Can we expect the Underrealm (Tulnar) starting area to be more built up civilization wise, compared to the other starting zones? Where as this race has been here the entire time and the others are just now returning to the ruins of their past civilizations?
how much does skill affect combat system?, Let's say a player is really skilled at raw combat
(combos etc) would he be able to beat another player with way better gear or a player with a class thats better than his class , since u said the classes would be like rock paper scissors.
I know that you guys have previously stated that all of your wood elves will have atlers. You mentioned that this is because you wanted to make them distinct from elves in other games.
I have been a huge fan of Wood elf culture ever since reading The Lord of the Rings when I was in 5th grade.. I was quite excited to be able to create a character like that in a Triple A game for once during my gaming lifetime.
As far as Triple A MMO's out now, there really isn't any out there where you're able to make that classic wood elf design.
I CAN however, make an antler wood elf in ESO, or a glowey-eyed blue elf in wow, or a plant person in GW2, or... a giraffe elf/cat boy in ffxiv.
I was really hoping to make that classic wood elf character I love to play as in AOC.
How firm are you on the fact that all wood elves MUST have antlers in AOC?
Since dungeons difficulty are based on the level of ease the players have during the first part of the dungeon, does the loot value go up the more difficult the dungeon becomes?
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l3v3rag3Member, Braver of Worlds, Kickstarter, Alpha One
When are we getting freehold cosmetic info? I don't feel comfortable buying any more building cosmetics before knowing.
You mentioned drops are based on a percentage of damage done. As a tank that sometimes plays solo in many MMOs, will there be a system in place for me to also contribute something to that table besides damage that will consider me for drops like maybe total damage taken or threat generated?
Context: It has been mentioned previously that balancing will not be based around 1v1 combat.
Question: Will balance in 1v1 combat be balanced well enough so that certain classes are not discouraged from entering dangerous areas or will they need to group up?
The launch of ashes is still far out, though how are systems being designed in a way that allows for meaningful expansion that does not take away from the previous gameplay?
my Q is how u envtion the end game loop regarding gear and weekly activates will be like
will there wow /ff14 style raids or it mostly be just open world encounter (and incase its mostly open world encounters how u plan to deal with large guild / alliances just keeping those encounter to them self)
my second Q is
about mounts and ships will they be account wide or they will be CHR specific
and incase they are CHR specific will be there some exception's like large ships / rare mount be account wide and personal ships and common mount be CHR specific
The Corruption system is good in it's fundamental iteration, but have you thought of a system for players who want to make Corrupted PvP characters? Like possibly Corrupted military nodes where they have their own autonomy that are shunned from the outside world of nodes to create a "villain" group in the server?
_____________________________________________________________________________________ Current Member of the Gray Sentinels.
How in-depth do you plan to make sieges in terms of functionality and systems going forward? For example, the application of siege instruments such as war horns and drums, that can add to the overall atmosphere of a siege.
Regarding Furnishing your Ships - Will we be able to have a Captain's Quarters that we can furnish like a house? Will the storage on your ship be crafted using Carpentry (chests, barrels, etc.) or will there be special ship only storage containers under Ship Building?
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HumblePuffinMember, Braver of Worlds, Kickstarter, Alpha One
edited April 2022
In regards to classes and class augment schools, are there any class augment schools that we don’t know about yet that you are willing to share? Just a little bit more unknown class information for us to theorycraft about
We have heard about the possible Metro powers of Scientific, Economic, and Divine nodes, what are some of your ideas for the Metro power of the military node?
Will we be getting a fully realized parkour system like the Art of War trailer, or just simple ledge climbing like the December preview, and if we do, will it be class specific only?
My AoC Wishlist:
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer
It is a constant problem in MMO's that some professions become almost useless endgame. I.E. consumables keep getting used, but crafting armor isn't needed. So how do you plan to balance professions endgame to keep them equally useful and relevant endgame?
If an economic building is disabled in a monster coin event, will it have economic consequences in regions other than the node in which it was destroyed?
When you crouch or go prone in ashes of creation will it minimise the visibility of your name tag to allow you to sneak up on enemy’s in pvp scenarios and them not be able to see you from miles away.
Comments
(combos etc) would he be able to beat another player with way better gear or a player with a class thats better than his class , since u said the classes would be like rock paper scissors.
I have been a huge fan of Wood elf culture ever since reading The Lord of the Rings when I was in 5th grade.. I was quite excited to be able to create a character like that in a Triple A game for once during my gaming lifetime.
As far as Triple A MMO's out now, there really isn't any out there where you're able to make that classic wood elf design.
I CAN however, make an antler wood elf in ESO, or a glowey-eyed blue elf in wow, or a plant person in GW2, or... a giraffe elf/cat boy in ffxiv.
I was really hoping to make that classic wood elf character I love to play as in AOC.
How firm are you on the fact that all wood elves MUST have antlers in AOC?
Question: Will balance in 1v1 combat be balanced well enough so that certain classes are not discouraged from entering dangerous areas or will they need to group up?
will there wow /ff14 style raids or it mostly be just open world encounter (and incase its mostly open world encounters how u plan to deal with large guild / alliances just keeping those encounter to them self)
about mounts and ships will they be account wide or they will be CHR specific
and incase they are CHR specific will be there some exception's like large ships / rare mount be account wide and personal ships and common mount be CHR specific
_____________________________________________________________________________________
Current Member of the Gray Sentinels.
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer