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What is the most important aspect of an MMORPG, for you, that you want Ashes of Creation to execute?

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Comments

  • And also the freedom to attack your neighbour ;)
  • ArchivedUserArchivedUser Guest
    edited May 2018
    Foxzer said:
    And also the freedom to attack your neighbour ;)
    "Thou Shalt not covet thy Neighbors goods." - God.

    -nothing bout ganking though.
  • ArchivedUserArchivedUser Guest
    edited May 2018
    Mmm tasty neighbours  >:) I am all for promoting local food
  • Hello AoC Community!

    I would have to say the MMORPG that has kept my attention the most is World of Warcraft. Yes, I know so cliche but i started playing wow when i was 12 years old on an Vanilla Alpha phase 1 FnF account. The thing that has kept me in this game for over 14 years is a mixture of things. First you have to have a decent story line that makes sense and develops in a real way that connects with me the player.  Secondly  my player has to have a unique Identity and connect with me in some way so i feel connected to my toon like an alter ego even if I do not RP. 3rd  every time i login i need to have something to do otherwise i do not login. This is especially once you experience your way to max level i need continuous new content coming and going. Not too much where i do not get a chance to be the best at it but something repeatable like WoW's raid content with multiple difficulties, in depth crafting, Great housing experience. I would have to say the best MMo to incorporate housing was "Wildstar" you could be killing random things and finding furniture and housing upgrades and things to hang on the walls which kind of tell a story of where you been. Lastly community is everything. However WoW the last few years has lost the community aspect but I want that back to where i make a name for myself and it matters. i do not just want to be another number that logs in everyday.
  • Progression needs to have a meaning/
  • This is a great thread and though I am 12 - 13 pages into this discussion I want to point out that I really think that the most important aspect of an MMORPG that AoC should execute is more along the lines of ways of achieving the social value without having to fit a generic mold,  while some people have already distinguished this through WOW, FFXIV, EQ, EQ2; FFXI and other related mechanics ( Taxis, grouping, crafting, progression etc) I am looking at AoC changing the dynamics behind how a player can go about achieving the social aspect...  So lets look at this for example 

    A player approaches a town with say a "fortune teller" and the teller then displays the ability for the player to shuffle the cards and it is a generic 3 card spread.  The player could then choose a card and that card could have an effect for 48 game hours ( offline included for fairness) and this effect would affect wild life, cities, developing nations, dungeons, nodes etc.  Perhaps the player pulls the Wheel of Fortune ( the card representing constant change) this could mean for 48 hours the nodes; wildlife; cities; etc would have constant changing variables.  Perhaps the level of the mobs may increase for 48 hours making it more difficult to kill ( but not impossible) the dungeons could say change to be easier causing the spoils to be less but perhaps have an increased chance of spell casters learning new skills from books they may discover there.  Fighters may find more weapons while farming nodes while the Healers may find the church is having less followers yet their faith rewards are higher....    

    If you remember the tarot card aspect that i mentioned in the Magic thread, I really think that we could make a tarot dependent class that also is a cross between a Oracle and an Offensive spell caster with the ability to "shift" between roles accordingly.   However in this aspect I am thinking the most important aspect being that we give a unique perspective to how a simple "event" that one player triggers can affect the whole community.  So in this way the "Event" is trigged once every 2 game days and once the spell is in effect the only way that it could be reversed or improved is through "gold donations" or 'feats of strength" ...   

    However I still think "Trials" for the classes would be also another important aspect to the MMORPG world that AoC should execute as it gives us a goal.  However let us look into the social aspect a little closer with the link provided below 

    https://www.youtube.com/watch?v=HLurIj9QsVU
  • It might be a bit copying, but for me the bdo node system is to hire workers, place them, and feed them. You create your own farm. Do you have chariots, ships, etc, this is what I like, and I hope you find it here, or do you think it is stupid? Because I think if you add more features, you can not even copy. In addition, they save us a lot of time that the player should spend filling in with raw materials, not to mention that processing should be done for us.

    Furthermore, they could be houses where we work with them or with them. Or a lot of work that is packed with lighter and more complicated recipes and mini-games during production so that it's not just enough to hold the button and ready the item. The mini games and the actual process would show you, for example, if you crash when crushing, for example, wheat and flour. There are many types of chariots, horses, these can be fitted with accessories to make it a better statu.

    The mounts could have their abilities, statics such as a horse capable of a fast sprint, an elephant throwing a big one, rabbit jumping a huge, etc.

    What do you think? Would you write to me? I would like to talk a bit about it, because I like this part of the game and stm mostly plays in this game.
  • There are so many different things I could talk about. I will focus on two things to keep it short. 

    1) Character uniqueness. I can't stand when your character feels the same as everyone else. I want to be able to bring skills and a play style to the group with a class setup that is not cookie cutter and run by everyone. 

    2) Open world / sandbox feeling. I really like player housing and development of zones that are player driven. 
  • Optimization and the fluidity of combat and movement 
  • For me two things are extremely important, and equally important. Immersion, and engaging, stimulating combat that flows. 

    Immersion is what makes me want to stay at the start of the game. Animations are a key part of the immersion. This is the main thing ill mention on this point because you guys have already created a beautiful world with great ideas that help with immersion, but animations are also extremely important. When I run it should not look like I am sliding across the ground. When I swing my sword every limb on my body should react to what im doing and look realistic and natural. When I cast a spell I want to FEEL like a badass lightning wielding wizard. I dont want to grow bored of seeing my lightning spell over and over, I want it to be so good I never get tired of it.

    Combat is what keeps me playing the game for months to years after being hooked in by the immersion. My brain should be fully stimulated by advanced dungeon and raid mechanics, as well as the mechanics of my own character. Dps rotations cant be, mash this button til u get a proc then mash this button instead. Procs are great and add another element for you to pay attention to, but my attention should have to be all over the place. Not in a way thats just annoying, but in a way that feels satisfying if I pull it off correctly. Dungeon and raid bosses need to have me moving my feet to dodge an attack or not stand in a damaging element. Save burst dps for a phase when the boss needs a shield bursted off or quickly pushed put of an enrage phase. I should never be allowed to stand in one spot mashing buttons until the boss is dead.
  • i want legendary and epic items to mean something again. i hate how every new expansion makes everyone restart and all that hard work to obtain such items meaningless. i want extremely hard to get items(weapons, gears), be be like a mark of respect from the community and a badge of honor. Make Legendary and epic items meaningful again :)
    Agree!  WoW handing out legendaries like sweets in legion pissed me off completely.  I want to see just a handful of peeps in game with a legendary weapon - that's what makes it legendary!!
  • Good community interaction and systems in place to encourage that.

    And something they can't control, but a good RP community will keep me around even longer.
  • Risk/Reward for lucrative mechanics.  Trade runs that make you the most gold per hour, but the risk that other players will kill you and take your stuff.  Execute that well and Im sold.
  • The best are the achievements that can get each player,secret abillities for each one,balance between players and NPC, etc...
  • I tried several MMO in the past, so I always compare something to them.

    PvE raids: I loved WoW mechanics. You can chose difficulties and only the best can finish the hardest level, but you can participate in any fights.
    Regarding the fight itself, I would see some randomness to make the fights less countable.

    Outdoor events: I loved rift events in Rift. I always tried to participate in any opened rift. Lot of zones have different events, for example undeads want to attack a city we need to destroy all siege weapon. But I would really loved if there would be a consequence if we fail this event. Maybe lose a town what we should reclaim in a later quest. I also loved if there would be world bosses, but also with consequences. If we do not defeat that boss, it would attack our town. Maybe there would appear a sick wizard who curse a land and you will have debuff until you dispell this curse, but of you need some preparation for it.

    Open world PvP: I WoW BC there were many territory where we were able to play PvP with goals. Controll a towers, bombarding/defending a place. If you won your fraction had some buff. I adored these games, but unfortunately on my server only a very few people liked these games, but I was on a PvP server.

    Caravan system: What I saw in Archeage was terrible. Very long and boring travels, just for gold. Usually, I watched a movie in split screen. There were many exploit as well so I stopped to do it anymore. You should add some meaning for the caravans not just gold.

    Travelling: I hate the flying mounts, but I also hate the too long travel time where you just sitting on your mount and can't do anything just turn left/right. So we need some transportation system. I vote for carriages what may can be robbed. So you can do something while you are travelling, but you can't let your character AFK without risk. 
  • Honestly, I just want a stable game I can play and enjoy. I have been jumping between eastern MMO's that pull you in with there beautiful graphics, creative mechanics, and action PVP. But than they all crash and burn with the payment model. The one reason I am so hopeful and excited for Ashes of Creation is the CEO Steven Sharif. Listening to him talk about how he lead one of the biggest guilds in Archeage and plays Guild Wars 2 gives me hope that he understands the struggle MMO's are currently facing. Hes like everyone else in the community but he has the resources to make a game worthwhile and not a cash grab.

    So what aspect of MMO do I hope AoC caputre?
    I hope AoC captures the hundreds of thousands of people who love MMO's and brings them together in a stable and well made game.
  • I have been playing WoW Ascension(sp?) as of lately, and it shows to me two points so gigantic that you have to be blind to not see them (IMNSHO).
    1. The meta is the main part of the game if you let it be. Old Classic WoW feels _so_ much more fresh and interesting with the changes than any version since, just because of the expanded options you get.
    2. Forced PvP does not work. It is only a perk for those who want it, none for those who don't. And yes, it attracts asshats. I have doubts over my backing.
  • Spending time doing other "skills" professions other than PvE/PvP
  • Class Freedom, Mass PVP, Big hard bosses, Huge open world, and a boss community 2 have fun with.
  • The MMO aspect of MMORPG. Hopefully they won't have like 10 servers where the player population will have to be spread out to a little per server. What's the point of an MMORPG? If they can have one massive server, or at most 2 or 3 where theres literally tens of thousands per server, AoC will be successful.
  • Making playing alone for a while interesting by lore and playing together interesting by challange. Also charakter progression to be proud of - an emotional bond to your charakters is the r p and g of an mmorpg.


  • We need a ton of things to do in the game not only related to the core things such as combat.

    We need things like fishing, board games, outside games of some sort if possible. Side activities like drinking, mount racing, pet collecting, fishing, unique hidden events, or natural occurrences to visit/appreciate/talk about, uniquely fantasy activities that set this world appart. Things like special floating platforms that transport you between locations like WoW had with a train, blimps, boat. Maybe something like they had that transforms your person as well to look like other things and so on cool things to find. Just really pack a culture and difference into the life of the world and make sight seeing elements that are interactive and possibly even gameplay wise helpful in some way on occasion even if only for travel rather than just being visually interesting things you see and just move on.

    Things could even add to a players identity as a veteran if they have all this knowledge of things to do and better ways to travel or find teleports or alternate capsule dimensions and so on. You could show off to new players or less experienced onces. Sucks though that the internet would help make these common knowledge. Maybe making them exist or not or in different locations depending on the nodes developed or not so every server would have different secrets and it would be more difficult to set in stone where these places are.

    Idk if I can really explain it well enough, I hope I got the idea out though... I want to feel like I am living in that world that has interesting things to discover beyond just seeing a new enemy or landscape, but actual unexpected activities as well. WoW had these things too, and it played really smooth I loved the feeling of Classic WoW's character controller compared to all other mmo's.
  • I want to see sandbox player housing just like Wildstar has, collecting rare decor items in the world or on the auction house then bringing them back to your plot and building it custom with X,Y and Z coords, Not plugins, then after asking people to come over and check it out. Player housing is a huge thing. Even though Wildstar PvE is dead and the servers Economy is ruined everyone just does player housing its nuts. Quest environments are dead. If we truly had a way to express ourselves through player housing from the get go in the game it would be an awesome addition to the game. 
  • Pumba2988 said:
    I want to see sandbox player housing just like Wildstar has, collecting rare decor items in the world or on the auction house then bringing them back to your plot and building it custom with X,Y and Z coords, Not plugins, then after asking people to come over and check it out. Player housing is a huge thing. Even though Wildstar PvE is dead and the servers Economy is ruined everyone just does player housing its nuts. Quest environments are dead. If we truly had a way to express ourselves through player housing from the get go in the game it would be an awesome addition to the game. 
    I'm really hoping they execute this well for players.  It does seem like they will be similar to SWG/wildstar, but by how much I'm not sure.  They did say we can decorate it with rare loot drops, and I think the freeholds will at least have the functionality of having npc vendors selling your stuff etc.  
  • ArchivedUserArchivedUser Guest
    edited August 2018
    When I heard some of the same developer's that worked on star wars galaxies were on this project, I knew I was going to play. My hope is that something resembling the beautiful crafting system that SWG had will be implemented. I know not everyone is into crafting, but it's one of the key components of an mmorpg in my opinion. 
  • Making a character unique.
    Combat is fun and all, but I think a character really can be unique if crafting is done correctly.
    I wish they would invent a system where there is a biiig difference between a novice and a grandmaster.
    In WoW you jsut get the recipe, the mats and press create... nothing exciting. just grind till you are "Grandmaster"
    A real crafting system would have something challenging, a skill you only get better at by doing something often and trying new things.
    And what you are able to craft should matter! In wow 90% of the time what you can craft is useless.

    for inspiration.. go look at the manga "Only sense online" "Sword art online" " the legendary moonlight sculptor" and "Toaru Ossan no VRMMO Katsudouki"  these are all manga's that play in a virtual game world. Their crafting systems are all fantasy, way beyond what we can currently do.
    But maybe inspiration can be found

  • Making a character unique.
    Combat is fun and all, but I think a character really can be unique if crafting is done correctly.
    I wish they would invent a system where there is a biiig difference between a novice and a grandmaster.
    In WoW you jsut get the recipe, the mats and press create... nothing exciting. just grind till you are "Grandmaster"
    A real crafting system would have something challenging, a skill you only get better at by doing something often and trying new things.
    And what you are able to craft should matter! In wow 90% of the time what you can craft is useless.

    for inspiration.. go look at the manga "Only sense online" "Sword art online" " the legendary moonlight sculptor" and "Toaru Ossan no VRMMO Katsudouki"  these are all manga's that play in a virtual game world. Their crafting systems are all fantasy, way beyond what we can currently do.
    But maybe inspiration can be found

    A few times WoW has started to go down the right direction but after Vanilla/TBC the crafting system was treated as nothing more than filler content, it was just something else you could level up and most of the professions were practically useless after the first couple months after launch.

    Having unique items and abilities (special armour enhancements, weapon enchantments, engineering boosts, etc.) started making the different professions feel unique and useful but even that has fallen by the wayside.

    I hope that having a combination of:
    • Large amount of customisation options especially hairstyles, facial hair, tattoos, and body sizes to choose from
    • Racial differences and augments
    • Class combinations and augments
    • Artisan classes differences and augments
    • Religion differences and augments
    • Weapon and armour customisation
    ..will mean that characters will have a lot of flexibility and mean that they won't have the same issue as WoW where you could get 20 max level warriors and you'd see the same dungeon/raid gear, same tier pieces, same weapons, same races overrepresented etc. over and over.
  • Freedom and danger.

    The Ashes of Creation landscapes look beautiful, but I want their to be a risk in exploring this beauty. I want to feel endangered upon leaving the safety of the town, having the risk of being PKed.
  • Freedom and danger.

    The Ashes of Creation landscapes look beautiful, but I want their to be a risk in exploring this beauty. I want to feel endangered upon leaving the safety of the town, having the risk of being PKed.
    Don't worry you can be PK'd in town, too.
  • Ive felt like being forced to do things for long just to be 'normal'.
    The aspect Im mostly looking from AoC is eq competitive arenas with action combat.
    Gearing up would be purely for the fun of it.
    Pvp would be done purely for the enjoyment.
    And I could do either depending completely on which I crave more on chosen day.

    Freedom?
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