Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
You may never be certain if that's your friend or a evil doppelgänger around the corner.
I'd also appreciate a game with more diversification for each type of monster while maintaining significance. For example, a lower tiered mob drops high level items at an appropriately rarer rate than their higher level counterpart thus keeping them relevant. Another example: combating a certain number of lower tier before reaching a higher tier. Last example: having one mob drop a weapon that may be at a lower tier but has a special effect that keeps it relevant even at higher tiers or can be combined.
tldr: keep things relevant at all levels. I dont like tiers, i find that they stale the economy and promote dead content.
YES.
Look at this staff
- Naga
- Pit Fiend
- Magog
- Wraith
- Genie
- Golem
- Cerberus
- Black knight
- Minotaur / Manticore / Scorpicore
- Beholder
- Cyclops
- Basilisk
- Dragonfly
- Wyvern
- Hydra
- Phoenix