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Please don't force us to be victims of PvPers!

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Comments

  • @Dygz ,

    Being so heavily involved in these forums and so early on, you will have too many friends who are PvP fanatics come release. It's hard to pick on someone when they have so many friends. LOL
  • I already have tons of folk who want to PK me!!
    lmao
  • Haha Maybe so. I'm guessing you have more willing to help. Maybe we can get those PKers to repeat the quote "Winter Is Coming" :joy:
  • daerun said:
    Hi everyone!
     
    Do you why? Because, I understand the core of the game, the system that the devs(fellow mmorpg players) are trying to pull off. I  understand my place on this ingame community and the grand scheme of things.

    The issue here isn't "pvp vs pve" but current mentality of players with decades of gaming experience playing theme park mmo's. They try to carry that same mindset on this game on which in it's very game core design is trying to break free of that in the first place.
    Thank you. I wish I could have said this as you did. You summed it all up as it is.  :) 
  • Dygz said:
    Rivest said:
    Dygz said:
    hravik said:
    I'm guessing you mean using an alt to avoid some of the penalty?  

    Get on your main, go on a killing spree.  Log off main in a secluded spot, log into alt account, move him to where the main is.  Log in main, use alt to kill main.  No more corruption, no worry about losing an item or two, and the alt gets the bounty.

    The more I think about the system as described the more holes I see for potential exploitation.
    lmao
    Nooooo.

    If I actually enjoyed ganking people, I would level an alt up to Level 5 or Level 10 and then roleplay that character as a zombie. Murdering as many lowbies as possible. Gaining as much corruption as possible.
    Being hunted and killed by bounty hunters would be part of the fun.
    I would get to play a monster without needing a monster coin.

    Corruption doesn't matter on an alt intended to be a zombie monster because that doesn't affect my main.
    If that's what you find fun do it! At the start of the game a lot of people will be rushing for levels so to take time and level up an alt even to level 5 would already put that ganker at a disadvantage and guild members/people in the area would quickly put that ganker down. and one thing I've learned from gankers is they hate being ganked and will leave if they can't guarantee a win.

    Personally I think people are over-blowing the situation before the games even out. Like BDO everyone here on the forums say its a gankfest. While I myself have never played my friend who HATES PvP of all forms and wont even play Starcraft or Civ without me having locked alliances says its not that bad and has rarely had to fight in pvp. *Shrug* He could be wrong, the forums could be wrong IDK, But I do know people have a tenancy to over-blow situations they don't like even when they haven't happened yet.

    There will be no disadvantage since I won't be rushing for levels.
    You assume there will be guild members in the area where I let my zombie loose.
    For some reason you focus on the bounty hunters rather than the players I ganked.

    Being ganked by avengers would be a major part of the fun of roleplaying a zombie.
    It's a win/win scenario.
    I haven't seen anyone here say that Ashes will be a gankfest - rather just more PvP combat than we're comfortable with.

    Maybe it's overblown...but it's been typical of me to start MMORPGs on PVP optional servers because I like PvP combat sometimes.
    I have always been driven to leave the PvP servers and play instead on the PvE-only servers. Because of too many encounters with asshats who won't leave me alone when I'm in no mood for PvP combat.
    It's not impossible that Ashes could be the exception.

    We will have to see.
    There will be a disadvantage in level. If someone spends 4 hours play 1 character and someone plays 4 hours playing 2 characters or stops leveling a character at level 5 there will be a gear and levels gap between the 2 players. You may choose not to look at it as a disadvantage but it is one none the less. 

    I didn't just mention Guild members, This is a MMORPG and when the game starts areas will be flooded with people even someone who isn't a guild member might jump in a fight when they see a flagged person attacking a non-flagged person. I've done it plenty of times to stop a gank, I've had it happen many times to me.

    I don't think I mentioned Bounty hunters once in my post? But I'm not really sure what you mean by not mentioning the player who was ganked? My post isn't meant to say you will be free of PVP. Someone got ganked so what respawn get back to playing, call a guild member over? depending on how long it takes to level you'll probably only have to deal with that level 5 player for a very short time.

    As for it being a win/win that's great! play how you want to play. If you found a way for you to have fun no matter what do it! You're pay for the game have fun with that sub. As well I never called Ashes a gankfest nor said anyone else did. 
  • Wow. This thread is huge!
  • @lexmax it's apparently a hot topic. PvP can make or break a game so everyone is taking this subject seriously
  • Yep. I take it seriously too. That's why I've been tracking PvP info from the devs pretty closely in the Systems and Mechanics category.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Rivest said:
    There will be a disadvantage in level. If someone spends 4 hours play 1 character and someone plays 4 hours playing 2 characters or stops leveling a character at level 5 there will be a gear and levels gap between the 2 players. You may choose not to look at it as a disadvantage but it is one none the less.

    Firstly: I'm not competing against other players, so there can be no disadvantage. people can think they have some advantage if they want but it has no relevance to me. What matters to me is whether I can accomplish the goals I have set for my play session. So, yes, I get that people who play like Steven, for uber maximum advantage on one main character, will feel that corruption is harsh. Not everyone has that playstyle. Secondly: I typically play for 8 hours per day. But, I wouldn't be ganking 4 hours at a time. It doesn't take 4 hours to gank lowbies enough to ruin their play session. Thirdly: Mu main characters tend to adventure in sub-par gear. Fashion for roleplay is more important than function for combat. So, whatever disadvantages I have wouldn't be due to me ganking. Fourtly: Which returns me to my point that people who don't alt seem to have difficulty understanding why corruption is mostly meaningless to people who do alt. If what your primary goal is to maximize the power of one character so that you aren't at a disadvantage, yeah, you will likely want to avoid corruption. I get it. If having fun ganking folk is of more value than being uber on your main - corruption is meaningless.
    Rivest said:
    I didn't just mention Guild members, This is a MMORPG and when the game starts areas will be flooded with people even someone who isn't a guild member might jump in a fight when they see a flagged person attacking a non-flagged person. I've done it plenty of times to stop a gank, I've had it happen many times to me. I don't think I mentioned Bounty hunters once in my post? But I'm not really sure what you mean by not mentioning the player who was ganked?

    Guild members and bounty hunters have to reach me to attack me. I'm wondering why you think I would gank people where it would be easy for people to flock to. Why would I gank someone where people who might help would be close by? I mention the players who get ganked because you focused on the people who will have fun engaging in PvP combat as defenders rather than the people who are likely to feel griefed by getting ganked.
    Rivest said:
    My post isn't meant to say you will be free of PVP. Someone got ganked so what respawn get back to playing, call a guild member over? depending on how long it takes to level you'll probably only have to deal with that level 5 player for a very short time.

    That is the mindset of someone who loves PvP combat. It's not the mindset of PvE adventurers and casual PvPers.
    Rivest said:
    As for it being a win/win that's great! play how you want to play. If you found a way for you to have fun no matter what do it! You're paying for the game have fun with that sub. As well I never called Ashes a gankfest nor said anyone else did. 

    Problem is if that's my fun, it ruins the fun of other players. And, if gankers in general have that kind of fun, it ruins the fun of other players.

    Rivest said:
    Like BDO everyone here on the forums say its a gankfest.
    haha. Punctuation probably would have helped me better parse your intended message. But, no worries. I get it now. :p
  • Haha Maybe so. I'm guessing you have more willing to help. Maybe we can get those PKers to repeat the quote "Winter Is Coming" :joy:
    Another long-ass post incoming...
    First, YES!, we need to make that warcry a thing!

    I haven't played on a PvP server in over 5 years. Pretty much because I haven't played MMORPGs in the last several years while waiting on one with a revolutionary new design - like EQNext, Revival and now Ashes.
    You and @Isende have triggered a great epiphany about my gameplay in Wizard101.

    I was the Charles Darwin of Wizard101. I joined just as pet breeding was introduced and I cracked the what I referred to as the Petnome code for offspring to inherit the desired abilities of the parents. I shared my findings on the forums and on Facebook and on twitter.
    Fairly quickly a member of an elite arena combat PvP group contacted me so we could refine experiments and his team could efficiently breed the most powerful pets to help them in their arena battles.
    We ended up hanging out constantly in-game and via skype and Twitter.
    The PvP team basically power leveled what became my main in PvE.
    The were so much higher than me in level and battle prowess, even their pets had more impact than I did during encounters. But, they didn't care. And probably my petnome prowess out of combat compensated for my lack of prowess in combat - they didn't really need me for that anyways.

    (I think) Isende is saying she's had the experience where her mates adventure with her even if they aren't necessarily expecting much help during combat.
    And you seem to be saying something similar. People might have me along for the non-combat stuff I do and not really even factor in my combat abilities into their wins or losses. Because combat isn't my role.
    Or perhaps people who know that there will be times when i just don't want to be involved in PvP combat will ask me to try to make sure that there are no PvE adds while they take care of the PvP combat.
    (I think Steven is hoping for that kind of synergy.)

    It turned out that my Darwin character was my lowbie alt in Wiz101.
    "Darwin" was mostly used for my version of RP. Showing up for costume parties and house decorating events or class tutorials or podcast after-parties. Darwin was way more famous than my main - although people would often send my main tweets asking for help since I'd been taught efficient combat by adventuring with the elite PvP squad.

    I can imagine in Ashes, I will probably have alts on a couple different server.
    And I'm expecting Dygz to be much like Darwin, the alt I use to schmooze in-game with the community rather than my main for adventuring.
    There will probably be enough lowkey, casual RP interaction to engage in on other servers if the PvP gets to intense for me on my main character.
    Because Ashes is a dynamic world - just checking out the changes to a city will be fun for me and asking players to share their experiences while I was away should be entertaining. Seeing how people's freeholds have evolved, learning about the current politics and the latest monster coin event.

    I will probably have a variety of video projects for my twitch and youtube channels, so...
    It's actually very possible that I'll have stuff I can do on other servers if I need a break from PvP combat on the server where my main lives.

    (And this is ultimately why I like continuing these discussions...)
    THANKS!!!!

    <3  <3  <3
  • How are we still debating about this ? lol

  • I just wanted to message @Cyn and thats it >.<
  • The debate is that it's not a debate!
    It's just a discussion!

     :p 
  • Make friends, join a guild and try to stay alive. It's a dog eat dog world. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    @Eragale What message did you want to send me....?

    Also I'd like to point out that it's a pretty good sign there is a *discussion* instead of an argument happening in a thread like this.
  • @lexmax it's apparently a hot topic. PvP can make or break a game so everyone is taking this subject seriously
    It's the only thing I'm watching for in this game. Everything else is irrelevant (for me). My interest level will go from a 3 to a 10 the second they announce both PVE and PVP servers. Until then it's just a meh.
  • Ok Ok can we please stop beating the dead horse now, please. The devs will do what they want with the game, as its "their game". If you don't like what they are planning to do with the game, you can ether except the game as it is and adapt or you can leave if it not your cup of tea, In the end, it's your choice if you play or not
  • makinoji said:
    Make friends, join a guild and try to stay alive. It's a dog eat dog world. 
    Sounds like the advice given at my leaving assembly in school.
  • Stabby said:
    I understand and appreciate everyones point of view on PvP. But there's nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don't want to be a victim anymore! ArcheAge and BDO sucked because I can't play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn't make me some assholes victim.
    I am not trying to troll or anything, but if pvp is at the core to bring about changes in the game, then maybe this game isn't for you. Why do pverers always insist on pure pve in games that are pvp oriented games? Players in this game will be able to turn into mobs and kill other players. You can either learn to pvp and be able to defend yourself and be a contributing part of the changes that happen to the environment of the game, or be miserable in a game where pure pve is not going to happen at all.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Cyn said:
    @Eragale " What message did you want to send me....?
    About the Action-combat being affected by Lag more than Tab-target.. Yeah, Lag affects everything, But Action-Combat sometimes require you to be strategical in Placement, Spacing, Skill Chains ( if applicable ? ) , and a lot more.

    In short, Lag will have more " emphasis " on Action-Combat ;  it'll affect it more " heavily " than Tab-Target - in which case, you'd have to just press a Keystroke 
    ( a simple-cick )

    I'm not saying that Tab-Target is better ( and vice versa )
    I'm saying that I'm glad they're doing a Hybrid - because I like the idea of:
     a Skilled Player VS.  a Geared Player 

  • @Dygz ,

    Being so heavily involved in these forums and so early on, you will have too many friends who are PvP fanatics come release. It's hard to pick on someone when they have so many friends. LOL
    This! I want to assure everyone here that I am already liking this community. We are mostly backers (and after today soon to be more backers) and we are here because we believe in this game. Unless we are wolves in sheep's clothing we will help each other. 

    I, at the very least, will help anyone I can. I love pvp and do not gank. If I see a RED I get excited. If I'm on your server and you get jumped I'll help. I'll take my payment in form of flattery and/or waffles  :)
  • nagash said:
    Ok Ok can we please stop beating the dead horse now, please. The devs will do what they want with the game, as its "their game". If you don't like what they are planning to do with the game, you can ether except the game as it is and adapt or you can leave if it not your cup of tea, In the end, it's your choice if you play or not

    Meh, let them get it all out of their systems. It is important and cathartic and actually a human drive to make sure that everyone understands your point of view to exactness on any really important issue, ATM.

    It's just discussion that anyone can choose to read or bypass at their whim.

  • nagash said:
    Ok Ok can we please stop beating the dead horse now, please. The devs will do what they want with the game, as its "their game". If you don't like what they are planning to do with the game, you can ether except the game as it is and adapt or you can leave if it not your cup of tea, In the end, it's your choice if you play or not

    Meh, let them get it all out of their systems. It is important and cathartic and actually a human drive to make sure that everyone understands your point of view to exactness on any really important issue, ATM.

    It's just discussion that anyone can choose to read or bypass at their whim.

    I would love to, but this has been going on since the start of the new forum and its alway on the recent activity, and it's still not over. We have not enough info for any of this, yet people impose what they want from the game *sigh*
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Spyrit said:
    Why do pverers always insist on pure pve in games that are pvp oriented games? 
    While PvP is certainly the mechanic that will engender change in this world, that doesn't suffice to label this as a "pvp oriented" game. In truth, the devs are working mightily to build a game that draws all types of players -- those of us who prefer PvE with some flavoring of PvP, those who want solely PvP activities, those who want PvP flavored here and there with PvE, as well as those of us who long hungrily for the rich experience offered in a PvE game.

    I think it's this mindset that creates the most division; any game that offers PvP automagically becomes a "pvp oriented" game, and in this case, that mindset is not really the correct one. Rather, say it's a game that hopes, as I understand it, to draw a wide variety of players.

    In real estate, it's understood that the most successful transactions are the ones where both parties walk away thinking they've given up something, but gained more. I believe that mindset is applicable here; in my own case, I prefer to PvP only when I feel like PvPing, and yet I'm willing to state "I'll put up with the PK arsehats, given that I'll be able to inflict corruption on them." That is because of the breadth of PvE offerings they're including in the game.
  • nagash said:
    nagash said:
    Ok Ok can we please stop beating the dead horse now, please. The devs will do what they want with the game, as its "their game". If you don't like what they are planning to do with the game, you can ether except the game as it is and adapt or you can leave if it not your cup of tea, In the end, it's your choice if you play or not

    Meh, let them get it all out of their systems. It is important and cathartic and actually a human drive to make sure that everyone understands your point of view to exactness on any really important issue, ATM.

    It's just discussion that anyone can choose to read or bypass at their whim.

    I would love to, but this has been going on since the start of the new forum and its alway on the recent activity, and it's still not over. We have not enough info for any of this, yet people impose what they want from the game *sigh*

    Isende said:
    Spyrit said:
    Why do pverers always insist on pure pve in games that are pvp oriented games? 
    While PvP is certainly the mechanic that will engender change in this world, that doesn't suffice to label this as a "pvp oriented" game. In truth, the devs are working mightily to build a game that draws all types of players -- those of us who prefer PvE with some flavoring of PvP, those who want solely PvP activities, those who want PvP flavored here and there with PvE, as well as those of us who long hungrily for the rich experience offered in a PvE game.

    I think it's this mindset that creates the most division; any game that offers PvP automagically becomes a "pvp oriented" game, and in this case, that mindset is not really the correct one. Rather, say it's a game that hopes, as I understand it, to draw a wide variety of players.

    In real estate, it's understood that the most successful transactions are the ones where both parties walk away thinking they've given up something, but gained more. I believe that mindset is applicable here; in my own case, I prefer to PvP only when I feel like PvPing, and yet I'm willing to state "I'll put up with the PK arsehats, given that I'll be able to inflict corruption on them." That is because of the breadth of PvE offerings they're including in the game.


    Actually, I can see that it is a bit frustrating. I feel it periodically trying to discuss things in this thread.

    We do have new people looking in all the time at the game. Lots of them have concerns about PVP and lots of them need to see what sort of things, so far, AoC is planning for PVP. After they get that info, it could be good to read both about what hardcore PVP players say, what PVP averse players say and finally what players kind of thinking like @Isende have to say. (not meaning to pigeonhole you, Isende)

    It might help them to think about whether PVP is really a big enough deal to make them decide to NOT PLAY a game that actually offers so much more than the occasional discomfort of unwanted PVP.


  • *peeks in* Yep, stillll going. *slinks back to the corner*
  • Eragale said:
    Cyn said:
    @Eragale " What message did you want to send me....?
    About the Action-combat being affected by Lag more than Tab-target.. Yeah, Lag affects everything, But Action-Combat sometimes require you to be strategical in Placement, Spacing, Skill Chains ( if applicable ? ) , and a lot more.

    In short, Lag will have more " emphasis " on Action-Combat ;  it'll affect it more " heavily " than Tab-Target - in which case, you'd have to just press a Keystroke 
    ( a simple-cick )

    I'm not saying that Tab-Target is better ( and vice versa )
    I'm saying that I'm glad they're doing a Hybrid - because I like the idea of:
     a Skilled Player VS.  a Geared Player 

    Other than having to aim slightly better I don't really think action combat is affected by lag more than tab targetting. Positioning, spacing, chains, etc still need to be considered. In my last main MMO that used tab targetting, and had severe lag issues, the skills would go on queues, which would then cancel if you clicked them again or clicked another skill (which would normally be off CD if it weren't lagging). This often would screw up potentially good fights. How often are skills cancelled in action combat due to lag?
    nagash said:
    nagash said:
    Ok Ok can we please stop beating the dead horse now, please. The devs will do what they want with the game, as its "their game". If you don't like what they are planning to do with the game, you can ether except the game as it is and adapt or you can leave if it not your cup of tea, In the end, it's your choice if you play or not

    Meh, let them get it all out of their systems. It is important and cathartic and actually a human drive to make sure that everyone understands your point of view to exactness on any really important issue, ATM.

    It's just discussion that anyone can choose to read or bypass at their whim.

    I would love to, but this has been going on since the start of the new forum and its alway on the recent activity, and it's still not over. We have not enough info for any of this, yet people impose what they want from the game *sigh*
    I think it's safe to say the initial topic of discussion has branced into other [related] topics of dicussion. As should be expected. Is there something wrong with this? No one is being rude or rehashing the same conversation, so I'm not sure what the problem with it constantly being on recent activity is.
  • Hate to break the bad news for you all. But Lord @nagash has decreed all will be victims of pvpers. Even if you win the round, he will devour your soul, essentially making you a victim anyway. I don't make the rules. That's just the way life is. 
  • That is p4p. 
    Resistance is futile.
    Winter is coming.
  • Dygz said:
    That is p4p. 
    Resistance is futile.
    Winter is coming.
    Indeed, winter is coming
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