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Open Letter to Steven and support team.
Hello. Today I would like to share my experience i had with my support requests in the past fews weeks and send a message to the support team and the people that have power to tell them how to do their work. You think i'm going to cry a river ? Not at all, I'm 100% pleased with the experiences i had with the support team,… -
Re: Fun/Unique Underwater Combat
I wonder if projectile inefficiency under water would be a good idea. Essentially: an arrow cannot travel more than maybe 2 meters before being slowed down by the water itself. A wet bowstring will lose its ability to launch an arrow too. So this could be interesting, but I feel that, though everyone can use a bow, it… -
Corrupted State and how to hide it
I have been looking into Player Death and Player Flagging. I have came to conclusion beeing corrupted is a huge burden at the moment. Not only does your death affects you way more than regular player (which is fine) but it bars you from many activities. Therefore there should be a way to even temporarily hide your… -
Life Quest
I posted about this in the original forum quite a long time ago...but I want to put it here in the new forum as well to get some feedback and see what everyone thought about it. What is the Life Quest? The Life Quest is a quest chain for your character’s Archetype starting at level 10 and ending when you reach level cap.… -
Re: Why “Mayor” and not “Government?”
Thanks for the video! :smile: The 5 minute is from center to center without mount. With mount is 3.5 min. From edge to edge is less. It occurred to me that maybe the world might not feel so crowded if level 1 and 2 nodes are tiny and hard to notice. Will be at least 20 such nodes, maybe more if there are frequent node… -
Re: How will AoC incentivize the development and colonization of distant nodes?
Slightly tangential, but I hope that for a long time (several months after release), there will be world events that the player-base as a whole is simply not strong enough to repel leading to the destruction of the early high level nodes. So if a node levels up 'too fast' such that the players in that area are not well… -
Re: PvP and Gameplay
Lore is being kept a secret to keep excitement of discovery, Combat is being revamped again after A1, A2 will be released in roughly a year and sometime before it does you can expect to see everything you might need on combat. They have stated they plan on mixing a tab/action combat system together to create a hybrid and… -
Threat Generation - By the Numbers
I dont think the topic should be soley focus on tanks but for every class, haivng an impact to threat itself. I will use a 5 man party to try and formulate on how threat should work. ASSUME MAX LEVEL. Cleric, Wizard, Rogue, Enchanter, Tank Tank: For every 1 point of damage (from basic or abilities) creates 4 points of… -
Re: Accessibility options
https://ashesofcreation.wiki/User_interface UI settings User interface general settings. Alpha-1 Non-NDA screenshot. User interface settings will allow detailed customization of Ashes of Creation.[2][26][4] Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all… -
Re: [Design suggestion] Personal journal / reputation tracker
Two things that I have big problems with. 1. Are you attempting to boil down Ashes of Creation into being entirely/ultimately focused on PvP events associated with Node/Castle sieges? Because that is way out of pocket. 2. I'm hoping that you don't want WoW Armory for the sake of inspecting OTHER players that you're playing…
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