Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
<img src="http://img09.deviantart.net/7ed9/i/2010/114/e/b/temple_guard_by_daarken.jpg" alt="LIzardman from warhammer" />
<img src="http://i.imgur.com/EebmjLb.jpg" alt="EQNext Izkar concept" />
A few other images.
http://orig13.deviantart.net/6dcb/f/2013/086/1/b/lizardman_barbarian_by_sycra-d5zii87.jpg
https://s-media-cache-ak0.pinimg.com/originals/21/fc/83/21fc83ad3ff1d47d38039972525bf4b1.jpg
I would prefer Culture/style not tied to the physical appearance of a character. Culture is a regional thing and doesn't need to be associated with a race/species.
<img src="http://img09.deviantart.net/7ed9/i/2010/114/e/b/temple_guard_by_daarken.jpg" alt="LIzardman from warhammer" />
<img src="http://i.imgur.com/EebmjLb.jpg" alt="EQNext Izkar concept" />
A few other images.
<a href="http://orig13.deviantart.net/6dcb/f/2013/086/1/b/lizardman_barbarian_by_sycra-d5zii87.jpg" rel="nofollow">http://orig13.deviantart.net/6dcb/f/2013/086/1/b/lizardman_barbarian_by_sycra-d5zii87.jpg</a>
<a href="https://s-media-cache-ak0.pinimg.com/originals/21/fc/83/21fc83ad3ff1d47d38039972525bf4b1.jpg" rel="nofollow">https://s-media-cache-ak0.pinimg.com/originals/21/fc/83/21fc83ad3ff1d47d38039972525bf4b1.jpg</a>
I would prefer Culture/style not tied to the physical appearance of a character. Culture is a regional thing and doesn’t need to be associated with a race/species.
[/quote]
I'm sure people who wish to play Dark Elves over High/Forest Elves would disagree. Also what about the gods of that pantheon? MMO's aren't exactly the best at making diverse pantheons and I've never seen a diverse pantheon in any literature, lore, videogame or pfrpg.
<img src="http://img09.deviantart.net/7ed9/i/2010/114/e/b/temple_guard_by_daarken.jpg" alt="LIzardman from warhammer" />
<img src="http://i.imgur.com/EebmjLb.jpg" alt="EQNext Izkar concept" />
A few other images.
<a href="http://orig13.deviantart.net/6dcb/f/2013/086/1/b/lizardman_barbarian_by_sycra-d5zii87.jpg" rel="nofollow">http://orig13.deviantart.net/6dcb/f/2013/086/1/b/lizardman_barbarian_by_sycra-d5zii87.jpg</a>
<a href="https://s-media-cache-ak0.pinimg.com/originals/21/fc/83/21fc83ad3ff1d47d38039972525bf4b1.jpg" rel="nofollow">https://s-media-cache-ak0.pinimg.com/originals/21/fc/83/21fc83ad3ff1d47d38039972525bf4b1.jpg</a>
I would prefer Culture/style not tied to the physical appearance of a character. Culture is a regional thing and doesn’t need to be associated with a race/species.
[/quote]
Oh I would love this. This pictures also great. If we could get something on the line like the lower pic this would be a great race.
But I would like also one race with fur and one with feathers. This would be awesome. Maybe even a fish people race. Or insect based race. I hope we get something official soon.
Oh I would love this. This pictures also great. If we could get something on the line like the lower pic this would be a great race.
But I would like also one race with fur and one with feathers. This would be awesome. Maybe even a fish people race. Or insect based race. I hope we get something official soon.
[/quote]
hmmmm, fish people I like that Idea. Then their major hub could be an underwater zone. I like that idea very much. :p
I’m sure people who wish to play Dark Elves over High/Forest Elves would disagree. Also what about the gods of that pantheon? MMO’s aren’t exactly the best at making diverse pantheons and I’ve never seen a diverse pantheon in any literature, lore, videogame or pfrpg.
[/quote]
If a dark elf grew up in a wood elf village he would have their culture.
They have already said that there will be no factions so we are already at a point where all races are going to be working together. Forcing a lighter skinned elf to have one culture and a dark elf to have another culture while they are working together is a little silly.
Keyword "FORCING."
I'm not saying that the traditional cultures of these two races should not exist, i'm saying they shouldn't be tied to the characters physical appearance. If a group of players wants to RP and create a dark elf society with a culture/theme similiar to what we see in "traditional" fantasy then cool but i don't think a player who chose a lighter skinned elf should be stuck looking like a hoity-toity treehugger.
To reiterate my points and summarize, we have no factions so a player's race isn't going to control who a player can play with and if a player decides to play with another race that has a different culture/style then they should be able to adopt it. I think it's more immersion breaking if you have a variety of races working together and they all have their own traditional look.
Even though many fantasy worlds don't take diversity to an extreme we still see glimpses of it here and there where societies have members of other races living in them. I don't think it's an extreme leap to take it to the next level and shouldn't be too alien to players as most MMOs have players of different races hanging out together in the same town/city/area.
Well, I just don't see the appeal of other races.
That being the case, I just expect them to have at least one or two kind of human race. Perhaps make it so that there's two human races: white & black kinda culture and the oriental culture. That would be nice.
Other than that? No complaint :)
[/quote] Totally agree! Be careful what tunnels and caves you travel trough you might find a race that is more fearsome than Orcs.
I would probably be asking in vain for dragons... But only one game (Horizons I think it was called...?) tried and THAT flopped horribly. Anytime you try to put powerful beings like dragons, vampires, or even creatures like Ilithid (mindflayers for those non-Cthulhu fanboys) you usually have to have a different progression system due to all of there massive lists of abilities, immunities, and special qualities sadly, but one can still hope!
Realistically, I would like to see some kind of beastfolk, but not the usual cat people; maybe Bears? Fishfolk would be neat (not merfolk) but difficult to explain how they are out of water... A new take on sentient golems would be welcome.
In the end though the studio has the final say and I hope they surprise us with something unique!
A Dwarf as a Blacksmith, a Centaur with a Bow or as a Lancer or a Birdman with a Sword or as a Wizard or Healer :D
A Wolfman as a Formchanger (i hope its the right word in englisch :| )
A Dwarf as a Blacksmith, a Centaur with a Bow or as a Lancer or a Birdman with a Sword or as a Wizard or Healer <img alt="?" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f600.svg" />
A Wolfman as a Formchanger (i hope its the right word in englisch <img alt="?" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f610.svg" /> )
[/quote]
Shape-shifter?
Got what you meant though. Good effort.
Like all, except the Centaur. Don't know exactly why, but I have always disliked the Centaur as a playable race. Perhaps its to do with how it would act/be controlled in respect to movement when balanced against other races.
All that said, I don't mind it if they stick to generic races like humans, elves and dwarves. But what I hope from them is that they don't just stick to their old, boring stereotypes, like for example all dwarves love to drink, they all live inside mountains and caves and talk nothing else but ores all day. There is some concept art of what to me looks like dwarves on a beach in almost Hawaiian looking setting. Now that's not something many people would first associate with dwarves, and is a good example how one can play with people's expectations. Stick with basic races, but don't stick to their stereotypes.
I would run around yelling "they blew it up! You maniacs!"
x-race just for the buff in PvP, it limits freedom of choice and locks players in. That being said, i'd love to see some undead. :D
x-race just for the buff in PvP, it limits freedom of choice and locks players in. That being said, i’d love to see some undead. <img alt="?" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f600.svg" />
[/quote]
I'm never sure if I agree or disagree with how racials should be dealt with.
Giving them minimal bonuses makes it borderline irrelevant, then what's the point of having them at all?
What WoW did wrong way back then is give certain classes bonuses that were way better than others'. Like how Humans had an effectively extra PvP trinket, while dwarves could...detect treasure? If treasure hunting was a thing and gave strong rewards, they would've been on an overall equal playing field. Sure, humans would have the edge on PvP. But dwarves would be better suited for exploring the world and hunting riches. Hardcore PvPers would roll humans, but for people who PvP casually, having an extra CD over whatever traits your race of choice gives you is barely relevant.
I think it's good for races to have strong-albeit-balanced racials. It makes them more part of the world, instead of them just having generic irrelevant bonuses that are there just for the sake of being there.
A race that fills the typical Dwarven tropes, but isn't a Dwarf or looks like one, it just fills that nitch.
Like in Mass Effect the Asari fill the same tropes that Elves normally have; beautiful, powerful, long lived and mysterious.
[/quote] And hopefully they can't be mind controlled! Maybe they can transform as well.
I like the Overlord series and anime.
[/quote]
This. Also, some non-classic would be an interesting experiment. I'd love to play a dragon in an MMO, or some entity like a dragon, but in the meantime I'd stick with human.
However
- trolls
- ogres
- revenants
are welcome.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/what-races-will-there-be-do-you-want-to-see/#post-1651" rel="nofollow">Phantaram wrote:</a></div>
If you make races too unique they can limit design space. Charr from GW2 is a good example. With the hunched back they can’t make any kind of back piece that is flowing without it clipping all the way through the Charrs body and so capes aren’t in the game. Which you can imagine doesn’t make the playerbase happy because capes were huge in GW1. Not only that but you have to create every single piece of armor differently for each race taking up development time that could be used for a new cosmetic.
If I had to choose I’d rather have more armor/cosmetic choices than race choices so I’m cool with 8 human re-skins. I think re-skins can get pretty unique too and still give a lot of flavor to the game. I like the sylvari in gw2 for example.
Anyways that’s just my two cents.
</blockquote>
I can see where you coming from. I like the Sylvari too, they are together with the Charr my main race I play.
But on the other hand, I really dislike Norn, they are nothing but bigger Humans. They are boring, and it gets really dangerous when the Devs forget that they don’t have the same culture and same characters then humans.
Also when they really want to make a sub payment system as well as an Ingame shop then is it to much to ask they put a little bit of love in the race creation and make it different then the other games out there? I wont pay for just another clone of the generic F2P MMO that wants to sell you human recolors as different races. And I would be happy to wait for new items so they can work this design problems out before bringing the items in.
[/quote]
Agree with almost everything OP said. Make something TOO unique like the Charr from GW2 you have tons of clipping and armor problems. Make everything a human + cat ears or human + elf ears (I'm looking at you FFXIV) and its super duper boring and generic to the max. I'm hoping they are aiming for a WoW or EQ diversity pool
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/what-races-will-there-be-do-you-want-to-see/#post-1656" rel="nofollow">Krozair wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/what-races-will-there-be-do-you-want-to-see/#post-1651" rel="nofollow">Phantaram wrote:</a></div>
If you make races too unique they can limit design space. Charr from GW2 is a good example. With the hunched back they can’t make any kind of back piece that is flowing without it clipping all the way through the Charrs body and so capes aren’t in the game. Which you can imagine doesn’t make the playerbase happy because capes were huge in GW1. Not only that but you have to create every single piece of armor differently for each race taking up development time that could be used for a new cosmetic.
If I had to choose I’d rather have more armor/cosmetic choices than race choices so I’m cool with 8 human re-skins. I think re-skins can get pretty unique too and still give a lot of flavor to the game. I like the sylvari in gw2 for example.
Anyways that’s just my two cents.
</blockquote>
I can see where you coming from. I like the Sylvari too, they are together with the Charr my main race I play.
But on the other hand, I really dislike Norn, they are nothing but bigger Humans. They are boring, and it gets really dangerous when the Devs forget that they don’t have the same culture and same characters then humans.
Also when they really want to make a sub payment system as well as an Ingame shop then is it to much to ask they put a little bit of love in the race creation and make it different then the other games out there? I wont pay for just another clone of the generic F2P MMO that wants to sell you human recolors as different races. And I would be happy to wait for new items so they can work this design problems out before bringing the items in.
</blockquote>
Agree with almost everything OP said. Make something TOO unique like the Charr from GW2 you have tons of clipping and armor problems. Make everything a human + cat ears or human + elf ears (I’m looking at you FFXIV) and its super duper boring and generic to the max. I’m hoping they are aiming for a WoW or EQ diversity pool
[/quote]
I would rather the races be much more demi-human, then just humans with some animal traits. The mage demo has shown us, they are looking to give armor physics, meaning as long as you make your characters body a physical dimension point for the armor or cloak lets say, it wont necessarily clip (though it might lead to some very interesting graphical bugs on its own).
There are some really clever ways of getting around the issue, besides that Guild Wars 2 is a bit of a bad example. The engine its built is rather dated.
-Humans
-Elves
-Dwarves
-Red Orc-like beings with fangs/tusks
-Some dark blue race using magic (we don't see their face or ears, so hard to say!)
The mage is <strong><em>definitely</em></strong> an elf (or half-elf):
<img src="http://i.imgur.com/HwJDO17.png" alt="Mage's Ears" />
This should give us some indication of the types of races we'll be getting!
Edit: If I were to guess, I'd say it depends a lot on what they consider a "race".
Are a "Middle Eastern Inspired Human" and a "European Inspired Human" considered different races? If yes, then I'd expect the earlier "recolor" comments to be true. We'd be seeing High Elves/Wood Elves/Dark Elves/Humans 1/Humans2.. etc. etc. If not, then we may be seeing species and their sub-species. However, something we have to consider is that the variations between different types of Elves (and others!) may be different than the variations between humans.
Humans may have weak environmental adaptations as they do irl, simply put we're mostly "recolors". We have more in common with eachother across the globe genetically than two groups of chimpanzees separated by only a few hundred miles (actually true). As a species we lack genetic variation, but have massive amounts of variation individual-to-individual. However a Dark Elf and a High Elf may be intrinsically different and sufficiently separate from one another—moreso than humans. In which case it'd make sense for there to be "Humans" and then "Dark Elf" and "High Elf" all being separate races, at least how I see it!
- full haired (The Elder Scrolls Khajiit)
-half breed (Archeage Firran or Final Fantasy Miqo'te)
I would prefer the half breed if a feline race was an option. More of the Miqo'te because of the less hair while still holding the feline look.