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Secondary Weapons (not weapon swapping)
Ok for my first topic I'd like to see what you think of the concept of secondary weapons. I'd like to apologize in advance, I tend to write a fair bit. I'll try to make it enjoyable. Before I paint the picture to you I want to say that I do not like weapon swapping at all. That is because the mmorpgs I have played have… -
Buff/Debuffs we would like to see
Hey guys im back working all weekend to bring you yet another AoC topic that may not interest you or it does ( if it does your amazing! Not saying your not amazing if you dont just means ill go be a emmo kid in my closet). Anyways lets talk about the buffs (all types) and debuffs (mainly combat). Food Buffs- Ok going to… -
Dragons
I remember from one of the Node videos they had a dragon show up after the Node reached level 6. I realize that was just used as an example, but dragons always seem to crop up in fantasy settings and are usually one of the more interesting fauna of the world. So basically, this where where we discuss the kinds of dragons… -
Thought about Range Classes
Hi together, I would like to discuss something that's bothering me in quite a lot of games and what I never saw really smoothly addressed: Range classes and close combat. I am a big fan of the hunter class so I will be using this as a main example in my suggestion. In my fantasy of a hunter I see an agile and stealthy… -
Re: BDO Combat Primer
I ain't wading back into that other thread so: In 2019, after realizing that players were tired of this 'PvE', they added 'Dark Rifts', which are a type level 56 limited 1v1 'instanced' boss battle. You cannot do these in a party. These are the only remotely challenging PvE content in standard play until level 59 in my… -
Re: Why your Feedback on Combat Matters
@Karthos Good thread. Here’s my opinion based on what I observed… First the 2H: - The idle animation gave the weapon gravity, it looked like the weapon had weight to both hold and heft - which lent some immersion points - The weapon swings seemed smooth and well-animated (especially given this is alpha) and again also… -
Re: Systematic Conflict of Interest - GMs
Community Managers, Game Managers, and Experience Managers (Arbitration and data collection) aren't the same teams. They communicate with each other, and you might be able to rotate people around if you feel the need to, but overall, it's prevented from being an issue via this method. The best way I've learned from my… -
Ideas for UI and PvP / PvE interaction
Very good wishes to ashes of creation team, I am very happy as the game is going in a great direction and my suggestion to make the UI as minimalist as possible and make a feature to hide all UI so to have the most immersion, when the UI turned off you don't see any health, exp, notification, maps and all, its just like a… -
Re: THE Solution to Leveling AND “Archetypes” —— Be something new!
Methodology: Give Passives that suit specific enemies and resistances. Possibly weapon skill levels explicitly. FFXI's implementation: When a class has multiple weapons, you will 'cap' your accuracy and attack with the weapon you use the most, the fastest (through use of it against enemies at-level). This does not prevent… -
Re: Immersion - Walking/Running
Auto-path is on BDO where you goes really faster without it. It is a first point. If you are bored and do autopath in BDO you go slower than if you controll horse (ok, there is sprint in autopath for arti5 in the lifeskill, but you can go even faster with the drift-accel spam) In AoC the speed difference between autowalk…
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