Edit IV: Changed title.
papabear2009 makes a case against multi-boxing and how it affects opportunities for other players.
https://forums.ashesofcreation.com/discussion/45077/a-different-look-on-multi-boxing
CaptainChuck has a lengthy post about multiboxing solutions:
https://forums.ashesofcreation.com/discussion/45037/multiboxing-its-solutions-and-why-it-wont-be-as-much-of-an-issue-in-aoc
Tsukasa makes a case for how a series of mechanics can be utilized with multi-boxing for exploitative effect:
https://forums.ashesofcreation.com/discussion/44989/heres-how-multi-boxing-can-be-exploited
Reign makes a case for multiboxing not being a gold farming problem, because of full PvP and GM intervention.
https://forums.ashesofcreation.com/discussion/44928/a-discussion-of-gold-farmers-botters-multiboxers
PatrickWillian pleads to the devs to not let multibox botters ruin the game:
https://forums.ashesofcreation.com/discussion/44407/bots-and-multibox
Here's a case made by DontTouchMyHoHos that multi-boxing is pay to win:
https://forums.ashesofcreation.com/discussion/44910/multiboxing-input-and-why-its-p2w
And a separate point they made regarding multiboxing and virtual machines:
https://forums.ashesofcreation.com/discussion/45055/multiboxing-with-virtual-machine
Fae also makes a case that multi-boxing is pay to win:
https://forums.ashesofcreation.com/discussion/44890/multiboxing-is-p2w
Runestone also makes the pay to win case:
https://forums.ashesofcreation.com/discussion/44952/why-multiboxing-is-pay2win
DaRougaroux shares thoughts too....
https://forums.ashesofcreation.com/discussion/45081/multi-boxing-is-bad-for-the-game-periodMy own original post, which you've also arrived to, is about additional ways to approach the subject of expanding an individual's party without multi-boxing. Enjoy!
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Heya folks! I see that this is the next topic coming up, but wanted to drop some thoughts of my own.
First off I do want to address the technical consideration that has been offered. No multi-boxing on one system, but multiple systems running a single application is okay. That's cool, but I'm pretty sure a dedicated multi-boxer can get all their separate machines to communicate and interact just as seamlessly as one machine running multiple clients. Functionally all this does is make people own more computers and draw more energy. Or utilize a nifty cloud computing / virtual machine solution.
On a functional scale, multi-boxing reduces the number of players needed to play the game in full. I believe this to be counter-intuitive to MMOs as a whole, as this contributes to playing an MMO as a single-player game instead of being one unit in a living, breathing world where you're supposed to interact with others. If making a raiding party is too difficult and frustrates players, they shouldn't have to rely on multi-boxing as a solution. This is also not economical for most players, leading to a disparate situation where players with more resources can go much further and faster, while individual players may be hamstrung by lack of access to participants. It also means individual players will have less ability to deal with a multi-boxer's roving gank squad.
If we want to allow one player to control multiple characters, whether on their one subscription or across multiple subscriptions, I don't believe multi-boxing should be the solution. Here's three ideas I've pitched at other MMOs over the past 15 years or so:
1 - Hireling, Crew, some form of NPCs. If they're part of a dedicated crew for the player, the player would be responsible for arming them, giving them a training regimen, and housing them if there isn't some sorta communal housing locally. Hirelings might come from a pool from nodes that have a mercenary office, or be otherwise hired through direct communication (which may require some discovery on the part of the players, as people won't just be flagged as hire-able and combat-ready).
2 - Alts as NPCs. Allow the player to bring their alts along as NPCs, possibly even being able to switch between them based on who has skills that are needed for the situation. I can understand how that may avert the "multiple subscriptions" part of multi-boxing, so it could be a feature that is locked behind an additional convenience fee, and yes I do feel kinda dirty suggesting that.
3 - Non-subscribers can piggyback on subscribers with a "buddy account" system so friends can tag along as your cohorts, either as their own unique character or as the player's alts / buddy characters that might not be playable by the subscriber. It would need some restrictions to prevent being a superhighway for abuse, but the intent is that a player can have non-subscribers play along with them using a buddy login code. It may be possible that someone has multiple subscribers they buddy for, as well. The restriction is that they're kept within a certain proximity of the subscriber, and is only in-game while the subscriber is in-game, so a group can't essentially buddy their friends in perpetually and give them full access and agency.
These are by no means the only possible routes to go, but I feel like something where players can get access to additional allies without multi-boxing would be worthwhile, and could curtail the need or desire for multi-boxing to begin with.
And this is all in a combat and earning context too. A player who simply wants to RP a town drunk on one box while hammering out goblets on another might not get as much out of the proposed systems.
/endrant