Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

A solution to the non-combatant vs corrupted flagging issue.

13567

Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I already explained this. You're losing shit all if you premeditate your corruption, you'd make sure that anything you lose you don't care about. You go out, murder, and then get your friends to kill you. You're no longer corrupted, didn't lose anything of value, and don't have to suffer the hardships of being a corrupted out in the world. (like being attacked, like NPC guards attacking you, etc.) You can go and do it again.

    We obviously don't want this. Well what's the alternative?[/quote]

    A lot of us do. You went out and killed players for the lol's.
    Why should you have an easy time after this action?
    You went out of your way to grief other players and think there should be no consequences for your actions.
    As I pointed out earlier your fiends can only flag on you if your not in the same guild or alliance.

    A player may not flag on members of the same party, raid, guild or alliance.[13]

    Reward without risk is meaningless... Corruption is just another word for risk.[111] – Steven Sharif
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GraspGrasp Member
    Noaani wrote: »
    Grasp wrote: »
    Noaani wrote: »
    Grasp wrote: »
    Okay well they might have to do the quests to reduce the pk count so they can clear a mob spot to grind in. But they will struggle with the quests, being chased off from every destination. And then if they finally do the quests, they probably don't want to be killing anyway cause they're intending to grind away the corruption. So then they have every green exploiting their inability to fight back by blocking them from doing anything. "Ugh this is way too annoying, I'll just exploit to rid of my corruption." Sure they gain some negative xp but it's easier than that convoluted mess I just described. And of course they could just become corrupted again cause they know exploitation is an easy way out.
    Why would they need to lower their pj count in order to clear a spot to grind out experience in order to clear their corruption?

    If they were smart, they would clear out their corruption first, then work on lowering their pk count later on, as that is not an immediate issue.

    Further, as I said earlier -
    Noaani wrote: »
    if they find themselves in a situation where they can't gain experience due to greens, they probably should have considered that before they killed the player that gave them corruption.

    Remember, no one is forcing corruption on to you, you chose to attack a green player, and you chose again to continue to kill them when they don't fight back.

    If you are in a situation where you have corruption and can't work it off, that situation is 100% of your own making.

    Because how else are they going to find a mob grinding spot? The only way is to not find one or use bruteforce and kill a green to clear it and just hope no one comes back to kill you. (If they do, then your kill was pointless because you would have only gained corruption when your intention was to rid of it.)
    None of this goes any way at all to explaining why you would need to lower your pk count.

    Also, you are assuming that Ashes will be like BDO, in that there won't be enough locations with mob spawns to go around. That is not a sound assumption to make.
    Sure, no one is forcing you to become corrupted, but what if you do? Should you just have to exploit to get rid of it? Like what are you proposing?
    Make better choices about when you gain corruption.

    You should have a plan for what to do next. The game doesn't need to be designed around people being stupid.

    If you gain corruption in a way where there are others that will be in a position to kill you before you can work it off, that is on you.

    You lower your PK count because you feel like you need to clear a spot in order to be able to grind mobs, and since you're trying to get rid of corruption you of course want to gain as little corruption as possible from clearing the spot. (obviously not the best idea cause you'd just be gaining more anyway, so you'd probably not do that)

    Will there be enough mob spots at the right level to actually effectively lower your corruption? If so, then it's not a massive deal. If they're often going to be accompanied by greens, then fat chance you're gonna be able to grind there without being attacked. It's objectively pointless to not try and kill corrupted players as a green, because you know they won't fight back.

    You're effectively alienating a portion of your playerbase if you say "you can't rid of your corruption? Too bad. Just exploit or stop playing the game." Why would the devs encourage either thing? Your only counter to me saying "what should they do if they can't rid of their corruption?" is effectively that.
  • GraspGrasp Member
    bigepeen wrote: »
    maouw wrote: »
    Dying when corrupted is essentially trading corruption for death penalties.
    It's not scot-free.

    I thought there is currently no death penalty for corruption, except the chance to drop items. My understanding is that dying reduces your corruption, and is probably the fastest way of doing so (surely faster than grinding mobs or doing quests). The stat penalties should be gone as well, if you die enough to no longer be corrupted. Please correct me if I'm wrong though.

    This is why I think it's best for Intrepid to change the chance to drop items to a chance to destroy items. This way, if you have friends repeatedly kill you to get rid of the corruption, then there is no way for them to just return the items back once you're done.

    What do you do in the case where the person premeditates becoming corrupted and stores anything valuable? It doesn't matter if the items are returned or not, because they're nothing of significant value.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    bigepeen wrote: »
    maouw wrote: »
    Dying when corrupted is essentially trading corruption for death penalties.
    It's not scot-free.

    I thought there is currently no death penalty for corruption, except the chance to drop items. My understanding is that dying reduces your corruption, and is probably the fastest way of doing so (surely faster than grinding mobs or doing quests). The stat penalties should be gone as well, if you die enough to no longer be corrupted. Please correct me if I'm wrong though.

    This is why I think it's best for Intrepid to change the chance to drop items to a chance to destroy items. This way, if you have friends repeatedly kill you to get rid of the corruption, then there is no way for them to just return the items back once you're done.

    4 times the penalties.
    https://ashesofcreation.wiki/Player_flagging
    A corrupt (red player) suffers penalties at four times[26] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[26][28]

    Dropping weapons and gear.[26][30]
    These dropped items may be looted by other players.[51]
    Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52]
    Dampening (due to corruption) only affects PvP combat.[53]
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GraspGrasp Member
    edited March 2021
    I already explained this. You're losing shit all if you premeditate your corruption, you'd make sure that anything you lose you don't care about. You go out, murder, and then get your friends to kill you. You're no longer corrupted, didn't lose anything of value, and don't have to suffer the hardships of being a corrupted out in the world. (like being attacked, like NPC guards attacking you, etc.) You can go and do it again.

    We obviously don't want this. Well what's the alternative?

    A lot of us do. You went out and killed players for the lol's.
    Why should you have an easy time after this action?
    You went out of your way to grief other players and think there should be no consequences for your actions.
    As I pointed out earlier your fiends can only flag on you if your not in the same guild or alliance.

    A player may not flag on members of the same party, raid, guild or alliance.[13]

    Reward without risk is meaningless... Corruption is just another word for risk.[111] – Steven Sharif

    What do you mean "a lot of us do" you want players to exploit and avoid the consequences? I certainly don't.

    Bro I literally never said that I am in favour of any of these things. I am describing exploitation under the current system.

    Okay what's to stop the corrupted running out and dying willingly to greens they find? It's effectively the same as friends killing you, just might take slightly longer.
  • bigepeen wrote: »
    maouw wrote: »
    Dying when corrupted is essentially trading corruption for death penalties.
    It's not scot-free.

    I thought there is currently no death penalty for corruption, except the chance to drop items. My understanding is that dying reduces your corruption, and is probably the fastest way of doing so (surely faster than grinding mobs or doing quests). The stat penalties should be gone as well, if you die enough to no longer be corrupted. Please correct me if I'm wrong though.

    This is why I think it's best for Intrepid to change the chance to drop items to a chance to destroy items. This way, if you have friends repeatedly kill you to get rid of the corruption, then there is no way for them to just return the items back once you're done.

    4 times the penalties.
    https://ashesofcreation.wiki/Player_flagging
    A corrupt (red player) suffers penalties at four times[26] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[26][28]

    Dropping weapons and gear.[26][30]
    These dropped items may be looted by other players.[51]
    Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52]
    Dampening (due to corruption) only affects PvP combat.[53]

    So that means 4 times the experience debt and durability loss as well? Then, I think the penalties are maybe harsh enough, to the point where you wouldn't want your friends to kill you intentionally.
    Grasp wrote: »
    bigepeen wrote: »
    maouw wrote: »
    Dying when corrupted is essentially trading corruption for death penalties.
    It's not scot-free.

    I thought there is currently no death penalty for corruption, except the chance to drop items. My understanding is that dying reduces your corruption, and is probably the fastest way of doing so (surely faster than grinding mobs or doing quests). The stat penalties should be gone as well, if you die enough to no longer be corrupted. Please correct me if I'm wrong though.

    This is why I think it's best for Intrepid to change the chance to drop items to a chance to destroy items. This way, if you have friends repeatedly kill you to get rid of the corruption, then there is no way for them to just return the items back once you're done.

    What do you do in the case where the person premeditates becoming corrupted and stores anything valuable? It doesn't matter if the items are returned or not, because they're nothing of significant value.

    It would still be less exploitable than having friends return the items to you after getting rid of corruption.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    What do you mean "a lot of us do" you want players to exploit and avoid the consequences? I certainly don't.

    Bro I literally never said that I am in favour of any of these things. I am describing exploitation under the current system.

    Okay what's to stop the corrupted running out and dying willingly to greens they find? It's effectively the same as friends killing you, just might take slightly longer.[/quote]

    A lot of the first responses you got are in favor of the system as it is now said to be set up. This thread is not the first of it's kind and won't be the last.

    Define "Exploit"?
    What exactly do you mean by this? Using the game mechanics to drop corruption and PK count?

    The last question. Nothing.

    Next question for you why should the player you described need special treatment for griefing?
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited March 2021
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    This topic has gone too far.

    There is no leniency towards PKing.
    The system is designed like this to prevent killing sprees. It works in other games. Deal with it.
  • GraspGrasp Member
    edited March 2021
    What do you mean "a lot of us do" you want players to exploit and avoid the consequences? I certainly don't.

    Bro I literally never said that I am in favour of any of these things. I am describing exploitation under the current system.

    Okay what's to stop the corrupted running out and dying willingly to greens they find? It's effectively the same as friends killing you, just might take slightly longer.

    A lot of the first responses you got are in favor of the system as it is now said to be set up. This thread is not the first of it's kind and won't be the last.

    Define "Exploit"?
    What exactly do you mean by this? Using the game mechanics to drop corruption and PK count?

    The last question. Nothing.

    Next question for you why should the player you described need special treatment for griefing?

    Are you implying that dying on purpose is an intended game mechanic? You're basically suggesting that players should be able to circumvent the consequences of corruption through the easy escape of dying on purpose. They can do this by going out and being killed by greens easily.

    I'm also saying that you CAN'T use the game's intended mechanics because you'd be blocked by greens who would attack on sight, meaning you can't "grind mobs" because you're constantly chased off from the areas that would actually be effective enough to rid you of corruption. Most importantly You can't fight back so there's absolutely no counter to this. You have to just die on purpose. It becomes the meta. Why even bother using the game's intended mechanics at all? First of all they're avoiding the proper consequences of corruption, second of all they're exploiting?? Is this not kind of alarming to you?

    When did I ever say they should get special treatment. I'm suggesting something that'd work towards preventing the exploit, by providing them actual means to rid of their corruption. They can go to a mob spot and actually defend themselves. And the mere fact that they can do this means that greens won't automatically attack you. They can easily do so and won't be punished at all, but you can still fight back and eventually mob grind. It's still difficult because you have to defend yourself and survive, so it's still pretty brutal, but it's actually viable.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited March 2021

    That's kinda the point though. They don't want people just running around griefing others with out severe consequences. Running around in crap gear murder boxing people should hurt and should hurt a lot. Killing someone now and again is understandable. Going on a murder spree runs people off and they are trying to prevent that.
    Personally I have no compassion for spree killers. I like PVP and will work to be at every event I can. But murder sprees don't keep people playing.


    So that means 4 times the experience debt and durability loss as well? Then, I think the penalties are maybe harsh enough, to the point where you wouldn't want your friends to kill you intentionally.
    Grasp wrote: »
    bigepeen wrote: »
    maouw wrote: »
    Dying when corrupted is essentially trading corruption for death penalties.
    It's not scot-free.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Grasp wrote: »
    Will there be enough mob spots at the right level to actually effectively lower your corruption? If so, then it's not a massive deal.
    Make the assumption that there will.

    Unlike games like BDO, Ashes is actually pushing the PvE aspect of the game.

    If you are the kind of person that thinks that you need to lower your pk count before you work on your corruption, and you find yourself in a situation where you want to grind off come corruption but there are people around, attack them and let them kill you. If you only have a few kills worth of corruption, you have zero chance of dropping an item. Since all penalties can be reduced down to time, letting them kill you and working off the experience debt is faster than going to town, getting a quest, completing the quest, turning the quest in, going to the grind spot, killing the greens, gaining more corruption (which now opens you up to losing items if you are killed) and then having to grind off that increased amount of corruption.

    Again, if people can't look at their situaiton and figure out the best way to deal with this, that is on them, not the game. The game gives you ways to deal with it, so deal with it.
    You're effectively alienating a portion of your playerbase if you say "you can't rid of your corruption? Too bad. Just exploit or stop playing the game." Why would the devs encourage either thing? Your only counter to me saying "what should they do if they can't rid of their corruption?" is effectively that.
    There is always a means of losing corruption - simply get killed.
  • GraspGrasp Member
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.
  • GraspGrasp Member
    Noaani wrote: »
    Grasp wrote: »
    Will there be enough mob spots at the right level to actually effectively lower your corruption? If so, then it's not a massive deal.
    Make the assumption that there will.

    Unlike games like BDO, Ashes is actually pushing the PvE aspect of the game.

    If you are the kind of person that thinks that you need to lower your pk count before you work on your corruption, and you find yourself in a situation where you want to grind off come corruption but there are people around, attack them and let them kill you. If you only have a few kills worth of corruption, you have zero chance of dropping an item. Since all penalties can be reduced down to time, letting them kill you and working off the experience debt is faster than going to town, getting a quest, completing the quest, turning the quest in, going to the grind spot, killing the greens, gaining more corruption (which now opens you up to losing items if you are killed) and then having to grind off that increased amount of corruption.

    Again, if people can't look at their situaiton and figure out the best way to deal with this, that is on them, not the game. The game gives you ways to deal with it, so deal with it.
    You're effectively alienating a portion of your playerbase if you say "you can't rid of your corruption? Too bad. Just exploit or stop playing the game." Why would the devs encourage either thing? Your only counter to me saying "what should they do if they can't rid of their corruption?" is effectively that.
    There is always a means of losing corruption - simply get killed.

    It just doesn't make sense to me that one's only option is dying on purpose. Or that that is the recommended path to take?? That doesn't seem like logical game design at all.

    I mean I'm not suggesting they do quests, but hypothetically if they had lots of corruption and felt desperate to find a free mob-grinding spot, they might just kill the player(s) there just so they have a spot. But again I wouldn't recommend this nor would I do it personally if I was in that situation. You'd first try get really lucky with a free mob spot that you can effectively grind away your corruption. Well what if there's fuck all chance of that happening? I'd just kill myself using the exploit because why would I bother with the proper system that's intended to be used.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    That is same thing I got out of your opening novel as well. You think reds should get special treatment for being a murderer. They made the choice to go red. If getting killed and losing a lot of progress just so you can go curb stomp some noobs sounds fun have at it.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GraspGrasp Member
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited March 2021
    Grasp wrote: »
    Noaani wrote: »
    Grasp wrote: »
    Will there be enough mob spots at the right level to actually effectively lower your corruption? If so, then it's not a massive deal.
    Make the assumption that there will.

    Unlike games like BDO, Ashes is actually pushing the PvE aspect of the game.

    If you are the kind of person that thinks that you need to lower your pk count before you work on your corruption, and you find yourself in a situation where you want to grind off come corruption but there are people around, attack them and let them kill you. If you only have a few kills worth of corruption, you have zero chance of dropping an item. Since all penalties can be reduced down to time, letting them kill you and working off the experience debt is faster than going to town, getting a quest, completing the quest, turning the quest in, going to the grind spot, killing the greens, gaining more corruption (which now opens you up to losing items if you are killed) and then having to grind off that increased amount of corruption.

    Again, if people can't look at their situaiton and figure out the best way to deal with this, that is on them, not the game. The game gives you ways to deal with it, so deal with it.
    You're effectively alienating a portion of your playerbase if you say "you can't rid of your corruption? Too bad. Just exploit or stop playing the game." Why would the devs encourage either thing? Your only counter to me saying "what should they do if they can't rid of their corruption?" is effectively that.
    There is always a means of losing corruption - simply get killed.

    It just doesn't make sense to me that one's only option is dying on purpose. Or that that is the recommended path to take?? That doesn't seem like logical game design at all.

    I mean I'm not suggesting they do quests, but hypothetically if they had lots of corruption and felt desperate to find a free mob-grinding spot, they might just kill the player(s) there just so they have a spot. But again I wouldn't recommend this nor would I do it personally if I was in that situation. You'd first try get really lucky with a free mob spot that you can effectively grind away your corruption. Well what if there's fuck all chance of that happening? I'd just kill myself using the exploit because why would I bother with the proper system that's intended to be used.

    So dying is the exploit your using here?
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Grasp wrote: »
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?

    Don't go on a murdering spree??
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited March 2021
    Grasp wrote: »
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?

    What exploits? Fix what?
    It works. People played those games. Those that wanted to PK did so without crying a river about it.

    If I am Red and someone comes near me Ill kill them. I will get more corruption. Ill call my friends to come and help me burn it faster.

    Stun anyone that comes near me, even PK on them. We will cause the closest city to form a hunt party. We will go to the deepest caves and burn the corruption off.
    We won't bitch about it.

    At the end Ill note down all the names of those that wanted a piece of me and kill them again when I redeem my PK count.
  • GraspGrasp Member
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    That is same thing I got out of your opening novel as well. You think reds should get special treatment for being a murderer. They made the choice to go red. If getting killed and losing a lot of progress just so you can go curb stomp some noobs sounds fun have at it.

    I mean I don't know what to tell you, but I directly refute what you're saying I was suggesting here:
    Grasp wrote: »
    What’s the solution then? A common suggestion I have read is to simply make the non-combatant flag as a combatant if they decide to fight a corrupted player, regardless of who started the fight. At first glance this may seem to be a working alternative, since it means that corrupted players can still gain corruption from a non-combatant who does not flag as a combatant, but also because a non-combatant can flag for PvP and fight back, and the corrupted player won’t gain corruption if they win the fight. However, there are some significant negative implications behind this.

    I say there are significant negative implications. Feel free to read them, but that's besides the point. I don't think greens should become purples if they choose to fight reds.

    reds should gain corruption for killing greens if they attack them.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    A common suggestion I have read is to simply make the non-combatant flag as a combatant if they decide to fight a corrupted player,

    So make greens purple if they attack a red player?
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GraspGrasp Member
    Grasp wrote: »
    Noaani wrote: »
    Grasp wrote: »
    Will there be enough mob spots at the right level to actually effectively lower your corruption? If so, then it's not a massive deal.
    Make the assumption that there will.

    Unlike games like BDO, Ashes is actually pushing the PvE aspect of the game.

    If you are the kind of person that thinks that you need to lower your pk count before you work on your corruption, and you find yourself in a situation where you want to grind off come corruption but there are people around, attack them and let them kill you. If you only have a few kills worth of corruption, you have zero chance of dropping an item. Since all penalties can be reduced down to time, letting them kill you and working off the experience debt is faster than going to town, getting a quest, completing the quest, turning the quest in, going to the grind spot, killing the greens, gaining more corruption (which now opens you up to losing items if you are killed) and then having to grind off that increased amount of corruption.

    Again, if people can't look at their situaiton and figure out the best way to deal with this, that is on them, not the game. The game gives you ways to deal with it, so deal with it.
    You're effectively alienating a portion of your playerbase if you say "you can't rid of your corruption? Too bad. Just exploit or stop playing the game." Why would the devs encourage either thing? Your only counter to me saying "what should they do if they can't rid of their corruption?" is effectively that.
    There is always a means of losing corruption - simply get killed.

    It just doesn't make sense to me that one's only option is dying on purpose. Or that that is the recommended path to take?? That doesn't seem like logical game design at all.

    I mean I'm not suggesting they do quests, but hypothetically if they had lots of corruption and felt desperate to find a free mob-grinding spot, they might just kill the player(s) there just so they have a spot. But again I wouldn't recommend this nor would I do it personally if I was in that situation. You'd first try get really lucky with a free mob spot that you can effectively grind away your corruption. Well what if there's fuck all chance of that happening? I'd just kill myself using the exploit because why would I bother with the proper system that's intended to be used.

    So dying is the exploit your using here?

    It's not as simple as just "dying" but going out and dying on purpose. You don't have to grind for ages to rid of your corruption, there's no actual risk involved, merely time. I can go be an asshole and then kill myself to avoid the obnoxious grind to rid of corruption, the fact that I'd be attacked on sight at any point. I should be FORCED to deal with those consequences, but by dying on purpose, they can just avoid it. Yeah, they get negative XP and whatnot but who cares? I got to go and gank some players without real consequence.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I am honestly surprised you havent touched on the Bounty Hunter system and the detection of red players on the map.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Beside this

    A corrupt (red player) suffers penalties at four times[26] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[26][28]

    Dropping weapons and gear.[26][30]
    These dropped items may be looted by other players.[51]
    Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52]
    Dampening (due to corruption) only affects PvP combat.[53]
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GraspGrasp Member
    Grasp wrote: »
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?

    Don't go on a murdering spree??

    ?????? How is this a fix for an exploit?? This is the equivalent to "They can dupe items! What's the fix?" "Don't dupe items...?"

    What???
  • GraspGrasp Member
    A common suggestion I have read is to simply make the non-combatant flag as a combatant if they decide to fight a corrupted player,

    So make greens purple if they attack a red player?

    Yeah, that's the common suggestion. Do you even read anything I write? I literally quoted myself saying "but I don't think this is a good idea, there are negative implications for this."

    ????
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Grasp wrote: »
    Grasp wrote: »
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?

    Don't go on a murdering spree??

    ?????? How is this a fix for an exploit?? This is the equivalent to "They can dupe items! What's the fix?" "Don't dupe items...?"

    What???

    Different situation but ok.
    And I still don't understand your definition of exploit. Going off and jumping to your death off a cliff to avoid what? Loss of time and what ever else.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • GraspGrasp Member
    Grasp wrote: »
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?

    What exploits? Fix what?
    It works. People played those games. Those that wanted to PK did so without crying a river about it.

    If I am Red and someone comes near me Ill kill them. I will get more corruption. Ill call my friends to come and help me burn it faster.

    Stun anyone that comes near me, even PK on them. We will cause the closest city to form a hunt party. We will go to the deepest caves and burn the corruption off.
    We won't bitch about it.

    At the end Ill note down all the names of those that wanted a piece of me and kill them again when I redeem my PK count.

    It's not as simple as just "dying" but going out and dying on purpose. You don't have to grind for ages to rid of your corruption, there's no actual risk involved, merely time. I can go be an asshole and then kill myself to avoid the obnoxious grind to rid of corruption, the fact that I'd be attacked on sight at any point. I should be FORCED to deal with those consequences, but by dying on purpose, they can just avoid it. Yeah, they get negative XP and whatnot but who cares? I got to go and gank some players without real consequence.

    How does this work? I'm able to avoid all consequences as a corrupted... Tell me how this works. Cause I really do not know.

    Also don't conflate me with someone who wants to PK like a corrupted, I agree with you that corrupted players deserve big punishment.
  • GraspGrasp Member
    Grasp wrote: »
    Grasp wrote: »
    Grasp wrote: »
    By exploit he means non combatant players exploit the distress of a corrupted player.
    They will attack him to gain the loot.
    He will either die and drop items or kill them and gain more corruption.

    He basically wants greens to turn purple if they attack a red.

    But I don't though. That opens a whole other can of worms. I actually wrote about it in my original post but I don't think anyone read that fully.

    And I keep telling you that the system is tried and tested.

    I keep telling you about these exploits and you keep giving me no answer for how to fix it or avoid it. If it's so tried and tested then what's the answer to that?

    Don't go on a murdering spree??

    ?????? How is this a fix for an exploit?? This is the equivalent to "They can dupe items! What's the fix?" "Don't dupe items...?"

    What???

    Different situation but ok.
    And I still don't understand your definition of exploit. Going off and jumping to your death off a cliff to avoid what? Loss of time and what ever else.

    To avoid the entire point of the corruption system.. Tangible consequences.

    Feel free to list all of the consequences of being a corrupted player, but a couple of the main ones are: Actually struggling in the world because you're corrupted, you decided to murder someone and now the world is paying you back for it. You struggle with everything. If you die on purpose, you avoid all of that. You straight up dodge having to spend time being punished.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Grasp wrote: »
    It just doesn't make sense to me that one's only option is dying on purpose. Or that that is the recommended path to take?? That doesn't seem like logical game design at all.
    Except that isn't the case.

    Dying on purpose is the last option, not the only option. Players will only find themselves in that situation if they have made a string of bad decisions leading up to that point - starting off with gaining corruption without a plan for working it off.

    You seem to be forgetting that you have now created a very convoluted scenario here that is not likely to ever be seen in game.

Sign In or Register to comment.