Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The showcases show the game i don't know how you are making a argument against this...This is why its annoying because I'll told you repeatedly already that things will change, and some things won't be finished. You are trying to look at this as a early access or a complete game.
This is development there is going to be fluctuation on the level of polish you see on things but also the overall look of everything. If they are doing major lighting changes to the world that impacts every single art piece that players see. As Textures work with PBR which immensely effects the looking of the material on objects. When you are complaining about things looking different over development that is the first sign you are heavily nit picking and need to take as step back.
You also need you have realistic expectation and things can and will end up being scaled down on top of that, or they are just not optimized and not currently shown as strongly as they could be because of it.
I know you have complained about this already before, I'm unsure how many times it needs to be mentioned this is actual alpha development. And at the end of the day it can look great sure, but what matters more than anything is how the game plays and feels.
I play deadlock and that is in alpha stage and has some rough stuff sure but i hardly notice it because i have a lot more focus on the game. So long as its not going from looking good to looking like minecraft. And currently imo game world looks pretty good, and doesn't have the generic feeling i had from BDO with the limited places ive seen in AoC.
I mean I was never complaining about the visuals, I was complaining that it was an exact copy and paste from 3 years prior, but I definitely don't agree it's one of the best dragon fights of all time, but I also don't really need it to be it's still an alpha, was never part of my criticism
You should check out guild wars 2 world boss dragons their quite cool, I've never actually played it but watched a bit and I think ashes should aim for something of this scope at a minimum as guild wars 2 is over a decade old now
ok what other games dragons are visual on par with that one, if not better.
Any dragon fights in GW2
Also final fantasy
I think you may be missing the point but if you are going to be so open and say any dragon i suppose i can google.
https://www.youtube.com/watch?v=smfj16i9cs0
guild wars 2 concept is very interesting and cool, but again AoC hits a higher bar on realism for me and looks better in that sense.
https://www.youtube.com/watch?v=dsUirl_RA58
Obviously the dragon for AoC being in unreal engine 5 kind of makes it have a pretty big advantage.
It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games.
Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style.
APOC was just a small slice of the MMORPG with a BR destruction wall.
That didn't cost much to develop and probably recouped whatever cost for the minimal development via Battlepass sales.
The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality
It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI.
Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time.
You are one of the people that don't know what you are talkin about based on the last thread you were heavily interacting with lmfao.
What about the dragon doesn't look realistic, funny you are trying to call people fan boys in an attempt to discredit as you are also interacting on the forums.
Granted a guess your point is you need to be on the forums and crap on everything about the game to not be a fan boy. And if there is anything good the game does and you say good things you are a fan boy (which is a pretty stupid take)
Yep, in just over a month and a half (barring any potential delays, which are seemingly increasingly unlikely) we'll get to see a lot of what's been worked on and iterated on over the last few years. I'm pretty excited to actually explore and figure things out for myself and am glad they haven't been showing off all of the different biomes and locations. I'm sure some of the mechanics that are coming later will be showcased closer to them being ready for release into the alpha as well. I also don't see the point in them showcasing stuff like naval combat right now when it won't be ready or available for the better part of a year still. They should be focusing on stuff that will ready for some sort of testing during phase 1 and maybe phase 2.
You do know dragons aren't real, right?
The dragon looked great, btw. Love the graphics and artistic direction of this game.
There is nothing innovative about this game, as I said, it is a sieve of classic MMOs. The combat is hybrid according to Steven and Intrepid, but 95% is tab target, they changed the direction of the combat 2 years ago to adopt it more to classic MMO combat, something that I did not like.
I repeat, it is a niche game, for players 35+ years old, not for teenagers or young people, they will try it but they will not last even 1 week, that is most likely. Even Steven mentioned that the game will not please many, he is not making a modern game that will revolutionize the genre, NW already did it, but it failed in its content, something that many current MMOs fail at.
Modern MMOs share the action combat because that is how it is, games evolve. Steven is creating a classic MMO with more updated graphics. Nothing new.
Except it can’t be a game intended for 35+ adults because even above skill and coordination, Ashes rewards players having long spans of game time. It’s for the no-life playstyle primarily due to the structure of the PvP events like caravans that can take hours, PvX events that require lengthy dungeon crawls while combating other players, and no fast travel instances or quick delivery of marketplace purchased goods.
They can say it’s their audience, but if so then it’s landed wildly off the mark.
An adult with a full time job is not in that demographic who can sustain the playstyle Ashes is calling for. They can’t just drop work, or their kids’ events, or meetings, to take part in a siege with only a few days of notice.
It likewise is going to struggle without the QoL features that are on the wayside because the hope is that nostalgia will keep the rose tinted glasses on, but the younger demographic that can sustain the playstyle needed will be put off by the lack of modern solutions to the headaches of older MMOs. The fast travel, the updated reward structures, PvX potential (as in the 1v5 montage reels).
Edits: There’s ‘niche’ and then there is ‘designed in a way that can’t be enjoyed to the fullest by the target audience without asking them to neglect their real responsibilities’
visually it looks realistic sure, but animations are horrid, the gameplay for a 2024 world boss is not even close to being up to par, and its not really okay to use the argument '' this is an alpha '' because this world boss, was the EXACT same world boss used 3 years ago, with the exact same mechanics, that intrepid have already got feedback on, most likely the same feedback they have got again on the forums, so why not implement any of it the first time?, was all our previous feedback just scrapped too lol
on the plus side, anyone born this year, will be 35 before this game actually launches maybe thats their marketing strategy
Feedback: Well, if you tell the potential customers, that you will listen to them during development, you get some sort of engagement (and their money). And you can take this as long as you want to say "iteration - it's done when it's done" to avoid commitments to deadlines and timelines that are usually done in professional and seroius plans and expensive developments with money from other persons.
What they should show their audience is, how this open world encounter will be played if 2-3 groups/guilds play around it / fight against each other. It would be a wipe event consuming a lot, really a lot, of time, and this would not attract players, it would scare them of. But that's the core, that's what the promised target group is like: Fighting in front of a raid boss and wiping due to combination of pve and pvp at the same time, until one group/guild will overwhelm the other group or one group just resigns because its too time consuming and nobody wants to wipe 3h long with 0 progress. No need to add that smaller groups or solo players running around during that event will just bei terminated in seconds without any entertainment. Run around in huge raid groups all the time and you will be a winner (because in this game not everybody will be the winner, as we've heard - well, nobody but only huge groups will win, it's quite simple and trivial).
I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol?
Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight.
Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC.
Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago?
I'm curious what are you comparing this to, what fights in other mmorpgs that are just below mid level?
usually when people want to argue a point, they argue using facts they don't come in calling people sad and putting others down. So if you're not doing some fanboy bs what are you doing?
I'd just ignore that person. I've been posting and reading the forums for several years and I don't think I've ever seen them actually post anything of value lol I have them on ignore so I don't have to waste any time scrolling past their nonsense.
The level of snowflake is actually silly, you are putting the word "sad" in my mouth. Use the words I've spoken not made up things you are referencing.
My point being someone who doesn't understand development (that they have admitted themselves) is having a bad take and making a toxic thread.
Imagine you had the same energy about a thread as toxic as this, and the misinformation that is being spread.
Someone here makes things up and your response for people calling them out that they are fan boys. You aren't even bringing anything to this discussion. If you have something of value to input go for it, else stop wasting my time with responses like this.