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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread – May 22, 2017
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<div>Hey everyone! We’re collecting questions to answer live on air during Monday’s (5/22) Twitch stream starting at 3:00 PM PDT / 6:00 PM EDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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<div>Hey everyone! We’re collecting questions to answer live on air during Monday’s (5/22) Twitch stream starting at 3:00 PM PDT / 6:00 PM EDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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Comments
Okay, serious question.
What sort of differences will there be between races? Should we expect there to be large or small differences between races? In a lot of games, elves are basically just humans with pointy ears with maybe a different back story. 2 examples I can give of games doing something different are Divinity: Original Sin 2 where elves were discriminated against for being cannibals, they could eat elven body parts to gain some of their memories. Another game is Project: Gorgon, elves are nymphomaniacs, they love sex and making sex jokes and are often discriminated against because of this. They are also clean freaks and you take an exp debuff if you are unclean and vice versa.
<strong>To summarise the question, how or for what reason will prejudice and discrimination exist between races? And will the quirks and culture of a race affect the mechanics and gameplay for that player?</strong>
Assorted questions!
1. Will we be able to rename or add flavour text to crafted items, if not then what about rare/legendary crafted items?
2. Will the rarity of crafted items be based on skill or just recipe? Eg. recipe based would mean a Simple Shirt recipe will always be normal quality and a Fine Shirt will be rare quality whereas skill based would be something like, an apprentice tailor who makes a Simple Shirt will craft a normal Simple Shirt but a Master Tailor has a chance of crafting a Rare Simple Shirt.
3. How guided will story quests be? Will we have to search through npc chat for clues etc. are will we just follow objectives and directions in a quest list/map?
4. Will attacking a citizen of an enemy node result in gaining corruption if they are a non-combatant? What if they are within your node's territory (but not a battleground)?
I will continue to add more...
Google says the average female height in America is 5'4. Since that's the average, can I expect to be even shorter as a human? Like 4'8? I'd be quite excited if the answer was yes.
Will there be telegraphs on the ground for combat?
I personally find those types of animations enjoyable for the fantasy environment. I suppose I find the majority of western mmorpgs to feel lackluster in the animations area and I'm hoping Ashes of Creation can break away from that trend. While most Eastern mmorpgs, like black desert, tera, aion, lineage etc all felt really well animated in whatever sort of cute/cool/dark theme they were going for their time period. Just wondering what you're aiming for in respect to animations.
One of my biggest fears for the game is that animations will be dull despite how pretty it is.
I am talking about things like duration, cooldown, if it's permanent(Think WoW's rogue) or not. And so on.
Like for example in the north and south parts of the map there would be more ice lands, while at the equator would be desert.
With the success that the Kickstarter is having and knowing that the Spanish language is one of the most spoken languages in the world and that the great majority of the times always stays at the gates of being able to understand and to play as it is due to many games, especially mmorgp where The immersion is very important, will it be Ashes Of Creation another of so many games in which they will leave the Spanish speaking players in the stake? Will you add some stretch goal related to the translations into other languages, for example Spanish?
Español:
Con el éxito que está teniendo el Kickstarter y sabiendo que la lengua española es uno de los idiomas más hablados en el mundo y que la gran mayoría de las veces siempre se queda a las puertas de poder comprender y jugar como es debido a muchos juegos, sobretodo mmorgp donde la inmersion es muy importante, ¿será Ashes Of Creation otro de tantos juegos en los que dejaran en la estacado a los jugadores de habla española?¿añadireis algun stretch goal relacionado con las traducciones a otros idiomas, por ejemplo el español?
With obvious preventative measures, for example: you can't touch the items or money stored, but you can decide on the charge/charge per day/week etc.
(if you cant really answer that)
if this hasn't even been considered do you think it is a think that could be possible but not confirmed? (pre-alpha of course)
I like the idea of having multiple different types of clothing identifiers and what-not besides just tabards.
also how in depth is the "guild coat of arms" going to be?
The background on this as an example is BDO. In BDO if guild A declares on guild B, guild A can freely gank guild B outside of the flagging system without guild B accepting the war.
Kind Regards
Jibril_Rey