Can you give us some more details on the intricacies of how Taming works?
Just for example, Will i as a player lower a mob HP and then throw a special crate at the mob for taming, or will I use a lasso? Perhaps do i need to feed it food?
How will animal husbandry and taming stay in demand in 5+ years time when people have their mounts - will it take years to get mounts, do you plan to add more animals with expansions, or something else?
I've personally been thinking a lot about this profession. I'd imagine that an early quest might answer the first question for basics about capture... gather this food find that item catch the horse, with higher skillset/masters and gear needed to get better creatures. The second I imagine is the husbandry itself...Devs won't need to create more because the players will eventually do that by interbreeding the creatures from a Tamer since this speaks to the economy. However, some slight insight if you can on the subject would help the potential profession I might choose. For instance, might a Rogue stelth help to sneak up and supurise a possible capture, Jump on it's back and ride till it breaks before it knew you were there or risk/reward maybe that approach gets you thrown and trampled or eaten...?? ~ As a loner, mostly, I lean towards the Tamer side rather than Husbandry. Thanks for all you're doing!! I'm looking forward to Alpha 2...Amar.
On behalf of Holski77:
It almost seems like a challenge to make lore for a game where all the servers will be so different. WOW definitely got stuck in a bad place where they had to advance the lore every patch. How do you advance the lore across so many servers that are completely different without spoiling the story for players on various servers?
idk if this has been asked before, but will only a male and female character be able to get married in game or will it be available for two same sex characters as well?
Will summoned pets be limited to a specific number across all summoner classes or Will there be room for choosing to overwhelm your opponent by swarming them with many weak summons instead of fighting with 2-3 stronger ones?
When it comes to raid/dungeon difficulty (normal, heroic, etc) does changing the difficulty change the dungeon itself, or does it just increase the difficulty of the dungeon?
When a siege is declared on a node, citizen of the defending node are automaticaly placed as defenders, will there be a way to refuse or give our place as a defender for a non citizen or allie to take our place?
What is your vision for the movement system in the final version of Ashes? Will it be fluid, more akin to Guild Wars 2, or closer to the traditional stand and cast MMOs? Thank you
Do you plan to add other classes in next expansions after game is released ? I would love to see monk class in aoc (kicking ass monks not those boring healing ones)
Apparently there'll be VOIP in taverns and apparently, the tavern boss can't kick people out or bann them from entering the tavern. Can a tavern boss or a representative mute the VOIP from a person?
Will the summoner have a subclass that can transform into animals (such as a druid)? It would be great if it was an additional ability, like reading ranger tracks.
As you make the game for Windows, and a good few people play via Mac or Linux. Will you make sure your authentications and anti-cheat/bot whitelist the compatibility layer known as Wine?
Will each race have their own specific animations (running, basic attack etc). what efforts will be made to make characters not only look but also feel distinct? ty
Music is so important for me in an mmo, will music be an important part of ashes of creation? The theme song I've heard so far is absolutely stunning btw so I hope it continues
Can you clarify the lore a little. The charity stream suggests there are three groups of people. The Seven Gods, the Ancients, and the Others. I though the Ancients were the gods.
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unknownwonMember, Leader of Men, Kickstarter, Alpha One
Is there any advantage to sailing a ship up or down a river rather than riding on a mount/caravan? i.e. are ships faster than mounts, or have advantages over a land caravan such as increased capacity?
Question about the nodes.
When a server maxes out a node and the areas surrounding that node (including unlocked dungeons and activities as a result of max level node) can that be considered end game?
Will we ever see archaeology in the game? Being able to go out an discover dig sites, artifacts, bones etc?
WoWs version of archaeology was poorly done but i feel ESO nailed it with their “ antiquities” system. Being able to discover, actually dig threw your findings, and even display them in your homes..i would absolutely love to see this added in ashes
Is there any chance that the structures of castles will actually use the defensive properties of castle walls and gates? Basically if your going to make the model asset anyway why not tweak it so it has attack holes above the gateway and make the walls actually use the machicolations. Immersion is important why not make the battlefield part of the game?
How are you going to provide crafted gear that is on par with raid gear without recipes and materials being locked behind raid encounters? You talked about crafting being on par with raid gear. However; if the materials to create this crafted gear drops from raid encounters, that's not crafted gear. That's raid gear with extra steps.
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ShadowVenMember, Braver of Worlds, Kickstarter, Alpha One
Will augmentations have the same affect across all tiers of a singular ability, or will each ability tier (rank 1, 2, & 3) be affected differently?
idk if this has been asked before, but will only a male and female character be able to get married in game or will it be available for two same sex characters as well?
There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to kind of get away from it in the fantasy world: We wanted to provide that type of outlet.– Steven Sharif
Comments
I've personally been thinking a lot about this profession. I'd imagine that an early quest might answer the first question for basics about capture... gather this food find that item catch the horse, with higher skillset/masters and gear needed to get better creatures. The second I imagine is the husbandry itself...Devs won't need to create more because the players will eventually do that by interbreeding the creatures from a Tamer since this speaks to the economy. However, some slight insight if you can on the subject would help the potential profession I might choose. For instance, might a Rogue stelth help to sneak up and supurise a possible capture, Jump on it's back and ride till it breaks before it knew you were there or risk/reward maybe that approach gets you thrown and trampled or eaten...?? ~ As a loner, mostly, I lean towards the Tamer side rather than Husbandry. Thanks for all you're doing!! I'm looking forward to Alpha 2...Amar.
It almost seems like a challenge to make lore for a game where all the servers will be so different. WOW definitely got stuck in a bad place where they had to advance the lore every patch. How do you advance the lore across so many servers that are completely different without spoiling the story for players on various servers?
I
When a server maxes out a node and the areas surrounding that node (including unlocked dungeons and activities as a result of max level node) can that be considered end game?
WoWs version of archaeology was poorly done but i feel ESO nailed it with their “ antiquities” system. Being able to discover, actually dig threw your findings, and even display them in your homes..i would absolutely love to see this added in ashes
will only the combat pet types have gear or will summoner pets also have gear?
Thanks again for the amazing work intrepid!
i.e. NPC Jincy sells art, NPC Bacon sells plants, NPC Toast has a bakery, etc.
https://ashesofcreation.wiki/Marriage
There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to kind of get away from it in the fantasy world: We wanted to provide that type of outlet.– Steven Sharif