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Balance PVP and PVE for PVX please....

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Comments

  • GardosienGardosien Member, Alpha Two
    edited 4:05AM
    "Everyone keeps suggesting shit from and comparing Ashes to faction-based games, while that pvp design is different at its core. There's literally always an enemy in that design, while true open world pvp has to create natural enemies through proper tools."

    Ashes could easily extend city to city timers to last 3-4 weeks. Both Negative and Positive faction for players within regions. Basing this on players actions.. Overtime this would result in different sides and would naturally form factions.... ,, But that is a whole other Thread....

    Riverland vs the Anvils! Coming soon!
    Never see it happening, but would be pretty great imo!

    Was only trying to compare PVP rewards vs PVE rewards. Looks like we got a bit derailed, my bad... At any rate it looks like they are already working on PVP Augments for AOC,, which are in many ways the same thing as many of DAOC realm abilities. So I guess my suggestion was a mute point...
    New News for me....




  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    Ashes could easily extend city to city timers to last 3-4 weeks. Both Negative and Positive faction for players within regions. Basing this on players actions.. Overtime this would result in different sides and would naturally form factions.... ,, But that is a whole other Thread....
    As long as they ACTUALLY make the wars opt-in, rather than saying "yeah, well, you can just renounce citizenship lol" - I'd be all for super long wars. I'm used to literally permanent guild wars, as long as neither side gives up, so this would be nothing new for me.

    But this would be a yet another 180 on Steven's initially presented design, because back in the day he said that he doesn't like endless wars where "people kill each other just to kill each other". Kinda fucking ironic that he then added lawless zone design into the game, but that's also a topic for a whole different thread.
  • KallyshaKallysha Member
    Ludullu wrote: »
    Yes, discussing and critiquing suggestions/ideas =/= suppressing them. If anything, the best way to suppress anything on these forums is to literally completely ignore it. The thread will just sink in visibility and will be forgotten.

    This shit has already gotten 6 pages of discussion on the topic. In no way is this "suppression".

    For one absolutely nobody asks for your opinions, you always like to self insert yourself everywhere, and here we are back with the gaslight, if you call harassing people critiquing sure. Let me tell you, i couldnt care less about your opinions ok.

    Noaani wrote: »
    Kallysha wrote: »
    More like adding the OPTION for pvpers to get gear/weapons/trinkets (even siege weapons) via pvp (with points/currency)

    In a game where players are supposed to build, anything players get via points goes counter to the core of the game.

    For your information, i mean if by building you mean crafting gear, there is like A LOT (of people) who deeply dislike crafting (and pveing to get gear on top of that), also are you trying to tell me, the games that did such, they shouldnt have, besides being proven its completely fine there is no issue whatsoever?
    I can pull up a strong attitude yes! be aware 
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