Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Being able to see their health means you have more information to make correct decisions.
When it comes to something that can change due to factors you have no way of knowing, not seeing enemy HP and trying to make a correct decision based on it means you are having a guess. It could be an educated guess, but it is a guess all the same.
> But at the same time, it requires more attention and focus (such as how many hits an enemy player took, how much damage he took, did he get any heals etc.) and that is something that actually increases the skill ceining.
Don’t worry the terminator and skynet won’t get you
No, you don't need to do any of this.
You are at absolutely zero disadvantage if you assume someone that you are fighting, but that you don't know the HP of is at 100%.
There is no need to keep a running total of damage - and indeed there is no way to do that when you get in to anything past 2v2 PvP.
Fair point, but since there are skills like the Execute the fighter has, that deals more dmg to low hp targets, you will need some form of knowledge of the enemy hp.
BUT your comment is mostly true for 1v1 situation. Or 1 vs group of players that want to grief you.
Since AOC will be group based game, the average scenario will be group vs group. And in this case you will either find it really hard to keep them low hp without killing at least 1 of them, or the group can just find the right moment for an counter attack with some cc + burst focus on enemy heal for example.
You can always wait for some reinforcements from your guild also.
Also in group vs group its important to have hp bar so you know who to focus, when to switch target and so on. Since the healers will know the exact hp of the targets they need to heal, it will be only fair for the dmg dealers to know who to dps and when to burst dmg also.
I think the current model is good compromise between full hp bar and no hp bar at all.
you mostly just shoot whoever is in front and kite back. don't need hp bars to hit the person out of position ;3
Spoken like a true Shooter game player
Unfortunately/Fortunately - NO - In MMO games focusing the guy that is in front of you is 99% of the times the worst thing possible you could do. Mostly because the front line are the tanks. And yes if your whole group focus the enemy tank you will be able to kill him for several seconds, but in this time you will lose your healer + few of your dps.