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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Being so heavily involved in these forums and so early on, you will have too many friends who are PvP fanatics come release. It's hard to pick on someone when they have so many friends. LOL
lmao
I didn't just mention Guild members, This is a MMORPG and when the game starts areas will be flooded with people even someone who isn't a guild member might jump in a fight when they see a flagged person attacking a non-flagged person. I've done it plenty of times to stop a gank, I've had it happen many times to me.
I don't think I mentioned Bounty hunters once in my post? But I'm not really sure what you mean by not mentioning the player who was ganked? My post isn't meant to say you will be free of PVP. Someone got ganked so what respawn get back to playing, call a guild member over? depending on how long it takes to level you'll probably only have to deal with that level 5 player for a very short time.
As for it being a win/win that's great! play how you want to play. If you found a way for you to have fun no matter what do it! You're pay for the game have fun with that sub. As well I never called Ashes a gankfest nor said anyone else did.
Firstly: I'm not competing against other players, so there can be no disadvantage. people can think they have some advantage if they want but it has no relevance to me. What matters to me is whether I can accomplish the goals I have set for my play session. So, yes, I get that people who play like Steven, for uber maximum advantage on one main character, will feel that corruption is harsh. Not everyone has that playstyle. Secondly: I typically play for 8 hours per day. But, I wouldn't be ganking 4 hours at a time. It doesn't take 4 hours to gank lowbies enough to ruin their play session. Thirdly: Mu main characters tend to adventure in sub-par gear. Fashion for roleplay is more important than function for combat. So, whatever disadvantages I have wouldn't be due to me ganking. Fourtly: Which returns me to my point that people who don't alt seem to have difficulty understanding why corruption is mostly meaningless to people who do alt. If what your primary goal is to maximize the power of one character so that you aren't at a disadvantage, yeah, you will likely want to avoid corruption. I get it. If having fun ganking folk is of more value than being uber on your main - corruption is meaningless.
Guild members and bounty hunters have to reach me to attack me. I'm wondering why you think I would gank people where it would be easy for people to flock to. Why would I gank someone where people who might help would be close by? I mention the players who get ganked because you focused on the people who will have fun engaging in PvP combat as defenders rather than the people who are likely to feel griefed by getting ganked.
That is the mindset of someone who loves PvP combat. It's not the mindset of PvE adventurers and casual PvPers.
Problem is if that's my fun, it ruins the fun of other players. And, if gankers in general have that kind of fun, it ruins the fun of other players.
haha. Punctuation probably would have helped me better parse your intended message. But, no worries. I get it now.
First, YES!, we need to make that warcry a thing!
I haven't played on a PvP server in over 5 years. Pretty much because I haven't played MMORPGs in the last several years while waiting on one with a revolutionary new design - like EQNext, Revival and now Ashes.
You and @Isende have triggered a great epiphany about my gameplay in Wizard101.
I was the Charles Darwin of Wizard101. I joined just as pet breeding was introduced and I cracked the what I referred to as the Petnome code for offspring to inherit the desired abilities of the parents. I shared my findings on the forums and on Facebook and on twitter.
Fairly quickly a member of an elite arena combat PvP group contacted me so we could refine experiments and his team could efficiently breed the most powerful pets to help them in their arena battles.
We ended up hanging out constantly in-game and via skype and Twitter.
The PvP team basically power leveled what became my main in PvE.
The were so much higher than me in level and battle prowess, even their pets had more impact than I did during encounters. But, they didn't care. And probably my petnome prowess out of combat compensated for my lack of prowess in combat - they didn't really need me for that anyways.
(I think) Isende is saying she's had the experience where her mates adventure with her even if they aren't necessarily expecting much help during combat.
And you seem to be saying something similar. People might have me along for the non-combat stuff I do and not really even factor in my combat abilities into their wins or losses. Because combat isn't my role.
Or perhaps people who know that there will be times when i just don't want to be involved in PvP combat will ask me to try to make sure that there are no PvE adds while they take care of the PvP combat.
(I think Steven is hoping for that kind of synergy.)
It turned out that my Darwin character was my lowbie alt in Wiz101.
"Darwin" was mostly used for my version of RP. Showing up for costume parties and house decorating events or class tutorials or podcast after-parties. Darwin was way more famous than my main - although people would often send my main tweets asking for help since I'd been taught efficient combat by adventuring with the elite PvP squad.
I can imagine in Ashes, I will probably have alts on a couple different server.
And I'm expecting Dygz to be much like Darwin, the alt I use to schmooze in-game with the community rather than my main for adventuring.
There will probably be enough lowkey, casual RP interaction to engage in on other servers if the PvP gets to intense for me on my main character.
Because Ashes is a dynamic world - just checking out the changes to a city will be fun for me and asking players to share their experiences while I was away should be entertaining. Seeing how people's freeholds have evolved, learning about the current politics and the latest monster coin event.
I will probably have a variety of video projects for my twitch and youtube channels, so...
It's actually very possible that I'll have stuff I can do on other servers if I need a break from PvP combat on the server where my main lives.
(And this is ultimately why I like continuing these discussions...)
THANKS!!!!
It's just a discussion!
Also I'd like to point out that it's a pretty good sign there is a *discussion* instead of an argument happening in a thread like this.
In short, Lag will have more " emphasis " on Action-Combat ; it'll affect it more " heavily " than Tab-Target - in which case, you'd have to just press a Keystroke
( a simple-cick )
I'm not saying that Tab-Target is better ( and vice versa )
I'm saying that I'm glad they're doing a Hybrid - because I like the idea of:
a Skilled Player VS. a Geared Player
I, at the very least, will help anyone I can. I love pvp and do not gank. If I see a RED I get excited. If I'm on your server and you get jumped I'll help. I'll take my payment in form of flattery and/or waffles
Meh, let them get it all out of their systems. It is important and cathartic and actually a human drive to make sure that everyone understands your point of view to exactness on any really important issue, ATM.
It's just discussion that anyone can choose to read or bypass at their whim.
I think it's this mindset that creates the most division; any game that offers PvP automagically becomes a "pvp oriented" game, and in this case, that mindset is not really the correct one. Rather, say it's a game that hopes, as I understand it, to draw a wide variety of players.
In real estate, it's understood that the most successful transactions are the ones where both parties walk away thinking they've given up something, but gained more. I believe that mindset is applicable here; in my own case, I prefer to PvP only when I feel like PvPing, and yet I'm willing to state "I'll put up with the PK arsehats, given that I'll be able to inflict corruption on them." That is because of the breadth of PvE offerings they're including in the game.
Actually, I can see that it is a bit frustrating. I feel it periodically trying to discuss things in this thread.
We do have new people looking in all the time at the game. Lots of them have concerns about PVP and lots of them need to see what sort of things, so far, AoC is planning for PVP. After they get that info, it could be good to read both about what hardcore PVP players say, what PVP averse players say and finally what players kind of thinking like @Isende have to say. (not meaning to pigeonhole you, Isende)
It might help them to think about whether PVP is really a big enough deal to make them decide to NOT PLAY a game that actually offers so much more than the occasional discomfort of unwanted PVP.
I think it's safe to say the initial topic of discussion has branced into other [related] topics of dicussion. As should be expected. Is there something wrong with this? No one is being rude or rehashing the same conversation, so I'm not sure what the problem with it constantly being on recent activity is.
Resistance is futile.
Winter is coming.