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Next Livestream + Q&A Submission - Friday, August 26, 2022 at 11AM Pacific

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Comments

  • Can players attack players in there Freehold area? Are you safe from other players in the house, the whole plot, or not at all?
  • AlfaKrqll wrote: »
    Can players attack players in there Freehold area? Are you safe from other players in the house, the whole plot, or not at all?

    This link may help you: https://ashesofcreation.wiki/Safe_zones
  • Reitek wrote: »
    Music is essential when discovering a world and allows optimal immersion!
    I would like to know more about the game's music and the different themes. (violins are extraordinary for conveying emotions)

    This link may help you: https://ashesofcreation.wiki/Music
  • McKaySama wrote: »
    Are certain weapons unavailable depending on which archetype you choose?

    For example, could I be a warrior dual welding Harry Potter wands?

    "Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[57][58] Certain abilities require certain items to be equipped.[59]"
    https://ashesofcreation.wiki/Weapons#Class_weapons_and_armor

    You could indeed be a wand-wielding warrior, if you so chose.
  • Will your secondary archetype choice effect what passive skills you can choose from?

    "Primary skills (class abilities) are based on a player's archetype.[20] Players can personalize their primary skills with augmentation from a secondary archetype.[21][20][22]"
    https://ashesofcreation.wiki/Skills

    Your skills are based off your Primary Archetype, and are updated (augmented) with tweaks from your Secondary Archetype.
  • Emroy wrote: »
    What kinds of weapons are planned to be playable? Meaning will there only be the standard weapons like sword, axe, bow, etc. or are some unique ones like the sickle, scythe or the chakram planned aswell?

    This link may help you: https://ashesofcreation.wiki/Weapons
  • daveywavey wrote: »
    Your skills are based off your Primary Archetype, and are updated (augmented) with tweaks from your Secondary Archetype.

    I am just wondering if the secondary archetypes will actually change how your class plays (effectively changing abilities such as what use to be a nuke spell gets turned into a DOT, or one large summon gets turned into many smaller faster-attacking summons, etc), or will it just be a re-skin of your primary archetype's abilities?

    I know they said augments could completely change the ability, but until we see it in action, its hard to know...
  • While i dont think this question is that important, but if flooding of the rivers happens will there be a big lake that is present in one season but dissapears in another(real life example is Cerkniško lake in Slovenia), whic could hide and uncover the undervater ruins or something.
  • When a player chooses a name that is deemed to be inappropriate but wasn't caught at sign up, will we be given a chance to change it or will we simply be instantly banned (the way a recent MMO handled the issue)?
  • liam01liam01 Member
    If 2 guilds want to fight for a boss and they declare war. Will they actually have to do other objetives in order to end the war even though they only care about the boss?
  • When questing with a party, if everyone is on the same quest can you all work towards it together. Along side that if a mob is tagged by someone else but you help kill it, will you get the quest credit for it?
    Thanks!
  • l3v3rag3l3v3rag3 Member, Braver of Worlds, Kickstarter, Alpha One
    Can we get more information on the augment creation tools? How many augment options will the average skill have?
  • Will we be able to furnish our ships?
  • When a person's freehold is destroyed due to node regression, will there be a cool down period on when they can buy a deed for another? Also, will node progression that is halted due to a higher level node being adjacent, store exp and automatically level up if that higher node is destroyed?
  • mobtekmobtek Member, Founder, Kickstarter
    Will we be able to have shield and banner devices craftable/designable by players?
  • senukeysenukey Member, Alpha One, Adventurer
    Im a big fisher when it come to MMO video games and I know fishing will be in ashes but the question I have to ask is on top of getting regular fish to use for cooking and selling will there also be an extra incentive to fish like a random rng element to fish up treasure and what not aswell as maybe mobs?
  • FlyYaFlyYa Member
    expect
  • M33PM33P Member
    edited August 26
    Will the world map loop like a civ game? Say you travel off the west side, would you then show up on the east side of the world map?
  • AmasofulAmasoful Member
    edited August 26
    Greetings Margaret & Steven, hope you're doing well and in good health!
    Knowing that Intrepid is planning ahead all of their development as well as live streams showcases and since we're nearing the end of this, my question is as follows:

    Will the content of the livestream showcase of December 2022 top that of December 2021? ;)
  • beapobeapo Member
    Are classes restricted to one weapon? If not are there going to be different skills depending of the weapon you are using?
  • beapo wrote: »
    Are classes restricted to one weapon? If not are there going to be different skills depending of the weapon you are using?

    All classes can use all weapons, each weapon will have its skills along with its passives tree, can find more out on the community Wiki.
  • Amasoful wrote: »
    beapo wrote: »
    Are classes restricted to one weapon? If not are there going to be different skills depending of the weapon you are using?

    All classes can use all weapons, each weapon will have its skills along with its passives tree, can find more out on the community Wiki.

    I have a feeling he is talking about swapping between weapons during combat. Something akin to GW2 or New World. I kinda hope you don't swap between weapons, making the choice of weapon mean more, similar to your build and other gear choices.
  • AzalezAzalez Member
    Hi Steve!

    You've said that you see elemental magic to include light/dark/planar magic. As an Acolyte (Mage-Cleric with life-death augments) could I make a build where I strictly specialize in light/dark/planar magic where I don't have to use fire/water/elec magic? I personally see the latter as "elemental shaman" magic, and not the theme many of us are wanting to go for.

    Thank you!
  • VaknarVaknar Moderator, Member, Staff
    Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!


    @Woodsmanjakoob (question), @robotj (question 1, 2), @Hatham (question), @Arthus Dawnbreaker (question), @SolsticePhoenix (question), @Nilah (question), @Peacemayne (question), @Khairon (question 1, 2, 3, 4), @Jerbo (question), @Slewzy (question 1, 2), @Gurz (question), @obso (question), @Lloyd (question), @MrMilot (question), @Jawjak (question), @Ashenforge (question), @Roofian (question), @Asraiel (question 1, 2, 3), @Chalk (question), @Leumas256 (question), @Dreugul (question), @heebi (question), @KingdomofAsh (question), @darthaden (question), @CTheOracle (question), @PapaWhiskey (question 1, 2), @Xtweme (question), @Noodlez (question), @odishy (question), @angelicshiya (question), @Kapture (question), @LinDong (question 1, 2), @CoStark (question), - - Please only post one question next time as requested, and if you only posted one question, please make sure to keep it as direct/succinct as possible - that way it's more likely to be picked!

    @ButtercupClover (question) - We haven't announced any plans for unarmed combat. You can see a list of our currently planned weapon types here, on the wiki!

    @Babayugah (question) - I guess we'll have to just wait and see! :wink:

    @Hartwell (question) - This is something that is still being iterated on and will be subject to further testing. Please stay tuned for more info as we progress further in development! :)

    @Daggial (question) - Not every quest/quest-giver will originate from within a node. Players will find quests while out adventuring in Verra! You can read more about quests here, on the wiki!

    @KRissCHu (question) - We currently don't have any plans to reconsider this decision. However, nothing is impossible ^_^ If you feel passionately about this subject, I suggest making a forum thread to discuss it with the community. The community team here at Intrepid often makes reports for our teams based on feedback!

    @Scarbeus (question), @nameA (question) - We hear you! We can't wait to play Alpha Two with you all, when the day comes! You can stay tuned to any updates regarding the release date here, on our support site.

    @Ruined (question) - It was previously stated that castle sieges may or may not be (entirely) instanced in the final game. Please stay tuned for more information as we progres further towards Alpha Two. You can read more on this here, on the wiki!

    @Goalid (question) - Destructible walls in sieges are a currently planned feature of Ashes of Creation. You can read more on that here, on the wiki!

    @Rafat (question) - The Systems involved with a potential mechanic such as this one are still being iterated upon. Please stay tuned for more information as we progress further in development!

    @lemulet (question) - Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier. From there, mount stats can change depending on mount barding and potential abilities. You can read more about all of these systems here, on the wiki!

    @Spekoun (question), @SnowElf (question), @RowniSciponi (question), @Disobedient (question), @Echuta (question), @TarnishedSolaire (question), @Mirro (question), @Bullvinne (question) - Please stay tuned for more detailed information regarding classes, archetypes, and their abilities as we progress further in development towards Alpha Two ^_^

    @TheFatKage (question) - You can read more on naval content here, on the wiki! I highly reccomend Looking through the wiki as many of your questions can be answered here :)

    @PHaRTnONu (question) - We currently have no plans to bring back guild name reservations.

    @Emberstone (question) - Hiya! This question was actually asked and answered on our July livestream Q&A last month. You can find the answer here, on YouTube! (TLDR: Steven would prefer to show you, rather than tell you the answer :wink: )

    @Ryve (question) - We haven't finalized any details regarding this system, as it's still being iterated upon while we work towards Alpha Two. Please stay tuned for more information! :)

    @Shoelid (question), @Warth (question) - Please stay tune for more information regarding augments as we progress further in development towards Alpha Two :)

    @Maouii (question), @T_Elf (question) - Please stay tuned for more information regarding racial abilities and the Tulnar as we progress further in development towards Alpha Two! :)

    @Texaslizard (question) - Yes! Creating NPC apperances is a planned feature with the Character Creator. You can read more about that here, on the wiki!

    @Azherae (question) - Guild Wars are still being designed and iterated on, so we don't have a difinitive answer for you quite yet! Please stay tuned for more information as we progress further in development! :)

    @Pajovan (question) No, DPS meters will not be in Ashes of Creation and will not be allowed. You can read more about that decision here, on the wiki! There is also a very popular thread on the forums, where you can leave your feedback and read the feedback of others regarding this subject, here.

    @Mayhem (question) - We do our best to update all of our website and support website articles as it beomes necessary ^_^

    @Caramel (question) - Ashes of Creation will feature in-game Game Masters. We will also continue our volunteer moderator program! You can read more on that here, on the wiki!

    @Serena Venport (question), @Postie_Ciel_Sophia (question) - No final decision has been made regarding a character limit per account and per realm :) Please stay tuned for more information as we progress further in development.

    @EngragedBarroth (quesiton), @CrimsonWenzell (question), @Celefindel (question), @CatSnievans (question), @TarnishedSolaire (question), @belephya (question), @Mycology (question), - Please stay tuned for more information regarding crafting, gathering, processing and artisan classes as we progress further in development towards Alpha Two! ^_^

    @Hoozierpopz (question) - You can read more regarding crop rotations here, on the wiki!

    @neuroguy (question) - With 8 archetypes, 64 class combinations, augments, different gear types, buffs, and many other factors, there will be plenty of ways to make your character unique and stand out for a raid leader to want to choose you for their group.

    @FrofiFly (question) - Please stay tuned for more information regarding nodes and node types as we progress further in development towards Alpha Two.

    @Liniker (question) - We have not announced any plans for an external spot-test for Ashes of Creation, nor have we announced plans to release a roadmap this year for Alpha Two.

    @Shinaso (question), @shakacon (question) - Please stay tuned for more information regarding cosmetics as we progress further in development. I assure you that our teams are hard at work with the many systems involved with Freeholds and as soon as they're done, we'll have an answer for you!

    @MrSimSim (question) - You can read more on the storage systems of Ashes of Creation here, on our wiki!

    @Tyranthraxus (question) - There are currently no plans for this to be a feature in Ashes of Creation :)

    @Voeltz (question) - You can read more on weapon abilities here, on the wiki!

    @MrLupenTails (question) - Balancing in Ashes of Creation is group focused not based on 1v1 combat. 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another. You can read more about this here, on the wiki!

    @Kusaijshi (question) - You can read more about what has been said regarding the leveling experience here, on the wiki! There are many facets and variables to leveling that will change up your experience :)

    @lustinusShiva (question) - There will not be world wrapping in Ashes of Creation. Keep in mind that with that said, the world of Verra, for all lore related intents and purposes, follows basic physics and laws of physics and is a planet that is round and is not flat. You can read more on that here, on the wiki!

    @George_Black (question) - The developers have yet to finalize designs for active blocking in Ashes of Creation. These designs are actively being worked on, and we hope to have an update for you soon! For now, you can read more on active blocking here, on the wiki!

    @Ozijak (question) - You can read more regarding player collision here, on the wiki!

    @FemboysAndDarksouls (quesiton) - There is a great clip of Steven talking about this on a past livestream. You can watch that clip here!

    @Billzbub (question) - Ashes of Creation will feature the iconic MMORPG 'trinity' system of Tank, Healer, and DPS. With that said, there will be different classes that do these rolls differently than others. There is a Dev Discussion series on this topic that you can feel free to participate in, which can be found here.

    @Nefficles (question) - There will be a large variety of gear, both crafted and found. Our goal is for all of it to look great! Some armor sets may have particle effects ^_^

    @Gydroff (question) - Tier 2 mounts are capable of gliding. Tier 3 are mounts capable of flight. You can gain both via animal husbandry, however the way they're acquired are a bit different and have some stipulations. I reccomend reading up on mounts here, on the wiki!https://ashesofcreation.wiki/Mounts and animal husbandry here, on the wiki!

    @Baltan (question) - You can learn about what has been said regarding the bounty hunting system here, on the wiki!

    @Greed94 (question) - We haven't announced any plans on this but that isn't to say it won't be a feature of Ashes of Creation! I recommend bringing this idea to the General Discussion section of the forums ^_^

    @Jazerious (question) - The primary means of combatting griefing will be through the player-corruption system. You can read more on that here, on the wiki!

    @container (question) - Alpha Two will not be feature-complete upon release. Alpha Two will have content updates for testing over it's duration before eventually becoming the Public Testing Server. You can read more about Alpha Two here, on the wiki!

    @mobtek (question) - Currently, the plan is for player stalls to be a feature available only in nodes. You can read more regarding player stalls here, on the wiki!

    @Alchemist_Moth (question) - If we understand your question correctly, than another exmaple of potential node destruction besides player intereference or monster coin events, could be weather or other events. You can read more on these here and here, on the wiki!

    @Kiwi_ (question) - Creative freedom with the Character Creator is important to us! Players will be able to customize their Py'Rai's 'branchlers' ^_^

    @Saturn Aurora (question) - That is true, currently there is no plan for avian-featured Tulnar at this time.

    @DeadDuckling (question) - LOL! I'm going to keep this question from Steven's eyes as to avoid him further heartbreak, haha! I imagine there may be the possibility of duckling slaughter, but we'll have to wait and see 😅

    @Drungle (question) - Player stalls, personal shops, and auction houses enable buying from and selling to other players. You can read more on this here, on the wiki!

    @CapitanDuckie (question) - Weapon swapping will be a feature of Ashes of Creation! You can read more about Weapon Swapping here, on the wiki!

    @alexfryar (question) - We're doing great! Thank you for asking ^_^ We've been making great progress on the game and everyone is so excited about that!

    @Sengarden (question) - Recipes are discovered and can be combined to create unique dishes. You can read more about it here, on the wiki!

    @Castai (question) - Personal inventory limits are tied to a backpack. Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits. You can read more about this here, on the wiki!

    @Technoblade (question), @SashaAmbush (question) - There will be ways for players to sell goods to one another, such as Player Stalls, the Auction House and trading, for example. You can read more about that here, on the wiki! As for trading items for real-world money, RMT is strictly against ToS and is a bannable offense. You can read more about that here, on the wiki!

    @arsnn (question) - Hi again! o/ No new news on this front. It's still something we would love to do but there is are no announced dates for spot tests at this time.

    @Lixz (question) - Currently, we're putting all of our focus and attention on making Ashes of Creation and especially on getting our next testing phase, Alpha Two, in the hands of players!

    @elucve (question) - The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all. We don't have plans to allow for addons. The UI will be very adaptable for many play styles. You can read more about addons, on the wiki!

    @Gameofboars (question) - If you have already purchased a package, when you sign in to your account, the Shop will automatically update to show the upgrade options and cosmetic add-on items available to you. If you would like to upgrade your package, you will only pay the difference in price between your current package and the upgraded package.

    @ELRYNO (question) - Currently, the team is operating very efficiently and design processes are well underway. With that said, we have not hired a Lead Game Designer.

    @Starlightsanju (question) - We hear you! You can read more about current plans for server support here Keep in mind that players will be able to create characters on any server. There will be no region locking outside of harmonized regions. ^_^

    @Lexxe (question) - Darkness as an environmental obstacle is being considered as part of the game mechanics. Please stay tuned for more information and updates as we progress further in development! :)

    @0hchi (question), @Falkath (question) - Naval content is a planned feature to be featured in Alpha Two. You can expect to see major updates regarding naval content as we progress further towards Alpha Two. You can also read more about A2 here, on the wiki!

    @Norwick (question) - With 64 total class combinations, and many of those having the capability of tanking, we anticipate there will be many of players capable and willing to play this role! I encourage you to hop into the discussion on this topic here, on the forums!

    @Sorcres (question) - Here is a list of all the languages we currently have plans to support!

    @Neurath (question) - Not necessarily. Weapon progression such as set bonuses may change at what level any proc effects occur. You can hear Steven discuss this topic here!

    @Steak777 (question) - Perhaps, though we have not officially announced any plans that will accomdate this. Please stay tuned for more info as we progress further in development!

    @Skiller (question) - These are mounts with additional mechanics / abilities associated with the amount of people that can ride them, such as weapons. In that sense, we believe they should be more rare and more difficult to obtain.

    @itwashear (question) - Both Steven and the team's vision, as well as player feedback is important to us. Steven's vision is what drives development of the game. It's the backbone of our project, while player feedback is the cornerstone. Both are important and we will always consider both when making important decisions. If you ever have feedback or suggestions for us, please provide them on our forums!

    @Abarat (question) - The exact percentage of advancement from obtaining items or killing monsters is not going to be explicitly known to avoid "gaming" the system. Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.

    @TokenGamer (question) - We will always be open and receptive to player feedback! Our processes will become more robust as more possibilities, such as in-game feedback, become available to us!

    @Kovrm (question) - Item decay is still a planned feature. You can read more about item repair here, and item decay here, on the wiki!

    @Allexx (question) - Ashes of Creation will feature robust anti-cheat. We're keeping our cars somewhat close to our chest on this to avoid exploitation, but you can read more about it here, on the wiki!

    @hapy (question) - It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone. Please stay tuned for more information regarding both gathering and crafting professions as we progress further in development! :)

    @GrilledCheeseMojito (question) - How many players are considered a zerg may vary based on the number of players a specific piece of content is intended for. To get an idea of how we approach this, see our answer from a previous Q&A here 😀

    @Moonlup (question) - While costumes and gear won't be gender locked, the appearance of these may adapt to the gender and race of your character. To get an idea about our perspective on things like this, see this answer from a previous Q&A ^_^

    @WuqingYe (question) - "Players receive skill points as they level. These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees. You can learn more about skill points here, on the wiki! There are no plans for players to use their skill points for Augments. That's a seperate system, and you can learn more about what we've shared regarding Augments here.

    @Rhoklaw (question) - While the world of Verra is round, we have no plans to allow players to circumnavigate the world through sailing. Here's the answer to this question from a previous Q&A stream.

    @CharlesBaham (question) - Stay tuned for more information about classes in Ashes of Creation, and different abilities available to each class.

    @Hazerduhs (question) - "Primary archetype selection and race selection won't be things you're able to change after your character has been created. As for changing the apperance of your character, we'll have in-game salons/barbershops." You can learn more about what we've said on this topic on the wiki here.

    @Tardagan (question) - When we talk about how quickly a player might get killed, we call this "Time-to-Kill." We're targeting around 30 seconds to a minute for this.

    @Schmuky (question) - "When it comes to sieges, wars, and other in-game systems, there may be players that are less honest with their intentions. ;) While what specific options players have to ""betray"" others may vary based on the situation they're in, we want to give players freedom to play the game how they want to play Ashes of Creation."

    @FaiezRs (question) - "We plan on having game servers for Asia/Pacific for launch. To learn more about where we plan to have game servers, see the page here! Server locations for tests may be more limited. For example, in Alpha One we had players join us globally, but our server locations were in the US and Europe."

    @ChaosFactor (question) - Since cosmetics can change a character's appreance, we'll have other ways to assess threats from players. You can learn more about what we've said on this topic on the wiki here!

    @Immortality (question) - Personal inventory limits make moving things this may much more time consuming than using the Caravan System. To learn more about what we've said on this topic, see the wiki here!

    @AndyD (question) - Our current plans are to have something closer to a unified hitbox regardless of race or character size; but this may change during testing. To learn more about what we've said regarding hitboxes, see the wiki here!

    @leamese (question) - Yes, things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game. ^_^

    @Dizz (question) - To get a better understanding about why our philosophy around why DPS meters are different, see this replay from a previous Livestream with the team! :)

    @Deepwood (question) - "Yes, Ashes of Creation will have stories and lore :) We'd like much of this to be a surprise for players, as they explore the world of Verra. You can learn more about what we've said about game lore on the wiki here!

    @SunScript (question) - We fully expect to see current and former Intrepid Studios staff playing Ashes of Creation :)

    @Balrog21 (question) - Please stay tuned for more information regarding the exact number of dungeons that will be featured in-game. These things are subject to change as we progress further in development!

    @Schwann36 (question) - Stay tuned for more information regarding what features will be present in-game at the start of Alpha Two.

    @Tyrakkel (question) - Players that select Tank as their primary archetype will be the preferred in this role. The same is true with Clerics and healing.

    @SparkyCJB (question) - As we get further along in development, we'll be providing more specific information regarding what specific buildings, items, etc., you can place each cosmetic on. As we have information on this topic to share, we'll certainly do so.

    @Adonex (question) - The history of each server will be tracked and visible to players in a node's library. To learn more about what we've said about collecting and sharing each server's history, see the wiki here!

    @juiceboxTgs (question) - Dual wielding will be permitted for one handed weapons. We have no plans at this time to allow players to dual wield great/ultra swords.

    @Rangerr (question) - While it's possible that a specific server may not advance every piece of node content, we believe across multiple servers players will eventually discover game content as nodes advance in different and interesting ways, based on player decisions.

    @Hatchet (question) - In regards to pledge tiers from the Kickstarter, we expect everything we shared there to be implemented and delivered to players when it's ready.

    @Reitek (question) - All music we've shown thusfar has been placeholder. Ashes of Creation's Lead Composer is Bear McCreary. Bear's music won't be featured until we're further in development. In regards to specific instruments and themes that will be present across our official game music, stay tuned for us to share more once it's ready.

    @Fantmx (question) - We'd like things like this to be a surprise for players, as they explore the world of Verra. You can learn more about what we've said about game lore on the wiki here!

    @McKaySama (question) - Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.

    @Judeth (question) - That's the plan! We're making the MMORPG that all of us here at Intrepid Studios want to play.

    @SirMaddin (question) - While it's possible to remain as a non-citizen, there are perks to citizenship that players may not want to miss out on. You can learn more about what we've said about citizenship here!

    @Hjalmberi (question) - While we don't have a specific timeframe to share at this time, we want to give players plenty of notice prior to the start of Alpha Two.

    @DangerKitty (question) - At this time, there are no plans for additional playable races in addition to the nine races we've announced.

    @Sump (question) - Stay tuned for more information regarding what features will be present in-game at the start of Alpha Two. For now, you can read up on what has been said regarding mounts here, on the wiki!

    @Niya (question) - The details of node atrophy may change during Alpha Two and other testing. To learn more about what we've said on this topic previously, see the wiki here! ^_^

    @Kirbie (question) - Node sieges occur in the world, and will use the same collision as the rest of the world.

    @Tryol (question) - The difficulty of PvE content, such as raids and dungeons will adapt based on the performance of the raid or group against previous bosses in that encounter. You can learn more about what we've said on this topic here! 😊

    @SirChancelot (question) - Your skills come from your primary archetype choice. Your secondary archetype does not provide additional skills. You can read more about this here, on the wiki!


    If you didn't see your name tagged in this post, there is a good chance that we would've loved to ask your question on stream, but didn't quite have enough time. Please be sure to join us next month for our next development update livestream Q&A, where you can ask you question once again! We appreciate your awesome questions very much! ^_^

    @Falkath (question), @thelazypeon (question), @scema12 (question) - Congratulations! Your questions made it onto the stream and were answered by Steven! Be sure to check out the VOD on our YouTube channel if you missed it live ^_^
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  • EmberstoneEmberstone Member, Alpha One, Adventurer
    edited August 27
    Vaknar wrote: »
    @Emberstone (question) - Hiya! This question was actually asked and answered on our July livestream Q&A last month. You can find the answer here, on YouTube! (TLDR: Steven would prefer to show you, rather than tell you the answer :wink: )

    Thanks!
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  • Jelen619Jelen619 Member
    edited August 27
    ALTS! I love playing alts to experiance gameplay of different classes, and to roleplay so I would like to know a little more about the approach to that.

    1.Will my character have multiple classes like in ff14 or each character can only level, and play as one class?

    2.If there's any unlockable stuff (reputation, QoL) will it be account-wide or character specyfic?

    3.Will all my alts be citizens of a node that my main lives in, or are they unaffiliated?

    4.Will there be a limit on how many characters I can create per account?
  • Vaknar wrote: »
    Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!


    @SirChancelot (question) - Your skills come from your primary archetype choice. Your secondary archetype does not provide additional skills. You can read more about this here, on the wiki!


    I know that it has been said that active skills are only based off the primary archetype.
    But some of the passive skills like max HP or mana are shared by a couple of archetypes. My question is asking about the passive skills specifically.

    If I do a mage/tank. Will the damage mitigation that the tank has access to be available to the primary mage archetype?
  • MargaretKrohnMargaretKrohn Moderator, Staff
    🗺️ 🙌 Check out our August Development Update to catch up on the latest updates to our world map, nodes, caravans, and more!

    🤔 What was your favorite part of this month’s stream?
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  • With Steven's commentary about the dwarves beard's being part of their skeletal system and the revamp of the Nikua dwarves, will I be able to recreate the aesthetic of the Nikua dwarves prior to the August Dev Update? That is to say, can I have a Nikua dwarf without hair on his head and without a beard?
  • After seeing the model of the elf female compared to her beautiful concept art my thought was, "what happened to her?" The model looks so haggard compared to the concept art.
    I want to play an elf; their models should be majestic, graceful, and ethereal. When I think of playing a roleplaying game, I think of being a child playing with dolls or pretend. Fantasy game art should evoke that same sense of wonder and imagination creating a new world not imitating the real world with uncanny valley hyperrealism.
    After seeing the improvement in art style with the other elf race and the concept art shift that was so promising, this was very disappointing. Steven clearly stated multiple times that the concept art and models will be one to one... please continue to improve them.
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