DmZ wrote: »
Ball Lightning - Visual was mostly great. I dislike that fact that it followed the topology in its flight path, as it didn't seem natural (if a magical spell effect could ever seem natural) especially when it went down the stairs. To me it should be a linear path, in 3 dimensions. So if you were aiming at say a dragons chest which may be above your current elevation, you would have to aim there, and the ball would travel on a string from your casting hand to the dragons chest.
Vaknar wrote: »
Hello everyone! Thank you for the great feedback
Our VFX artists would especially love some additional feedback regarding what was shown during the April 2023 Alpha Two Mage Updates Development Update Livestream.
They’d love feedback regarding, Mage Visual Effects. Visual effects / VFX is, in simple terms, what you see when you cast a spell.
Mage Visual Effects - How do you feel about the way a spell begins and ends? What looks good to you, and what feels clunky?
Do you feel the Mage animations are interesting and appropriate for their respective spells?
Do you feel the Mage's abilities look smooth and fluid to use?
We appreciate and look forward your feedback