Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Are the scores for each node and each level going to be the same? Will these required scores be made public by @Intrepid Studios at some point? Will the scores change based on certain factors such as "how many times the node has been destroyed, etc." Will there be a type of Node "XP" bar that players can see when entering into a Node's zone? So, I guess the basic question is, would you please provide more in depth info into the player/node interaction?
aiming like in a 3rd person shooter or just tab target
For Example:
WoW: Copy and Paste hold models with new names and maybe a different color or typically use the stance model of other mobs and just add a new skin over it.
ESO: All the daedra look pretty much the same and the animals don't looks that great.
I'm sure you can understand that sometimes it gets boring to see the same things over and over again.
V/R
Tachyon14K
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Wait what? xD I'd love my chocolate but ... You made my day :P.
Anyways....
Are we going to have something like wardrobe? Obtaining and wearing an item would unlock this item skin account wide and you could use it through your wardrobe? That would mean -> no inventory clogging and annoying mailing skins to alts.
P?S. I'm the American Vet who was injured during Operation Desert Shield/Storm, has had 11 heart attacks and multiple other medical issues, was given less tha six months to live, and play MMORPG's because I physically cannot do much anything else anymore. I'm hoping to make it until launch day, so try not to take as many coffee breaks, I'd really like to play it. "smiles and winks". ???? ~ Robert aka Councellor
I think relying on hype and faith that the game would do well, is not as reliable as showcasing the most important detail.
https://youtu.be/LUJugtqTBxw?t=2461
Q: What interventions will you have in place to help protect players from hackers and spam etc?
Q: What plans do you have for Customer Support?
Q: After kickstarater will you share with us the progress the company makes even if its informing us of challenges your having?
If you answer any of questions on stream my name is pronounced like Jura - the whiskey ^^
@Intrepid Studios will the game have a way to see which path in the crafting trinity the people in a specific server go to? I dont want to start in production only to find out theres no one to gather or process the resources i need/too many weapon makers fighting for a small amount of processed goods or the other way around
Not many MMOs do that anymore. Likewise, we could give lower level players armor and weapons (expect the no drop raid stuff).
Will we able to give lower level players better gear or will it all be level capped like we see in many other games?