zorish wrote: » {SNIP} 2- Minimap. I know it's a necessity but I'd prefer a scaled back minimap. It helps a lot, and I swear I get lost a lot, but it helps immersion. Paying attention to landmarks and figuring out a way. {SNIP}
darkblade wrote: » What made me quit WoW was feeling that I had to start over again at every expansion. It felt grindy and made me feel like all my efforts from the precious expansions we're for nothing. All my gear became shit every time.
leonerdo wrote: » In reply to some other people's mention of daily quests, I think they're important to have in any MMO, and they're only problematic when they are done wrong. Having a bazillion daily quests, half of which are mundane and boring, is just an abusive way to encourage players to spend way too much time on the game. Dailies are supposed to have the exact opposite effect. You're supposed to feel rewarded even if you only have an hour or two to play. And they're supposed to limit how much progress you can make from grinding after the daily bonus is gone, so that players with more time don't get too far ahead. And to a lesser extent, they encourage players to try different content because there's usually a daily bonus for each one. So I think the concept of dailies is still valuable. Weeklies are probably better though, at least for players with inconsistent schedules.
Nagash wrote: » Autumnleaf wrote: » Nagash wrote: » shitty lore that is copy and pasted off otherslooks at WoW Eh I loved the Warcraft Universe since W3 was my first game, but wow recently is looking really bad, it used to be great but the new developments are headache inducing. that because early Warcraft was just copied and paste of Warhammer
Autumnleaf wrote: » Nagash wrote: » shitty lore that is copy and pasted off otherslooks at WoW Eh I loved the Warcraft Universe since W3 was my first game, but wow recently is looking really bad, it used to be great but the new developments are headache inducing.
Nagash wrote: » shitty lore that is copy and pasted off otherslooks at WoW
UndeadCanadianGamer wrote: » Nagash wrote: » Autumnleaf wrote: » Nagash wrote: » shitty lore that is copy and pasted off otherslooks at WoW Eh I loved the Warcraft Universe since W3 was my first game, but wow recently is looking really bad, it used to be great but the new developments are headache inducing. that because early Warcraft was just copied and paste of Warhammer I heard a rumour that when Blizzard were building Starcraft, they had Marine, Tyranid, and Eldar figures to copy.
Tsukasa wrote: » Brainless mobs. Why is this a thing? They live for years, and all they can do is mindlessly run & swing at you. What about instinct? *Mobs should have abilities that players need to learn its animation/timing in order to dodge them, instead of facetanking. Facetanking abilities must be always punishable, unless it's designed in a way that somebody has to eat it to protect teammates or prevent full DPS parties or whatever reason. *The mobs need to think and consider running away or enraging or even evolving out of fear before they die. Maybe get a "frightened" debuff on them when spotting one of their species getting killed. ^ The above shouldn't apply to all mobs or literally-brainless mobs like mushrooms
Damokles wrote: » Tsukasa wrote: » Brainless mobs. Why is this a thing? They live for years, and all they can do is mindlessly run & swing at you. What about instinct? *Mobs should have abilities that players need to learn its animation/timing in order to dodge them, instead of facetanking. Facetanking abilities must be always punishable, unless it's designed in a way that somebody has to eat it to protect teammates or prevent full DPS parties or whatever reason. *The mobs need to think and consider running away or enraging or even evolving out of fear before they die. Maybe get a "frightened" debuff on them when spotting one of their species getting killed. ^ The above shouldn't apply to all mobs or literally-brainless mobs like mushrooms It is easy to talk about things like dodge tanking, if there are straight up stats that make you dodge.
Wandering Mist wrote: » Epy00 wrote: » I think summoning your mount from your inventory is stupid. I think the concept of having to park your mount somewhere safe, keep it fed, etc. adds to the fun/danger potential. Be careful what you wish for. Just as too much convenience can take away from the immersion, so can too much "realism" take away from the fun. Red Dead Redemption 2 had horse care like you are describing and it turned that part of the game into a chore. It's one of those things that sounds fun on paper, but when you actually have to do it regularly it becomes very annoying.
Epy00 wrote: » I think summoning your mount from your inventory is stupid. I think the concept of having to park your mount somewhere safe, keep it fed, etc. adds to the fun/danger potential.
tarros wrote: » Zorish wrote: » tarros wrote: » I just want to point this out about the LFG/LFM functions of a game. It is needed for people who either are casual enough that they do not fit into a guild because their hours will never work with others. There is also the people who just want to play solo and only once in a while want to be part of something bigger. In my experience most of the time, this turns in like this: Player 1 joins, P2, p3, etc... kill boss, do dungeon, kill boss. Not even a single word unless you find issues. It's not always like that, but it feels like taking the bus. You don't engage with strangers. Meanwhile you might talk to your uber driver, somehow there's some sort of rapport. Also LFG doesn't help newbies either. The functionality is there, you use it, you're a new tank who never tanked, but the game let's you tank. So now you have 3-5 people teaching you to tank or raging at you. I've seen this happen, and many people using LFG might want to do something fast. Finally, I understand wanting to play solo, but we're coming back to "cater to every time of gameplay" and in my opinion this is what makes a game lose its identity. If Dark Souls would have an easy mode, it's not DS anymore. If the game HELPS you isolate yourself and lets you do all content without any other players, it's losing its massive identity as well. How does that not help a newbie? You either learn through assistance of other people or through being thrown to the wolves. At that point if you did not learn anything than maybe MMOs are not for you. If dark souls was an MMO it would not be the DS you know now. DS is a single player game and people are purchasing it understanding that there is a set guide line. With ZERO chance of missing out on content since only you the single player can progress the game. On top of that from a business point of view the developers put out a game and whatever happens happens after the game is published. There is no continues large development and loss of resources once it is out there. Success requires to cater to multiple play styles and you can still obtain the identity of the game. Being a solo player especially in AoC you are already going to miss out on a lot of content. So why make it harder? If AoC is not even remotely casual friendly content wise it will fail. It is a common trend with games that aren't casual friendly. There is FAR more casual players than hardcore players.
Zorish wrote: » tarros wrote: » I just want to point this out about the LFG/LFM functions of a game. It is needed for people who either are casual enough that they do not fit into a guild because their hours will never work with others. There is also the people who just want to play solo and only once in a while want to be part of something bigger. In my experience most of the time, this turns in like this: Player 1 joins, P2, p3, etc... kill boss, do dungeon, kill boss. Not even a single word unless you find issues. It's not always like that, but it feels like taking the bus. You don't engage with strangers. Meanwhile you might talk to your uber driver, somehow there's some sort of rapport. Also LFG doesn't help newbies either. The functionality is there, you use it, you're a new tank who never tanked, but the game let's you tank. So now you have 3-5 people teaching you to tank or raging at you. I've seen this happen, and many people using LFG might want to do something fast. Finally, I understand wanting to play solo, but we're coming back to "cater to every time of gameplay" and in my opinion this is what makes a game lose its identity. If Dark Souls would have an easy mode, it's not DS anymore. If the game HELPS you isolate yourself and lets you do all content without any other players, it's losing its massive identity as well.
tarros wrote: » I just want to point this out about the LFG/LFM functions of a game. It is needed for people who either are casual enough that they do not fit into a guild because their hours will never work with others. There is also the people who just want to play solo and only once in a while want to be part of something bigger.
Wandering Mist wrote: » I'd also hate to see classes that are either gender or race-locked
EvoW wrote: » Wandering Mist wrote: » I'd also hate to see classes that are either gender or race-locked I think it could be interesting for some class specs to be specific to races or genders for lore reasons (like a Kunoichi could only be female, as that makes sense). But in terms of the 8 base classes, I agree that they should not be race or gender locked at all.
Wololo wrote: » I dislike it if MMO's dont have a autowalk option, honestly holding W with middlefinger for minutes long makes no sence. Also if you have autowalk and free camera, you can cast skills/dodge while walking and looking 360 making for quick responses when getting attacked from behind.
Damokles wrote: » @wanderingmist It would be cool if everyone got a rough scetching of the areas etc, and then scribes could make better maps. Make it more interactable with the players, like personalized waypoints etc. It would also be pretty selfexplanatory why it is that way: We came back back after a few eons right? Well a ton can change in a few eons. We are the pioneers in this situation, it would be dumb to have perfect maps of this region ;D