Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
</blockquote>
I had a similar question also but one of the recent Dev streams stated that there will be no weapon restrictions for any Archetype but that there will be obvious strong choices for certain weapons. Which I assume means things like Rogue/Ranger (Bows, Daggers) Mage staff or perhaps Talisman.
Not sure however what this entails exactly, it could be something like if you want to use a sword as mage you would have to go either Fighter/Mage or Mage/Fighter. Or perhaps only some weapons get bonuses from Archetype abilities even though you can equip all weapons?
</blockquote>
Was mentioned in previous Dev video that all weapons will be equipable by all Archetypes. They also said though that certain Archetypes will have a meta build with certain weapons, via some kind of inherent bonus for that Architype/Weapon combination.
Not sure at this stage what exactly that means though. It could be something like if you want to play as a Mage Architype but use a sword then you have to go Fighter/Mage or Mage/Fighter Architype mix perhaps? Or it could just be that certain Primary Architypes are designed to use certain weapons and in doing so will get a large damage bonus as in Mage=staff Rogue = Daggers/Bow
Not sure at this stage what exactly that means though. It could be something like if you want to play as a Mage Architype but use a sword then you have to go Fighter/Mage or Mage/Fighter Architype mix perhaps? Or it could just be that certain Primary Architypes are designed to use certain weapons and in doing so will get a large damage bonus as in Mage=staff Rogue = Daggers/Bow
<em><strong>As a fellow fisher, could you elaborate more on the "Epic Fishing!" ?</strong></em>
Q1.)* Will it have "Rarely Seen" or "New Mechanics"?
Q2)* Will fishing play a bigger part then just a "Food Resource" such as finding Treasure, Rare Resources, Items, and or luring epic monsters out of the sea?
Quick technical question.
Assuming huge success of your franchise in the future, would you be able to introduce AI (you would have connections to Google if not there is IBM) into Ashes of Creation?
I'm talking about AI responsible for random quests in farming zones, generating quest based on data analysis from lore, people stats and other?
Being able to surprise with unpredictable task, would hook me up till my last days ;)
Thanks
Quick technical question.
Assuming huge success of your franchise in the future, would you be able to introduce AI (you would have connections to Google if not there is IBM) into Ashes of Creation?
I'm talking about AI responsible for random quests in farming zones, generating quest based on data analysis from lore, people stats and other?
Being able to surprise with unpredictable task, would hook me up till my last days ;)
Thanks
Quick technical question.
Assuming huge success of your franchise in the future, would you be able to introduce AI (you would have connections to Google if not there is IBM) into Ashes of Creation?
I'm talking about AI responsible for random quests in farming zones, generating quest based on data analysis from lore, people stats and other?
Being able to surprise with unpredictable task, would hook me up till my last days ;)
Thanks
Thanks!
What I would love, is for the option to make yourself younger or older as you wish, with equal customization options for both males and females. I always prefer to play as a much younger male character in games, and just cannot get into the game if this option is not possible.
Do you plan on letting people customize there appearance to fit various age ranges/body scales, and to what extent will you allow players to edit there avatars appearance?
Will we have tattoo's for our characters and if so will I be able to RP as a female Elf exotic dancer in my Freehold tavern with a W tattooed on each ass cheek and the 'Baconator' as my Bouncer?
2)<strong> How will enchanting items work and what will we see? </strong>Will enchanting be a profession, allowing players to enchant and sell items to other players? Will enchanted items have visual effects? For example, if I were to enchant a sword with a fire ability, would my sword be covered in fire?
I'd really love that.
2. Don't you think allowing 1 character to spec in only 1-2 skills like cooking, gathering etc will lead to people just parking alts at gathering spots and never actually playing them?
For example, is it more slot based, weight based, something else entirely maybe? Will there be any ways of increasing the amount of goods we can carry through an artisan class or mounts and such?
my question is: how do you want to implement/realize the possibility to tell my Charrackter apart to others?
I dont think at the charackter creation (the look) or the choos of a class.
What I'm thinking about is will there be a skilltree or the possibility to costumize Item stats in any way. Like sockets for gems or decreasing a stat and increase another. Things like that.
The most important thing for me is individuality for my charrackters.
Br
Zymeth
I wonder if there will be marriage between players in the game? If yes how it will be organised and what bonuses will come with it?Σ>―(〃°ω°〃)♡→