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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
1) Human
2) Beastfolk (customizeble visual variant between cat, dog, wolf, fox, snake and possibly more)
3) Elves
4) Winged Ones (mostly humanoids but with wings)
5) Jumi (Humanoid magical beings that has a gem as their core) (personnal favorite)
6) Plantfolk (kind of like a race of elves in symbiosis with a plant growing on them(plant type would be customizeble)
7) Half-mermaids (Fin ears and sea colored hair but with actual legs instead of a fish tail)
8) Dragonkin (horns, tail and wings, the rest mostly humanoid)
Please give us Dwarfs and yes, also female ones; i feel like Dwarfs are one of the best races to portrait strong woman.
But, the Dwarfs should also have some good humor; make 'em weird in a good way.
Please give us Dwarfs and yes, also female ones; i feel like Dwarfs are one of the best races to portrait strong woman.
But, the Dwarfs should also have some good humor; make ’em weird in a good way.
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This! I need my Dorfs! And please, don't make the female Dwarves into some **** character. I don't mind cute customization, but the over the top Asian MMO **** is a bit too much.
making morphs such as angels and dragons problably will contradict with the games physics options and intentions
Basically, they are people born from humans who were blessed (or cursed) by the gods and given a physical manifestation of that blessing. Godlikes are asexual.
<img src="https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/3/34/Fire-godlike-female-portraits.jpg?version=bb81cce086c899196df97cc0b9360260" alt="Fire Godlike" />
<img src="https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/0/05/Death-godlike-male-portrait.jpg?version=f892dc2491a4bed4ceb5307dc666bdd0" alt="Death Godlike" />
<img src="https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/6/6b/Moon-godlike-male-portrait.jpg?version=ebcb68ade58b7a9ec71c60b47277b549" alt="Moon Godlike" />
Now, what's interesting in the race system of Pillars of Eternity, is that there are races, true, but also subraces. What it means is just that a dwarf living on the coast won't be the same as a dwarf living in the moutains. They won't have the same social norms and codes, expectations, or knowledge of the world.
Moutain-dwelling dwarves and forest-loving elves are <em>so</em> 2016...
Who we are is not defined by our race, but by our environment and the peers with whom we socialize with during our early years.
I thought this knowledge would have been applied to fantasy settings as well as the rest by now.
This whole concept of race dictating how a character is going to act just doesn't sit right with me. Although this is great to create unique characters and shake other's expectations.
[quote quote=2935]There was this race in Pillars of Eternity. Godlikes. Fire, Moon, Avian, Nature, or Death Godlike. Quite unique, in art if not in concept.
Basically, they are people born from humans who were blessed (or cursed) by the gods and given a physical manifestation of that blessing. Godlikes are asexual.
<img src="https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/3/34/Fire-godlike-female-portraits.jpg?version=bb81cce086c899196df97cc0b9360260" alt="Fire Godlike" />
<img src="https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/0/05/Death-godlike-male-portrait.jpg?version=f892dc2491a4bed4ceb5307dc666bdd0" alt="Death Godlike" />
<img src="https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/6/6b/Moon-godlike-male-portrait.jpg?version=ebcb68ade58b7a9ec71c60b47277b549" alt="Moon Godlike" />
Now, what’s interesting in the race system of Pillars of Eternity, is that there are races, true, but also subraces. What it means is just that a dwarf living on the coast won’t be the same as a dwarf living in the moutains. They won’t have the same social norms and codes, expectations, or knowledge of the world.
Moutain-dwelling dwarves and forest-loving elves are <em>so</em> 2016…
Who we are is not defined by our race, but by our environment and the peers with whom we socialize with during our early years.
I thought this knowledge would have been applied to fantasy settings as well as the rest by now.
This whole concept of race dictating how a character is going to act just doesn’t sit right with me. Although this is great to create unique characters and shake other’s expectations.
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Humans
Dwarf
Elvin
Tiefling
Halfling
Gnome
Dark Elves
Half Orc
Satyr
Perhaps a combi between a humanoid and the standard "centaur spider", which usually walks on 2 legs but can change as ability. When going full spider mode armor would disappear from legs, so it wouldn't require extra armor designs.
Also they could have a relatively simple architecture and lore because they are half spiders XD
Got me quite excited actually, will draw some designs when home XD
<img src="http://i.imgur.com/R3e9sbC.jpg" alt="pls" />
or a disgusting and scummy looking goblin
<img src="http://i.imgur.com/TqK0Rfr.png" alt="pls pls" />
do you. do you have any idea.
or a disgusting and scummy looking goblin
do you. do you have any idea.
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Idk man, I'm starting to get this feeling that it's a lot... But I'm not sure, you havent completely convinced me yet ;)
[/quote]
Im big fan of swords and magic i hope they will be in the game as well
<img src="http://i3.kym-cdn.com/photos/images/newsfeed/000/925/494/218.png_large" alt="" />
im a big fan of elves and demi-humans, so i hope some form of these will be ingame <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f642.svg" />
</blockquote>
Im big fan of swords and magic i hope they will be in the game as well
<img src="http://i3.kym-cdn.com/photos/images/newsfeed/000/925/494/218.png_large" alt="" />
[/quote]
na there's no magic or swords in this game sorry only fists
DAoC had them and I haven't really seen them in other MMOs.
Besides that, i'm almost satisfied with any race. What I rely upon is the variety of customization.
If we only get to pick humans, i'm fine with that. But I want to have a wide variety of customization, so I can make my Norseman with Viking Tats :D
But isn't Dwarfs and Elves already confirmed by a screenshot/concept art? I seem to remember a screenshot of some Elves looking at a Dwarven stronghold. I've tried google my way to it, but can't find it. Might have seen it in a YT-vid.
[/quote]
[quote quote=3104]<blockquote><div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/what-races-will-there-be-do-you-want-to-see/page/3/#post-3096" rel="nofollow">sappho wrote:</a></div>
Do you have any idea what kind of money I would pay to play as a proper tiefling
or a disgusting and scummy looking goblin
do you. do you have any idea.
</blockquote>
Idk man, I’m starting to get this feeling that it’s a lot… But I’m not sure, you havent completely convinced me yet <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f609.svg" />
[/quote]
*slides this under the table*
how about how
<img src="http://i.imgur.com/sW9vYz1.png" alt="i want to be a gross goblin" />
LMAO. :D
Adding the already named "classic" races like Humans,Dwarfs,Elves I completely agree with @Sappho and want also to play as a Tiefling xD
Also I think it would be cool to have some undeads like a skeletons. That would make the coolest Necromancer :D
Centaur
Satyr
Minotaur
Ettin
Kobold
Homarid
Faerie/Fairy/Brownie
Those are a few off the top of dome.
need a few races to set yourself aprart from the other games. GW2 has the Char, Tieflings are in Neverwinter etc.
maybe a humanoid with animal aesthetics like dog ears, tails, hands and feet. if people don't like the full on beast race. that way its still humanoid with a hint of the wild.
That being said, have distinct yet not specifically overbearingly defined races would be nice. I love lore, but I'm not a huge fan of games which close the lore on one specific race. Where this one race, only comes from this one island, and only supports this one specific culture and nothing else. I like some borders to my lore, finding where your character falls within those borders is part of the fun! But don't narrow it so much you -have- to be one specific thing.
Certain stereotypes that most of us know from Tolkien have permeated game design and while on the one hand we like it when done well, on the other hand it's most often not done well. Oh, look: another snotty effete elf. Oh, look: another beer-guzzling dwarf with a Scottish accent. And yet, most everyone loves how Lee Pace played Thranduil and Peter Ustinov played Gimli in the LotR/Hobbit films. I severely disliked "handsome" and thin-nosed Thorin from the Hobbit <del datetime="2017-02-09T13:06:56+00:00">amusement park ride</del> films.
If you stray too far from what people expect and love, it just doesn't work. One of the concept art pieces for AoC looks like... tropical dwarves? Yuck. Please, no. Another game was mentioned earlier, Pantheon: Rise of the Fallen, where an image of a merfolk like race was shown. I'm also interested in that game but I don't like the way they're doing halflings and gnomes because they went too far off the mark with them. They would've been better off using unique names because if you say <em>gnome,</em> a certain image comes to mind. Good design exceeds that expectation in a delightful way, but bad design thwarts expectations in a way that leaves people feeling betrayed and disappointed. Who's to say in the end whether Pantheon's design is good or bad, all I know is personally I don't like that they took what they created and called it a gnome. That's not a gnome to me.
If you go back in time and look at folklore regarding elves and such, what you find is that they're all under the faeriefolk umbrella. Nowadays it seems we think of elves and faeries as separate "races," but I think taking elves back to their faerie folkloric roots would be a pretty cool way to reinvigorate a tired trope. Elves don't have to be snotty and effete, why can't they be mischievous and playful (with a cruel and dark sense of humor)? Or make them more beastly, more satyr-like: give them hooves and tails and antlers and strangely dark eyes and leonine noses.
Black Desert Online (the game I'm currently playing) has all kinds of phenomenal animalistic humanoids in it. Otter people, fox people, demibeasts which are as large as humans and have deer-like facial features along with antlers... but you can't play as any of these races. Guild Wars 2 have their Skritt, which are rat-like humanoids. I'd personally love to see something like this excel at stealth/thievery, as opposed to, say, halflings (also I'm not a fan of **** races). Yes, cat people are overdone, and yet it seems like they're <em>still </em>never done <em>well </em>(Bless is looking pretty good for that, though). If you do cat people well, people will like it. I could live with goblins, too, if they looked more like the one from the Styx game rather than WoW.