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Please don't force us to be victims of PvPers!

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Comments

  • From the Wiki

    Open World

    Flagging System[4]

    Corruption systempng
    [5]

    (Image credit to Lexmax for his OC on the AoC forums.)

    1. “Non-combatant”
      1. Everyone in the world starts as a “non-combatant”
    2. “Combatant”
      1. If a player walks up to another and attacks they become a “combatant”
      2. They can fight back, becoming a combatant themselves
      3. Mitigates some of their death penalties
    3. “Corrupt”
      1. If a player kills another, without them fighting back, they become “corrupt” and gain a certain corruption score
        1. More corruption depending on things like level disparity
      2. Players gain a drop % on each item they are currently wearing as well as in their inventory
        1. Higher % with a higher corruption score
        2. Include gear, weapons
      3. A player's ability to function in battle is decreased as they gain more and more corruption.[6]
        1. Skill/Stat dampening
        2. Will eventually become ineffective
      4. There are two ways to remove corruption
      5. One way to remove corruption is to die
        1. Players may need to die multiple times to get rid of that corruption
      6. Another way of getting rid of corruption are religious focused quests can send you through ways of getting rid of that corruption and becoming part of the world again and getting rid of that corruption. [7]
        1. It’s looked at as a time sink so it won’t be easy or quick.
        2. It is probably going to be the only alternative way of getting rid of corruption.
      1. Location is revealed to bounty hunters when corrupt.[8]


    • Cannot flag on Party Members, Raid Members, Guild Members, Alliance Members.[9]
    • Healing or buffing combatants flags you as a combatant. [10]

    Death Penalty

    1. PVP death will result in negative experience[11]
    2. Character Penalties [12]
      1. Stat degradation[11]
      2. Lowered health and mana[11]
      3. Lowered gear proficiency[11]
    3. Combantants receive less penalty than non-combantants[11]
    4. Corrupted receive 3x or 4x that of Combantants[11]
    5. Corrupted can drop completed gear[11]
    6. Normal death, dying while not corrupt, you only have the opportunity to drop materials and resources [13]

    Bounty Hunter

    • Locations of Corrupted players will be marked on the map, if you have the Bounty Hunter Title
    • Title can be obtained from a Quest once Bounty hunter has been unlocked.
  • Sorry was sleeping or would have responded sooner. Greygoose said:
    I wonder if there will be unlocks for highly corrupt people. I think I recall the talk of guilds, would be interesting seeing assassins guilds that require a threshold of corruption to join. I imagine that people who turn to piracy will also get corruption unless some waterways are also considered caravan routes.

    Not my playstyle but still looks cool, I'm actually thinking of perhaps taking up bounty hunting.
    Steven said very clearly in one of the content creator interviews two months ago that there will be no "carrot" for people to gain corruption. It is all "stick." Piracy can very will be a thing if you find someone on  their boat that is not an actual caravan. Caravans, either on land or water, do not give corruption. When you enter the "pvp bubble" surrounding one you are given a popup choice of Attack, Defend, or Ignore. You are then flagged purple for your stay in the bubble.

    nagash said:
    Eragale said:
    @T-Elf
    Discord Quote-bin or LiveStream Stamp for that ?
    Any proof ?
    I'm not sure when it was said but it was in a live stream, and steven did say people who don't fight back at all will lose more than people who put up a fight but T-elf is right on this
    While they have added the removal/reduction of corruption through a quest mechanic yet to be announced, the link after this to the transcript of the livestream interview very clearly states that greens indeed do drop resources, and purples drop resources at half the rate of greens. Corrupt (red) drop at least double the rate of greens and higher levels have a chance of gear drop. Think of the percentages as such <speculation> Green 40% Purple 20% Red 80-100% and chance of gear. <speculation ended>
    https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit
  • @nagash
    i guess I'll come across it eventually 
  • @eragale Look up.
  • Greygoose said:
    I wonder if there will be unlocks for highly corrupt people. I think I recall the talk of guilds, would be interesting seeing assassins guilds that require a threshold of corruption to join. I imagine that people who turn to piracy will also get corruption unless some waterways are also considered caravan routes.

    Not my playstyle but still looks cool, I'm actually thinking of perhaps taking up bounty hunting.

    As USE stated, no benefit for corruption.
    It is designed as a deterrent, you can't add an incentive to a deterrent and expect it to deter.
  • ArchivedUserArchivedUser Guest
    edited July 2018
    " ... So if you die as a combatant you will drop the least amount, if you die as a non combatant, you will drop the normal amount and if you die as a corrupted player you will drop almost probably everything ...  We haven't decided for sure about that ... "

    " ... 
    If you die while in a noncombatant stage, the death penalties are mitigated, they are less. So we wanted to incentivise players to fight back ... "

    " ... 
    But if you want to fight back, the added benefit of fighting back and going purple, is that you do not suffer as much of death penalties associated with death ..."
    " ... 
    Generally we want to incentivise consensual PVP through offering lessened death penalties in fighting back. "

    I'm sure there's a contradiction somewhere in here ... but i ultimately see the Top-Quote as Intrepid's Goal

    EDIT: Quotes are from this link :
    https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit
  • Stabby said:
    EDIT - June 4th 2017

    Thread summary up to page 25

    The majority of commenters are in favor of keeping the existing (as announced) corruption system and open world PvP servers. There are a handful of people that believe adjustments need to be made to the corruption system or it will be a gank fest and be a large source of potential grief. In the minority are people (myself included) that believe the game should launch with both consensual and non-consensual combat servers (both PvP and PvE servers).

    Up of page 25 there are no Dev comments.

    I hope that saves you a lot of reading.
    There is no need for a dev comment, Jeff clearly sad that all they have to do is increase the corruption numbers in case its not working. This game is not going to become a pkers wet dream, so dont worry about it.  Anyone that says or things differently needs to do a bit of reading.
  • Noaani said:
    Oh look, an old PvP thread!

    It's a good thing this got bumped, we haven't talked about PvP is ages!
    The game hasn't even hit beta yet and you're calling discussions "old". Wow. Would you rather I discuss politics in the Ashes of Creation MMO game forum?

    Some people...
  • Eragale said:
    " ... So if you die as a combatant you will drop the least amount, if you die as a non combatant, you will drop the normal amount and if you die as a corrupted player you will drop almost probably everything ...  We haven't decided for sure about that ... "

    " ... If you die while in a noncombatant stage, the death penalties are mitigated, they are less. So we wanted to incentivise players to fight back ... "

    " ... But if you want to fight back, the added benefit of fighting back and going purple, is that you do not suffer as much of death penalties associated with death ..."
    " ... Generally we want to incentivise consensual PVP through offering lessened death penalties in fighting back. "

    I'm sure there's a contradiction somewhere in here ... but i ultimately see the Top-Quote as Intrepid's Goal

    EDIT: Quotes are from this link :
    https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit
    For the record, I still believe Intrepid is going the wrong direction here. They are ignoring a massive wave of PVE players that are stuck in old games. These are the most loyal, dedicated and big spending customers. So it's not just bad for MMO fans, it's bad for business.
    BDO karma system didn't work. PvPers hated it, PvE players hated it. This will be even worse. That's my opinion. I will buy and try regardless.
  • Stabby said:
    Noaani said:
    Oh look, an old PvP thread!

    It's a good thing this got bumped, we haven't talked about PvP is ages!
    The game hasn't even hit beta yet and you're calling discussions "old". Wow. Would you rather I discuss politics in the Ashes of Creation MMO game forum?

    Some people...
    well yes the forums have been up for some time so old is a word we can use for threads
  • ArchivedUserArchivedUser Guest
    edited August 2018
    @Stabby to be fair ... did BDO's Karma System reduced the Pker's  Stats ? Because the Corruption does 
  • @Stabby at the same time Stabby ... i think also depend on many other factors . Everything is going to be tested anyways. So this should be some sort of reassurance 
  • So adapting your play style to be different to play a game that claims to be different from other MMO's is still off the table?

    I don't understand the logic. It seems like a huge reason to come play Ashes is because it's different. Everyone is excited because it's different and they want it to be great. They also, apparently, want it to be the same.

    So what do you want,
    -No PvP?
    -PvP both sides have to talk about before engaging in first?
    -More harsh PvP penalties when a player doesn't fight back?
    -Segregated servers?

    I thought that existed elsewhere, in games that are still around. I don't understand why those games aren't options for that play style. If those games are non-playable because they suck, then these might be reasons they suck. People still play WoW, so "they're old" doesn't seem like a reasonable excuse not to play them.

    Note, I am not saying don't play Ashes go play another game, I am saying you could play more than one game at a time. You know, variety, to help really get the experience that you want when you want it.

    @Stabby
    This thread is old, but that wasn't the point made in the quote you posted. The point was, this is an ongoing debate that occurs in multiple threads and a sarcastic comment about it being something that hasn't occurred in ages.
  • Interesting read.
  • The best part is this thread is the longest running troll thread of all time.
  • It's a good place for new members to get a feel of what we all think.

    ...and a good jumping board for new trolls.
  • I was trying to read this thread but got another players entrails in my eyes from all my blood thirsty pvp. True story. no joke. Ask the guy who got too close to the darkness over here. if you can find a part of him that is in one piece i'm sure he will agree that there was WAY too much in my eyes for me to read this.
  • Yeah but once everyone is maxed out, n all my gear is good, all there is to do is PvP.. Obviously I'm going to attack everyone in sight to make the game more enjoyable for myself. RIP.
  • ArchivedUserArchivedUser Guest
    edited August 2018
    @Flameh0t
    Well that all depends on many things - Gear may not have that much of an emphasis as the " end result " .  If Gear is to be treated as #1 priority ... then it'll just be a "Numbers Game" ... via
    • no matter how many tactics the Lower-Level and/or Lower-geared Player tries , Gear will always be the sole-deciding factor of the Victor
    • Albeit Level-differential & Gear-differential can't be TOO big of a difference of a difference for this to work 
    • And other things to consider
  • Eragale said:
    @Flameh0t
    Well that all depends on many things - Gear may not have that much of an emphasis as the " end result " .  If Gear is to be treated as #1 priority ... then it'll just be a "Numbers Game" ... via
    • no matter how many tactics the Lower-Level and/or Lower-geared Player tries , Gear will always be the sole-deciding factor of the Victor
    • Albeit Level-differential & Gear-differential can't be TOO big of a difference of a difference for this to work 
    • And other things to consider
    @Eragale
    Yeah but my point is, once I'm content with my character, what's left to do? Victimize people for sport..
  • ArchivedUserArchivedUser Guest
    edited August 2018
    If that's your thing then you can make an enemy of your server. Maybe you will get  corrupted enough that you lose a piece of your perfect gear so you can go farm it again.

    This is kind of what expansions and the dynamic world is for. You might get the best gear for a spec but then server changes and suddenly there is something better.
  • ArchivedUserArchivedUser Guest
    edited August 2018
    Flameh0t said:
    @Eragale
    Yeah but my point is, once I'm content with my character, what's left to do? Victimize people for sport..
    Perhaps you could go around randomly killing people once you're all geared up. But I'd like to remind you of this tiny little feature that's barely been mentioned at all and is completely understandable for you to have somehow forgotten - Node Wars. It is possible that people might entertain themselves with this while awaiting the discovery or creation of new content. Assuming that they have heard about it, of course. Apparently it hasn't been advertised or mentioned enough on by the developers and on these forums.

    Passive-aggressive sarcasm aside, this thread is ridiculously old considering the activity on the forums. If you want to find modern, more updated discussions, bump a thread that was created more recently. Or you can create your own so that your concerns can be answered by veterans of those old threads.

    @Stabby
    As a former player of BDO, I can agree that the Karma system rarely was punishing on stronger players. A killing spree would mean a couple hours grinding mobs - which is basically the entire game anyway. Sure, you'd be vulnerable to ganks, but chances are, you wouldn't have to actually deal with that unless you go to a highly contested area. The penalty was more of an inconvenience, and for the most part, avoidable. Ashes' Corruption is a lot more punishing to players who attack the innocent.
  • @Sikuba
    Most of those " Modern Threads about PvP " ... yeeeeaaaah ... i don't think so. nearly ever single topic that was brought up in those " more modern threads " ... were already brought-up here.

    As painful as it might be, read-up on the Pages in this Thread. 

    And it not just this thread either, multiple threads too - even some of the Questions thats been asked in the LiveStreams are questions that was already answered before. Its really Mind-boggling when you think about it 
  • ArchivedUserArchivedUser Guest
    edited August 2018
    Eragale said:
    @Sikuba
    Most of those " Modern Threads about PvP " ... yeeeeaaaah ... i don't think so. nearly ever single topic that was brought up in those " more modern threads " ... were already brought-up here.

    As painful as it might be, read-up on the Pages in this Thread. 

    And it not just this thread either, multiple threads too - even some of the Questions thats been asked in the LiveStreams are questions that was already answered before. Its really Mind-boggling when you think about it 
    I think you need to take a moment to re-read what I wrote... and also probably what you wrote as well, because I think you're a bit confused in regards to both.

    Old threads are great for reference, but they contain a lot of outdated questions, many of which have been answered on a Live-Stream or in some update by developers and are no longer relevant. Repeatedly bumping old threads creates conversations over months of clutter and other issues that can easily get confusing. And like you said, more often than not, the question has already been answered in the thread. This  conversation has long moved past defining what Corruption is. The thread doesn't need to be bumped to answer that - it just needs to be read. The thing is, it has become so large and convoluted that finding specific information in it is almost impossible, so people just end up bumping it more and continuing the cycle.

    I'm a bit confused as to why you are so combative, but the only thing I can think of is that my word choice of "informed", was a bit more ambiguous than I'd like it to be, so I'll edit that to "updated".

    - Sikuba
    • fair enough   
  • Azathoth said:
    I don't understand the logic. It seems like a huge reason to come play Ashes is because it's different. Everyone is excited because it's different and they want it to be great. They also, apparently, want it to be the same.

    The root of you misunderstanding is the faulty assumption that people are flocking to AoC primarily because it is different. I can't speak for the community as a whole, and I don't have any polls to support my opinions... but it seems to me the reason people are interested in AoC is the dynamic play offered by the node system.

    If I wanted something different, I would pick up a game from a different genre. AoC's appeal is their innovation, and the potential to bring a better experience to the MMO genre.

    Azathoth said:
    Note, I am not saying don't play Ashes go play another game, I am saying you could play more than one game at a time. You know, variety, to help really get the experience that you want when you want it.

    MMOs tend to require significant time investment to achieve ones goals and remain competitive. Most adults have a job which eats into their potential play time and leaves less leisure than desired for one MMO, let along an MMO + another game. Add in family obligations and that leisure time is even more limited.

    I don't know how much free time you have to devote to gaming. But if you can blithely suggest taking up more than one game, I can only make the assumption that you have more than most.
  • Starting next month, and stated timelines so far, for the next 7 months, those with access get pvp all the time anyways. So watch a stream, figure out if Ashes is going to be right for you, and if not, find a game that is.
  • @Nefelia
    I'm sorry, I thought the node system was different.
    Also, I work a solid 40-50 hours a week and can only game for 8 hour at the most any given Fri/Sat/Sun. As invested as I will be in Ashes, I will be playing other games to suit other desired purposes, like puzzles, shooters, etc.
  • Azathoth said:
    @Nefelia
    I'm sorry, I thought the node system was different.
    Also, I work a solid 40-50 hours a week and can only game for 8 hour at the most any given Fri/Sat/Sun. As invested as I will be in Ashes, I will be playing other games to suit other desired purposes, like puzzles, shooters, etc.
    The node system is different, but its appeal does not lie in the fact that it is different, but in the potential it has to create a dynamic player-driven world.

    Tulnar are pretty new as well. But where the node system is a big draw for me, the Tulnar have zero appeal for me. Some of my guildies, however, are very enthusiastic about playing the Tulnar. Again, their interest does not lie in the fact that the Tulnar are different from the norm, but in the fascinating back-story and the details of the race itself.

    On a personal note: I have similar work hours, but a lot less play time than you seem to have. Between the gym and my wife, I only have time for one game. It would be nice to have the time to do more, or even have enough time to participate in Raids, but it is not meant to be.

    Oh well, I'll just look forward to retirement, when I am sure to have more free time to engage in my gaming. :D
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