Often times "Celebrity" players will amass large amounts of people under a single cause that most people would be unable to obtain. Are there any ways you plan on stopping asmongold from flattening me with a horde of people in PVP that may be operating with the power of smaller guilds in a single unit? The goal being not to decrease his fun, but assure mine.
Sieges
During node and castle sieges, how does respawning work? Are there a limited number of respawns? Can respawn points be deactivated by the enemy team?
Guilds
Given the mechanics to help small guilds thrive, what is stopping a large guild from sharding themselves into several smaller guilds and using external tools to communicate?
Music
How will node ambient music work? Will each node have different music? Will the music that plays be random? Determined by the race that predominantly founded the node? Chosen by the mayor?
How much damage will healers be able to do? Will they be able to solo all content other classes can solo? Will they be able to do decent dps during boss encounters or will their role be to just heal and not so much about doing damage?
With the large scope of the project that Intrepid is promising, is there a feeling in the studio that the community may expect AoC to fix too much of what has been wrong with the MMO genre these past years?
Are there any plans/thoughts on having most attacks actually hit the PC (ex: souls-like combat) rather than having the attacks hit systematically from afar?
Will there be rolldodge in the updated combat system?
- Rolldodge is really anoying if you can burito-roll contantly
- rolldodging should not work on aoe abilities.
- it makes tab combat rules wierd. But works well in action combat.
- if it is, please look into adding a 3rd resource "energy" where any (blink/leap ability types) use a tiny bit of this resource & rolldodging use significant ammount of this resource (this resource should regen real slow)
There have been reports the unreal engine 5 is heavy on CPU usage most games on a budget sacrifice CPU power for GPU power, Can you do anything at your end to shift the load back to the GPU or possible the server to help those who made what has been the logical choice until now.
I wanted to understand the role of the steven in the day to day of intreped and how far the developers' autonomy goes both in the art and engineering of creating tools
If this is not THAT stream, when are you going to let us know more about character building? archetypes, archetypes combination (and skill modification), that thing you said that each race will play each rol/archetype differently (you said that it'll not be the same being a py'rai tank than a ren'kai one).
What would be the gap in terms of power between a starting player and a player with highest tier of gear. If in scale of 1 to 10, how would you describe it? How significant the difference will be upgrading your gear 1 step further up the chain? Is it massive or small? Are implementations planned in order to battle out snowball factors?
Tradeskill/job question: With the weather improvements, will you be making some items for alchemy/gathering/hunting/fishing only available during specific seasons or weather conditions? Like say you can only catch gravemoles when its raining or can only find starflowers on foggy nights? Snow owls only during winter, and so on...?
Will there be a system where i could post a personal bounty or use my node of citizenship to hire bounty hunters to kill any players i have any grievance against?
It will be inevitable that I will happen upon someone that i dont like and would lose the fight against them.
It would be nice to be able to go to the node I'm a citizen of and post a bounty specifically for bounty hunters .
"500 gold to whomever shall kill BigBob123 for the crimes of too much hot pink on his color palate and for kicking my tail "
Best to have a pro handle the problem and save me from spamming chat .
when it comes to animal husbandry, will there be variations in terms of physical appearance such as bigger bodies, more exaggerated antler growth, or longer horns? Example would be, you go find 2 deer in the forest with big antlers, and you breed those two together for a chance at even bigger antlers? Thank you!
Are the "waterfall stats" seen in Alpha 1 and referenced on the wiki (Power, Wisdom, Mentality) set in stone, or are these still subject to change going forward?
Will there be flooding caused by heavy rains, snow melting, or storms with rivers rising and rougher waves on the ocean? If yes, can I assume the opposite with droughts?
Considering a player can only master one parent artisan class, with Animal Husbandry and Taming being separated by Processing and Gathering, how will this affect being able to acquire mounts should a player choose to master Animal Husbandry? Will they simply be less efficient at getting certain mounts, or locked out of taming some altogether?
Is the experience gain system in Alpha-1 still the intended system, i.e. getting some set XP number for at-level enemies and rapidly increasing returns for being able to defeat enemies 5-7 levels higher than the player?
Will mounts have other discerning features if they are rare besides being able to fly or being the fastest? Such as shiny pokemon are a different colour than usual.
Comments
That has been confirmed - players will have an icon next to their name to indicate what kind of armor they are in reality wearing however.
During node and castle sieges, how does respawning work? Are there a limited number of respawns? Can respawn points be deactivated by the enemy team?
Guilds
Given the mechanics to help small guilds thrive, what is stopping a large guild from sharding themselves into several smaller guilds and using external tools to communicate?
Music
How will node ambient music work? Will each node have different music? Will the music that plays be random? Determined by the race that predominantly founded the node? Chosen by the mayor?
How much damage will healers be able to do? Will they be able to solo all content other classes can solo? Will they be able to do decent dps during boss encounters or will their role be to just heal and not so much about doing damage?
https://discord.gg/Rs5cwrYwst
- Rolldodge is really anoying if you can burito-roll contantly
- rolldodging should not work on aoe abilities.
- it makes tab combat rules wierd. But works well in action combat.
- if it is, please look into adding a 3rd resource "energy" where any (blink/leap ability types) use a tiny bit of this resource & rolldodging use significant ammount of this resource (this resource should regen real slow)
For example, throwing a fireball at a pile of ice to melt it.
Genesis Guild Discord
It will be inevitable that I will happen upon someone that i dont like and would lose the fight against them.
It would be nice to be able to go to the node I'm a citizen of and post a bounty specifically for bounty hunters .
"500 gold to whomever shall kill BigBob123 for the crimes of too much hot pink on his color palate and for kicking my tail "
Best to have a pro handle the problem and save me from spamming chat .
An example of this from the game Spellbreak for clarity:
Edit: Interestingly, Blizzard have just acquired the developers of this game.
The Wolves of Verra
are recruiting: https://discord.gg/4bFySwxS