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One thing (besides P2W) that you absolutely do NOT want in AoC

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Comments

  • The topic says one, but I'm seeing multiple things in the answers.
    Hah! I completely spaced out that part when I started writing! ;p
  • TheChoosenOne said:
    The topic says one, but the choosen one is seeing multiple things in the answers.

    oh well.

    the choose one, absolutely, do not want, to be called "You/I" or anything similar, by npcs.

    the choosen one will smack the tool that does.

  • No restrictions on trade,  bad pvp, lack of auction house functionality, and definitely don't want high level dungeons to be easy. 
  • The same stuff I have seen in every other MMO. I've played them, I've done that. I want something new and different that pushes the boundaries and definition of what an MMO is.
  • Don't try to turn the game into an FPS or hyper-reactive action combat game.

    Just make a classic MMORPG like you said you would.

    Having dynamic combat elements [precision mouse targeting as in the videos] and block or dodge [I know the Ranger has dodge, I assume the Paladin blocks]) is fine, I'm not saying combat has to be completely static, just PLEASE leave it at that.

  • 1. No Cosmetic for armor or weapons( I know this isn't going to happen but I would like that only armor that you can see is armor that is crafted or gained)

    2. No easy to get mounts - I've always hated when you start a game as a new player and I can buy a fast mount and just get everywhere I want with no issues.  (example is SWTOR before it has cosmetics and mounts, were you had to run everywhere and earn the right to have a mount)

    3. No gear scores(you judge ppl by the armor that they have on and not by a score of some kind.  Meaning you can inspect ppl, and focus on their str, or int, and so on)

  • I've been playing Destiny 2 and I think Ashes should take a cue from Bungie.  There's been a lot said about how dps meters create toxicity, and a lot said about how players will be toxic regardless.  I think the real solution is to drop chat completely.  Players can't be toxic if they can't communicate.
    Dolphin said:
     Not to mention, you can create a criteria from everything.
    Good example of this, SWTOR before they added a parsable combat log.  HP was tied tightly with gear level, so groups wouldn't let people in with insufficient HP, and serious raiding guilds would use time to kill on mobs with large HP pools and simple mechanics for their DPS check.  And since removing meters isn't sufficient to prevent this kind of behavior, we either need to go farther (remove chat so that people can't communicate arbitrary group requirements and just have to accept all applicants, possibly enforce bans on people using out-of-game communication channels like Discord or reddit) or accept it and allow parsers for people that use them positively.
    FliP said:
    I don't think I need to repeat myself and my opinion, it's all in that other topic.
    Do you have a link to this other topic?  I'm not seeing anything recent come up in a search.
  • What I absolutely don't want in AoC? The person reading this post (lol)
  • #1 Thieves (Rogues) that have no buildings or NPC's to rob, or are only allowed to rob places/NPC's with minimal loot.  

    (If a thief manages to make it into a zone or cities main treasury, then let them carry out what he or she can!)

    #2 Rangers that have no tracking ability, or a very limited one.

    (If a ranger decides to track someone across 3 zones, even spanning some time and disconnects, and has the skill to do it, let them!)

    #3  Raids or PVP required for story or character progression.  (This becomes unfair to us Jurassic gamers who can't keep up with the younger ones!  My first gaming system was a Fairchild... age showing there perhaps...)



  • mycroft said:
    I've been playing Destiny 2 and I think Ashes should take a cue from Bungie.  There's been a lot said about how dps meters create toxicity, and a lot said about how players will be toxic regardless.  I think the real solution is to drop chat completely.  Players can't be toxic if they can't communicate.

    That's... an interesting suggestion. Especially for an MMORPG.
  • I would say regression and not progression like what's happening in ArcheAge
  • ArchivedUserArchivedUser Guest
    edited November 2017
    Dolphin said:
    mycroft said:
    I've been playing Destiny 2 and I think Ashes should take a cue from Bungie.  There's been a lot said about how dps meters create toxicity, and a lot said about how players will be toxic regardless.  I think the real solution is to drop chat completely.  Players can't be toxic if they can't communicate.

    That's... an interesting suggestion. Especially for an MMORPG.
    It seems to be working, Destiny and Destiny 2 have been wildly successful, and by many metrics are also MMORPGs.  I think using toxicity as an excuse to not have features like parsers is stupid, but if you truly want to avoid toxicity then you should go all in and take out chat completely.
  • Overly punitive PK penalties. 

    An open world PvP environment loses a lot of its luster when the game's design enforces harsh penalties for killing a random character.
  • @mycroft

    Even if you drop a zone chat, people could still be toxic to you in whispers.
    Or would you drop whispers as well?

    In which case, I would like to know is how you plan to make new friends in MMO?
  • People getting away with hacks (caravan speed hacks, teleport hacks, etc.) due to little moderation in the actual game. Seeing players with huge advantages in the field get away with it is the most discouraging thing for me in a sandbox MMORPG. It happened a lot in ArcheAge and many got away with it completely. I want to see bans from the start, publicly announced with their names listed.
  • Nocht said:
    People getting away with hacks (caravan speed hacks, teleport hacks, etc.) due to little moderation in the actual game. Seeing players with huge advantages in the field get away with it is the most discouraging thing for me in a sandbox MMORPG. It happened a lot in ArcheAge and many got away with it completely. I want to see bans from the start, publicly announced with their names listed.

    Very much agree with this.

    Hackers and exploiters should be banned without second chances, and their names published for community to see.
  • Things i don't want to see?

    1. Hardmodes or some other form of content recycling. If the raid is too hard then farm some gear and become better! WoW vanilla was almost perfect here. You hat hard raids and some easier raids. And not one raid with many difficulties.

    2. Dungeon finders. LFG should be done by the community and not by automated tools.

    3. Flying mounts. It is a double edged sword. Flying is cool but the world feels empty because everybody is in the air.

    4. Many loading screens. Final Fantasy 14 is very bad example. A loading screen every 20 meters.

    5. Too much good gear for everyone. Risk vs. reward should be balanced.

    Greetings
  • @Larira

    1. As long as raids are by default too hard, rather then too easy :)
    2. I guess since we will have to manually travel everywhere (no fast travel) and find dungeon entrances, that would mean there will be no dungeon finders
    3. Completely agree
    4. Yup
    5. Yup, and also no gambling in gear progression :)
  • ArchivedUserArchivedUser Guest
    edited November 2017
    Nocht said:
    People getting away with hacks (caravan speed hacks, teleport hacks, etc.) due to little moderation in the actual game. Seeing players with huge advantages in the field get away with it is the most discouraging thing for me in a sandbox MMORPG. It happened a lot in ArcheAge and many got away with it completely. I want to see bans from the start, publicly announced with their names listed.
    Well that will be an IS issue, they need to be vigilant enough to have systems in place to weed out these hackers, exploiters and gold sellers. The last will be more prevalent due to the free download of the game but paying a sub   scenario. I hope IS have enough DM's in game to help combat these issues and to give the players a proper reporting system in game which will help the game and DM's flush out these undesirables.


  • my gif will explain it all...



    aww yiss~
  • ArchivedUserArchivedUser Guest
    edited November 2017
    Gothix said:
    Even if you drop a zone chat, people could still be toxic to you in whispers.
    Or would you drop whispers as well?

    In which case, I would like to know is how you plan to make new friends in MMO?
    Whispers might be allowed, if they were opt in.  At that point though it might be better to just remove them, because the majority would leave them off.  Not being able to make friends is a feature, because friendships can sour and lead to toxicity and we are against any source of toxicity, no matter how much potential it has for good.
  • Sarcasm?
  • Azathoth said:
    Sarcasm?
    I want to believe that too dude, but unfortunately people tend to surprise you on how stupid they can truly be. All I know is I am the bane of "mycroft" because I love getting to know new people and especially enjoy the company of people that disagree with me BECAUSE disagreements lead to conversation and conversation leads to new ideas.

    You just have to wade through the toxicity first :smiley: TBH I am quite a troll myself so I usually join in just to get a few laughs, I am usually the one that becomes the target which makes it even more enjoyable
  • ArchivedUserArchivedUser Guest
    edited November 2017
    I wouldn't like a "OP I can do everything alone" class. I mean it's an MMO, you play with other people to have success in the game. If I wanna do everything on my own I play a singleplayer game.

    Oh and big thing: I don't wanna do repeatable quests! God I hate so much! In my last game I needed to do some quests more than 100 times to get 1 and a half level up's in order to do the normal quests. Never again pls!

  • Ziltch
    said:
    *thinks*

    1. Time consuming content made to be time consuming for the sake of being time consuming, aka grind.
    2. Attempts at trying to balance all classes and all augments perfectly, you can just as well remove all classes and let everyone have the same skills at that point, as well as it ruining the unique flavors of classes.
    3. DPS meter, let people use their own head for once in calculating their damage.
    4. Quest arrows or anything handholding...
    5. RNG in crafting
    6. Easy content
    7. Common Fast Travel
    8. Not so secret secrets (give us mind challenges for once too!)
    9. No variety

    lol so basically as long as this doesn't become Black Desert we're good.
  • Over zealous balance. I find it terribly boring.

    Might as well just make a game where everything is grey and you play a grey cube, when you bump into another grey cube you both take 1 damage. You all have 5 hp.

    (No healing)
  • Xephita said:
    Over zealous balance. I find it terribly boring.

    Might as well just make a game where everything is grey and you play a grey cube, when you bump into another grey cube you both take 1 damage. You all have 5 hp.

    (No healing)
    Dude that would be a hilarious minigame
  • no dps meters...best dps meter is when I kick your @ss
  • ArchivedUserArchivedUser Guest
    edited November 2017
    bad GMs and customer support
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