Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
1) Will there be main class " champions", that earn the title through pvp tournaments?
2) Do you plan on having and server vs server pvp tournaments? At the end of a year (or whenever) the player that earns the most "champion" points would compete across all servers for the top spot for his/her main class, a class "Hero" of sorts.
Thanks!!! ????
1) Will there be main class " champions", that earn the title through pvp tournaments?
2) Do you plan on having and server vs server pvp tournaments? At the end of a year (or whenever) the player that earns the most "champion" points would compete across all servers for the top spot for his/her main class, a class "Hero" of sorts.
Thanks!!!
2) Do you plan on having and server vs server pvp tournaments? At the end of a year (or whenever) the player that earns the most "champion" points would compete across all servers for the top spot for his/her main class, a class "Hero" of sorts. Thanks!!!
Or is everyone able to craft everything with no need of any recipe (which i would dislike;) )
1. Will there be pet foxes?
2. Will craftable items (such as equipment) have customisable names?
3. Will craftable items have set stats e.g. Simple shirt always has +1 armour or is it possible for a master tailor to make a Simple shirt with +2 armour? So crafting skill has an effect on low-level recipes.
And some more complicated questions
1. Will quests be guided? i.e. Will we just have to follow a line on a minimap to the next objective or will we have to figure out what to do based on what clues the NPCs give us? Or something in between?
2. Although it's been said that PvP against non-combatants will result in gaining corruption, what if the non-combatant is a citizen of an enemy node? What if they entered your node's territory?
3. Will it be possible for players to create their own quests or tasks for other players to complete? Or will there be some similar system?
Will the zones/quests/creatures level with the player? Or will each zone have areas for players of differing levels.
I am concerned there will be a select few "end-game" nodes that dominate purely on natural progression and the level cap, effectively locking out the content of all the low-level zone nodes.
2) Do you plan on having and server vs server pvp tournaments? At the end of a year (or whenever) the player that earns the most "champion" points would compete across all servers for the top spot for his/her main class, a class "Hero" of sorts.
1) Will there be main class " champions", that earn the title through PvP tournaments?
2) Do you plan on having and server vs server pvp tournaments? At the end of a year (or whenever) the player that earns the most "champion" points would compete across all servers for the top spot for his/her main class, a class "Hero" of sorts.
Thanks!!!
2) Do you plan on having and server vs server pvp tournaments? At the end of a year (or whenever) the player that earns the most "champion" points would compete across all servers for the top spot for his/her main class, a class "Hero" of sorts.
I recently came across a thread on the forums discussing people buying into the 500$ backer tier and that were planning on selling the accounts after release in order to monetize on the infinte subscription bonus. What's your stance on this, is it OK or considered illegal?
There were no balance camparing to other classes . How its gonna be this time...
Is BARD class kind of a healer/ buffer ?or a dps class ?
As most fantasy games only offer three options for weapon wielding to feel viable which are a dual wielding weapons in each hand, a weapon and shield/item or a two handed weapon in both hands. This triggers my question;
Q: Will I be able to use a single one handed weapon and still feel viable?
We have heard about seasons and know they will be impacting the game world in some way.
Will there be dynamic weather within the seasons? And would that impact the game world as well, such as movement and sight impairment?
Example of weathers within seasons:
Clear Skies
Partly Cloudy
Light rain
Light snow
Heavy rain – Sight Impairment, maybe movement impairment near “normally” low waters such as creaks (water levels rise)?
Heavy Snow (blizzard) – Movement and sight impairment
Light fog
Heavy fog – Sight impairment
Heavy Winds – movement impairment on mountains?
Sandstorms – Movement and sight impairment (desert environment only)
If this question is chosen… good luck on pronouncing my name… I don’t even know how to pronounce it xD (Rhenn would be fine)
thanks for your time :)
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They said 64 in an earlier video. The secondary class adds flavor to the primary...at least that was my understanding
<strong>Question:</strong> Will the skill system be based on skill points accumulated by leveling and questing or by purchasing for example skill books as you level up and they become available?
Wil there be challenging PVE Raid content that will require large and organized groups, or is the PVE aspect of this game oriented in another way?
We have heard about seasons and know they will be impacting the game world in some way.
Will there be dynamic weather within the seasons? And would that impact the game world as well, such as movement and sight impairment?
Example of weathers within seasons:
Clear Skies
Partly Cloudy
Light rain
Light snow
Heavy rain – Sight Impairment, maybe movement impairment near “normally” low waters such as creaks (water levels rise)?
Heavy Snow (blizzard) – Movement and sight impairment
Light fog
Heavy fog – Sight impairment
Heavy Winds – movement impairment on mountains?
Sandstorms – Movement and sight impairment (desert environment only)
If this question is chosen… good luck on pronouncing my name… I don’t even know how to pronounce it xD (Rhenn would be fine)
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I think it would be awesome to log in to find a coastline socked in with super thick fog. Imagine the PvP shenanigans that could be had.