Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Would it be possible for duck mounts or duck mobs (for example a dungeon boss) to be integrated into the game?
#AshesNeedsDucks
Any chance node type becomes dynamic? :
Even if release day 1 is static, but nodes become more dynamic as content is developed it opens options for nodes, even if it's never announced , even if it's 1/1, 1/2, 1/3 options released in stages, etc.
Last I heard, when you reach the encampment stage and npc's spawn, their type hints towards whether it is a military, economic, religious node etc. I believe this is a static node assignment right now, and I believe it's the same regardless of server.
Though when I first heard the node system I thought it was based on the experience type earned.
I know race is still dynamic, based on whichever race contributes the most xp during the tier of advancement.
Even if the xp pools are tied purely to quest hand ins, rather than all player generated xp. I still would love that dynamic. Religious crusades to purge all other node types, race wars, military nodes to maximize choke nodes/crossroads, science nodes to maximize distance and benefit of airships.
Looking forward to procedural generated towns, and rise and fall of empires regardless!
Something popped up in my head today and i decided to come ask it here.
Since the game will be heavily based on player interactions and pseudo-factions will pretty much be determined by the players, leading to a whole politics driven world, is there any plan to expand the methods of communication between "leaders" (Mayors, religion leaders, etc..) outside the game?
For example, one idea would be to use the Official Discord Server and automatically updating tags that would show who is the Mayor of Node X, or the leader of Religion Y on Node X, etc.. That way everyone would have an easy method of communication to those leaders, and would be aware who are those leaders.
Not even sure if this is possible, but i have seen more basic automatic tagging done using discord, so it might be.
Thanks for all the hard work and passion, looking forward to the release.
Love from Brazil.
Yes it will flag you purple. A question I asked a few years back and was answered.
Formerly T-Elf
Kind of.
The way the class system works is your primary class gives you your abilities. So a rogue / cleric will be a rogue primary and only have rogue abilities but the cleric secondary gives you cleric skill augments that you can use on those rogue abilities and change them.
So it will kind of be like the hybrid abilities you mentioned.
We don't know exactly how this will play out but an example might be you can augment your rogues backstab with a cleric augment that causes the backstab to do a portion of it's damage as "holy" damage or applies some effect clerics are known for.
You can read more about it on the wiki: Classes
Yes, you will become a combatant if you heal a combatant.
flagging wiki
Greetings everyone! Thank you all for taking the time to stop by and share your questions with us here Q&A submissions are now closed, and we’ll see you at 11AM PDT tomorrow for our live stream!
https://www.twitch.tv/ashesofcreation
Node types are predetermined and are the same across all servers.[8]
https://ashesofcreation.wiki/Nodes
Are objects interact-able? Like, can I sit on all chairs? What about objects placed on tables, or in bookshelves? Are they pre-rendered with the object itself. Like standardly placed on the table and if I move the table, I move the plates and what not that might be on there with me? Or can I place all those things myself. Placing books in a specific order etc.
@Tyranthraxus, @Gejeeto, @SparkyCJB, @Dorothy Zbornak, @Jxshuwu, @MistyWinter, @achereto, @Asgerr, @Maezriel, @Eriy, @Ramirez, @Faredir, @JeanPhilippeQC, @Kaladin Stormblessed, @Elder Scrolls, @LeviathanSummoner, @Riessene, @DarkCristal, @Xanderous, @Shadowcraft, @Evach, @THERETARD - Please only share one question next time as requested, and the more direct/succinct it is, the more likely it is to be selected by our team!
@Mikasa, @Kikunojo, @Kahza, @Buffy, @Preston, @ragonrok - Stay tuned as we share more details on ships and other naval content as we get closer to having you help us test them!
@amalgamemnon - There are a variety of systems that will encourage meaningful conflict, whether at a larger scale like node sieges/guild wars or at a smaller scale like caravans and open-world PvP.
@vahro - Looks like I answered this one for you as part of last month's thread - we are currently working with the MY.GAMES team to kick off the migration process, and will keep you posted as we have new updates to share!
@MrSimSim - You can check out more on where we've discussed how different factors would work together to influence the visual style of a node here.
@Renritar - We haven't announced any plans for a new merch shop at this time, but we definitely have heard your feedback on wanting to share the Ashes love, so stay tuned!
@Scruffy Scruffington, @Flokii - Might have to come up with a bit more of a lore-friendly version if we did
@AOCCrafter - Looks like I shared an answer on this one for you as part of last month's thread, so you can check out more on our plans for a companion app here!
@Oriano1337, @NewDisplayName - That would likely depend on a combination of factors, such as your team composition, level differential, corruption status, and more!
@MobFodder, @Sump, @Connall Hoopla, @Asgermon, @Pepites, @keyframe, @Stave, @ClstlDrmr83 - Keep an eye out as we share more details on archetypes, classes, and their skills in the lead-up to having you help us test them out!
@Xama - Since our goal is a T for Teen rating, full nudity is probably unlikely - and in recent videos/streams you may have seen that even when "naked", characters still wear undergarments.
@conquer, @Hjerim - At the moment our design plans for the API are still under consideration, and we'll keep you posted as we have more details to share on that front!
@RainFae, @dratom - Stay tuned for more details on the appearances and abilities of the Tulnar as we dive deeper into testing!
@luffy94, @consultant - You can check out more on our philosophy around open world vs. instanced content here.
@GreenDucks - Players are moved to safety if they intersect with newly-spawned assets during node advancement.
@Ragewang - I'd say a visibility toggle is probably unlikely due to complications that could lead to from a PvP perspective, but ideally we'd give you control over muting/ignoring a player you would prefer not to interact with (though you would only have control over your own personal interactions).
@Shinaso - This quote was likely at least in part referring to the concept of patron guilds, which would unlock a variety of additional benefits.
@Bojankity - You can check out more on where we've discussed our philosophy around power creep here.
@xDrac - You can check out more on where we've discussed the visual aspect of enchantments here.
@timburgle - You can check out where we've shared our philosophy around how racial benefits might affect your class here.
@twiggie - You can check out more on where we've discussed our plans for seasonal events/holidays here.
@ZeroX51 - We haven't announced any plans to add additional "subraces" related to things like vampirism/lycanthropy at this time, but we'll keep you posted!
@oujnine - While in general I think our team would like to focus on building the deep lore of Verra vs. IRL references, I also think there's always room for a fun Easter egg or two
@Robn - You can check out more on what we've highlighted as potential expansion content here.
@Leonerdo5 - As huge gamers ourselves, literally all the time! Our team shares a wealth of knowledge both from the games we've worked on before, as well as the many games we've played and continue to play.
@Plate - If you'd like to be a bit more specific on what in particular you want to know more about in regards to guild wars, I'd recommend sharing that in a future Q&A thread!
@Disregard - Even the best laid plans of man can be turned aside by a world event with far-reaching consequences! While alliances may help from some perspectives, nodes across Verra will continue to rise and fall not only through player-driven actions but also through system-generated occurrences.
@Dante Machiavelli - That's entirely up to our lovely community, I suppose 😇
@qurion - Previously we've shared that religion is indeed intended to be a motivator, not just an aesthetic.
@Blindhunter - At the moment we've mentioned we're only focusing on voice acting for audio greetings, and likely our local teams that were focused on supporting publishing for those corresponding languages/regions would also support any necessary translation on that front.
@Urgrosh - You can check out more on where we've shared some of the explorative elements of artisan classes (such as finding new things to gather or unlocking recipes) here.
@Alvalon - You can check out more on our design pillars here, including our focus on an engaging and immersive story and how we plan to accomplish this.
@Kaiton - That might just be something you'll have to discover for yourself once you're in-game
@Bladen - Looks like I answered this one for you in last month's thread - their physique may vary greatly, and some of it may be up to you to decide in the character creator! You can check out more on our philosophy around animations here.
@mcknightrider - Recipes and materials are not "locked" behind raid encounters, as the majority of items will be tradeable to other players in-game. In addition, there will be other avenues to get rare/legendary items and crafting materials other than just raids.
@Faulty Buttons - Steven has shared several times that folks should not feel compelled to purchase any cosmetics/early packs unless they wanted them as an added bonus - our team totally understands that there are those who would prefer to wait until launch and simply join in with a subscription!
@mischievous Priest - While your freeholds will still be separate upon marriage, you will always have the ability to adjust your freehold permissions as you wish to mimic a state of "co-ownership".
@Crowigor - During our recent stream we mentioned we weren't ready to provide an update on Alpha One sales returning quite yet, but we'll keep you posted on that front as we have more details to share!
@Slov - You can check out more on where we've shared our philosophy around crafting mini-games here.
@BobzUrUncle - Not sure if it counts as a bug so much as an "oopsie" but hanging out in a horde of bears was pretty fun while it lasted...
@Moxys - Previously we've mentioned that we plan to provide you flexible UI options to resize, move, and recolor different elements.
@Csteph - Getting your feedback on what you'd like to see in Guild Halls is part of the reason we hosted our recent Guild Gathering thread on that very topic!
@allusir, @Isuckatgames5646 - Stay tuned for more details on artisan classes as we get closer to having you help us test them out!
@madfrank - You can check out more on our plans around racial augments/benefits here.
@Dreoh - While there's definitely an overarching high-fantasy visual style that's pervasive throughout, I'm sure you've seen us share a variety of interesting and wild creatures and creations that come from the minds of our artists!
@Niya - Some of that may be up to you to determine during the character creation process, so you can adjust those elements to your liking!
@Toren - While I'm not quite sure I understood your question correctly, at the moment the only way to grab those particular cosmetic items on an individual basis is to have the corresponding pack from a previous month!
@Solr - You can jump straight to sieging the highest-level node if you're capable of declaring a node siege there. It would likely be up to you to make that strategic choice, as the vassal nodes within its ZOI will continue to contribute to it through things like taxes, and by automatically having its citizens registered as defenders if the parent node is sieged.
@alfonzo - There will be ways to progress and trade with other players without being a citizen of any node! For example, you can set up a personal shop regardless of citizenship status.
@Sidestorm - We'll keep you posted on which regions will be available for testing as we get closer to our upcoming test phases!
@Lavitz Slambert - You can read a bit more on where we've shared the lore and cultural history for our races before here, though we've noted that much of it we want you to discover on your own in-game!
@skearnz - A corrupt player has a chance to drop any carried OR equipped items based on their current corruption score (including weapons and gear).
@LuckyGeek - While the costume cosmetics won't include the weapons pictured, I believe many of them do plan to include the other effects/visuals depicted (such as glowing eyes, body markings, etc.) - if you had a specific example you were curious about, please let us know!
@Wembley - Yes, you will have the option to toggle your helmet display accordingly.
@Lizeq - We do plan for Verra to look and feel like a massive place for you to explore, but we've only showed off a few different biomes and environments you might see so far!
@Squeezy - That might depend on what kind of quest it was in particular, such as an event vs. a narrative quest!
@Quin - At this time we haven't announced any plans to include or incorporate cryptocurrencies into our Shop!
@Half Tilt Gamer - Umm...walk the cow past a match? 🐄
@Orga - One example of this is that alternate characters on the same account can join different guilds, since intrigue, espionage, and intelligence gathering are encouraged aspects of the game.
@Threather - I think there might be some confusion here, as guilds do not hold mayoral duties in town, only individual players do (though they may be part of a guild). Guilds can be patrons of nodes, but this is independent of mayorship. A new mayor being elected/chosen won't necessarily impact the guilds that are patrons, as patron guilds are determined based on contribution to the node.
@eroenne - You can check out more on who can sign up for and participate in each side of a castle siege here.
@Texaslizard - Looks like I've shared an answer on this one for you in the past several Q&A threads - while we've noted that you may have NPCs work on your behalf in places like player stalls and in your tavern, we haven't announced any details on customization!
@DysonBison - Each node will have a diverse level range of mobs that will scale along with its advancement!
@xlangatangx - With our new website, we've already started to add a "fan kit" of sorts with things like desktop backgrounds, and I know we hope to expand that with other additions in the future!
@Chezshire - I'm not sure where it was mentioned that an M rating was the "most possible" scenario, as our team has previously mentioned that our aim is for a T rating.
@Sadist - Every archetype and class will have their strengths and weaknesses to bring to the PvP table!
@Ely - As it stands, you will be able to swap your weapon during combat (subject to a cooldown), but you cannot switch armor while in combat.
@Gubiak, @Phil - We haven't announced any plans for additional archetypes at this time, but we'll keep you posted if that changes!
@Nepoke - Vassal nodes must always remain at least one node stage below their parent node - you can read more on our plans for that system here.
@PPaper - Non-combatants who heal, buff, or otherwise interact with combatants will be flagged as combatants.
@KieronGamez - While you'll be able to use weaponry in naval combat, it will be based more on the arcane arts as gunpowder weapons will not be present.
@Rhuell - Changing the augmentations on your skills will require you to visit an NPC in a Village node or higher.
@winner909098 - Crafting stations can be located within nodes, based on whatever the mayor chooses to build!
@Sago65 - You could likely set something like this up by asking for citizens and non-citizens to participate in mayoral quests to provide resources!
@Cyanide - Looks like I shared an answer with you on this in last month's thread - you can check out more on how your secondary archetype would augment your primary archetype here!
@Eyeronic - You can check out more on our philosophy around what different kinds of quests will be available here.
@Shoelid, @HoUjinos - Keep an eye out as we continue our different series on nodes with additional entries!
@The Erudite Trader - You can check out more on where we've discussed how stats would impact your character here.
@superhero6785 - We plan to give you a variety of graphics settings to customize your experience to your liking and your hardware!
@SpaceDaddy - We've shared previously that equitable cosmetics, both from a quantity and quality standpoint, will be achievable through in-game means.
@Cpt Corpse Run - You can read more on our philosophy around fast travel here.
@Cono - Node types are predetermined and the same across all servers.
@Cadac, @RowniSciponi, @Magic Man, @Lyon, @Gegyen, @redzade - Since I couldn't find a direct answer for your question previously, and we didn't get a chance to cover it during today's stream, please feel free to share it again in an upcoming Q&A thread!
Whew - so many great questions this time around! We'll see ya again soon for our next live stream!
Thank you for replying. this does answer my question.
https://youtu.be/WaNlRMaNZzg
Minute 31:45
Maybe I missed some statement later that guarantees the T rating?
✅ Including in-game gameplay footage, Alpha One progress updates, character & environment art, and more!
(I updated the OP as well. )
https://youtu.be/HD5WKztW0S4