Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I'm working right now on suggestions to this but;
What do you expect your non summoned pets to beable to accomplish? I would love if you ride a bull around, it can smash down small objects blocking the road. Or if you have a pet pheonix, it can fly over pecking and burning people - lighting up a room - and if it dies then it has an animation of respawning from the ashes.
I would LOVE for pets to be more than "useless creature that follows you around." Now they can be super weak, or only good for utility purposes, but having some <strong>ANIMATED</strong> functionality would be amazing, What are your plans?
Question on the clans.
1) Will it be possible to add your own logo in the game?
2) Will the activity of each member of the clan be displayed?
3) Will there be a specific section in the chat room for recruiting? And will the moderators of the chat be in the game?
Other issues.
1) Will there be fishing, hunting in the game?
2) Can I use macros in the game?
3) Will there be in the game a statue of a character in nominations top 1 pvp and so on.
4) Will there be an auto-path in the game?
Thank you.
P.S I apologize for the bad english.
Scenario: open world killing a boar with an AoE Fireball and another player gets hit aswell
or do i have to be in a PvP modus or something
My question is:
Is AoC going to be a game where people that start play later on are going to be a lot far behind others in terms of gear, skill, etc and that would make those player useless till they get to the same level than others?
To better explain, in other game such as BDO or AA people that started way later than other are really really far to be competitive due to the fact that gear scale waaaay too much... How are you going to make those new player be able to join the "action" asap?
And how much a "top geared" player is going to be superior vs a player with "average" gear (like a gear set that is easy to get)?
We don't really want player be gods just cause of gear like in BDO or AA...
</blockquote> high quality question
right now the game got a dark cinematic look
About the change of the time of the year and will not it be that wildly lag because of this?
Attack monsters on the node the same question will be lag for example if the players will be 2-3 times more than monsters then everything will hang
2.) Can you show us short videos of: Destruction, Caravan Routes & a short PvP video from a Bards perspective vs. Summoner? (Jeff vs. Steve)
3.) Can we get to know more about Corruption & Monster Coins?
Do you plan having arrows management and crafting (with quivers and maybe upgraded arrows), and if so, will you have other consumables (like magic stones, rage potion...) to cast specific spells ?
Thanks !
Secondly,
Not sure if any of you played City of Heroes but I did and that "negative xp" debuff was terrible sometimes stacking an entire level out. Are there going to be limits on the debuff or can we accrue 40 levels worth like in CoH?
Lastly,
Battlegrounds! Are we going to see a token=gear system that reflects the same as pve gear. So I can gear up in pvp and do pve content effectively or am I going to get shit stats like resilience and versatility? And is instanced pvp even a priority to this project? I have seen many many games fall because of lack of instanced pvp due to devs thinking anyone wants to play massive map pvp over quick 15 min matches.
Apart from the node and freehold systems you have, will the players encounter more static buildings, structure etc. in the world to fill it out?
The weapons forge will be similar to dragon's age inquisition when you use iron have a color and steel other color?