Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
2) Players who wish to play as Pirates/outlaws, were freedom is key. Can we do so without having a node citizenship, everyone is an enemy and a target to plunder, or will we be missing out a lot by not having a node citizenship? Will there prehaps be our own Pirate island that has it's own black market for stolen goods?
Considering there will be playable monsters in AoC, is it likely that there will ever be playable monster *classes* such as the ones in Lord of the Rings Online (having dps, healing, tanking monsters) that can fight the humanoid classes (humans, elves, dwarves, orcs, etc)?
I'm guessing currently playing monsters will be limited, which is why you have x5 monster tokens in the KS packages, but if it's big enough of a thing I think having monster classes can be extremely fun, especially in regards to PVP.
Are 'skill points' allocated to areas in the skill trees re allocate-able to other areas as long as you are willing to loose the proficiency that those points brought to the table. so if you were a mid level wood processor and need a point to get to shipbuilder can you take the point from the processing tree moving you to a low level processor and point it toward the crafting tree to allow you to work toward, say master shipwright?
On the kickstarter it reads:
<blockquote>" Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter. "</blockquote>
Can you give more details about this, or possibly an example? Will this be the obvious, like animations / fighting style... or something else?
You've also shown a concern for keeping the immersion on the game.
Will the character creation be flexible enough to let us make younger (teenage) or elder characters?
And how would you give us this much freedom while maintaining a sense of immersion when you don't randomly encounter some alien-stick-figure character?
Or would that be possible? ( I personally don't mind them. XD)
This could also extend to taverns having their own opt-in voip channels for that added social aspect.
Is this something you would consider?
If this can't be answered then here is a backup question: Will skills have progression? In the sense that the more you use a skill the more exp it gets?
what is the expected land mass size? can you give us a value in either square miles or kilometre?
examples - skyrim: 37.1 km² (14.3 square miles)
guild wars 2 is 94 km² (58.4 square miles)
xenoblade chronicles x about 115 km² (71 square miles)
im a fan of large and beautiful maps which is one of the reasons why i am asking this question but i'm sure the community would love to know as well, and even if it isn't a definite answer just yet, an estimate of how big you plan to make the map would be greatly appreciated.
Thanks.
hi_omg
</blockquote>
From the Kickstarter FAQ:
"These rewards include hair styles, hair colors, eye colors and other character creation options that are specially handcrafted by us!"
what will the phasing be like in AoC? (Will I see a quest vendor Npc that "my friend" can't see, or is "that" Npc going to be another location for "my friend" because my friend haven't unlocked that quest yet)... This seems a little early for this question but hasn't been asked so I wanted to put it out there.
1. Will zones be level oriented? As in when spawning into the world you'll be at the bottom, and moving further into the land or into different regions farther from the portal will heighten the difficulty of zones.
2. How far does sub-class'ing go? Will throwing the tank or cleric archtype behind any other class turn them into a viable tank / healer, or is it meant more to cater to different players playstyle with flavor and necessities?
3. Yarr harr on the seas? With the addition of expanded naval content, will playstyles of something akin to being a pirate become a viable way to play the game without turning into a somewhat gimmicky griefer? (Not a huge point for me personally)
4. Dungeons and raids?! As you've said before you felt like the pvp aspect of the game was being shown in a way that somewhat overshadows the pve, to which you said that the pve will be as (if not more) epic and focused on as the pvp. Not fishing for exact numbers and so on, but do you consider dungeons to be something you would like to have available for different levels from early leveling of characters and into the lategame for gearing?
5. Is the hypetrain starting to carry too much? I'd like to say that I've already invested in the kickstarter and from what little I've seen I've already fallen in love with the game that you at intrepid studios are making. It's about 2 years till live launch, and I've already convinced myself that this is the mmo I'm going to be player from alpha access till years after its release. Do you have any reassuring words for mmo gamers like myself who sees Ashes of Creation to be everything we've ever wanted from the genre?
6. This isn't question, just wanted to let you know that you are all awesome people and I can't wait to play this game with each and every single one of you. Much love from Norway.