Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
[quote]If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.[/quote]
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
Post-Eating Roulette
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
sixth
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
seventh
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
fifteenth gabillion
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
4006
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
I think we can just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
<blockquote>If players are willing to play on a server that has PvP combat turned off…test that on one server and see how long that server remains popular. If it ends up being a deserted server because the players there were too bored and left… overwrite it with a normal server.
</blockquote>
</blockquote>
You have not ever addressed the fact that servers cost money and that server need staff that costs money.
This is all besides the point that Intrepid has been clear on the subject. How would you write out a better system that gets you closer to what you want without changing Intrepid's main plans and goals for this game? No BS please.
I think we can just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
I think we can just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
Let's just focus on the thread title and see if we can come up with solutions for how the following 3 playstyles can get along on the same servers:
PvErs - Adventurers who love the designs for indirect PvP conflict (Node v Node conflict) and love fighting mobs and blowing stuff up but hate direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
Casual PvPers - Adventurers who enjoy direct avatar v avatar sometimes, but hate it when forced to engage in PvP combat when they're tired of PvP combat.
Hardcore PvPers - Adventures who are always up for the fun of direct avatar v avatar combat.
Let's just focus on the thread title and see if we can come up with solutions for how those 3 playstyles can get along on the same servers.
How about you just wait till they actually show the PvP system in full action, then post your concerns and complaints.
</blockquote>
I couldn't agree more. Some of the posts I was just shaking my head.
Since PvP seems to be allowed anywhere at any time, I think it would be interesting to build a law enforcement NPC in any town or city that auto appears and arrests anyone that commits PvP inside a city without a siege going on. Anyone arrested would have to get bailed out by players with game money or actually serve an in-game sentence of time dependent on the infraction. For example an assault would be thirty minutes, a murder an hour. If a conflict breaks out, other NPC's could run for help, shouting for the sheriff or marshall or whatever it's called and then the NPC spawns nearby and apprehends the player.
Since PvP seems to be allowed anywhere at any time, I think it would be interesting to build a law enforcement NPC in any town or city that auto appears and arrests anyone that commits PvP inside a city without a siege going on. Anyone arrested would have to get bailed out by players with game money or actually serve an in-game sentence of time dependent on the infraction. For example an assault would be thirty minutes, a murder an hour. If a conflict breaks out, other NPC’s could run for help, shouting for the sheriff or marshall or whatever it’s called and then the NPC spawns nearby and apprehends the player.
</quote>
This isn't skyrim lol
</blockquote>
im glad to know i was not the only one having such thoughts lol
I’m going to pay for multiple accounts just to make sure I pk Dygz all day every day ????
</blockquote>
im glad to know i was not the only one having such thoughts lol
(just not the multiple accounts part)
Does this mean players who live in others nodes wont be able to become bounty hunters? Will it be easy to change citizenship? and if a player moves to another node after becoming a bounty hunter do they retrain the ability to bounty hunt.? (assuming the node they moved to is not a level 4 plus military node)
That’s not what he wants. only want one thing, The open world pvp to be fully gone, meaning the ability to kill whoever you like were-ever you are and in return get corruption. He is fine with Caravans, nodewars and those forms of pvp, just not the constant global one, the murderers.
He wont take any other solution but fully removal of it, in his mind a PvE server. He isn’t discussing anything, he is shittalking until people give up and go away, hoping that if he is loud enough that Intrepid will listen, thinking the majority of players wants this, when the majority simply got tired of arguing against walls.
There are for sure discussions that can be made to finetune or improve the system intrepid made, but we have to wait for the alpha until we can do that. Steven said so himself that they wont do any changes to the system yet, but depending on feedback from the alphas and betas they might. At the current state of the game we aren’t really at a point to make suggestion, we need our hands on the game first.
</blockquote>
Wow! is that really your take away from what I’ve been saying??
1: What I’ve really been advocating is to have one PvE-only server as an experiment so the PvEers can experience for themselves how broken the game would be if PvP combat were disabled. PvP combat referring specifically to just players killing other players.
If it’s as broken as people are suggesting it must be, then the PvEers will either move over to the “normal servers” or quit with a full understanding of why the game just doesn’t work with PvP combat shut off. They’d be paying a a sub while they determine that so that helps the community over all.
That addresses the issue of the PvE folk who say they won;t play without a PvE server. Give ’em one and let them figure it out for themselves.
2: While the corruption system is a great solution for Crafters – players who will spend the bulk of their time as non-combatants, it does nothing to solve the concerns of PvErs. Those who love all of the PvP conflict and love to fight mobs, but who hate fighting player avatars. There is solution for Crafters, but that ignores PvEers.
3: The corruption system also is not a solution for casual PvPers who enjoy PvP combat sometimes, but who hate PvP combat if it’s forced on them when they are not in the mode.
4: It’s unlikely that the corruption system can address the PvEr and casual PvPer concerns. So, how do we accommodate those concerns so that all the playstyles can enjoy playing on the same server??
Let’s see if that’s better for you.
</blockquote>
lol, you just made it even more clear that I am right.
1) Again, PvE only server is the only suggestion in your mind.. Suprise Suprise! But hey, let's try saying it's only an experiment to see if I can soften him up like that to the idea.
You have mentioned that if it's too much work, cost too much or simply wouldn't be worth for the developers that you would back off, so how about you do that?
Making a PvE only server, even worse as an experiment only. They would first have to modify the game, have their game on 1 server have different patches (Twice the work when it comes to applying a patch to their game). They would be forced to have slightly diffderent balance between the classes and other stuff like that. On top of that they are doing it all for what, an experiment? An experiment that is bound to fail? Great idea you got there.
There will be PvE players that still give the game a shot. After the first hype calms down, he will realize that more or less only 0.01% of players actually do occationally grief and go on murdering spree, and the rest will only fight if they have a legit reason too as they don't wish to get punished for it. So, this PvE player learned that he can play the game minding his own business, and he also learned how to avoid PKers and to not piss them off, and that way stay safe. He then share this opinion on prehaps a youtube video, livestream or on the forum/reddit. After that a few PvE players will return, and that number will increase when they realise it wasn't really a big issue. That is how things usually work in games like this, BDO is a great example for that.
2. This comment make absolutely no sense. There is no difference between Crafters and PvE players in terms of how the PK system works.
3. That isn't really true. It's not like pvp is always on, and heck, majority of players will not even PK often. Int he beginning there will be Outlaw guilds that will run around and murder players. Once they realise how punishing it is they will feel that it's simply not worth it, so they will move over to fight on Caravans, were they actually belong. The Caravans gave a place for the Outlaws and PKers as they can get the loot from the caravan. 90% of PKing will most likely have completely died down afetr the first month of launch. The Alpha and Beta will msot likely be a bit chaotic on this scene, but thats normal since players are there to test things and mess around. But live version will not be like that.
4. Obviously it can't adress it 100%. But a corruption system doesnt adress pvpers either fully. if pvpers could decide they'd want to be able to pvp freely, and the only form of punishment would be guards in cities. The corruption system is a way for both sides to meet in the middle on this. PvPers wont have their freedom fully stripped away. They can still fight off that 1 annoying leecher without being punished too hard, and PvE:ers know that pvpers wont kill them without a reason, so they simply just don't need to give them a reason.
You are the one in the wrongs in this discussion. You are suggesting things the developers simply doesn't want to do, and neither does the majority of players wish to see happen.
@Mordencaine
They actually already have a guard system in plans for cities, and on freeholds you can lock your door, prehaps even hire a mercenary for protection. If that system is shown to nto work in the alpha and betas they are open tot he idea of making towns and freeholds safe areas.
So for now we simply have to wait and see how it is in the alpha before we continue this discussion. The Developers have a decent idea on how to solve this issue, if it doesn't work out, we work from there.
lol, you just made it even more clear that I am right.
1) Again, PvE only server is the only suggestion in your mind.. Suprise Suprise! But hey, let's try saying it's only an experiment to see if I can soften him up like that to the idea.
You have mentioned that if it's too much work, cost too much or simply wouldn't be worth for the developers that you would back off, so how about you do that?
Making a PvE only server, even worse as an experiment only. They would first have to modify the game, have their game on 1 server have different patches (Twice the work when it comes to applying a patch to their game). They would be forced to have slightly diffderent balance between the classes and other stuff like that. On top of that they are doing it all for what, an experiment? An experiment that is bound to fail? Great idea you got there.
There will be PvE players that still give the game a shot. After the first hype calms down, he will realize that more or less only 0.01% of players actually do occationally grief and go on murdering spree, and the rest will only fight if they have a legit reason too as they don't wish to get punished for it. So, this PvE player learned that he can play the game minding his own business, and he also learned how to avoid PKers and to not piss them off, and that way stay safe. He then share this opinion on prehaps a youtube video, livestream or on the forum/reddit. After that a few PvE players will return, and that number will increase when they realise it wasn't really a big issue. That is how things usually work in games like this, BDO is a great example for that.
2. This comment make absolutely no sense. There is no difference between Crafters and PvE players in terms of how the PK system works.
3. That isn't really true. It's not like pvp is always on, and heck, majority of players will not even PK often. Int he beginning there will be Outlaw guilds that will run around and murder players. Once they realise how punishing it is they will feel that it's simply not worth it, so they will move over to fight on Caravans, were they actually belong. The Caravans gave a place for the Outlaws and PKers as they can get the loot from the caravan. 90% of PKing will most likely have completely died down afetr the first month of launch. The Alpha and Beta will msot likely be a bit chaotic on this scene, but thats normal since players are there to test things and mess around. But live version will not be like that.
4. Obviously it can't adress it 100%. But a corruption system doesnt adress pvpers either fully. if pvpers could decide they'd want to be able to pvp freely, and the only form of punishment would be guards in cities. The corruption system is a way for both sides to meet in the middle on this. PvPers wont have their freedom fully stripped away. They can still fight off that 1 annoying leecher without being punished too hard, and PvE:ers know that pvpers wont kill them without a reason, so they simply just don't need to give them a reason.
You are the one in the wrongs in this discussion. You are suggesting things the developers simply doesn't want to do, and neither does the majority of players wish to see happen.
@Mordencaine
They actually already have a guard system in plans for cities, and on freeholds you can lock your door, prehaps even hire a mercenary for protection. If that system is shown to not work in the alpha and betas they are open tot he idea of making towns and freeholds safe areas.
So for now we simply have to wait and see how it is in the alpha before we continue this discussion. The Developers have a decent idea on how to solve this issue, if it doesn't work out, we work from there.
Groups of high level players with an advance of two days will smash every new Level 1 player in a huge AoE gankfest.
So much fun ..... not
Groups of high level players with an advance of two days will smash every new Level 1 player in a huge AoE gankfest.
So much fun ….. not
</blockquote>
Again you are thinking people will be max level in 2 days. We are talking about a 300+ hour leveling process and the fact that players who become so corrupt will end up having lower stats than you. Learn about the game dude because you are making yourself look like a fool.
Again you are thinking people will be max level in 2 days. We are talking about a 300+ hour leveling process and the fact that players who become so corrupt will end up having lower stats than you. Learn about the game dude because you are making yourself look like you dont know anything about the game.