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Please don't force us to be victims of PvPers!

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Comments

  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/25/#post-21013">TickledPink wrote:</a></div>I’m still a bit confused about directional spells and friendly fire. If there are no “factions” and there’s no way of the game being able to tell who the enemy is and who the enemy isn’t ,does that automatically turn on or off for ppl who attack you? Will AOE Heals help the enemy?..how is the game gonna tell?..cause they flagged themselves as an attacker. Is it as simple as that?</blockquote>
    The restrictions for PvP combat are party, raid, guild and alliance.
    I guess most of the time you will be in a party. So won't have to worry about friendly fire.
    If it's a larger battle, maybe you try to form a raid?
    I wonder if citizenship will play a factor? But, that wasn't mentioned. The design doc says only four restrictions.

    https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#
    <strong><em>"Currently our flagging system has several lockouts. People whom you may not flag on. This order follows a simple affiliation progression in the system. Party member, Raid member, Guild member, Alliance member. If any of these 4 affiliations are present then the player may not flag on the target."</em></strong>
  • I post here with opinion

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/25/#post-21033">LexLocke wrote:</a></div>In response to the void swallowing – Did you try to edit your post and then it disappeared?

    In response to the rest: We don’t really know a lot about the corruption system. What we do know is that the Devs are taking a hard look at PvPers and how they influence PvE lives inside the game. They have come up with a system to address “killing sprees” and are aware of griefing. I am not sure what more you want on that end. They have actively developed a system, we don’t know the specifics, we know that they are aware and we know that the game hasn’t even hit alpha.

    It is on their radar. They are concerned about it. They are taking steps. These steps still need to be tested.

    Why are we still spending so much time on the topic?

    </blockquote>
    No, it just eats first try sometimes. I have to remember to copy before post!
    There are some specifics for some things that are facts-for-now that I am seeking. Not all is "unknown". Getting what we can figured out helps us discuss things much more betterer. Posting things that are definitely not along the lines of what is established (for now) is detrimental and a terrible waste. No one is forcing me to read any of it though...

    Do you have a topic that you would like to throw up that will help you feel like your time isn't being wasted?
  • [quote]I’m still a bit confused about directional spells and friendly fire. If there are no “factions” and there’s no way of the game being able to tell who the enemy is and who the enemy isn’t ,does that automatically turn on or off for ppl who attack you? Will AOE Heals help the enemy?..how is the game gonna tell?..cause they flagged themselves as an attacker. Is it as simple as that?[/quote]
    The restrictions for PvP combat are party, raid, guild and alliance.
    I guess most of the time you will be in a party. So won't have to worry about friendly fire.
    If it's a larger battle, maybe you try to form a raid?
    I wonder if citizenship will play a factor? But, that wasn't mentioned. The design doc says only four restrictions.

    https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#
    <strong><em>"Currently our flagging system has several lockouts. People whom you may not flag on. This order follows a simple affiliation progression in the system. Party member, Raid member, Guild member, Alliance member. If any of these 4 affiliations are present then the player may not flag on the target."</em></strong>
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/25/#post-21033">LexLocke wrote:</a></div>In response to the void swallowing – Did you try to edit your post and then it disappeared?

    In response to the rest: We don’t really know a lot about the corruption system. What we do know is that the Devs are taking a hard look at PvPers and how they influence PvE lives inside the game. They have come up with a system to address “killing sprees” and are aware of griefing. I am not sure what more you want on that end. They have actively developed a system, we don’t know the specifics, we know that they are aware and we know that the game hasn’t even hit alpha.

    It is on their radar. They are concerned about it. They are taking steps. These steps still need to be tested.

    Why are we still spending so much time on the topic?

    </blockquote>
    No, it just eats first try sometimes. I have to remember to copy before post!
    There are some specifics for some things that are facts-for-now that I am seeking. Not all is "unknown". Getting what we can figured out helps us discuss things much more betterer. Posting things that are definitely not along the lines of what is established (for now) is detrimental and a terrible waste. No one is forcing me to read any of it though...

    Do you have a topic that you would like to throw up that will help you feel like your time isn't being wasted?
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/25/#post-21033">LexLocke wrote:</a></div>In response to the void swallowing – Did you try to edit your post and then it disappeared?

    In response to the rest: We don’t really know a lot about the corruption system. What we do know is that the Devs are taking a hard look at PvPers and how they influence PvE lives inside the game. They have come up with a system to address “killing sprees” and are aware of griefing. I am not sure what more you want on that end. They have actively developed a system, we don’t know the specifics, we know that they are aware and we know that the game hasn’t even hit alpha.

    It is on their radar. They are concerned about it. They are taking steps. These steps still need to be tested.

    Why are we still spending so much time on the topic?

    </blockquote>

    No, it just eats first try sometimes. I have to remember to copy before post!
    There are some specifics for some things that are facts-for-now that I am seeking. Not all is "unknown". Getting what we can figured out helps us discuss things much more betterer. Posting things that are definitely not along the lines of what is established (for now) is detrimental and a terrible waste. No one is forcing me to read any of it though...

    Do you have a topic that you would like to throw up that will help you feel like your time isn't being wasted?
  • Ok
    The idea is to promote PvP
    You don't have to fight back

    It's not designed to cater to people who don't want to have to deal with PvP
    It's there to prevent people from going on griefing sprees
    By gradually weakening them as they accumulate more corruption
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/25/#post-21045">LexLocke wrote:</a></div><a href="https://www.ashesofcreation.com/forums/users/dygz/" rel="nofollow">@dygz</a>

    If this is trully what you want start offering solutions instead of repeatedly pointing out problems. Develop a corruption system and talk about it and refine and then when you think its done send it to the Devs.

    </blockquote>

    That's not what he wants. @Dygz only want one thing, The open world pvp, meaning the ability to kill whoever you like were-ever you are and in return get corruption. He is fine with Caravans, nodewars and those forms of pvp, just not the constant global one, the murderers.
    He wont take any other solution but fully removal of it, in his mind a PvE server. He isn't discussing anything, he is shittalking until people give up and go away, hoping that if he is loud enough that Intrepid will listen, thinking the majority of players wants this, when the majority simply got tired of arguing against walls.

    There are for sure discussions that can be made to finetune or improve the system intrepid made, but we have to wait for the alpha until we can do that. Steven said so himself that they wont do any changes to the system yet, but depending on feedback from the alphas and betas they might. At the current state of the game we aren't really at a point to make suggestion, we need our hands on the game first.
  • @LexLocke That's not what he wants. @Dygz only want one thing, The open world pvp to be fully gone, meaning the ability to kill whoever you like were-ever you are and in return get corruption. He is fine with Caravans, nodewars and those forms of pvp, just not the constant global one, the murderers.
    He wont take any other solution but fully removal of it, in his mind a PvE server. He isn't discussing anything, he is shittalking until people give up and go away, hoping that if he is loud enough that Intrepid will listen, thinking the majority of players wants this, when the majority simply got tired of arguing against walls.

    There are for sure discussions that can be made to finetune or improve the system intrepid made, but we have to wait for the alpha until we can do that. Steven said so himself that they wont do any changes to the system yet, but depending on feedback from the alphas and betas they might. At the current state of the game we aren't really at a point to make suggestion, we need our hands on the game first.
  • I have started another thread that will hopefully set a more constructional tone.
  • [quote]If this is trully what you want start offering solutions instead of repeatedly pointing out problems. Develop a corruption system and talk about it and refine and then when you think its done send it to the Devs.[/quote]
    I don't really need to develop a corruption system. The devs should be able to adjust their design...
    What i need to be able to do is drill down enough so that I can clearly understand the issues and be able to explain them to the devs succinctly when I talk to them.
    Or... when I discuss the issue tomorrow on twitch.tv/TheoryForge.
    I'm just telling people here that the complaints are valid, that corruption does not adequately solve the concerns PvE players and casual PvP players have. Etc.
    This is a space for me to refine my concepts so that instead of referring to myself as a "PvP combat-sometimes person" I can eventually come up with a better label, like casual PvPer.

    I'm not spamming the forums creating a bunch of new topics. You know what's going to be in this one.
    If you don't want to read what's here, no one is chaining you here, right? You can ignore this thread if you want to, right?

    This topic of conversation is a tough one and a volatile one. And people are going to get pissed off.
    But it's worth it to me to muck through it - and try to come up with more concrete solutions together for all the playstyles to get along on the same servers.
    But to do that we first have to at least drill down and clearly see what people are talking about.
    We have to all understand that PvEers don't have a problem with the PvP conflict mechanics, the just have a problem with the PvP combat part. We have to all understand that PvE folks love risk v reward - they just cap out their risk at mobs rather than players.
    We have to all understand that there are casual PvPers who won't always be interested in PvP combat.
    Not because they are too scared or too weak or too unskilled or need protection... but because they don't always want to be playing in hardcore mode.
    And that talking to them is not going to make casual players suddenly be open for hardcore mode being thrust upon them 24/7.

    We've got two years to figure this out - together.
    If we figure it out, nobody will be asking for a PvE server anymore.
  • So what is wrong with the corruption system then? Majority of the playerbase believe it sounds fine for now considering that we havent been able to try it out yet. Majority, heck if not all, are open to discuss how it can be improved. But you need to keep in mind that fully removing the open world pvp isn't something that can or will happen. Things that possibly could be done is adding safe area or tweaking the punishment from killing a player. The ability to fight off a player who is leeching you, trolling your or simply contesting a farming spot is a mandatory feature for AoC, it's a feature the developers had in mind when designing the game.

    So, what else do you have to bring to the table based on the little information we have about the system and the fact that it will take about 8 months minimum before we even get to try it ourselves, meaning thsoe who got into the alpha stage 1. Care to share?
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/26/#post-21107">Jettesnell wrote:</a></div>So what is wrong with the corruption system then? Majority of the playerbase believe it sounds fine for now considering that we havent been able to try it out yet. Majority, heck if not all, are open to discuss how it can be improved. But you need to keep in mind that fully removing the open world pvp isn’t something that can or will happen. Things that possibly could be done is adding safe area or tweaking the punishment from killing a player. The ability to fight off a player who is leeching you, trolling your or simply contesting a farming spot is a mandatory feature for AoC, it’s a feature the developers had in mind when designing the game.

    So, what else do you have to bring to the table based on the little information we have about the system and the fact that it will take about 8 months minimum before we even get to try it ourselves, meaning thsoe who got into the alpha stage 1. Care to share?

    </blockquote>

    Could you expand on this part?

    "trolling your or simply contesting a farming spot"

    From my understanding, if a player is trolling/contesting your spot, and he is non-flagged and only doing PvE and you attack him, you will gain corruption and not the other person. Even if they kill you after you attack them, you initiated the PvP. The trolling individual would have little or nothing to lose. Therefore, this would encourage trolling PvP'ers to troll PvE'ers in this way in order to get them to engage in PvP with no penalties to themselves.

    Or did I miss something?
  • The new topic does not address the concerns of this thread.
    It's a great topic though - and tangential to this one.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/26/#post-21107">Jettesnell wrote:</a></div>So what is wrong with the corruption system then? Majority of the playerbase believe it sounds fine for now considering that we havent been able to try it out yet. Majority, heck if not all, are open to discuss how it can be improved. But you need to keep in mind that fully removing the open world pvp isn’t something that can or will happen. Things that possibly could be done is adding safe area or tweaking the punishment from killing a player. The ability to fight off a player who is leeching you, trolling your or simply contesting a farming spot is a mandatory feature for AoC, it’s a feature the developers had in mind when designing the game.

    So, what else do you have to bring to the table based on the little information we have about the system and the fact that it will take about 8 months minimum before we even get to try it ourselves, meaning thsoe who got into the alpha stage 1. Care to share?

    </blockquote>

    Could you please expand upon this part?

    <strong>"The ability to fight off a player who is leeching you, trolling your or simply contesting a farming spot is a mandatory feature for AoC, it’s a feature the developers had in mind when designing the game."</strong>

    From my understanding, if a non-flagged player trolls another non-flagged player in this way, and the other player tries to attack them to fend off the trolling player, it's the attacking player who just wanted to do PvE and who was being trolled that would incur the penalty because he attacked a non-flagged player. Therefore, it would seem likely that this would become the favored tactic for PvP'ers deliberately attempting to force PvE'ers into PvP without any consequences. And the PvE'er would simply have to log off and quit playing, especially if the PvP'er followed them around and continued to troll. In a way, it actually encourages them to do this. And if it's a higher level player trolling a lower level player, there's nothing the lower level player can do about it. And if the PvE'er actually wins, they get a penalty, become weaker, and the PvP'er just comes back and does it all over again.

    I apologize in advance if I misunderstood what they were saying in the Q&A's.
  • [quote]Jettesnell wrote:
    That’s not what he wants. only want one thing, The open world pvp to be fully gone, meaning the ability to kill whoever you like were-ever you are and in return get corruption. He is fine with Caravans, nodewars and those forms of pvp, just not the constant global one, the murderers.
    He wont take any other solution but fully removal of it, in his mind a PvE server. He isn’t discussing anything, he is shittalking until people give up and go away, hoping that if he is loud enough that Intrepid will listen, thinking the majority of players wants this, when the majority simply got tired of arguing against walls.

    There are for sure discussions that can be made to finetune or improve the system intrepid made, but we have to wait for the alpha until we can do that. Steven said so himself that they wont do any changes to the system yet, but depending on feedback from the alphas and betas they might. At the current state of the game we aren’t really at a point to make suggestion, we need our hands on the game first. [/quote]
    Wow! is that really your take away from what I've been saying??

    1: What I've really been advocating is to have one PvE-only server as an experiment so the PvEers can experience for themselves how broken the game would be if PvP combat were disabled. PvP combat referring specifically to just players killing other players.
    If it's as broken as people are suggesting it must be, then the PvEers will either move over to the "normal servers" or quit with a full understanding of why the game just doesn't work with PvP combat shut off. They'd be paying a a sub while they determine that so that helps the community over all.
    That addresses the issue of the PvE folk who say they won;t play without a PvE server. Give 'em one and let them figure it out for themselves.

    2: While the corruption system is a great solution for Crafters - players who will spend the bulk of their time as non-combatants, it does nothing to solve the concerns of PvErs. Those who love all of the PvP conflict and love to fight mobs, but who hate fighting player avatars. There is solution for Crafters, but that ignores PvEers.

    3: The corruption system also is not a solution for casual PvPers who enjoy PvP combat sometimes, but who hate PvP combat if it's forced on them when they are not in the mode.

    4: It's unlikely that the corruption system can address the PvEr and casual PvPer concerns. So, how do we accommodate those concerns so that all the playstyles can enjoy playing on the same server??

    Let's see if that's better for you.
  • How many PvErs have backed this game so far with hopes of changing the DEVs vision? How many PVPers have backed this game according to what has been described for the vision of the game?I think that will answer a lot of your questions as to what the devs are willing to change.
  • @ Dygz
    Do you have any info on how long a PVP(combatant flag) lasts after you are finished?
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/26/#post-21155">Dygz wrote:</a></div><blockquote>Jettesnell wrote:
    That’s not what he wants. only want one thing, The open world pvp to be fully gone, meaning the ability to kill whoever you like were-ever you are and in return get corruption. He is fine with Caravans, nodewars and those forms of pvp, just not the constant global one, the murderers.
    He wont take any other solution but fully removal of it, in his mind a PvE server. He isn’t discussing anything, he is shittalking until people give up and go away, hoping that if he is loud enough that Intrepid will listen, thinking the majority of players wants this, when the majority simply got tired of arguing against walls.

    There are for sure discussions that can be made to finetune or improve the system intrepid made, but we have to wait for the alpha until we can do that. Steven said so himself that they wont do any changes to the system yet, but depending on feedback from the alphas and betas they might. At the current state of the game we aren’t really at a point to make suggestion, we need our hands on the game first.
    </blockquote>
    Wow! is that really your take away from what I’ve been saying??

    1: What I’ve really been advocating is to have one PvE-only server as an experiment so the PvEers can experience for themselves how broken the game would be if PvP combat were disabled. PvP combat referring specifically to just players killing other players.
    If it’s as broken as people are suggesting it must be, then the PvEers will either move over to the “normal servers” or quit with a full understanding of why the game just doesn’t work with PvP combat shut off. They’d be paying a a sub while they determine that so that helps the community over all.
    That addresses the issue of the PvE folk who say they won;t play without a PvE server. Give ’em one and let them figure it out for themselves.

    2: While the corruption system is a great solution for Crafters – players who will spend the bulk of their time as non-combatants, it does nothing to solve the concerns of PvErs. Those who love all of the PvP conflict and love to fight mobs, but who hate fighting player avatars. There is solution for Crafters, but that ignores PvEers.

    3: The corruption system also is not a solution for casual PvPers who enjoy PvP combat sometimes, but who hate PvP combat if it’s forced on them when they are not in the mode.

    4: It’s unlikely that the corruption system can address the PvEr and casual PvPer concerns. So, how do we accommodate those concerns so that all the playstyles can enjoy playing on the same server??

    Let’s see if that’s better for you.

    </blockquote>

    It's not. You are missing the point. While I enjoy your thoughts on a PvE only server to get people to hate the game its unrealistic. I don't understand how the corruption system only works for crafters. If I am not mistaken, THIS IS THE FIRST TIME you have brought up PvE only servers as an experiment to show bad the game would be but I could be wrong.

    Lex
  • @Dygz

    It's not. You are missing the point. While I enjoy your thoughts on a PvE only server to get people to hate the game its unrealistic. I don't understand how the corruption system only works for crafters. If I am not mistaken, THIS IS THE FIRST TIME you have brought up PvE only servers as an experiment to show bad the game would be but I could be wrong.

    Lex
  • It's not the first but it is a recent trend! :)
  • Let's just go back to the thread title for now and focus on ways to help the following 3 playstyles get along on the same server:
    PvEers
    Casual PvPers
    Hardcore PvPers
  • <ul>My quote from this thread on May 6th</ul>
    [quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
  • <ul>My quote from this thread on May 6th</ul>
    [quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.

    Let's try again
  • My quote from this thread on May 6th
    [quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
  • <ul>My quote from this thread on May 6th</ul>
    [quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.

    Post-Eating Roulette
  • <ul>My quote from this thread on May 6th</ul>
    [quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.

    3rd Try Charm
  • My quote from this thread on May 6th
    [quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.

    Fifth Element
  • My quote from this thread on May 6th:
    "If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server."
    ------------------

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.

    Post-Eating Roulette
  • My quote from this thread on May 6th:
    "If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server."
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
  • My quote from this thread on May 6th:
    "If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server."
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    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
    PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
    Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
    Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
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