Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Why go in game?
There are examples in this thread.
most of the examples used earlier were not from ingame screenshots and the few that were, are mid at best
Some are.
fixd
I wouldn't that even call meh. I'd call that "please no".
I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.
I was just challenging you to show me what you think "good" can be with the current tools.
This is my personal feedback, shared to help the game thrive in its niche.
other than that the CC itself is amazing all the pics ima post from the the short beta it had and there is countless amount of them . honestly the MHW CC is what i thought we'd get when i saw the character creator stream 2-3 yrs ago but what we got is just sad.
by countless i mean it so sorry for the spam i just couldnt with how good they are(and i love how most dudes just make meme or anime/shows/games characters , most of the cute girls are made by girls)
This thread is still waiting for a screen shot of YOUR character, so that us narrow mindsets can see the fruits of your wide mindset. Give us something to aspire to, surely you'll already be playing your character sometime this weekend(if not, why are you posting on the forums?) it's a simple print screen, alt tab, cltr v, post comment brother.
This thread makes me wish I could go get a screen shot from every MMO character I've played in every game and see the natural progression. So far, when I sometimes get an alright looking character in the character creator I end up in game and it ends up looking like a meth head cosplay - or itll occasionally go full brittney spears 2000s and be completely hairless.
When I clicked on one of the other races today just to see what I could be looking at:
this is what I was greeted with. Dude looks like the crackhead who always has a garage sale talking with the cops trying to explain how 3 bikes reported stolen ended up in his yard with a price tag.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
this is the base model for most beautiful race btw lmfao
so to prove this since I didn't have the foresight to screenshot my characters before and after creation;
you have the problem where it looks like this in the character creator:
but then THIS in game
and I just made that female character to prove a point - I've been using character creators as long as anyone, and I have sculpted decent faces out of clay in real life, and done SOME toying with 3d modelling so I've already got all the chances to come up with something that SHOULD look good.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
The collar bone length is totally weird, and there is no chest/neck settings that make the narrow sunken in collar bone make aesthetic sense. The torso is INSANELY long.
Kyphotic posture, sunken in upper chest, followed by a pelvis like 40% too large, so the waist to hip ratio is wild, however in real life with women who have this, they are absolutely blessed with some curvature to compensate. Somehow this woman has a narrow collar bone to rib ratio with strange sunken in chest - and then she also has a huge pelvis but no cake, so she ends up with this weird flat diaper butt and legs that don't taper naturally from such a large pelvis as the foundation for an upper body that goes on for days. The male body creation isn't much better but atleast it's naturally and uniformly the same musculature with decent posture. The female body type isn't a mystery - and this body type is one I've never seen in real life and if you did it would be a very unfortunate build. Either the guy who made that has never seen a woman or the woman who made that must have been built like a nokia phone and closed their eyes everytime they went into the locker room.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
And the moment you wear actual gear, your waist disappears and the hips shrink. Then you put on a belt, and your character gains 20 points on the body mass index.
I don't know if this is buggy, or placeholder, or if they decided to have characters actually look like that. Even the screenshots of the char in the CC look terrible. Whatever it is, this doesn't work for me, and only works for people playing the alpha, because it's an alpha. Apart from maybe a handful weirdos.
Collar bone length
Pelvis width
Arm length
Torso length
Leg length
Waist size
And we need a more robust chest sculpting. Even my male characters had the problem with all lower chest and no upper chest, making it odd because they are build like a super jacked male physique competitor, with no upper chest. Let us make a dude with quads and a broad upper chest and a big waist like a strongman or something.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
Plus all the body options you listed, of course.
From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)
There are obviously bugs, and there are a lot more options to come, but it is fine.
Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.
At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.
So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.
It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).
That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).
Comparing it to a game that only has 4 is not doing anyone any favors.
new monster hunter have dozens of players on screen and its an Open world game and the comparison is about the CC of what they let them create vs the abominations we got
Dozens is still well short of hundreds.
Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters
Dozens is still well short of hundreds.
Fascinating how fast it went from others being narrow minded lacking imagination to "it's alright I don't look at my characters"
Nobody should even respond to you at this point.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
Cool.
Are either of them still in alpha?
So now the topic has changed? Yes for a alpha the characters in ashes are fine, we are just making sure it wont be released anywhere close to this disgusting thing we have right now (related to characters and CC)
"Quod mens laeva vetat suadendo animusque sinister / Hoc saltim cupiant implere timore coacti"
Tibia(Eternia)/Knight Online/WoW(Stonemaul)/Warhammer(Ostermark)/Darkfall/GW2/ROR
CC is fine
IF you can't you lack imagination
I zoom out dont look at my character
Are any of those games in alpha?
Sir do you know how fast your goal post was going?
Going 4 post in a 1 page thread is 6 points on your license, you may opt to take a class to remove these points but you'll have to concede the argument.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
Nope.
It's almost as if there are many factors, and people should be aware of the obvious ones, but they sometimes need to be remoinded of them.
yeah, I realized that I don't think they even have the opinions they have, I feel like they are just looking for interaction.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
it goes over a 100 and they all look great in game and i played ashes with maxed settings (cinematic) barely saw over a dozen or so players on screen ,everyone disappear from players to mobs to npcs when they are further than like 10-20 meters away so your point is worthless