Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Just make a classic MMORPG like you said you would.
Having dynamic combat elements [precision mouse targeting as in the videos] and block or dodge [I know the Ranger has dodge, I assume the Paladin blocks]) is fine, I'm not saying combat has to be completely static, just PLEASE leave it at that.
1. No Cosmetic for armor or weapons( I know this isn't going to happen but I would like that only armor that you can see is armor that is crafted or gained)
2. No easy to get mounts - I've always hated when you start a game as a new player and I can buy a fast mount and just get everywhere I want with no issues. (example is SWTOR before it has cosmetics and mounts, were you had to run everywhere and earn the right to have a mount)
3. No gear scores(you judge ppl by the armor that they have on and not by a score of some kind. Meaning you can inspect ppl, and focus on their str, or int, and so on)
Good example of this, SWTOR before they added a parsable combat log. HP was tied tightly with gear level, so groups wouldn't let people in with insufficient HP, and serious raiding guilds would use time to kill on mobs with large HP pools and simple mechanics for their DPS check. And since removing meters isn't sufficient to prevent this kind of behavior, we either need to go farther (remove chat so that people can't communicate arbitrary group requirements and just have to accept all applicants, possibly enforce bans on people using out-of-game communication channels like Discord or reddit) or accept it and allow parsers for people that use them positively.
Do you have a link to this other topic? I'm not seeing anything recent come up in a search.
(If a thief manages to make it into a zone or cities main treasury, then let them carry out what he or she can!)
#2 Rangers that have no tracking ability, or a very limited one.
(If a ranger decides to track someone across 3 zones, even spanning some time and disconnects, and has the skill to do it, let them!)
#3 Raids or PVP required for story or character progression. (This becomes unfair to us Jurassic gamers who can't keep up with the younger ones! My first gaming system was a Fairchild... age showing there perhaps...)
That's... an interesting suggestion. Especially for an MMORPG.
An open world PvP environment loses a lot of its luster when the game's design enforces harsh penalties for killing a random character.
Even if you drop a zone chat, people could still be toxic to you in whispers.
Or would you drop whispers as well?
In which case, I would like to know is how you plan to make new friends in MMO?
Very much agree with this.
Hackers and exploiters should be banned without second chances, and their names published for community to see.
1. Hardmodes or some other form of content recycling. If the raid is too hard then farm some gear and become better! WoW vanilla was almost perfect here. You hat hard raids and some easier raids. And not one raid with many difficulties.
2. Dungeon finders. LFG should be done by the community and not by automated tools.
3. Flying mounts. It is a double edged sword. Flying is cool but the world feels empty because everybody is in the air.
4. Many loading screens. Final Fantasy 14 is very bad example. A loading screen every 20 meters.
5. Too much good gear for everyone. Risk vs. reward should be balanced.
Greetings
1. As long as raids are by default too hard, rather then too easy
2. I guess since we will have to manually travel everywhere (no fast travel) and find dungeon entrances, that would mean there will be no dungeon finders
3. Completely agree
4. Yup
5. Yup, and also no gambling in gear progression
aww yiss~
You just have to wade through the toxicity first TBH I am quite a troll myself so I usually join in just to get a few laughs, I am usually the one that becomes the target which makes it even more enjoyable
Oh and big thing: I don't wanna do repeatable quests! God I hate so much! In my last game I needed to do some quests more than 100 times to get 1 and a half level up's in order to do the normal quests. Never again pls!
Might as well just make a game where everything is grey and you play a grey cube, when you bump into another grey cube you both take 1 damage. You all have 5 hp.
(No healing)