Next Livestream + Q&A Submission - Friday, September 27, 2024 at 11am Pacific
Glorious Ashes of Creation Community!
Our next livestream featuring an Ashes of Creation Alpha Two Guide will be Friday, September 27, 2024 at 11am Pacific! (Click here to convert this to your local time.)
If you have a question for our team, then you’re in the right place! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer during the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below - the more direct, and succinct the better (think one to two sentences)! Submissions end Wednesday, September 25, 2024 at 11am Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
🌍 Come through the portal with us, and enter Verra!
https://youtu.be/lB5euffRa-g
Are you excited to experience this starting area in October?
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I'll tend to the flame, you can worship the ashes.
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Founder and Guild Leader of -Providence-
As an osrs clue junkie, i saw that Treasure Maps are things in A2 and in the main game. Can you talk more about them, and how they are executed compared to other games (runescape and other games that have these kind of systems).
thanks
As in whale oil only being available around Sujoma island for advanced cooking recipes. Which would create high demand on the other side of the world and great reward for merchants traveling that far.
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1) It has been stated many times that every archetype/class is capable of performing and building around every weapon; how does this interact with specific classes that have clearly weapon-reliant skills? Examples being moves like 'Brutal Cleave' and 'Whirlwind' that heavily suggest needing a 2-handed weapon. Or a ranger who primarily learns bow attacks. Will skills adjust their visuals to match a change in weapon, like, for example, a speedier fighter using daggers/dual swords as opposed to a 2-hander. Or will the skill trees be expansive enough to have skills that cover for other playstyles within that archetype?
One of my favourite things about RPGs is they allow you the thought of "How does a fighter use a bow differently to a ranger, etc" I hope AoC is able to fulfil these types of fantasies with its idea that everyone can use any weapon.
2) Leading on, could you provide a rough estimate or idea of the number of skills each archetype should have on the official launch, and how many we could potentially acquire from this pool via skillpoints? Do secondary archetype augments pull from the same skill points as primary archetypes?
Thanks!
Founder and Guild Leader of -Providence-
Question TLDR: What is Intrepid Studio's goals for Social Organizations, specifically when referencing Nodes/Augments/Artisan Systems? I think the community would also like to know WHEN will we see this system come online in it's starting iteration? As well as what components of this system are still up in the air for the community to give ideas or insight into, what portions are static or set in stone by the team per game design?
This PLEASE so curious