bloodprophet wrote: » They can't just immediately add new content when the old content runs out. Why? Why can't they just add new content as they wish?
bloodprophet wrote: » Why? Why can't they just add new content as they wish?
Roelath wrote: » Apparently it can only be done via Battlepasses.
Dygz wrote: » bloodprophet wrote: » Why? Why can't they just add new content as they wish? This question is the same gamer mentality Steven had when he thought he would be able to release Ashes "Before 2020". Same reason why we have not seen Dünir in the game world in the 3 year interim between Alpha 1 and Alpha 2. Same reason why we have not seen Niküa and Tulnar in the Ashes game world yet. Because it takes a lot of time to create new content.
Dygz wrote: » They primarily care that players are playing as frequently as the devs can entice players to play.
Dygz wrote: » Noaani wrote: » I'm going to ask why they are selling them for $5. I can tell you now, they are doing it for their benefit, not yours. Why not both? The benefit with a Battlepass is that the devs/publishers retain more players longer compared to not having a BP..
Noaani wrote: » I'm going to ask why they are selling them for $5. I can tell you now, they are doing it for their benefit, not yours.
Legi wrote: » Wdym, 3rd quarter starts in 3 1/2 weeks.
Dygz wrote: » bloodprophet wrote: » Why? Why can't they just add new content as they wish? This question is the same gamer mentality Steven had when he thought he would be able to release Ashes "Before 2020". Same reason why we have not seen Dünir in the game world in the 3 year interim between Alpha 1 and Alpha 2. Same reason why we have not seen Niküa and Tulnar in the Ashes game world yet. Because it takes a lot of time to create new content. Especially to write unique dialogue for Quests. And to create gear with balanced stat blocks for each Quest. And to create new locations and to create new mobs associated with those Quests. And to test all of that. Which is why devs designed the hunt for BiS gear via repeating Dungeons and Raids ad nauseum, with plenty of RNG - to try to keep gamers playing 12-18 months while they wait for the next Expansion. Again... yes, the devs could just implement Seasonal DLCs without a Battlepass. But players would complete that in 20-30 hours or 40-60 hours and then stop playing while they wait for the next drop of new content. A Battlepass gives players more stuff to do - similar to Achievements - that keep players repeating content after they have completely experienced all the new content one or two times. It typically takes about 80-100 hours to reach the end of a BP.
Dygz wrote: » LMFAO So, pray tell... why does it always take at least 12 months for a new Expansion?
I mean... I've been a game dev for 10 years, so... I do actually know how dev schedules and production cycles work.
Laetitian wrote: » Counterpoint: If a noticeable amount of the playerbase spend their time in the game chasing battlepass objectives, *I* will be more likely to leave the game years earlier than if those players were required to interact with the game world and other players to come up with things to do and achieve. Because of how much more tedious it would be to get players to coordinate on a mutual goal/activity, and how much more empty and nihilistic the game would make me feel, if tons of players are constantly running around chasing a new task list instead of having their own thoughts about the next thing they want to achieve in the game.
Laetitian wrote: » You can't just claim that it'll be a net benefit on the player count because there's some benefit in carrot-on-a-stick entertainment for some players, and ignore the repercussions on the community connection.
bloodprophet wrote: » Are you saying they can't set goals and create content on 60-90 day basis. Then install said content into the game.
bloodprophet wrote: » If they have a BP then they can create and release content every 60-90 days.
bloodprophet wrote: » You said several pages ago in Fortnite you get your tasks. Jump into a game mode then back out of the game mode as it starts, without playing the game at all. Just to check the box of I did a thing.
bloodprophet wrote: » How is this keeping people engaged in the game? This seems like it is just a metrics thing: Look how many players we have. While disregarding the fact they aren't playing the game at all just logging into a game mode and back out without interacting with the other players. This kind of behavior seems counter intuitive to the social aspect of what an MMO is supposed to be.
Dygz wrote: » bloodprophet wrote: » Are you saying they can't set goals and create content on 60-90 day basis. Then install said content into the game. Noaani wrote: »If a developer wants to add content to a game, they can just add it. If it is not a free addition to a game, a DLC in which the content is defined, or a cash shop purchase in which the purchase is defined, then the developer has deception as a prime motivation and us players should not stand for it. Dygz wrote: »Well, I think what you mean is that devs could add Seasonal content seasonally without a BP. But, if they want people seeking Cosmetics to play for 100 hours rather than 20-30 hours or even 40-60 hours, they will add something like a Battlepass in order to entice the Casual Challenge players who are not interested in hunting BiS gear (which is 75% of the player population) to have fun complete Casual Challenge BP Tasks. bloodprophet wrote: » If they have a BP then they can create and release content every 60-90 days. I'm saying that the new content that is released every 90 days will only be 20-30 hours of content. And that Battlepasses entice the Casual Challenge players who returned to play the new content to continue playing for 80-100 hours - even though they completed the new content in 20-30 hours. bloodprophet wrote: » You said several pages ago in Fortnite you get your tasks. Jump into a game mode then back out of the game mode as it starts, without playing the game at all. Just to check the box of I did a thing. Doing that can complete one Milestone Task for the main BP. So, yes, I could do that once for each Game Mode in a three month period and earna chunk of XP on the main BP. So if there's 3 Game Modes, I could do that a total of 3 times in a three month span. bloodprophet wrote: » How is this keeping people engaged in the game? This seems like it is just a metrics thing: Look how many players we have. While disregarding the fact they aren't playing the game at all just logging into a game mode and back out without interacting with the other players. This kind of behavior seems counter intuitive to the social aspect of what an MMO is supposed to be. Because that's just one Task out of hundreds or thousands of Tasks. Or I guess you could thing of it as 3 Tasks if there are 3 Game Modes. Typically, completing only 3 Tasks in 3 months is not even going to get a player to the first reward of a BP. Although in WoW, you get 500 Traders Tender just for participating and you could use that to pay for several of the cheaper items. This is really just another question that is similar to, "How are you going to land a rocket on the Moon when the Moon is made of soft green cheese? That rocket will sink and fall out fo the other side." You don't know how BPs work, so you just try to concoct absurd ways that they have to suck.
Dygz wrote: » Dygz wrote: »Well, I think what you mean is that devs could add Seasonal content seasonally without a BP.
Dygz wrote: » I wasn’t responding to you. I reposted quotes for context for bloodprophet. You are incapable of clarification, so…
Dygz wrote: » It's is not tedious or difficult to interact with other players while dealing melee damage. Indeed, it's quite likely that people will be in the vicinity of other players while dealing melee damage. [...] I might choose to go hunting for the Resources I lack - which, in an MMORPG would place me in the vicinity of other players - with whom I would likely interact. There might be a bunch of heading to the same location because we're pursuing the same Daily - and we might choose to PvP over the same Resources, if those Resources are scarce, or we might choose to socialize. [...] I would run that now with at least one other player. [...] But, I would then go do the other Dailies and Weeklies that, in an MMORPG, would likely have me interacting with other players. [...] I haven't ignored the repercussions on the community connection. You simply don't understand how BPs work and have decided they must have major negative repercussions - so you try to fabricate in your own mind what the negative might be - because, to you, all BPs must suck some kind of way. You just have to figure out how the BP sucks - but they all have to suck... even if you don't know how yet.
Dygz wrote: But, also... you don't even have to look at that BP Task to complete it. If you spend your game session dealing melee damage, you will likely complete that Task coincidentally within 20 minutes.
Dygz wrote: I can claim that it will be a net benefit because it's true. You can't ascertain whether or not that's true if you haven't played modern Battlepasses.