Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Banning macros or scripts that duplicates keystrokes (allowing control of multiple combat characters at the same time), seems like enough control.
@Tyrantor - As I'm not 100% sure whether you're referring to PvP or PvE tracking, please feel free to clarify and ask again in a future Q&A thread! I would also recommend keeping an eye out for future class blogs and videos that reveal more skills.
@BadPotato, @Nostra, @Unni, @Anyretak, @Hartwell, @Okami, and @Lovande Raseri - Stay tuned for upcoming blogs and videos diving into our artisan systems as we get closer to having you help us test them out!
@Jahlon, @l3v3rag3, @Dante Machiavelli, and @HappyPappy - Looks like Steven clarified this one further previously regarding our current plans: "We will be using some character creation throttles on launch week to balance the player populations"
@ohToasty, @DeltaTwoZero, @RyanTheSiren, @enherdhil, @twiggie, @Honshu, @Khronus, @Rhinehold, @Neospy77, @Darksider, @cmaster01, @Resqtoaster, @mcknightrider, @Eagles24, @Ely, @Stingray, @Argantis, @McMackMuck, @QUILTSHARTS, @maouw, @SomoneRandom, @Nerror, @Wethion, @Skuld, @Asgerr, @Renritar, @Heruwolf, @akabear, @Wrathmdva, and @YakultGreenTea - Please be sure to only include 1 question next time as requested, and the more direct/succinct the better! In addition, please do not attempt to use multiple accounts to post more than 1 question.
@Rhaelah - Wider information collection like that is made more difficult by the node system, as what mobs/dungeons/etc. are present on each server may vary widely based on what nodes have developed in which order. What's relevant for one area or server may not be relevant at all for another!
@ALifeInSymmetry - Well, now I have
@Blair - As we get further into testing castle and node sieges with your help, we'll be looking for your feedback on how combat feels with each of the classes, including environmental factors!
@Mayhem - From what Steven has mentioned previously, this may include everything from animation adjustments to global cooldowns to numbers and more - the team is continuing to work on different prototypes!
@Quetzalcoatl - We've noted previously that each race would have its own starting area, though players may choose their starting gateway regardless of their choice of race. In terms of balancing racial augments, that's where your feedback during testing will come into play!
@Sir John - Reputation will primarily be based on contribution to a node, which could be both on an individual or guild basis (since guilds can become patrons of nodes). For your faction question, you may want to check out more on where we've discussed social organizations previously.
@Neurotoxin - Let's claim "campaign magic" and "flavor text" for that one, as no, players will not be able to steal things off other living players
@Cobrak - You can check out a bit more on where we've discussed progression and time commitments here.
@Keern - You can read more on where we've discussed our plans and goals for combat (including relevant comparisons) here!
@Truthfool - You can check out more on where we've discussed mayoral quests here, and a bit more on what kings and queens can do here!
@Intalru - You can read more on where we've discussed taming combat pets and how this might relate to animal husbandry here.
@Cimarb - You can check out more on where we've discussed player stalls here, and more on our planned app integrations here.
@TheeWhite - We'll be continuing to keep this helpful support article updated with our latest plans for server regions as we get closer to launch!
@arkileo - I don't think it's necessarily accurate to say that humans tend to be the predominant race in other MMOs - it depends on the game, the races available, and the benefits for playing certain race/class combos! So far we've seen a pretty even mix of folks interested in playing the different races available, which we'll continue to assess during testing.
@also known as Benji - If a large number of citizens renounced their citizenship in a node, then the node's income from taxes would plummet, which could halt further node development and inhibit the building of defenses against sieges and such.
@Saltycarrots - Previously Steven has mentioned that he'd be open to a physical collector's edition like this!
@Lexy - That might be something that was part of your account management page, where you assign your cosmetics accordingly!
@Ser Chubulas, @Undead Canuck, @znia, @Malacar Miles, @Idhalar AlBaiesh, @unwoundtoast, @K1ng0fW4r, and @Solid Sneak - Keep an eye out for more blogs and videos on archetypes, classes, and their abilities as we get closer to having you help us test them!
@Natheirean - It might depend on where you adventure, as node progression will lock other nodes out of advancing, meaning there will always be lower level nodes to participate in as well. A more developed economy in general would likely mean that players could gear their alts faster if they wished. Since items and resources are not able to be mailed by players, this may depend on where and how you were able to store your goods in a way that was accessible to your other characters.
@Barad - We have no plans to enable or allow addons or DPS meters at this time.
@Kuyhai and @erleon - Our team has definitely seen and taken into consideration your feedback based on our recent skills preview videos, and some animations are already in the process of being adjusted accordingly!
@Leonerdo5 - As nodes will continue to rise and fall over time based on player agency and world events, and new players will continue to join the journey, we aim to always have something for players to participate in regardless of their level!
@Erilum - Governments may be able to choose a node name from a predetermined list.
@Swampyrocks - Stay tuned for more details on guild progression and its associated abilities and augments as we get further into having you help us test those things!
@Zettrex - As it stands, any software that allows for mimicking of keystrokes across multiple characters would be a violation of our stated multi-box policy.
@Sou7hernReaper - Yes, it's been mentioned previously that certain abilities may require certain items to be equipped.
@guffy - As far as I know we've never announced plans to delete your account/characters if you don't play for a while, though you may lose out on other stuff like your freehold if you're not around to defend it when sieges occur.
@Texaslizard - While we've noted that you may have NPCs work on your behalf in places like player stalls and in your tavern, we haven't announced any details on customization!
@zanpa - You can check out more on our current localization and language plans in our helpful support article here!
@skearnz - At the moment the plan is to base these events around the prime-time window for each server, subject to further testing!
@OsirisDaybreak - You can check out more on where we've discussed our philosophies around alts here.
@TheFraze - As new expansions will continue to be released that include new content, this would also likely include things like new mobs and new features within artisan classes.
@Drowranger - Non-forced attacks (such as AoE abilities) will not hit non-combatant players, so you will have to intentionally select that you want to hit an opponent accordingly.
@RagingToby - You can see more in regards to our philosophy around fast travel here.
@SilverHelm - There will be a few starting areas based on the different races, and beyond that it will be up to you to rebuild the world of Verra! That's not to say you won't come across lots of things to still explore in the wild.
@Tanax - Since the number of freeholds will be limited to an extent based on the size of the world and what nodes have advanced, siege mechanics will allow for a more constant rotation of land becoming available for those who are actively playing. Even if your housing is destroyed, you will retain designs and decorations that can be placed again later. This will all be something we look for your feedback on during further testing!
@Sunboy - Maybe if something similar to deathrolling is included as a dice-based parlor game, you can place those bets in a more official manner and thus avoid that potential issue
@Argentum401 - I believe Jeff covered this in a prior stream when a similar question was asked (though I don't have the reference on hand at the moment); typically since we have so much unique lore I believe the team likes to stay away from IRL/pop culture references where they can, as they can detract from that immersion.
@Zly - We announced in our most recent Creative Director's Letter that we'd be providing an update on the potential of allowing Alpha One sales to resume sometime in February.
@Barab - Keep an eye on our upcoming streams and videos to see more of our races and classes in action!
@Lyon - This would likely depend heavily on a lot of factors, including your secondary archetype, gear, what skills/augments you chose, and more!
@meed - If there were combinations that led to extreme unintended advantages in certain ways, we would be looking for your feedback on those during testing, through launch, and beyond!
@Naxxaz - You can read a bit more on where we've discussed our philosophy around mariner classes here.
@kesarakk - You can check out more on where we've discussed possibilities for events, including global events, here.
@Shinaso - You can see more on where we've covered our plans for server populations and queue management here.
@SparkyCJB - We're continuing to work with the design team to provide you updates on which types of freehold buildings each of the previously-available cosmetics can be applied to!
@Umata - We've previously noted that it may be possible to siege a coastal city by sea.
@Lycancoffee - Previously we've mentioned that all stats will relate to a player's combat effectiveness in PvX, and there will not be different PvP and PvE gear types.
@kashikyori - You can check out more on where we've discussed treasure hunting before here.
@KieronGamez - You can check out more about taverns here and more details on player stalls here.
@Rageclaw - You can check out more on our philosophy around quests and quest markers here.
@Nazreth - You can check out more on where we've discussed freehold placement and its restrictions here.
@90Bubbel - We'll be continuing to show off more weapons and armor as we progress through testing, some of which may be bigger/bulkier though within realistic parameters.
@Mowaby - You can read more about player stalls and how they function here.
@vorch21 - You can check out more on how your secondary archetype will affect your class through augments here.
@The Erudite Trader - You can check out more on where we've discussed PvP arenas before here.
@BobzUrUncle - Any barding will work with any mount/cosmetic that has a barding slot, though it may look different across each to fit the corresponding body style.
@Papahuck - Crafters are able to influence what their crafted items look like, and a crafter's name will be embedded in the items they craft. We haven't announced any plans at this time for you to be able to add custom names to items.
@Riley - This will likely be a major focus of our continued performance testing, in order to determine how large numbers of players are best able to gather together for major events.
@justino and @shadowraze96 - It sounds like something like our planned mentorship program might help you and others learn the ropes more quickly!
@Silson - While we haven't announced specific games quite yet, you can check out more details on our current plans for parlor games here.
@Niya - You can check out more around our plans for mounts, including gliding mounts, here.
@Kuldjux - We've definitely seen some spider mobs before, so we'll just have to see!
@Dymril - You can check out more on where we've discussed player collision before here.
@Aquable - Each Pre-Order Pack and its included cosmetics are only available for a limited time, so once they're gone from the shop, they're gone! When you upgrade your pack, you will receive the difference in cosmetics and perks based on the pack currently available at the time.
@Crazedly - So far in the lead-up to our Alpha One testing we've been releasing some early class previews, so I would recommend keeping an eye out for even more videos as we dive deeper into testing!
@Jeetoph - As Ashes of Creation is not currently being designed around controller support, it may be something that we dive into closer to launch.
@ArzenaI - You can check out more on our philosophy around add-ons here.
@pickadoliver - As nodes will continuously rise and fall through player agency and random world events, the landscape and what areas are relevant for players of different levels and interests will continue to fluctuate!
@Kelwald - You can check out more on where we've discussed camera angles and how you can customize your UI here.
@Glaedth - Based on the number of members a guild wants to have, there will be a tradeoff between guild size and guild progression.
@Mazterroo - You can check out more on where we've discussed possibilities for achievements here.
@mofeday - You can read more on where we've discussed our plans for security systems here.
@Chezshire - You can check out more on where we've discussed potential plans for what impacts darkness may have here.
@VECNA - Progressing far within a religion may provide you options to augment your existing abilities, but no plans have been stated in terms of providing additional abilities.
@Jemae - Ashes of Creation will have no box cost, and subscription will be the only fee required to play. You can check out more on our referral system here, which can be used to help reduce subscription costs.
@Erabo - You can check out more regarding starting areas and the Tulnar here.
@IcedShadow - You can check out more about the pets that can join you along your adventures here.
@Ascyll - You can check out more around our planned camera options here.
@Cello - You can check out more details as to the limitations of freehold placement here.
@Lee Garret - We haven't announced any upcoming plans for Apocalypse testing at this time, but we'll keep you posted!
@Lewtz - While we haven't announced any plans for other campaigns similar to our Kickstarter, you can check out some of the Pre-Order Packs currently available in our shop!
@Otterboy - You can check out more about our philosophy around game balance here.
@T Elf - You can check out more on where we've discussed our plans for barding here.
@CM Kalez, @Hjerim, @Magic Man, @Darkfuria, @Cadac, @Tyranthraxus, @vebberi, @Karthos, @Xyls, @Bidoof, @JunkyardRaven, @ClstlDrmr83, @Talents, @vladrikf, @Elo, @Grizzlywer, @EveryHoleIsAGoal, @Heimdir Svalson, @SoggyBandaid, @fran196, and @Santanico - Since we didn't get a chance to cover your question this time around, please feel free to include it in an upcoming Q&A session!
We hope you all enjoyed today's stream, and we can't wait to see you around for the next one!
sigh... was looking forward to it.
Yupyup that's why you're included in the last blurb at the very end there - it means there wasn't a previous existing answer for your question (like others above), and it wasn't one of the ones we selected randomly this time around for the stream! That's why we asked you to share it again in an upcoming thread, so our team can dive in further if it makes the lucky draw
https://youtu.be/D-fU0DJL7wY
https://youtu.be/Ur3lnv89pko
I'm just going to wait for the launch. Good luck
I want to chat in Japanese language.
Can I type Japanese someday?