Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Wednesday, July 31, 2024 at 11am Pacific
Glorious Ashes of Creation Community!
Our next livestream featuring an Alpha Two Bard Archetype Preview will be Wednesday, July 31, 2024 at 11am Pacific! (Click here to convert this to your local time.)
If you have a question for our team, then you’re in the right place! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer during the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below - the more direct, and succinct the better (think one to two sentences)! Submissions end Monday, July 29, 2024 at 11am Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
Edit:
Hello again, glorious Ashes of Creation community! Thank you to everyone who stopped by and shared a question with us for this month’s stream. Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Wednesday for our livestream!
twitch.tv/ashesofcreation
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Comments
Also, what are your thoughts on tipping Bards in-game?
I'll tend to the flame, you can worship the ashes.
I think you have to rephrase this if you want the question to be understood. What does "minimise the more tedious methods" mean? Discourage them? Obstruct their pursuit? Reduce their relevance and thus players' requirement to pursue them?
I hope you are well.
will you be selling goodies soon?
mug, teeshirt, cap, statuettes, plateau game, card games, ect ...
I would like to be able to use the character creation tool, and then download or convert our character model to an STL file for 3d printing.
Is this something that would be possible or could be added for us?
Attacks to Caravans are, effectively, murder followed by robbery. Why, then, are those involved in the caravan attack not punished with Corruption? I mean, why there's a need of it to be an "event"?
You had mentioned in the past that Player-Held Castles would be attacked monthly.
Does this mean that if a Castle is not attacked monthly - by players - will the NPC Monsters which originally held the Castle, attempt to retake their Castle from these Players? If so, will this be a Monster Coin event that Players can join to assist the NPC Monsters in reclaiming their Castle? (please do this)
Thank you!
Sorry, by that I mean to not include those tedious methods in the design as much as possible, through providing sufficient information to where data acquisition efforts aren't necessary.
@Vaknar
Is my question too confusing?
Will we be able to build a "Support" Mage(without 2nd Archetype) where it's role is to help the group with utility & support skills, instead of focusing on DPS?
It might help to simplify it as much as you can. The clearer, more concise, and easier to understand, the better chance you'll have of getting the answer you're looking for from Steven (if it happens to be selected for the stream). Let me know if you'd like assistance with rewording your question or finding a new way to phrase it
Thanks, I changed it a bit, seems to make sense to me but if it doesn't from your perspective lmk where the confusion is.
"How important will ingame data collection be for successful theorycrafting, and do you plan on making the tedious parts less necessary? Such as providing enough information that players can avoid grinding to figure out the basic numbers to find builds and rotations, and instead focus on interesting strategies and enemy mechanics?"
(Not sure if I've 100% understood your examples, but I think this might be a useful draft for your rephrasing.)
I will say, I personally disagree with the premise; I think lots of information should be hidden, and the players who don't want to do the tedious work should just learn to be okay with doing the best they can. Too many MMO players assume min-maxing and hyperoptimisation should just be the norm, without questioning if being part of "the best" is fun enough for them to be worth the time investment. By hiding more data behind obscurity, players are more encouraged to think twice about what their priorities really are, and realise they'd actually rather just go with what feels good and logical to them, than find the "correct" choice.)