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Please don't force us to be victims of PvPers!

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Comments

  • It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.
  • It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette
  • [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.
  • [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette 5
  • [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette 555
  • [quote quote=16725]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16639" rel="nofollow">Darthaden wrote:</a></div>
    Pkers killing unflagged players will suffer from a debut that reduces their stats, marks them on the map, rewards other player for killing them, and makes it so they might drop their gear when killed……..I’d say that’s a pretty big penalty and will make most players think twice before killing others for no good reason.
    </blockquote>
    ^ This. I’m not hugely into what I call “mindless” PvP of just wandering around and, if I see someone, we’re “supposed” to fight. I find that pretty silly. Some people love it, I know. So I’m comfortable with the idea that, if I’m not flagged, and they still kill me, they’re going to have some pretty nasty penalties going on. It won’t stop all, I know that too, but it will stop enough that it’s not going to be annoying. And do you know what? If it’s not stopping enough, I’m sure a few twists and turns on the games levers and the devs can make it even more unpalatable for PK players to attack people who aren’t flagged and, frankly, just not interested in PvP.

    [/quote]

    I've been in enough games with PvP. If there is a way out of PvP penalties, all it does is make PK's very creative how to game those systems. Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (one twink for attacking and nearly killing, another twink of low importance for doing the kill and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the example does not cut it. Culture plays a major role if people feel entitled to GRIEF.
  • [quote quote=16725]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16639" rel="nofollow">Darthaden wrote:</a></div>
    Pkers killing unflagged players will suffer from a debut that reduces their stats, marks them on the map, rewards other player for killing them, and makes it so they might drop their gear when killed……..I’d say that’s a pretty big penalty and will make most players think twice before killing others for no good reason.
    </blockquote>
    ^ This. I’m not hugely into what I call “mindless” PvP of just wandering around and, if I see someone, we’re “supposed” to fight. I find that pretty silly. Some people love it, I know. So I’m comfortable with the idea that, if I’m not flagged, and they still kill me, they’re going to have some pretty nasty penalties going on. It won’t stop all, I know that too, but it will stop enough that it’s not going to be annoying. And do you know what? If it’s not stopping enough, I’m sure a few twists and turns on the games levers and the devs can make it even more unpalatable for PK players to attack people who aren’t flagged and, frankly, just not interested in PvP.
    [/quote]

    I've been in enough games with PvP. If there is a way out of PvP penalties, all it does is make PK's very creative how to game those systems. Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (one twink for attacking and nearly killing, another twink of low importance for doing the kill and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the example does not cut it. Culture plays a major role if people feel entitled to GRIEF.
  • [quote quote=16725]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16639" rel="nofollow">Darthaden wrote:</a></div>
    Pkers killing unflagged players will suffer from a debut that reduces their stats, marks them on the map, rewards other player for killing them, and makes it so they might drop their gear when killed……..I’d say that’s a pretty big penalty and will make most players think twice before killing others for no good reason.
    </blockquote>
    ^ This. I’m not hugely into what I call “mindless” PvP of just wandering around and, if I see someone, we’re “supposed” to fight. I find that pretty silly. Some people love it, I know. So I’m comfortable with the idea that, if I’m not flagged, and they still kill me, they’re going to have some pretty nasty penalties going on. It won’t stop all, I know that too, but it will stop enough that it’s not going to be annoying. And do you know what? If it’s not stopping enough, I’m sure a few twists and turns on the games levers and the devs can make it even more unpalatable for PK players to attack people who aren’t flagged and, frankly, just not interested in PvP.[/quote]

    I've been in enough games with PvP. And my experience is clear: If there is a way out of PvP penalties, all it does is make PK's very creative how to game those systems.
    Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (one twink for attacking and nearly killing, another twink of low importance for doing the kill and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the example does not cut it. Culture plays a major role if people feel entitled to GRIEF.
  • [quote quote=16725]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16639" rel="nofollow">Darthaden wrote:</a></div>
    Pkers killing unflagged players will suffer from a debut that reduces their stats, marks them on the map, rewards other player for killing them, and makes it so they might drop their gear when killed……..I’d say that’s a pretty big penalty and will make most players think twice before killing others for no good reason.
    </blockquote>
    ^ This. I’m not hugely into what I call “mindless” PvP of just wandering around and, if I see someone, we’re “supposed” to fight. I find that pretty silly. Some people love it, I know. So I’m comfortable with the idea that, if I’m not flagged, and they still kill me, they’re going to have some pretty nasty penalties going on. It won’t stop all, I know that too, but it will stop enough that it’s not going to be annoying. And do you know what? If it’s not stopping enough, I’m sure a few twists and turns on the games levers and the devs can make it even more unpalatable for PK players to attack people who aren’t flagged and, frankly, just not interested in PvP.[/quote]

    Well I've been in enough games with PvP. And my experience is clear: If there is a way out of PvP penalties, all it does is make PK's very creative how to game those systems.
    Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (one twink for attacking and nearly killing, another twink of low importance for doing the kill and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the example does not cut it. Culture plays a major role if people feel entitled to GRIEF.
  • I've been in enough games with PvP. If there is a way out of PvP penalties, all it does is make PK's very creative how to game those systems. Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (one twink for attacking and nearly killing, another twink of low importance for doing the kill and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the "working" example does not cut it. Culture plays a major role if people feel entitled to GRIEF.
  • I've been in enough games with PvP. If there is a way out of PvP penalties (not permanent), all it does is make grief-oriented PK's very creative how to game those systems.
    Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (main char for attacking and nearly killing, another twink of low importance for doing the kill to get flagged and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the example does not cut it. Culture plays a major role if people feel entitled to GRIEF.
  • Ok I give up, why does it not let me reply to this thread?
    Here is what I tried to post, as quote & reply to someone previously:

    "I've been in enough games with PvP. If there is a way out of PvP penalties, all it does is make griefing-oriented PK's very creative how to game those systems.
    Multibox and afk if it is time based. Game the court system to the point of ridicule (ArcheAge anyone?). Twink and afk grind with those if it is a "perform a task" thing. Grind up so high you can overcome the penalty of "PK wastelands" and then have twinks to move items so theft or other flagging actions are not counted for the main char (main char for attacking and nearly killing, another twink of low importance for doing the kill to receive the flag and then deleting this twink, next) - Salem anyone?
    Seriously, all this optimism is naive if you have no working system to install. And if the majority is South East Asian players the example does not cut it. Culture plays a major role if people feel entitled to GRIEF."
  • [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette 777
  • I wonder if this will work or disappear...
    [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette 555
  • Appear sez me!

    [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette 666
  • Hmm I had a scathing remark in here, but I see the forum has eaten it again. It's still here since I can't repost it but hmmmmmm.
  • [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.

    edit roulette 888
    1000th time is the charm!
  • [quote]Hmm I had a scathing remark in here, but I see the forum has eaten it again. It’s still here since I can’t repost it but hmmmmmm.[/quote]

    [quote]Bringslite wrote:
    Agree! Someone might get thier kicks out of watching the world burn, but I always feel good inside if they get the 3rd degree for trying.

    DON’T BE A VICTIM! Only you can allow yourself to be a victim in your own eyes. Be an active participant in the game and give the dangerous world the respect that it is due instead of trying to play like you would in a perfectly safe PVE game.[/quote]
    It's not as simple as don't be a victim. It's a matter of personality and playstyle and mood and taste.
    I am not a hardcore challenge gamer. My threshhold for hardcore challenge gaming is about 60 minutes per day, then I want to focus on casual activities in the game world without being forced into hardcore challenge stuff. Even though I play MMORPGs hardcore time: 8 hours per day.

    If I choose to run a caravan, great. I will gladly accept those risks. My caravans get destroyed a couple of times one day...well, that's what I scheduled. But, if I want to be done with caravans for the day and focus on crafting or harvesting, I'm going to be pissed if some other player can force me to run a caravan.
    (That is just an analogy, btw. I am not literally concerned about being forced to run a caravan.)

    Nobody can change me into a hardcore gamer.
  • [quote quote=22784]
    I like the penalties exponentially getting worse, to the point they are so severe it would put a real hurt on someone that’s PK’d so much they got to that severe point such that they’ll think twice about doing it again.
    [/quote]

    So many PvP MMORPGs, so many announcements about "harsh punishments to gankers/griefers" ... Well, until now no game ever had a system you couldn´t undergo. :)
  • I miself am more of an pve player (raids, dongeons etc. ) so the wey i see it the pvp problem can be solved with simply add an anable-disable flag for pvp .
    This wey you dont need separate servers for pvp pve.
    In the end the idea of an mmo is huge cumunity.
  • So here are my five cents to this forum post:

    There is a big misunderstanding when it comes to pvp, especially on the community discord atm. Its so bad that as soon as it comes up i leave the channel. People need to learn to differentiate between PvP, Open Pvp and Stpvp.

    The Devs. sad early on that AoC wont be a "Murderbox", there will be several systems in place to prevent people prevent people from going on killing sprees or gank players all day. That sad you can be sure that open world pvp wont be happening all the time, there will be situation where it will be but it wont be 24/7 because of what steven and the other devs sad concerning "Murderboxes" and there corruption system.

    Which brings me to pvp, the game is setup so there will be times where you have to fight other players: Sieges, Caravans, and Events. The Game is setup so that you have to take part in it, there is a balance between pvp and pve in Ashes people should get use to it. So if your just going for PvE related content or just Open world pvp you might want to check out others games to be honest.

    And the last thing i want to talk about is Structured PvP, meaning Arena based Pvp. People on the discord are already spreading the rumor u will be able to join an arena with the gear u get from crafting and so on. If thats the case Arenas will get boring really quick, because like in every other game that has a system like that the once who have the best gear will be on top. This doesnt mean those players have the best skill , it only means those players have more time to get the best gear. If you take any MMORGP with a Stpvp system that is based on Rank, MMR or Gearscore you will notice that Skill is more important and the once with better skill will climb higher than the others. GW2 is the best example for this; as soon as u enter the stpvp lounge everybody has acess to the same gear and so on. So unless the Dev. put in a Stpvp system the should leave arenas out of the game. I play gw2 a few times a week, and i still win 8/10 matches each time compared to my guildies that play every day for hours.

    Sincerely

    Giant
  • I'm amazed that people here don't get what this game is. It is a pure pve game but the players are part of the environment. The premise of having non pvpable options only makes way for bots and gold sellers. Yes bankers need to be stopped, pulverised and used as an elephants pull through but then so does anyone that has bots farming with PvP toggled off. How the Devs manage the difference between a gank and an assination and how bots vs farmers get differentiated is going to be what makes or breaks this game. As a pve player that avoids PvP games I'm excited to play this. This has the potential to be the next evolution of what mmorpgs are and strive to be. I think this game needs no safe areas where ppl can escape but in the same turn needs extremely sever punishment for bankers. I'm also interested to see how they manage who you hurt with aoe etc. Dungeons etc will be easy as disabling attacks on players is a no brainer but world bosses where you kill your tank cos of aoe that's not good. Time will tell how they manage this and that alone will be the success or failure of the game. If you don't like what they are creating go somewhere else. DEVS PLEASE DONT BE LIKE OTHER GAMES AND CHANGE DUE TO WHINGERS.
  • @ wanglemoose

    It's a good thing and not a bad thing to make sure that as much as possible is know about the PVP system. It reduces immediate negative judgment decisions. Many times people come and post saying that they won't play a game with PVP, but what they want is to be convinced that they DO want to play and how it can be done without having to endure "asshattery" because, particular game X's detailed mechanics are going to greatly reduce asshattery.

    What isn't healthy is telling everyone to go away and play something else if they don't like PVP. You don't have to get upset or be negative because there are threads here with stuff in them. Stuff that has to be repeated over and over just like Intrepid has to repeat things over and over in video Q&As. It is just part of the way things work when there is little info out that is easy to find...
  • [quote quote=23541] DEVS PLEASE DONT BE LIKE OTHER GAMES AND CHANGE DUE TO WHINGERS.
    [/quote]

    Thumbs up :D



    <blockquote>What isn’t healthy is telling everyone to go away and play something else if they don’t like PVP. You don’t have to get upset or be negative because there are threads here with stuff in them. Stuff that has to be repeated over and over just like Intrepid has to repeat things over and over in video Q&As. It is just part of the way things work when there is little info out that is easy to find…</blockquote>

    This is also right. Trion for example told the people no word about open pvp after the starting zones while selling their founder packages. There were many people buying the founder packs who thought they could turn PvP on/off. It was a nice marketing move in that time, really bad-ass.

    I hope that Intrepid will always market their game as "open pvp, anywhere, anyhow" ^^
  • Open pvp is half the fun .-. If you don't like being a victim call upon your guild and seek revenge on those gankers! Like yesterday in wow we ganked a few people in pvp zones in hope to start this rebellion but to no avail or plan was unsuccessful. We just made a few people salty :( in a pvp zone :(
  • I also agree with this post, please don't force people who wanna do PvE, don't force PvP upon them.
  • This game is built around PvP. I hope the Dev not listen to these people wanting to take PvP out of the game. Hell no PvE server that take my content away.
  • Every single time they talk about the subject Intrepid always reaffirms that there will not be a separate PVE only server. They do have some planned mechanics to keep "Bad PVP" to a very low minimum though. PVP "for reasons" is VERY fun actually. You never would have caught me writing that 4 yrs ago, but I have changed with the times. :)
  • [quote quote=23584]Open pvp is half the fun .-. If you don’t like being a victim call upon your guild and seek revenge on those gankers! Like yesterday in wow we ganked a few people in pvp zones in hope to start this rebellion but to no avail or plan was unsuccessful. We just made a few people salty <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f641.svg" /> in a pvp zone <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f641.svg" />

    [/quote]

    That's precisely an example of a games lack of meaningful PvP mechanics failing to provide the gameplay you were looking for. You resorted to ganking to try to goad a PvP response - and no one cared enough about the killed players to respond.

    Game mechanics should make those deaths 'count' toward something. Within AoCs context, if a threshold number of Node citizens are killed in an area with no response or some other balancing dynamic the nearby Node should lose access to something or have XP contributions from that part of their land be reduced or even eliminated if ignored too long. That gives incentive to both PvP for a purpose and generate a need to respond in a PvP context. The threshold should be high enough that a single player couldn't repeatedly grief a node, but their actions should count toward that end just like other actions count toward leveling a Node.

    There could be a fairly in depth system of negatives and positives that could be generated by attackers and defenders from as said above debuffs to leveling the Node and 'patroled' or 'protected' buffs for killing a threshold number of corrupted or other-Node attacking players.

    Mechanics that encourage offensive and defensive PvP and give meaning to butterfly collectors and unicorn tamers getting killed.
  • The caravans, sieges, nodewars, guildwars, battlegrounds, arenas and other pvp content are fine that's good meaningfull pvp.

    Ganking some guy gathering moss in the forest that's not meaningfull pvp its just ruining some guys day. Sure he could have others guard him but no one wants to wait around guarding a guildmate gathering moss when he could go do something more engaging and likely more profitable.

    I have seen it with other games the playerbase is just not the same as it was back in the day. When I was playing mmos 15 years ago if someone saw some guy gathering iron north of Britain with his pack llama you left him alone because you might need him to craft for you in the future and if you killed him then you would get nothing for it. Nowadays the playerbase just gets off on killing anyone they can they don't care if it benefits them or not and the more they believe the other guys is mad the better. People are just sadist these days and you need to design your systems with that in mind.
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