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Character Models

12357

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.
  • SathragoSathrago Member, Alpha Two
    edited November 24
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    most of the examples used earlier were not from ingame screenshots and the few that were, are mid at best
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited November 24
    IMO chars should have cosmetics as wide a range as people do in RL. What I mean by that. If it's fitting for the lore of the game we should have the option to look over dressed, frumpy, scary or sexy. You should be able to look like you want to RP. That fits within Verra's lore.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Sathrago wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    the examples used earlier were not from ingame screenshots.

    Some are.
  • SathragoSathrago Member, Alpha Two
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    the examples used earlier were not from ingame screenshots.

    Some are.

    fixd
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • AndiAndi Member, Alpha Two
    As soon as you log into the game, you get something like this:

    j86tfww4iqly.jpg

    I wouldn't that even call meh. I'd call that "please no".
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    edited November 24
    once again ima just post monster hunter wilds CC which is amazing outside of the stupid decision to make everything into numbers to avoid the Male/Female BS to so they can sell to western audience and it allowed dumb stuff like females with male voices and bodies ..etc(which i dunno what audience considering 99% of the people hate that )
    other than that the CC itself is amazing all the pics ima post from the the short beta it had and there is countless amount of them . honestly the MHW CC is what i thought we'd get when i saw the character creator stream 2-3 yrs ago but what we got is just sad.
    by countless i mean it so sorry for the spam i just couldnt with how good they are(and i love how most dudes just make meme or anime/shows/games characters , most of the cute girls are made by girls)

    g1sxzwymayt9.png
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  • kadimirkadimir Member, Alpha Two
    Noaani wrote: »
    Vhaeyne wrote: »
    I think its way too hard to make anything that looks remotely good.
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.

    This thread is still waiting for a screen shot of YOUR character, so that us narrow mindsets can see the fruits of your wide mindset. Give us something to aspire to, surely you'll already be playing your character sometime this weekend(if not, why are you posting on the forums?) it's a simple print screen, alt tab, cltr v, post comment brother.


    This thread makes me wish I could go get a screen shot from every MMO character I've played in every game and see the natural progression. So far, when I sometimes get an alright looking character in the character creator I end up in game and it ends up looking like a meth head cosplay - or itll occasionally go full brittney spears 2000s and be completely hairless.

    When I clicked on one of the other races today just to see what I could be looking at:

    ulwg5fwb7i3c.png


    this is what I was greeted with. Dude looks like the crackhead who always has a garage sale talking with the cops trying to explain how 3 bikes reported stolen ended up in his yard with a price tag.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    kadimir wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    I think its way too hard to make anything that looks remotely good.
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.

    This thread is still waiting for a screen shot of YOUR character, so that us narrow mindsets can see the fruits of your wide mindset. Give us something to aspire to, surely you'll already be playing your character sometime this weekend(if not, why are you posting on the forums?) it's a simple print screen, alt tab, cltr v, post comment brother.


    This thread makes me wish I could go get a screen shot from every MMO character I've played in every game and see the natural progression. So far, when I sometimes get an alright looking character in the character creator I end up in game and it ends up looking like a meth head cosplay - or itll occasionally go full brittney spears 2000s and be completely hairless.

    When I clicked on one of the other races today just to see what I could be looking at:

    ulwg5fwb7i3c.png


    this is what I was greeted with. Dude looks like the crackhead who always has a garage sale talking with the cops trying to explain how 3 bikes reported stolen ended up in his yard with a price tag.

    this is the base model for most beautiful race btw lmfao
    ykwk7qwgw5os.jpg
  • kadimirkadimir Member, Alpha Two
    edited November 24
    just for reference, I tried my hardest, and both my characters took a downgrade from character creator to actual game world. Most noticeable changes always seem to occur in both the jaw /cheek structure, as well as the eyes - but the nose doesn't stay the same either, and the placements of things seem slightly incorrect in the actual game world.
    8x5gipaq9mba.png
    224eq68cs3ob.png
    so to prove this since I didn't have the foresight to screenshot my characters before and after creation;

    you have the problem where it looks like this in the character creator:
    ypz9ss2on0ci.png
    but then THIS in game
    4ut2mn4jrh0f.png


    and I just made that female character to prove a point - I've been using character creators as long as anyone, and I have sculpted decent faces out of clay in real life, and done SOME toying with 3d modelling so I've already got all the chances to come up with something that SHOULD look good.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • kadimirkadimir Member, Alpha Two
    edited November 24
    On top of that, that was my first attempt at working the female body in the editor, and it's awful.

    jzmklg356iuq.png

    The collar bone length is totally weird, and there is no chest/neck settings that make the narrow sunken in collar bone make aesthetic sense. The torso is INSANELY long.

    d6pc7bimotlw.png

    Kyphotic posture, sunken in upper chest, followed by a pelvis like 40% too large, so the waist to hip ratio is wild, however in real life with women who have this, they are absolutely blessed with some curvature to compensate. Somehow this woman has a narrow collar bone to rib ratio with strange sunken in chest - and then she also has a huge pelvis but no cake, so she ends up with this weird flat diaper butt and legs that don't taper naturally from such a large pelvis as the foundation for an upper body that goes on for days. The male body creation isn't much better but atleast it's naturally and uniformly the same musculature with decent posture. The female body type isn't a mystery - and this body type is one I've never seen in real life and if you did it would be a very unfortunate build. Either the guy who made that has never seen a woman or the woman who made that must have been built like a nokia phone and closed their eyes everytime they went into the locker room.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • AndiAndi Member, Alpha Two
    kadimir wrote: »
    On top of that, that was my first attempt at working the female body in the editor, and it's awful.

    jzmklg356iuq.png

    The collar bone length is totally weird, and there is no chest/neck settings that make the narrow sunken in collar bone make aesthetic sense. The torso is INSANELY long.

    d6pc7bimotlw.png

    Kyphotic posture, sunken in upper chest, followed by a pelvis like 40% too large, so the waist to hip ratio is wild, however in real life with women who have this, they are absolutely blessed with some curvature to compensate. Somehow this woman has a narrow collar bone to rib ratio with strange sunken in chest - and then she also has a huge pelvis but no cake, so she ends up with this weird flat diaper butt and legs that don't taper naturally from such a large pelvis as the foundation for an upper body that goes on for days. The male body creation isn't much better but atleast it's naturally and uniformly the same musculature with decent posture. The female body type isn't a mystery - and this body type is one I've never seen in real life and if you did it would be a very unfortunate build. Either the guy who made that has never seen a woman or the woman who made that must have been built like a nokia phone and closed their eyes everytime they went into the locker room.

    And the moment you wear actual gear, your waist disappears and the hips shrink. Then you put on a belt, and your character gains 20 points on the body mass index.

    I don't know if this is buggy, or placeholder, or if they decided to have characters actually look like that. Even the screenshots of the char in the CC look terrible. Whatever it is, this doesn't work for me, and only works for people playing the alpha, because it's an alpha. Apart from maybe a handful weirdos.
  • kadimirkadimir Member, Alpha Two
    For the record, here's a hand full of things we NEED to have sliders for.

    Collar bone length
    Pelvis width
    Arm length
    Torso length
    Leg length
    Waist size
    And we need a more robust chest sculpting. Even my male characters had the problem with all lower chest and no upper chest, making it odd because they are build like a super jacked male physique competitor, with no upper chest. Let us make a dude with quads and a broad upper chest and a big waist like a strongman or something.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • AndiAndi Member, Alpha Two
    We need completely new models from the get go. That includes face options, proper skin and hair.
    Plus all the body options you listed, of course.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 24
    Vhaeyne wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.

    From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)

    There are obviously bugs, and there are a lot more options to come, but it is fine.

    Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.

    At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.

    So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.

    It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).

    That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).

    Comparing it to a game that only has 4 is not doing anyone any favors.
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    edited November 24
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.

    From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)

    There are obviously bugs, and there are a lot more options to come, but it is fine.

    Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.

    At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.

    So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.

    It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).

    That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).

    Comparing it to a game that only has 4 is not doing anyone any favors.

    new monster hunter have dozens of players on screen and its an Open world game :) and the comparison is about the CC of what they let them create vs the abominations we got
    ykwk7qwgw5os.jpg
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.

    From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)

    There are obviously bugs, and there are a lot more options to come, but it is fine.

    Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.

    At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.

    So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.

    It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).

    That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).

    Comparing it to a game that only has 4 is not doing anyone any favors.

    new monster hunter have dozens of players on screen and its an Open world game :) and the comparison is about the CC of what they let them create vs the abominations we got

    Dozens is still well short of hundreds.
  • CarlisleCarlisle Member, Alpha Two
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.

    From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)

    There are obviously bugs, and there are a lot more options to come, but it is fine.

    Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.

    At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.

    So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.

    It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).

    That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).

    Comparing it to a game that only has 4 is not doing anyone any favors.

    Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters :)
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 24
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.

    From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)

    There are obviously bugs, and there are a lot more options to come, but it is fine.

    Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.

    At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.

    So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.

    It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).

    That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).

    Comparing it to a game that only has 4 is not doing anyone any favors.

    new monster hunter have dozens of players on screen and its an Open world game :) and the comparison is about the CC of what they let them create vs the abominations we got

    Dozens is still well short of hundreds.

  • kadimirkadimir Member, Alpha Two
    Noaani wrote: »
    **uninspired contrarian white noise**

    Fascinating how fast it went from others being narrow minded lacking imagination to "it's alright I don't look at my characters"

    Nobody should even respond to you at this point.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Carlisle wrote: »
    Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters :)

    Cool.

    Are either of them still in alpha?
  • CarlisleCarlisle Member, Alpha Two
    Noaani wrote: »
    Carlisle wrote: »
    Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters :)

    Cool.

    Are either of them still in alpha?

    So now the topic has changed? Yes for a alpha the characters in ashes are fine, we are just making sure it wont be released anywhere close to this disgusting thing we have right now (related to characters and CC)
  • I wonder if intrepid is interested in feedback for their character creator
    Titore i te rangi rehia
    "Quod mens laeva vetat suadendo animusque sinister / Hoc saltim cupiant implere timore coacti"
    Tibia(Eternia)/Knight Online/WoW(Stonemaul)/Warhammer(Ostermark)/Darkfall/GW2/ROR
  • kadimirkadimir Member, Alpha Two
    edited November 24
    Noaani wrote: »
    Are either of them still in alpha?

    CC is fine
    IF you can't you lack imagination
    I zoom out dont look at my character
    Are any of those games in alpha?

    Sir do you know how fast your goal post was going?
    29ggbxxp58hv.png
    Going 4 post in a 1 page thread is 6 points on your license, you may opt to take a class to remove these points but you'll have to concede the argument.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Carlisle wrote: »
    Noaani wrote: »
    Carlisle wrote: »
    Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters :)

    Cool.

    Are either of them still in alpha?

    So now the topic has changed? Yes for a alpha the characters in ashes are fine, we are just making sure it wont be released anywhere close to this disgusting thing we have right now (related to characters and CC)

    Nope.

    It's almost as if there are many factors, and people should be aware of the obvious ones, but they sometimes need to be remoinded of them.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    kadimir wrote: »
    Sir do you know how fast your goal post was going?
    What goal post?
  • AndiAndi Member, Alpha Two
    @Noaani at this point, nobody takes you seriously anymore. You don't even provide feedback, you're just trolling.
  • kadimirkadimir Member, Alpha Two
    Andi wrote: »
    @Noaani at this point, nobody takes you seriously anymore. You don't even provide feedback, you're just trolling.

    yeah, I realized that I don't think they even have the opinions they have, I feel like they are just looking for interaction.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    edited November 25
    Noaani wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »
    Noaani wrote: »
    In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
    Go ahead send me your best screenshot with the current character creator.

    I would love to see something good in Ashes.

    Why go in game?

    There are examples in this thread.

    I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be.

    I was just challenging you to show me what you think "good" can be with the current tools.

    From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad)

    There are obviously bugs, and there are a lot more options to come, but it is fine.

    Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you.

    At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha.

    So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you.

    It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients).

    That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few).

    Comparing it to a game that only has 4 is not doing anyone any favors.

    new monster hunter have dozens of players on screen and its an Open world game :) and the comparison is about the CC of what they let them create vs the abominations we got

    Dozens is still well short of hundreds.

    it goes over a 100 :) and they all look great in game and i played ashes with maxed settings (cinematic) barely saw over a dozen or so players on screen ,everyone disappear from players to mobs to npcs when they are further than like 10-20 meters away so your point is worthless
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