Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
No one is compelling you to look in this thread.
We can share our perspectives and Intrepid can either support them or not.
People will either play the game or not.
As long as Intrepid is happy with the numbers of people playing - it's all good.
Has anyone changed into a carnivorous PVPer?
No?
Right, then. I'll recheck in a few days.
nothing of what a player does happens in a vacuum or segration from the rest of the game. You are free to not defend your city, or to take your possessions and run, at the sight of a siege. or to be that kind of person that sides with the winner for that sense of security.
But everyone's decisions have purchase. your caravan, alone, might not mean much, but a series of missed caravans might catch the attention of your rulers in that you need help, or your enemies(who might be just as averse to pvp as you) seeking to replace you for that undercut price you put up the other day for cheese.
No one is really concerned about PvP combat during caravans and sieges.
I really enjoy PvP and along with other aspects, is a reason I go into MMOs. It's a part of the game I'm looking forward to and to stir up a big deal try and get it removed or cut back, I feel is unfair and unfortunate.
It would be like me saying "ugh I don't want to deal with Story Quests, please don't make Story Quests a part of this game." But there are people who love this.
Now is it fair for a group who has no interest in an activity to demand it be removed simply because they don't see it as valuable play time for themselves?
This is were I sit on this issue. There was a time I hated PvP but then I played a game that "forced" me to and found a guild I enjoyed doing it with and changed my entire outlook.
Please stop campaigns to rid Ashes of things about it others are excited for. Maybe just focus on the things you can change, like making friends who will protect you, joining a guild and having fun!
If you jump back to the OP, I think you'll find a request for a PvE server.
The devs say they want to support all playestyles.
They either will or they won't. And the people who don't like the game won't play.
The people who don't feel their playstyle is adequately supported will probably feel insulted.
This topic has nothing to do with having the protection of friends.
You don't solve gun control concerns by supplying friends with more guns.
its not worth explaining. 2 Servers in particular clearly shows signs of being more active compared to others - some even being active in Night-Hours.
(Mainly due to better Ping for other Countries )
Fact is - I've seen it happened before & witnessed happened before - i hideous-sight* to behold.
Besides, Open-World PvP is going to happen ... otherwise Intrepid will be a performing a No Man's Sky
(Hence: promised content/material never happened )
You can argue all you want but there will be no separate PVE servers nor any RP servers according to Intrepid.
Strictly PvP or lite PvP does not fit into their game model. It would change the game.
If you aren't happy with what they plan then why are you here? You aren't just voicing an opinion but wanting to change their game mechanics. It's one thing to suggest small changes etc, another to want to change their entire design.
Well, you're not keeping up with the discussion. Which is fine. It's a long thread.
I don't have time honestly, If it maters that much to you, do the work, don't be lazy. It's in there somewhere.
Part of the problem is basically any previous game that has OWPVP has failed (so far) to keep RPK at a reasonable level that is comfortable to the more RPVP averse type players.
Sure the "reasonable activity level" for that is completely subjective so Designers have a bit of a conundrum. Too much or too little allowance either way and you end up with an imbalance in the types of players roaming your world. And it is a fact that players will always push any boundaries that they see around them.
I think that both sides that argue against RPVP as too accessible or too restrictive are not going to be convincible until they see what Intrepid has in mind actually working in game.
But, I agree that people will have to see learn more about the game and people will have to play before everyone, including the devs, get a clear picture of the ramifications of OWPVP with Meaningful Conflict.
RPK combat seems to be the main concern of every poster here other than you, Dygz. I do recognize that isn't what concerns you and that you would like to stress the difference between PVP conflict and PVP combat. However, for the sake of brevity, recognizable terms and addressing what people are posting I hope that you can forgive.
I do understand your point of view and it makes sense. It will be some time before everyone is willing to make, accept and adopt your terminology. Not that anyone here is dense, just that we are all used to the term "PVP" being more encompassing to include ALL PVP meanings.
In one sentence you could sum up what you DO want to get rid of and get Karthos up to speed rather than asking him to not comment.
After all, since it looks like Intrepid is not going to change up their planned PVP mechanics before they at least try them out, all we have here is discussion. We can at least accept that and be civil. A nd no you certainly are not the only non civil poster here.
I am going to try and keep myself civil going forward. Just friendly or neutral posts.... I will try anyway.
I just made an account to throw a bit of my mind unto this. As everyone can see, I'm no forum dwelling kind of guy but, have been following this game for quite a while now.
First, let me introduce myself. I am first and foremost a trader, I'm the guy who try to control the economies on the previous mmo's I've played(yeah, I know some of you hates me) and, it will be no different here. I plan to be a merchant primary, and a farmer/gatherer secondary here.
It would be me and my fellow traders who would be creating massive caravans ingame that pvper's will try to rob. It would be me and my fellow gatherers that pvpers will try to body camp. Yes, I am a pve carebear. In fact, I'm the biggest Yogi in the carebear community that even my real life friends are wondering why I even care to play mmorpg's.
Given that, it would be me and my ilk who would have the biggest beef against pvpers but...I ain't even mad.
Do you why? Because, I understand the core of the game, the system that the devs(fellow mmorpg players) are trying to pull off. I understand my place on this ingame community and the grand scheme of things.
The issue here isn't "pvp vs pve" but current mentality of players with decades of gaming experience playing theme park mmo's. They try to carry that same mindset on this game on which in it's very game core design is trying to break free of that in the first place.