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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Though I'm leaning towards a NO on the DPS meters.
I think that's a nice way to go about it.
Balancing PvP for 1v1, balancing for 1v1 in my experience has always ended with a homogenized class system with no real diversity. Balance should be done in a way that every class has its place and roll
What @lexmax said about loot
Fast travel
Auto dungeon/group finder
Poor graphics because they want you to buy cosmetics from cash shop
Which class did Steven play in ArcheAge? Daggerspell or probably one of those OP mage builds at the time.
It's essential to compare myself with others to get competitive and force myself in fun to surpass their damage and feel the satisfaction of my work. Also it would let me calculate my own power against the monster around me, so I know my situation against them.
Each player cannot be sooo unique from each other, in a MMORPG game developed in this very year. There will be a common build at some point as game will allow to that point already.
If we get DPS Meters, all we'll get from it is ignorant people "LF 4500+ damage DPS for XYZ dungeon" while other players are locked out from dungeon content, as nobody want to run with someone that isn't a top DPS based on numbers.
Please oh please let me play a true support class.
*Auction house/system item limits.
I want to sell everything.
*Everyone in the same end game gear/style.
I like diversity.
I've played the games with DPS meters, and there were people shouting "LF 4500+ DPS for X Dungeon" like you said, also played with no DPS meters, then people said "LF LVL80+, Gear LVL Advanced+ for X Dungeon"...
No matter what you do, some players will do/need/indicate a criteria to elect/deselect people to join their party, like what I'm level 1 with no DPS and they're just gonna let me in their party?
This whole thing is not an excuse not to implement a DPS meters
In your stance, there should be nothing showing stats about a character, right? Forget DPS, people can still draw a criteria out of my HP Limit. So there should be no HP points bar, no Mana points bar, no ATK;EVA;CRIT;DEF points demonstrating...
You brought it first into this thread.
You may have just simply written that you don't want to see DPS meters here. But instead you also chose to comment on how you see people that use them.
I'm just replying to your comment.
DPS Meters are also no real indicator of who is the strongest or does the most damage. Getting high numbers on the damage meter can easily be achieved by rushing forward solo as much as possible to get most hits on mobs, and mostly that is not what parties want. When I see people skipping important mobs for their own sake, I have no problems kicking them from the group and finding a replacement.
I didn't say anything about stats, that is your conclusion. People will always find a way to filter people for their parties, but damage or gear score shouldn't be a criteria. Everyone should get a chance to enjoy group content regardless of their equipment. More importantly, if you require top geared players to clear a dungeon, then the fail is on the party leader and not the lesser geared player.
And as for DPS meters . . . well you are scared of others if you have a problem with them. They allow you to tinker with your gear to get the most out of your individual play style. The hardcore players always want to find the ways to kill things the fastest in the effort of preserving time and a meter helps with that. Or you can have a dick measuring contest where an outside party does the measuring whatever suits your fancy
How come level requirement is not the same as damage requirement? What the purpose of level then? If damage is not important, why there is level for dungeons, or people, to state what? Experience? Why there are levels in game, just to be able to use the items that lesser levels cannot use? I am DPS burster character, but my gear is so low that I do no help as I'm neither an enchanter or cleric, but I'm level 80. Do you say that people who run the dungeon not accepting me is at fault? Does that person has to accept me? Why would that person waste his hours out of his game time just to carry me through?
DPS meters are indicator of who did the most damage per second in the group whether by AOE attacks or target attacks, it shares the info that game itself collects already with the players. Players do always find a way to abuse the system. It's like banning knives and forks in the restaurant just because a person can kill another person with them. It's a risk, but it's not what it's made for.
Your logic falls of the cliff, when you say Gear and Damage shouldn't be a criteria, but stats can be a criteria. This is a battle game. Gear boots stats, and stats boots damage, but you say STATS are hot, but Gear and Damage are not. This is not my conclusion, this is an obvious deduction out of your own statement. In your philosophy you see no different between the ones who worked their butts of to improve their dps as dps bursters with the ones who did not do that much as dps bursters.
As I rephrase, a game consist of 1's and 0's, not magical divine fantasy from Sword Art Online, so of course party leader would need a better team for a hard game. Players cried out loud for wanting this game to be difficult, but how can you beat the difficult with little effort and why Party Leader is the blamed for? What can he much do in the game more than it allows you to do. If it was an anime movie, yeah, sure through friendship and love you can beat the enemy, but I invite you back down to earth and realism.
@whitedude31 claims "And as for DPS meters . . . well you are scared of others if you have a problem with them." Great generalization, well done! I don't like or see the need for a tool you rely on and suddenly I am a fearful nobody. Awesome!
@Dolphin claims "How come level requirement is not the same as damage requirement? What the purpose of level then? If damage is not important, why there is level for dungeons, or people, to state what? Experience? Why there are levels in game, just to be able to use the items that lesser levels cannot use?" Really, you see no other reason at all anyone would want to level. Just damage? Players that prefer RP level for a variety of reasons, I like leveling mostly for access to new skills. But just keep pigeon holing everyone.
@CylverRayne and @Gothix. Gothix brings up a good point, you did call out the DPS pro community.
All these threads end up in trolling and character (personal character, not video game character) bashing. Can we not make a point without over generalization?
Last I checked this was a "make your own list of things you don't want to see"
Not a "discuss these topics" or "argue someone else's opinion"
Is not that hard to accept that someone has another opinion and move on
First of all, Have you read the rest of my comment? Or did you only focus on that part? Because you seemed like you only focus a part of it.
Second of all, did I explicitly state "damage is the only part of levelling", as I also stated gears are in it. Be it skills, geez I forgot to add skillz in my statement, what a mistake, right? So this time people will shout in the chatbox "LF People can cast X skill for Dungeon Y". (I don't know if you follow our discussion) Players always will be able to draw a criteria out of an info that games provides you. Be it level, be it damage, be it SKILLS(happy?), be it gears, be it combinations be it whatever it is. Just party leaders not accepting low DPS people into their group because of DPS meters, is not a LEGIT reason not to add DPS meter. As it's a free game where anyone can choose to add another player or what, for whatever reason they want. I can choose not to add the people who are above 60level, I can choose not to add Elf race due to their stat indifference, I can choose not to add Summoner, I can choose not to add with people who has that SKILL tree so what just because of these choices we need to remove everything, because they can be Criteria? People will always categorize other people in specific context around the game depending on what they're lookin for.
Aren't skills part of character like Gears and Damage?
I think you misread the comments, 'cause I have no idea why you are stuck on some generalization issue around the thread, where clearly I was stating I am against. People can abuse any system, that doesn't mean the system is bad.
@Ziltch , the name of the Forum Category is Ashes Of Creation General Discussion
It's in the title
You're welcome.
And it's not the only Forum category where this thread could be openned as there AOC System and Mechanic and AOC Design, OP chose to open it here, so what's wrong?
Edit: Also I want to add, I wasn't the person who attempt to start flaming here with the name calling such as "Trolls" and "Pigeonholer", which was immature and totally unnecessary.
No metal bikinis, plate crop tops or miniskirts, please. At least not without another option.
Actually, if we do get metal bikinis, I want to see them on male characters as well!
More than 5 levels of linear progression before access to the open world
Cash shop items that resemble modern tech or has sponsored logos from IRL*
-An umbrella that says "SunFrogs" wouldn't be bad
Mobs that drop obviously unrealistic loot, like rats that drop Claymores...
Player built cartoon like buildings with obnoxious over the top adornments
Jeez, what have I done
DPS meters fail if I personally do no damage in a group, but boost the tank to do twice as much. So +1 to no dps / stats meters that are anything but personal.
What think that the strongest thing the game has going for it is the 'family business' feeling, as opposed to the 'capitalistic corporation'... As soon as it stops being a project of love and fun, but becomes a project of loving the funds, that's a minus.
So no to anything in Ashes that details from the original design statement without adding major benefits to the game.
Immersion all the way, even twenty years down the line thanks
No p2w
No suddenly allowing down or stopping continuous content because of 'new projects' etc etc
If DPS meters will not be in game then I would like to see instanced solo challenges based on your role, that grant you link-able achievement.
1. You would speak to NPC then choose which type of challenge you want (DPS-Tank-Heal-Support) and for which content type.
2. NPC would then port you to solo instance where your skills would be tested, and if your performance is sufficient for chosen content.
3. If you pass the challenge you would get Achievement (for example) "TANK certified for Dungeon of B difficulty".
4. You could link your achievements to others.
This way it wouldn't matter if your DPS is 5000 or 9000. If you can link "DPS certified for Dungeon of B difficulty" it would mean you have more DPS then this type of dungeon requires, and other could see that you have both sufficient gear and skills, just by linking you achievement.
This way group leader would still be able to find people that satisfy minimum requirements, BUT wouldn't be able to favor higher geared over lower geared players as long as both players satisfy minimum requirement for searched content (can link achievement).
And certificate would be show for combination of both your gear and skills combined.
Group leaders that don't care about people having achievements still can invite everyone regardless of if they have achievement or not.