Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Perfectly stated.
Whatever the answer is, that's what the devs should focus on. Thank you, bye.
PvP players need PvE to drive ingame PvP dynamics through questing and raiding. And PvE players need PvP players to conflict to open up constantly changing PvE paths and new events. Likewise PvE can cause open world events that PvP players need to engage.
That is essentially how AoC is designed at its core because of the Node system, the Node system itself is a literal design around both. You can choose to play one or the other, but need both in this game.
So really asking what to focus on is a rhetorical question and cannot logically be answered because that is just not how the game works. The flagging system, corruption (including the potential to drop their gear), Bounty system, and ingame politics will be plenty of detriment.
Player killers who do it just to do it, will be easy to deal with, and likely lose their gear and everything in the process. Not to mention having massively reduced stats.
So keep your toon unflagged by selection, and if you are just farming, or pveing know if anyone kills you. They will suffer massively for it lol
Money is great but not if you have to compromise your "Great Vision" to get it.
Well that simply isn't the game that they want to put forth, now is it? They don't want to offer a PVE only game and they don't want a restriction free PVP game. Neither would be Ashes of Creation as intended.
I think that they just have their idea about the type of game they want to offer the world. The design requires a mix of PVP and PVE and it needs a mix that doesn't give PVPers or PVEers everything that they want. Everybody from the extreme points-of-view have to accept compromises so that they can make the game that the Devs have envisioned. It's as simple as that.
No single game is (so far) going to be "perfect" and match each player's personal needs.
my main question is on howmuch it woud cost me in time .
i am grinding/camping a spot in game and i get gankt .
howlong woud it take me to be readdy to grind again ? ( respawn , travel time back , ...)
5-7 min = no problem if it is like 20-30 min then we have a problem .
olso how fast is the corruption ?
we all know most of the classes have some AoE powers .
if i am in a mid level zone and i see some low levels around whith 2 or 3 high level toons ( powerleveling or watever ) .
if the low levels run into my AoE whitch wil kil them ( nakid level 1 char ) .
i am now flagd and the high levels can kill me .
howmany suicide run newbies do thy need before i get stat loss or before thy can start looting my gear .
do shield spels that dmg the toons that hit you count as fighting back ( shield of torns ) for pvp flags/corruption .
i fear this game is going to end up like Bless Online...
seriously.. another PVP focused mmo? those never succeed... ever...
If you want no PvP you can potentially come close to doing that by being in an area with little conflict, or under a major guild that controls a lot of territory.. or flat out being with a guild that doesn't want to fight and purely focuses on support (PvE etc.)
If you don't want to fight there appear to be options you can utilize.
if i grind my way to get myself a house/land finally, can some guild just come and wreck it? exactly what 'options' are there for OPEN WORLD pvp (bane of mmos imho, but thats me) avoiding?
i dont want to pay them money every month to have my hard earned player house/land wrecked while im gone...
don't say join a massive guild, or hire some other player to protect it... why would anyone want to even bother building a house if some rando can come and wreck it, and only get a debuff for a day or till they're dead...
debuff < lost months worth of grinding and gold ..
i still stand by my statement that PVP FOCUSSED mmo games NEVER succeed... ever.
Eve Online - Highly successful MMO heavily PvP which seems to have the same concept that Ashes is using. If you want to avoid combat there are ways to do it (High Sec) but if you the conflict, access to compete over resources you'll be in Null Sec.
they supposed to be making an MMORPG
not some league of legends gank fest...
seriously ive been burned before by games that market themselves as "MMO" games (Bless Online) and now... after seeing this game is probably following that path im dissapointed and probably skip this game...
'there are ways to avoid open worl toxic pvp' i keep seeing people say this but no one has actually said exactly what those 'ways' are...
i feel like PVP is going to get forced onto players... just like bless does... and then say "oh? don't like pvp? stay in the 'safe zones' (that still can be destroyed anyway) but your progression will be limited if you dont go and pvp"
now... EvE online pvp focussed 200k approx. subs
WoW, completely optional pvp and open world pvp... millions of subs...
there has to be an incentive for pve player to play this game otherwise, dont start complaining when there is long BG ques, no one to 'fight' when player numbers are so low... (Bless)
Meaning they are focusing game construction around both, relatively equally. I have yet to see anything about Ashes that leads me to believe it is PvP focused and that I will at some point Have to deal with PvP.
Sure, I can get attacked by a player, but that doesn't mean the game is PvP focused.
However, for gamers that don't want PVP or only want consensual PVP, this will not allay their fears.
Why should PVE players play this game? What are these "ways to avoid open world pvp if you want to"?
and if you don't lose your stuff just you place that's cool to hear. (if true)
my skeptisim has increased after reading about this HEAVY pvp focus after being burnt by other "new and refreshing and """adding spice""" to the mmo genre" type games...
@LithiusV
Every other game that has tried to come out after wow has had the same thinking... "we want to add 'something new and different and to spice up the mmo genre"
why fix something that isn't broken? are you telling me you wouldn't play another Version of WoW, that looks like AoC? hell millions of players are looking forward to re playing WoW vanilla when that goes live again...
look im not against open world pvp in its entirety, im against it being forced onto players and having it ruin your gaming experience
TOO much risk involved to entice any decent amount of pve players into your game.
until i see ANY PVE, and these "ways to avoid it/minimize getting ganked" its looking like nothing but a pvp gankers dream game.
will be keeping an eye on it still, but yeah... what little hype i had has been completely squashed. (only positive ive gotten form Bless Online burning is i will now research a hell of a lot more what games are offering)
im actually glad i came to the forums this early on, as i was expecting a completely different "MMORPG" from never reading the forums...
saving me the trouble of being ganked in game, right now... thats all it looks like will be happening...
I want to bring a bunch of resources to this neighboring node for massive profit so I get a caravan organized, we get attacked I defend.
I'm exploring and I see someone, I let them be because I have zero reason to attack them, what is my possible reward? Some resources at the cost of corruption no thank you.
I don't mind pvp, and I represent 80% of the player base if you assume even distribution along a bell curve. You will need to deal with =< 10% of people who like to grief.
But then again that 10% will be gaining healthy amounts of corruption.
Avoid caravans, avoid higher lvl nodes and you avoid all pvp. But you'd belong to that other 10% if that was your goal.