Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
This is where Ashes of Creation (AoC) could really set itself apart from other games—the promise of diverse classes and the ability to choose a role or class that fits your unique playstyle. It would also be great to have classes that can be flexible, allowing players to switch between melee or ranged combat, or even adopt a hybrid style. Also, I’m not talking about class-specific roles here, but rather dynamic gameplay mechanics that allow players to adapt and evolve their strategies. Taking that away would be a huge loss. In a landscape full of generic MMOs that lack meaningful class diversity, it’s refreshing to see a game embrace that approach. I prefer allowing players to play how they want and craft their own gameplay experience, rather than sticking to outdated, rigid systems.
Trinity game play is pretty much the very definition of the above, I'm not sure how diverse an 8x8 class system can get with this restriction; this doesn't mean the game won't be fun anyway (which it should be given all the other gameplay mechanics on tap).
I disagree.
The notion of a trinity (or simiar system) is kind of just how things work. The basics of a trinity (or similar system) can be reduced to the notion that everyone has a specific role to play in order to achieve a collective outcome. Once you understand that this is all a trinity (or similar system) is, you will realise that it can be found in game genres as divers as FPS and 4X games. It is present in many RTS games (or was when I played them), it is is in games like the XCom series (original and remake). It is even present in team sports such as football (regardless of which game you consider to be football), even water polo.
Saying that the notion of trinity gameplay is what has made MMO's generic makes about as much sense as claiming that they are generic because they are all real time as opposed to turn based. Splitting people off in to specific tasks is just how working together generally works - and this will result in a trinity system when it comes to combat in a game if there is a meaningful ability to draw enemy attention, deal damage to those enemies, and also heal allies.
If these three things exist, a trinity system will be formed out of them.
I can see how you may want to say that it is the implementation of the system that is causing generic MMO's, but I can't really see how you can blame the notion of working together (a trinity system).
I am well aware.
No.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)