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Please don't force us to be victims of PvPers!

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Comments

  • [quote]
    And Bringslite adds….
    Its a completely different subject then, at this point.[/quote]
    It's not a completely different subject.
    The subject is: Please Don't Make Us the Victims of PvPers

    PvPers have interpreted that to mean PKers.
    My concern as always been mostly about PvPers who believe they have a legitimate reason to attack:

    SCENARIO 2
    Like I am flagged as a combatant and I'm out harvesting in a secluded area while waiting for the timer to cooldown. A player chooses to attack me even though I explain the situation and say that I'm not in the mood to fight. That is not a PKer.
    If I win that battle, the timer for the flag resets and I have to wait, again, for the timer to cooldown. Which leaves me open, again, to be attacked without the attacker gaining corruption.
    Again, doesn't matter if that is an individual or a group.

    Sure, we've been bogged down by "grow a pair" and "to have a pve-only server you'd have to remove all pvp from the game" and "we can't split the community" and "just convince the pve-only crowd that they are paranoid" and "corruption is harsh enough that PKing will be rare."
    I'm trying to ignore all that and re-focus on the topic. As we try to get all playstyles happily playing together on the same server.
    We've got some headway going discussing my SCENARIO 1. I think we're on a positive path now. Thanks!
  • i dont even get it why you write with such a guy, just let him be... there will be no pve server. End of the story. If he doesnt play it then, well no one will miss him
  • @ Dygz
    I'll read more and respond better if you get to the point without the scenarios. My eyes start to glaze when I have to read too much. I will also try to be more concise and brief.

    P.S. Please disregard this: "And Bringslite adds….
    Its a completely different subject then, at this point."

    I didn't grasp what you were getting at....
  • Nope. When i don't provide scenarios, y'all just make up stuff that I'm not talking about.

    [quote]
    Bringslite wrote:
    Sometimes you have to take one for the team or lobby for a mechanic that makes an enemy of your Node flag as combatant. At that point though, it is hardly you being forced into non consensual PVP.[/quote]
    I need you to explain that in more detail. I understood none of it.

    We are farming dryads in Kithicor so that I can siphon their Life energy, transmute that to Shadow energy and augment our Shadow spells and abilities. We don't belong to a guild. The druids of Kithicor wish to stop us.
    Under the current mechanics, we can just choose to not fight back and the druids will gain corruption if they kill us.

    You're suggestion is that the druids flag us as combatants against our wills. ???
    The druids could do that even if we weren't killing dryads?
    Can they do that to Artisans who are harvesting trees there?

    If someone can flag me as a combatant against my will and then kill me with no penalties, that is non-consensual PvP combat.
  • I'm done here until you catch up. I'm going to by pass "scenarios" when I read your posts. I just can't do it anymore.... gasp!

    "You’re suggestion is that the druids flag us as combatants against our wills. ???
    The druids could do that even if we weren’t killing dryads?
    Can they do that to Artisans who are harvesting trees there?"

    You are either trolling me or being deliberately obtuse or just obtuse. How you get these ideas from what responses you get is very confusing.
  • Parting gift:

    You are in a Node (doing PVE or harvesting) that has some player group controlling it but it isn't your own group. You are [u]consenting[/u] to be a target of the controlling group by doing what you are doing if they decide that is an unwanted activity for outsiders.
    You join a guild. It has benefits of teamwork and who knows what else(we will see) you are [u]consenting[/u] to possibly go to war with another guild and be combatant to that other guild.
    ^^^These things up there, if you think they are "bad things", are kind of what someone else posted to you about "you have to take the bad with the good"

    [u]Taking one for the Team:[/u] I mean that if there are no other mechanics available during one of your "scenarios" then you may just have to kill and take a corruption hit. If you really want to stop that guy and there is no other way, you can choose to Take One For The Team by stopping him by killing.
  • And this is how I lobby for a PM feature for the forums!
  • Thanks for the clarification!

    [quote]
    Bringslite wrote:
    You are in a Node (doing PVE or harvesting) that has some player group controlling it but it isn’t your own group. You are consenting to be a target of the controlling group by doing what you are doing if they decide that is an unwanted activity for outsiders.
    You join a guild. It has benefits of teamwork and who knows what else(we will see) you are consenting to possibly go to war with another guild and be combatant to that other guild.
    ^^^These things up there, if you think they are “bad things”, are kind of what someone else posted to you about “you have to take the bad with the good”

    Taking one for the Team: I mean that if there are no other mechanics available during one of your “scenarios” then you may just have to kill and take a corruption hit. If you really want to stop that guy and there is no other way, you can choose to Take One For The Team by stopping him by killing.[/quote]

    It doesn't necessarily matter which node we're from. People who live in Kithicor could be killing dyrads to siphon their Life magic.
    We will all be doing stuff that has a negative impact on other people - sometimes without even realizing it.
    The core of the game is PvP conflict. There will be people doing stuff you don't want them to do. It can't simply be that you can flag people as a combatant against their wills simply because you think what they're doing has an impact you don't like.

    Joining a guild is irrelevant. I want to kill some dryads, I kill some dryads.
    According to the current rules, if you kill me to stop me, you gain corruption.
    That is OK for me and bad for those trying to stop me. If they don't care about gaining corruption...OK.
    But, we can just come back, kill more dryads and if they kill us again, they gain more corruption.
    If the answer is the PvPers will just gain corruption when the PvEers don't fight back, maybe that is a solution the PvErs will be willing to accept.
    Seems to me that the PvPers wouldn't be happy with that, but if they are... let's see what the PvE only folk think about that.

    [quote]
    Bringslite wrote:
    Choosing to NOT be in a guild so that you can escape any given Node’s idea of “Justice” is also a problem.

    I am an old hand at this type of discussion. The game I am playing now has developed a pretty complicated system that covers just about all of this stuff, but it has taken a long time and lots of debate to get there. In this game, a person (past a certain level) who is not in a Company(plz read guild) that is part of a “player city” can’t advance past a certain level. This is for two reasons: The game design wants that player involved in the larger world after a certain time and the game does not want you to be really effective as a character unless you can be held accountable for your actions.

    That makes rowdy players unable to duck responsibility for what they do. They can get their Guild involved in conflict, their guild could kick them, the city could kick that Guild or other cities could siege and take that whole city away if it is too annoying. Underneath all of this is a reputation system that punishes you for random murder. A multi layered approach and absolutely VERY weakly summarized here by me.[/quote]

    That line of thinking reminds of the guilds who refuse to allow their members to have alts because alts can be used as spies.
    I think you choose not be in a guild just because you choose not to be in a guild. Just like you have alts because you like playing different roles.

    I'll have to spend some time thinking about how I think your concept of guilds would entice or dissuade PvErs from playing with PvPers. I guess what I think would be interesting to see is what that level restriction would be.

    It seems like that's setting up artificial PvP zones. Hmmmn.
    Food for thought.
    Thanks!!
  • Thanks for the clarification!

    [quote]
    Bringslite wrote:
    You are in a Node (doing PVE or harvesting) that has some player group controlling it but it isn’t your own group. You are consenting to be a target of the controlling group by doing what you are doing if they decide that is an unwanted activity for outsiders.
    You join a guild. It has benefits of teamwork and who knows what else(we will see) you are consenting to possibly go to war with another guild and be combatant to that other guild.
    ^^^These things up there, if you think they are “bad things”, are kind of what someone else posted to you about “you have to take the bad with the good”

    Taking one for the Team: I mean that if there are no other mechanics available during one of your “scenarios” then you may just have to kill and take a corruption hit. If you really want to stop that guy and there is no other way, you can choose to Take One For The Team by stopping him by killing.[/quote]

    It doesn't necessarily matter which node we're from. People who live in Kithicor could be killing dyrads to siphon their Life magic.
    We will all be doing stuff that has a negative impact on other people - sometimes without even realizing it.
    The core of the game is PvP conflict. There will be people doing stuff you don't want them to do. It can't simply be that you can flag people as a combatant against their wills simply because you think what they're doing has an impact you don't like.

    Joining a guild is irrelevant. I want to kill some dryads, I kill some dryads.
    According to the current rules, if you kill me to stop me, you gain corruption.
    That is OK for me and bad for those trying to stop me. If they don't care about gaining corruption...OK.
    But, we can just come back, kill more dryads and if they kill us again, they gain more corruption.
    If the answer is the PvPers will just gain corruption when the PvEers don't fight back, maybe that is a solution the PvErs will be willing to accept.
    Seems to me that the PvPers wouldn't be happy with that, but if they are... let's see what the PvE only folk think about that.

    [quote]
    Bringslite wrote:
    Choosing to NOT be in a guild so that you can escape any given Node’s idea of “Justice” is also a problem.

    I am an old hand at this type of discussion. The game I am playing now has developed a pretty complicated system that covers just about all of this stuff, but it has taken a long time and lots of debate to get there. In this game, a person (past a certain level) who is not in a Company(plz read guild) that is part of a “player city” can’t advance past a certain level. This is for two reasons: The game design wants that player involved in the larger world after a certain time and the game does not want you to be really effective as a character unless you can be held accountable for your actions.

    That makes rowdy players unable to duck responsibility for what they do. They can get their Guild involved in conflict, their guild could kick them, the city could kick that Guild or other cities could siege and take that whole city away if it is too annoying. Underneath all of this is a reputation system that punishes you for random murder. A multi layered approach and absolutely VERY weakly summarized here by me.[/quote]

    That line of thinking reminds of the guilds who refuse to allow their members to have alts because alts can be used as spies.
    I think you choose not be in a guild just because you choose not to be in a guild. Just like you have alts because you like playing different roles.

    I'll have to spend some time thinking about how I think your concept of guilds would entice or dissuade PvErs from playing with PvPers. I guess what I think would be interesting to see is what that level restriction would be.

    It seems like that's setting up artificial PvP zones. Hmmmn.
    Food for thought.
    Thanks!!

    (let's see if I can get this to post) :-p
  • "I’ll have to spend some time thinking about how I think your concept of guilds would entice or dissuade PvErs from playing with PvPers. I guess what I think would be interesting to see is what that level restriction would be."

    This isn't my concept of how things should work. This is a system that ONE game uses and it is very convoluted but works well. Personally I would be just fine and happy to try a game that is a little more messy, without every possible situation covered in some way. Make the players work things out with less tools and more hard or soft political solutions of our own.

    A right fine mess sounds like it could be fun.
  • If you wish to avoid being a PVP victim then maybe a PvE only server is a nice idea. However, you are ruling out so many other factors. This game has such complexity that I can't begin to imagine that avoiding PvE is all that difficult. Especially with its Node system. The game offers an ever-changing world where some Nodes are more populated than others. Finding a Node more tranquil and focusing on crafting or any of the other vast options from the ability tree can be done without PvP. The game will be enjoyable without having to worry about being a PvP victim. You could even start a large group or a type of party making yourself a harder target and less likely to be victimised. Hope this helps.
    -Euan G
  • [quote quote=22411]“I’ll have to spend some time thinking about how I think your concept of guilds would entice or dissuade PvErs from playing with PvPers. I guess what I think would be interesting to see is what that level restriction would be.”

    This isn’t my concept of how things should work. This is a system that ONE game uses and it is very convoluted but works well. Personally I would be just fine and happy to try a game that is a little more messy, without every possible situation covered in some way. Make the players work things out with less tools and more hard or soft political solutions of our own.

    A right fine mess sounds like it could be fun.[/quote]
    hahaha
    No need to quibble. It's a suggestion from another game that you are offering as a possible solution. That's basically what I meant.
    Still great food for thought - I need to time to digest it.
    Thanks again!
  • Oh the circles in this thread.
    They will not have PvE servers! As for corruption and how the mechanics will work or not work we will have to wait until people start playing the alphas. All this theorycrafting and back and forth going on for pages is pointless. I believe the devs have spoken on this topic quite enough to see the direction they want to take the game. This thread looks terrible!
  • The stated goals of this game is very PvP focused... From controlling nodes, to caravans. These are the main staples of the game play... And it is to foster PvP.


    How about instead of trying to change the game, you just understand what the game is going to me and realize it may not be for you.
  • there will be so many ganks the whole server will have corruption and lvl 1 monster slay you and lose all gear
  • [quote quote=22435]there will be so many ganks the whole server will have corruption and lvl 1 monster slay you and lose all gear

    [/quote]

    MAYBE for a month after launch. Players will get tired of 3 times xp debt and reduced stats after a lil while.
  • Pointless and yet the same people keep returning to say the same thing...
  • [quote quote=22531]Pointless and yet the same people keep returning to say the same thing…

    [/quote]

    You keep saying the same thing as well...
  • I love how this thread has derailed to the point of no return. At the moment we do not have enough information of how things will be, all I can see are assumptions , scenarios which I place in with assumptions and how certain players from both camps would want the game to be or prefer. Until the Devs give us a clear picture of the structures of first how the corruption system will be implemented and how it will effect the players who will try to abuse the system. No system is full proof, someone will always find a way to beat the system. It will be up to the Devs to make it as robust as possible. Our jobs as players would be to make constructive suggestions.
  • Oh my, poor babies, you are afraid to be tickled by me and my friends.
    Can´t wait to enter the arena for a fair fight... oh wait xD
  • [quote quote=16624]I’m all for PvPers having an amazing game experience and enjoying what they love, killing other players. But under no circumstances do I want to play another MMO where I’m a victim. I’m only interested in PVE and raids. There are millions of players that share my concern. If you guys don’t have PVE only servers you are seriously hurting your potential customer base and long term retention.

    Communities thrive from making friends. Friends mean retention. Retention means company success.

    [/quote]
    I think that it is impossible to make a good game by appealing to everyone; more games have been ruined by trying to do so than not.

    I think the number of PvE players who will tolerate PvP mechanics (such as myself) with a reasonable penalty system and so long as there isn't 'Flavor of the Month Arena Balancing' constantly making me unable to defend myself from gankers vastly exceeds the vocal minority of carebears who want to play a co-op minecraft MMO.

    ¯\_(ツ)_/¯
  • Hey, I have an idea! What about a corruption system that brings with it increased real-time incarceration penalties upon repeat offenses... up to an including permadeath execution!

    Up to the voted laws of the Node's ZOI, of course.

    Just a thought! ;)
  • [quote]
    You keep saying the same thing as well…[/quote]
    Actually, no. I'm staying on topic but have moved on to discussing how to have PvE Adventurers and casual PvP Adventurers happily playing with Artisans and hardcore PvP Adventurers.
  • PvP vs PvE is always contentious. Personally, I think they are both necessary to round out a wholesome game. Tough to implement both with good balance though

    I like the penalties exponentially getting worse, to the point they are so severe it would put a real hurt on someone that's PK'd so much they got to that severe point such that they'll think twice about doing it again.
  • Actually I think the biggest issue is revealed through the use of language, just look at the title of the thread: victims? The idea which carebears have that PvE players are somehow victims if they are forced to engage in PvP and the persecution complex that this leads into is what is truly disturbing. If they are victims then what are their damages, in this video game where you can revive indefinitely, feel no pain and suffer no lasting economic hardship? No, the only thing they suffer from is being inconvenienced and then they express their grievances using language which is disturbingly similar to those who suffer from real life violence and abuse. "Oh no, I died and now I'll have to reharvest virtual mushrooms this is literally as bad as being mugged in an ally! help! police!"

    I could only imagine how they would cry if bosses spawned in random locations around the world to one shot them.
  • [quote quote=22784]PvP vs PvE is always contentious. Personally, I think they are both necessary to round out a wholesome game. Tough to implement both with good balance though

    I like the penalties exponentially getting worse, to the point they are so severe it would put a real hurt on someone that’s PK’d so much they got to that severe point such that they’ll think twice about doing it again.

    [/quote]
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying. :)

    DON'T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.
  • It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore gamer. My threshhold for hardcore gaming is about 60 minutes, then I want to focus on casual activities in the game world without being forced into hardcore stuff.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.
  • It's not as simple as "don't be a victim". It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.
  • It's not as simple as "don't be a victim". It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    (edit roulette)
  • Nobody can change me into a hardcore gamer.
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)
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