. You had add in the fact they just reached a team size over 200 this year and you can start to see why things are taking so long.

    definitely agree here, and forgive me if this has come across as why is it taking so long, thats not what the post is about, its more about the fact that after all this time there has not been any game breaking progress shown in any live stream, other than the ones that were pre recorded
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Chicago wrote: »
    What is the 1 class we have seen?
    Predator
  • Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    You are, indeed, now just ranting.

    Pls stop.

    Ah my posts are not really directed at you, but I knew you would be here

    Can't hurt to ask, right?

    It is, indeed, Monday morning in Kyoto.

    Obviously we have different opinions on the development of this game, let's keep it civil

    We don't though.

    I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.

    I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.

    I just think this thread is really, really unlikely to help in any way.

    You 100% wrong, thread like this, when they gather momentum, is exactly what causes change, or belter responses, its fanboi comment like yours, that do absolutely nothing to help!

    You get your types in every single MMO dev cycle, always jumping on anything you consider negative towards the game.

    Blind fanboi's, are often the death of a good game!
    The Immortals
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  • Nemeses wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    You are, indeed, now just ranting.

    Pls stop.

    Ah my posts are not really directed at you, but I knew you would be here

    Can't hurt to ask, right?

    It is, indeed, Monday morning in Kyoto.

    Obviously we have different opinions on the development of this game, let's keep it civil

    We don't though.

    I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.

    I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.

    I just think this thread is really, really unlikely to help in any way.

    You 100% wrong, thread like this, when they gather momentum, is exactly what causes change, or belter responses, its fanboi comment like yours, that do absolutely nothing to help!

    You get your types in every single MMO dev cycle, always jumping on anything you consider negative towards the game.

    Blind fanboi's, are often the death of a good game!

    The comment you quoted criticizes the backpedaling design changes that have come through. Did you mean to quote someone else?
  • ChicagoChicago Member, Alpha One, Adventurer
    Dygz wrote: »
    Chicago wrote: »
    What is the 1 class we have seen?
    Predator

    We have not seen this
  • ChicagoChicago Member, Alpha One, Adventurer
    Caeryl wrote: »
    Nemeses wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    You are, indeed, now just ranting.

    Pls stop.

    Ah my posts are not really directed at you, but I knew you would be here

    Can't hurt to ask, right?

    It is, indeed, Monday morning in Kyoto.

    Obviously we have different opinions on the development of this game, let's keep it civil

    We don't though.

    I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.

    I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.

    I just think this thread is really, really unlikely to help in any way.

    You 100% wrong, thread like this, when they gather momentum, is exactly what causes change, or belter responses, its fanboi comment like yours, that do absolutely nothing to help!

    You get your types in every single MMO dev cycle, always jumping on anything you consider negative towards the game.

    Blind fanboi's, are often the death of a good game!

    The comment you quoted criticizes the backpedaling design changes that have come through. Did you mean to quote someone else?

    He was talking about him saying that this post will do anything to help, and he is right, change doesn't happen from posts that don't bring up the negative parts of the game
  • Chicago wrote: »
    Caeryl wrote: »
    Nemeses wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    You are, indeed, now just ranting.

    Pls stop.

    Ah my posts are not really directed at you, but I knew you would be here

    Can't hurt to ask, right?

    It is, indeed, Monday morning in Kyoto.

    Obviously we have different opinions on the development of this game, let's keep it civil

    We don't though.

    I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.

    I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.

    I just think this thread is really, really unlikely to help in any way.

    You 100% wrong, thread like this, when they gather momentum, is exactly what causes change, or belter responses, its fanboi comment like yours, that do absolutely nothing to help!

    You get your types in every single MMO dev cycle, always jumping on anything you consider negative towards the game.

    Blind fanboi's, are often the death of a good game!

    The comment you quoted criticizes the backpedaling design changes that have come through. Did you mean to quote someone else?

    He was talking about him saying that this post will do anything to help, and he is right, change doesn't happen from posts that don't bring up the negative parts of the game

    The guy was going on about fanboi behavior when the quote is nothing like that.
  • ChicagoChicago Member, Alpha One, Adventurer
    Caeryl wrote: »
    Chicago wrote: »
    Caeryl wrote: »
    Nemeses wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    Chicago wrote: »
    Azherae wrote: »
    You are, indeed, now just ranting.

    Pls stop.

    Ah my posts are not really directed at you, but I knew you would be here

    Can't hurt to ask, right?

    It is, indeed, Monday morning in Kyoto.

    Obviously we have different opinions on the development of this game, let's keep it civil

    We don't though.

    I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.

    I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.

    I just think this thread is really, really unlikely to help in any way.

    You 100% wrong, thread like this, when they gather momentum, is exactly what causes change, or belter responses, its fanboi comment like yours, that do absolutely nothing to help!

    You get your types in every single MMO dev cycle, always jumping on anything you consider negative towards the game.

    Blind fanboi's, are often the death of a good game!

    The comment you quoted criticizes the backpedaling design changes that have come through. Did you mean to quote someone else?

    He was talking about him saying that this post will do anything to help, and he is right, change doesn't happen from posts that don't bring up the negative parts of the game

    The guy was going on about fanboi behavior when the quote is nothing like that.

    its just the fact that any time anyone criticizes the game in anyway shape or form, all the fan bois come out to defend the company, wich is not beneficial in the long term for a good game
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