Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Official Livestream Q&A Question Thread – May 22, 2017

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Comments

  • What will the actual class system be like? (Short but detailed please~ Those basic names are easy to understand but for every experienced gamer it looks kind of... depressing)
  • When you declare siege on a node, will the siege take place around the time of day you declared it? cause it would be dumb if you declared siege and it takes place during the time period you are not online
  • I know this isn't really a question but when will you finally put the UTC and CET/CEST times when you announce stuff on the official discord ? :p
  • How many technical systems exist in development now and will you be demonstrating more systems as they are completed or keep them hidden for later?
  • How interactive will furniture be in the game. Will we be able to sit in chairs or lay in beds? Will bookshelves be functional to learning? Will there be furniture available to purchase to decorate your house or will there be preset furniture on the freeholds/apartment?
  • 1) It recently came up that Caravans will also be for node specific things, not just player resources. What can we exactly do with these node specific things we plunder?

    2) Players who wish to play as Pirates/outlaws, were freedom is key. Can we do so without having a node citizenship, everyone is an enemy and a target to plunder, or will we be missing out a lot by not having a node citizenship? Will there prehaps be our own Pirate island that has it's own black market for stolen goods?
  • Will guild halls be able to house more than one guild? For example will multiple large guilds be able to mingle inside?
  • I have asked before but have never got much of an answer so...

    Considering there will be playable monsters in AoC, is it likely that there will ever be playable monster *classes* such as the ones in Lord of the Rings Online (having dps, healing, tanking monsters) that can fight the humanoid classes (humans, elves, dwarves, orcs, etc)?

    I'm guessing currently playing monsters will be limited, which is why you have x5 monster tokens in the KS packages, but if it's big enough of a thing I think having monster classes can be extremely fun, especially in regards to PVP.
  • With the way that the Skills are currently described, you can be a jack of all trades and master of none or an artisan.
    Are 'skill points' allocated to areas in the skill trees re allocate-able to other areas as long as you are willing to loose the proficiency that those points brought to the table. so if you were a mid level wood processor and need a point to get to shipbuilder can you take the point from the processing tree moving you to a low level processor and point it toward the crafting tree to allow you to work toward, say master shipwright?
  • Since there will be voice over IP and channels for guild and party text, will we be able to make custom channels for alliances?
  • How you will you deal with Zerg guilds? In a previous MMO I just came from playing, the guild with the most amount of players dominated the server; and it was even worse with their alliance. Will any of the "wars" in this game have a player limit?
  • If a node levels up does a city just suddenly appear like poof? And if the node does appear so suddenly, how will you prevent players from getting stuck if the walls or something else appears over them?
  • What kind of offense spells can a Summoner use? Any examples of things that can be summoned?
  • What's the chance of including real-life simulator aspects to the game? Like a hunger/thirst/sleep system?
  • Will cleric be able to sustain themselves early game? Will i need a group to advance into the game or will we have plenty of damage and sustain for solo PvE, and lastly will healing in a group be intuitive or will we be an AFK whack a mole heal bot.
  • I would like to know for free hold housing... if a player can make an Inn / tavern / Smith where anyone can access utilities like cooking, sleeping, repairs at a cost for owners to make cash, but selective people can access certain rooms, storage and/or make changes... And can the owner black list a person, group/guild, alliance???
  • Class and Race question:

    On the kickstarter it reads:

    <blockquote>" Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter. "</blockquote>



    Can you give more details about this, or possibly an example? Will this be the obvious, like animations / fighting style... or something else?
  • Regarding housing, how robust will the decoration and furniture system be? Will we be able to rotate objects on different axis, use wallpapers, change colors of furniture etc?
  • You've mentioned a few things about the character creator and how you want us to have more freedom while creating a character.
    You've also shown a concern for keeping the immersion on the game.
    Will the character creation be flexible enough to let us make younger (teenage) or elder characters?
    And how would you give us this much freedom while maintaining a sense of immersion when you don't randomly encounter some alien-stick-figure character?
    Or would that be possible? ( I personally don't mind them. XD)
  • What sort of new stuff will be added with the 'additional character customization options'?
  • Regarding in-game VOIP channels. There was talk of guild channels, but it was undecided. What about if the guild voip was an opt-in channel only for the players currently in the guild hall?

    This could also extend to taverns having their own opt-in voip channels for that added social aspect.

    Is this something you would consider?
  • Question and Suggestion in one: Can we have the mouse cursor be deactivated by default, meaning we press a key to bring it up and click things, instead of having to click and drag to move the camera?

    If this can't be answered then here is a backup question: Will skills have progression? In the sense that the more you use a skill the more exp it gets?
  • greetings Intrepid Studios,

    what is the expected land mass size? can you give us a value in either square miles or kilometre?
    examples - skyrim: 37.1 km² (14.3 square miles)
    guild wars 2 is 94 km² (58.4 square miles)
    xenoblade chronicles x about 115 km² (71 square miles)

    im a fan of large and beautiful maps which is one of the reasons why i am asking this question but i'm sure the community would love to know as well, and even if it isn't a definite answer just yet, an estimate of how big you plan to make the map would be greatly appreciated.

    Thanks.

    hi_omg
  • Most classes are in some sense "self-explanatory" regarding the role they preform, but how will the bard class work? Will it function strictly as a support class or can it preform other roles?
  • Will there be in-chat roleplaying features, such as a /me command, a dice roll command, and so on?
  • People have vastly different opinions on what is considered 'Pay to Win;' would you be willing to elaborate on what you classify as such? This way we can all be on the same page.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-22-2017/page/4/#post-26105">Blackring wrote:</a></div>What sort of new stuff will be added with the ‘additional character customization options’?

    </blockquote>
    From the Kickstarter FAQ:

    "These rewards include hair styles, hair colors, eye colors and other character creation options that are specially handcrafted by us!"
  • Thank you all for your hard work! Congrats on so many achievements! And finally my question: A lot of questions have been asked about guilds, such as preventing zergs, customization, and such. I understand it may be too early to give a definitive answer to these: 1. How will guilds be created and 2. How many ranks can a guild leader make in the guild?
  • @Intrepid Studios
    what will the phasing be like in AoC? (Will I see a quest vendor Npc that "my friend" can't see, or is "that" Npc going to be another location for "my friend" because my friend haven't unlocked that quest yet)... This seems a little early for this question but hasn't been asked so I wanted to put it out there.
  • Apologies in advance if any of these questions has been answered by you before:

    1. Will zones be level oriented? As in when spawning into the world you'll be at the bottom, and moving further into the land or into different regions farther from the portal will heighten the difficulty of zones.

    2. How far does sub-class'ing go? Will throwing the tank or cleric archtype behind any other class turn them into a viable tank / healer, or is it meant more to cater to different players playstyle with flavor and necessities?

    3. Yarr harr on the seas? With the addition of expanded naval content, will playstyles of something akin to being a pirate become a viable way to play the game without turning into a somewhat gimmicky griefer? (Not a huge point for me personally)

    4. Dungeons and raids?! As you've said before you felt like the pvp aspect of the game was being shown in a way that somewhat overshadows the pve, to which you said that the pve will be as (if not more) epic and focused on as the pvp. Not fishing for exact numbers and so on, but do you consider dungeons to be something you would like to have available for different levels from early leveling of characters and into the lategame for gearing?

    5. Is the hypetrain starting to carry too much? I'd like to say that I've already invested in the kickstarter and from what little I've seen I've already fallen in love with the game that you at intrepid studios are making. It's about 2 years till live launch, and I've already convinced myself that this is the mmo I'm going to be player from alpha access till years after its release. Do you have any reassuring words for mmo gamers like myself who sees Ashes of Creation to be everything we've ever wanted from the genre?

    6. This isn't question, just wanted to let you know that you are all awesome people and I can't wait to play this game with each and every single one of you. Much love from Norway.
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