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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
We obviously don't want this. Well what's the alternative?[/quote]
A lot of us do. You went out and killed players for the lol's.
Why should you have an easy time after this action?
You went out of your way to grief other players and think there should be no consequences for your actions.
As I pointed out earlier your fiends can only flag on you if your not in the same guild or alliance.
A player may not flag on members of the same party, raid, guild or alliance.[13]
Reward without risk is meaningless... Corruption is just another word for risk.[111] – Steven Sharif
You lower your PK count because you feel like you need to clear a spot in order to be able to grind mobs, and since you're trying to get rid of corruption you of course want to gain as little corruption as possible from clearing the spot. (obviously not the best idea cause you'd just be gaining more anyway, so you'd probably not do that)
Will there be enough mob spots at the right level to actually effectively lower your corruption? If so, then it's not a massive deal. If they're often going to be accompanied by greens, then fat chance you're gonna be able to grind there without being attacked. It's objectively pointless to not try and kill corrupted players as a green, because you know they won't fight back.
You're effectively alienating a portion of your playerbase if you say "you can't rid of your corruption? Too bad. Just exploit or stop playing the game." Why would the devs encourage either thing? Your only counter to me saying "what should they do if they can't rid of their corruption?" is effectively that.
What do you do in the case where the person premeditates becoming corrupted and stores anything valuable? It doesn't matter if the items are returned or not, because they're nothing of significant value.
4 times the penalties.
https://ashesofcreation.wiki/Player_flagging
A corrupt (red player) suffers penalties at four times[26] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[26][28]
Dropping weapons and gear.[26][30]
These dropped items may be looted by other players.[51]
Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52]
Dampening (due to corruption) only affects PvP combat.[53]
What do you mean "a lot of us do" you want players to exploit and avoid the consequences? I certainly don't.
Bro I literally never said that I am in favour of any of these things. I am describing exploitation under the current system.
Okay what's to stop the corrupted running out and dying willingly to greens they find? It's effectively the same as friends killing you, just might take slightly longer.
So that means 4 times the experience debt and durability loss as well? Then, I think the penalties are maybe harsh enough, to the point where you wouldn't want your friends to kill you intentionally.
It would still be less exploitable than having friends return the items to you after getting rid of corruption.
Bro I literally never said that I am in favour of any of these things. I am describing exploitation under the current system.
Okay what's to stop the corrupted running out and dying willingly to greens they find? It's effectively the same as friends killing you, just might take slightly longer.[/quote]
A lot of the first responses you got are in favor of the system as it is now said to be set up. This thread is not the first of it's kind and won't be the last.
Define "Exploit"?
What exactly do you mean by this? Using the game mechanics to drop corruption and PK count?
The last question. Nothing.
Next question for you why should the player you described need special treatment for griefing?
They will attack him to gain the loot.
He will either die and drop items or kill them and gain more corruption.
He basically wants greens to turn purple if they attack a red.
This topic has gone too far.
There is no leniency towards PKing.
The system is designed like this to prevent killing sprees. It works in other games. Deal with it.
Are you implying that dying on purpose is an intended game mechanic? You're basically suggesting that players should be able to circumvent the consequences of corruption through the easy escape of dying on purpose. They can do this by going out and being killed by greens easily.
I'm also saying that you CAN'T use the game's intended mechanics because you'd be blocked by greens who would attack on sight, meaning you can't "grind mobs" because you're constantly chased off from the areas that would actually be effective enough to rid you of corruption. Most importantly You can't fight back so there's absolutely no counter to this. You have to just die on purpose. It becomes the meta. Why even bother using the game's intended mechanics at all? First of all they're avoiding the proper consequences of corruption, second of all they're exploiting?? Is this not kind of alarming to you?
When did I ever say they should get special treatment. I'm suggesting something that'd work towards preventing the exploit, by providing them actual means to rid of their corruption. They can go to a mob spot and actually defend themselves. And the mere fact that they can do this means that greens won't automatically attack you. They can easily do so and won't be punished at all, but you can still fight back and eventually mob grind. It's still difficult because you have to defend yourself and survive, so it's still pretty brutal, but it's actually viable.
That's kinda the point though. They don't want people just running around griefing others with out severe consequences. Running around in crap gear murder boxing people should hurt and should hurt a lot. Killing someone now and again is understandable. Going on a murder spree runs people off and they are trying to prevent that.
Personally I have no compassion for spree killers. I like PVP and will work to be at every event I can. But murder sprees don't keep people playing.
So that means 4 times the experience debt and durability loss as well? Then, I think the penalties are maybe harsh enough, to the point where you wouldn't want your friends to kill you intentionally.
Unlike games like BDO, Ashes is actually pushing the PvE aspect of the game.
If you are the kind of person that thinks that you need to lower your pk count before you work on your corruption, and you find yourself in a situation where you want to grind off come corruption but there are people around, attack them and let them kill you. If you only have a few kills worth of corruption, you have zero chance of dropping an item. Since all penalties can be reduced down to time, letting them kill you and working off the experience debt is faster than going to town, getting a quest, completing the quest, turning the quest in, going to the grind spot, killing the greens, gaining more corruption (which now opens you up to losing items if you are killed) and then having to grind off that increased amount of corruption.
Again, if people can't look at their situaiton and figure out the best way to deal with this, that is on them, not the game. The game gives you ways to deal with it, so deal with it.
There is always a means of losing corruption - simply get killed.
But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.
And I keep telling you that the system is tried and tested.
It just doesn't make sense to me that one's only option is dying on purpose. Or that that is the recommended path to take?? That doesn't seem like logical game design at all.
I mean I'm not suggesting they do quests, but hypothetically if they had lots of corruption and felt desperate to find a free mob-grinding spot, they might just kill the player(s) there just so they have a spot. But again I wouldn't recommend this nor would I do it personally if I was in that situation. You'd first try get really lucky with a free mob spot that you can effectively grind away your corruption. Well what if there's fuck all chance of that happening? I'd just kill myself using the exploit because why would I bother with the proper system that's intended to be used.
That is same thing I got out of your opening novel as well. You think reds should get special treatment for being a murderer. They made the choice to go red. If getting killed and losing a lot of progress just so you can go curb stomp some noobs sounds fun have at it.
I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?
So dying is the exploit your using here?
Don't go on a murdering spree??
What exploits? Fix what?
It works. People played those games. Those that wanted to PK did so without crying a river about it.
If I am Red and someone comes near me Ill kill them. I will get more corruption. Ill call my friends to come and help me burn it faster.
Stun anyone that comes near me, even PK on them. We will cause the closest city to form a hunt party. We will go to the deepest caves and burn the corruption off.
We won't bitch about it.
At the end Ill note down all the names of those that wanted a piece of me and kill them again when I redeem my PK count.
I mean I don't know what to tell you, but I directly refute what you're saying I was suggesting here:
I say there are significant negative implications. Feel free to read them, but that's besides the point. I don't think greens should become purples if they choose to fight reds.
reds should gain corruption for killing greens if they attack them.
So make greens purple if they attack a red player?
It's not as simple as just "dying" but going out and dying on purpose. You don't have to grind for ages to rid of your corruption, there's no actual risk involved, merely time. I can go be an asshole and then kill myself to avoid the obnoxious grind to rid of corruption, the fact that I'd be attacked on sight at any point. I should be FORCED to deal with those consequences, but by dying on purpose, they can just avoid it. Yeah, they get negative XP and whatnot but who cares? I got to go and gank some players without real consequence.
A corrupt (red player) suffers penalties at four times[26] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[26][28]
Dropping weapons and gear.[26][30]
These dropped items may be looted by other players.[51]
Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52]
Dampening (due to corruption) only affects PvP combat.[53]
?????? How is this a fix for an exploit?? This is the equivalent to "They can dupe items! What's the fix?" "Don't dupe items...?"
What???
Yeah, that's the common suggestion. Do you even read anything I write? I literally quoted myself saying "but I don't think this is a good idea, there are negative implications for this."
????
Different situation but ok.
And I still don't understand your definition of exploit. Going off and jumping to your death off a cliff to avoid what? Loss of time and what ever else.
It's not as simple as just "dying" but going out and dying on purpose. You don't have to grind for ages to rid of your corruption, there's no actual risk involved, merely time. I can go be an asshole and then kill myself to avoid the obnoxious grind to rid of corruption, the fact that I'd be attacked on sight at any point. I should be FORCED to deal with those consequences, but by dying on purpose, they can just avoid it. Yeah, they get negative XP and whatnot but who cares? I got to go and gank some players without real consequence.
How does this work? I'm able to avoid all consequences as a corrupted... Tell me how this works. Cause I really do not know.
Also don't conflate me with someone who wants to PK like a corrupted, I agree with you that corrupted players deserve big punishment.
To avoid the entire point of the corruption system.. Tangible consequences.
Feel free to list all of the consequences of being a corrupted player, but a couple of the main ones are: Actually struggling in the world because you're corrupted, you decided to murder someone and now the world is paying you back for it. You struggle with everything. If you die on purpose, you avoid all of that. You straight up dodge having to spend time being punished.
Dying on purpose is the last option, not the only option. Players will only find themselves in that situation if they have made a string of bad decisions leading up to that point - starting off with gaining corruption without a plan for working it off.
You seem to be forgetting that you have now created a very convoluted scenario here that is not likely to ever be seen in game.