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One thing (besides P2W) that you absolutely do NOT want in AoC

13567

Comments

  • "Actually, if we do get metal bikinis, I want to see them on male characters as well! "

    In Final Fantasy 11, they called they subligars. On male characters too.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Gothix said:


    This way it wouldn't matter if your DPS is 5000 or 9000.


    Any post which talks about DPS meters should be placed on the DPS meter Thread. Too many people like to go off topic and we dont have proper policing by the moderators.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Mhm I could make a new suggestion thread, with a poll.

    I love polls.

    EDIT: Here it is!
    https://forums.ashesofcreation.com/discussion/36329/link-able-achievements-yay-or-nay

  • I am in fact entertained by this and I am usually against posting over sized pics.
  • Linkable achievement is same as DPS meters when it comes to who is "worthy" to be in someones group. So still a NO for me.

  • NO Russel Crow! That is not why I am here!
    So to not get people confused, I assume you meant this person.

    https://en.wikipedia.org/wiki/Russell_Crowe

  • Instanced zones !!  , gameplay that sucks !!  , less than 20 active skills !! , carebears !!  , pvp bots !! ,  2much PK punishment !! , Fast Travel !! P2w elements !!

  • Too many exclamation marks in game!
  • @Gothix  With the threat of pvp, doing bad dps isn't the worst thing someone can do to your group. Everyone in your group should be trusted and with that trust you should know how good they are. 

  • I don't want to see every single class "balanced" around damage, except when they're fulfilling their niche.
  • A really high starting level. The last 10% to get to max cap (from release) should be a struggle. I don't want a race to get to max cap. I want to feel like getting from level X to level X+1 was worth it. Not just look at my level and go "huh I leveled today"
  • I, for one, would hate to see any of that arena/league/leaderboard crap. I don't play an MMO to compete against others. An MMORPG is about having a secondary/fantasy life. Like life, its very nature is competition, doesn't need organized events like that. Go play CS:GO or something if you want that. 

    But likely, that's just me. I'm old skool that way.
  • ArchivedUserArchivedUser Guest
    edited October 2017

    I totally concede your point T-Elf, and it was well made, but I'd be a hypocrite if I said I'd never witnessed how DPS meters/Healing addons and such haven't helped progression tactically. I've been a part of progression guilds where server firsts have been achieved on the back of folks who use such meters to plan tactically for an encounter. I've also been involved with guilds that have rejected applicants on the basis that they do not possess proof of sufficient DPS. These guilds were filled with happy, nice, fun people who were happy to conform in order to achieve min/max and ultimately server firsts/world firsts.

    Having said that, I'd like to think that the dynamic nature of boss encounters and dungeons (open/instanced) would minimise the need for them as tactically things will change. I think it's fair to say that this community has been quite vocal in favour of NOT having them in Ashes, but choice is the way forward imo. Let's hope the dynamic nature of boss encounters and raids will place a greater focus on "playing the role" and not so much on "DPS better" as you put it.

    PS -min/max and DPS rotations is a major part of why I fell in love with healing. My first ever character in an MMO was a melee dps but once I got into competitive raiding I got bored...quickly :p

  • Different players have different goals. I see no point in PvPing if there is no ranking showing what I've achieved. Sure, killing other players is fun if there is a goal or something to win, but a ranking might just push people to PvP more.

    Just because you don't play MMORPGs to compete, but rather play a virtual life, that is completely fine. Nobody forces you to consume content you are not interested in, but that should not limit the possibility for such content for others that enjoy such content.

    If you want to roleplay a virtual life, you don't need much content anyway, so technically we could tell you that there are plenty of other games that are more RP oriented, but AoC is supposed to be for everyone so everyone can enjoy the game.
  • There will be 3rd party dps meters anyway. Regardless of what anyone wants.
    (unless the game isnt worth the effort)

    Lets better pray that there wont be any kind of automatic harvest bots implemented as steven said months ago in this video https://youtu.be/eCvcB4S-tZM?t=35m20s  :| 
  • ArchivedUserArchivedUser Guest
    edited October 2017
    I don't want to see a lot of invisible walls, rather there be actual terrain or water to end worlds or provide restrictions.

    I also don't want to see a lot of repetitive killing or fetching quests. Example: So.. I just got 5 purple mushrooms for you, and now you want me to get 15 more purple mushrooms in the same location? :(
  • FliP said:
    Different players have different goals. I see no point in PvPing if there is no ranking showing what I've achieved. Sure, killing other players is fun if there is a goal or something to win, but a ranking might just push people to PvP more.

    Just because you don't play MMORPGs to compete, but rather play a virtual life, that is completely fine. Nobody forces you to consume content you are not interested in, but that should not limit the possibility for such content for others that enjoy such content.

    If you want to roleplay a virtual life, you don't need much content anyway, so technically we could tell you that there are plenty of other games that are more RP oriented, but AoC is supposed to be for everyone so everyone can enjoy the game.
    Hang on, isn't this a thread asking folks what they don't want to see? If someone is being asked for an opinion then its really not cool to come back and tell them that their opinion is wrong, yeah? This wasn't a thread titled "What could AoC put in the game to make you not want to play?"

    smh
  • I never said you opinion was wrong. If you don't want leaderboards, that's fine.

    My reply was simply to make you think outside of the box. Many types of players are attracted to Ashes of Creation and many would want a pvp leaderboard, Don't quote me on it, but I think leaderboard are already confirmed for the domination arena.

    If you enjoy playing MMOs as a virtual life, pvp leaderboards wouldn't really affect you, but taking leaderboards away would limit some peoples experience.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Nocht said:
    I don't want to see a lot of invisible walls, rather there be actual terrain or water to end worlds or provide restrictions.

    I also don't want to see a lot of repetitive killing or fetching quests. Example: So.. I just got 5 purple mushrooms for you, and now you want me to get 15 more purple mushrooms in the same location? :(
    You will see fetch "quests".
    There are three types of quests.
    Tasks - Simple "Go kill X mob X times" or "Go get X amount of X"
    No backstory, just simple.. well.. tasks.
    Quest - Which are related to story and narrative
    Events - Quests that are, well... Events :P 

    FliP said:
    I never said you opinion was wrong. If you don't want leaderboards, that's fine.

    My reply was simply to make you think outside of the box. Many types of players are attracted to Ashes of Creation and many would want a pvp leaderboard, Don't quote me on it, but I think leaderboard are already confirmed for the domination arena.

    If you enjoy playing MMOs as a virtual life, pvp leaderboards wouldn't really affect you, but taking leaderboards away would limit some peoples experience.
    There will be Arena Leaderboads (Rankings) and Ladders tho? oO Was mentioned in one of the early streams if I remember right
  • Nocht said:

    I also don't want to see a lot of repetitive killing or fetching quests. Example: So.. I just got 5 purple mushrooms for you, and now you want me to get 15 more purple mushrooms in the same location? :(

    Yeah lol, I hate those...
  • lol this whole thread is bananas
  • Griefing in game, whether chat or gameplay. In chat on almost all games, one can be as offensive, insulting and sexual as one pleases, even to the point of race and sex as long as it's white and male, and there is zero moderation unless it violates a PC rule.

    In gameplay, I can see the "attack the caravan" becoming a favorite of this vein. Trolls live on the howling of those who hate PVP being exposed to it. They will find cracks in the system. The system for tagging a criminal for attacking a non-combatant needs to be so severe only a lunatic would attempt it. Just losing gear or being bountied will do nothing. They will do it just for the howls.

    Devs, don't underestimate how much grief driven players  will try and try again to game the system to troll their ends, in gameplay and in chat. Forums are a given. I already see "carebear" and other derisive comments towards those who are not "leet" or "uber" or "in the know".
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Noonie said:
    Griefing in game, whether chat or gameplay. In chat on almost all games, one can be as offensive, insulting and sexual as one pleases, even to the point of race and sex as long as it's white and male, and there is zero moderation unless it violates a PC rule.

    In gameplay, I can see the "attack the caravan" becoming a favorite of this vein. Trolls live on the howling of those who hate PVP being exposed to it. They will find cracks in the system. The system for tagging a criminal for attacking a non-combatant needs to be so severe only a lunatic would attempt it. Just losing gear or being bountied will do nothing. They will do it just for the howls.

    Devs, don't underestimate how much grief driven players  will try and try again to game the system to troll their ends, in gameplay and in chat. Forums are a given. I already see "carebear" and other derisive comments towards those who are not "leet" or "uber" or "in the know".
    Well considering that this game will be completely open world PvP, if ppl expect to not get involved in PvP at all, they're dreaming at that point. This is not a game for that :P 

    There is no crime for attacking a non-combatant
    Killing an non-combatant however is a crime(gives corruption)

    Caravans will have a moving PvP zone around it flagging everyone, so if you're going with a caravan, you will be attacked and it won't be a crime. Everyone will be flagged in the moving PvP zone.

    Again, this is not a game for those who want to avoid PvP :P 
    If you want to avoid your caravan getting attacked. Just move it with a large force and make it not worth the risk of attacking. 

    I'm a PvE person, I almost never PvP, I'm not expecting to avoid PvP in this game at all xD I am expecting to get forced into having to PvP a ton of times.
  • ArchivedUserArchivedUser Guest
    edited October 2017
    @Noonie can't you explain that first bit better, I'm not sure I understand what you're saying.
  • Karthos said:
    Pants

    No pants
    But.... 
  • me after reading this thread 
  • @Noonie can't you explain that first bit better, I'm not sure I understand what you're saying.
    I mean to separate griefing in gameplay itself, and also in chat. There are those who do their griefing in chat, in the form of open or thinly disguised insults, sexual innuendos or such directed towards what they know the present day PC rules will allow. I hate to say it, but I think gaming is way past the point of needing chat monitors. And no, just "hey, use the filter or ignore" doesn't work, it penalizes the protester, not the  victims that have to put up with it.
  • Ziltch said:
    Noonie said:
    Griefing in game, whether chat or gameplay. In chat on almost all games, one can be as offensive, insulting and sexual as one pleases, even to the point of race and sex as long as it's white and male, and there is zero moderation unless it violates a PC rule.

    In gameplay, I can see the "attack the caravan" becoming a favorite of this vein. Trolls live on the howling of those who hate PVP being exposed to it. They will find cracks in the system. The system for tagging a criminal for attacking a non-combatant needs to be so severe only a lunatic would attempt it. Just losing gear or being bountied will do nothing. They will do it just for the howls.

    Devs, don't underestimate how much grief driven players  will try and try again to game the system to troll their ends, in gameplay and in chat. Forums are a given. I already see "carebear" and other derisive comments towards those who are not "leet" or "uber" or "in the know".
    Well considering that this game will be completely open world PvP, if ppl expect to not get involved in PvP at all, they're dreaming at that point. This is not a game for that :P 

    There is no crime for attacking a non-combatant
    Killing an non-combatant however is a crime(gives corruption)

    Caravans will have a moving PvP zone around it flagging everyone, so if you're going with a caravan, you will be attacked and it won't be a crime. Everyone will be flagged in the moving PvP zone.

    Again, this is not a game for those who want to avoid PvP :P 
    If you want to avoid your caravan getting attacked. Just move it with a large force and make it not worth the risk of attacking. 

    I'm a PvE person, I almost never PvP, I'm not expecting to avoid PvP in this game at all xD I am expecting to get forced into having to PvP a ton of times.
    Ziltch said:
    Noonie said:
    Griefing in game, whether chat or gameplay. In chat on almost all games, one can be as offensive, insulting and sexual as one pleases, even to the point of race and sex as long as it's white and male, and there is zero moderation unless it violates a PC rule.

    In gameplay, I can see the "attack the caravan" becoming a favorite of this vein. Trolls live on the howling of those who hate PVP being exposed to it. They will find cracks in the system. The system for tagging a criminal for attacking a non-combatant needs to be so severe only a lunatic would attempt it. Just losing gear or being bountied will do nothing. They will do it just for the howls.

    Devs, don't underestimate how much grief driven players  will try and try again to game the system to troll their ends, in gameplay and in chat. Forums are a given. I already see "carebear" and other derisive comments towards those who are not "leet" or "uber" or "in the know".
    Well considering that this game will be completely open world PvP, if ppl expect to not get involved in PvP at all, they're dreaming at that point. This is not a game for that :P 

    There is no crime for attacking a non-combatant
    Killing an non-combatant however is a crime(gives corruption)

    Caravans will have a moving PvP zone around it flagging everyone, so if you're going with a caravan, you will be attacked and it won't be a crime. Everyone will be flagged in the moving PvP zone.

    Again, this is not a game for those who want to avoid PvP :P 
    If you want to avoid your caravan getting attacked. Just move it with a large force and make it not worth the risk of attacking. 

    I'm a PvE person, I almost never PvP, I'm not expecting to avoid PvP in this game at all xD I am expecting to get forced into having to PvP a ton of times.
    If that's the case, then so be it. But my point, poorly explained as it is, is that if anyone seeks the path of least PVP, like say crafting or simple exploration, the griefers will seek out ways to pvp-ize every aspect of every corner of the game. Simply adding a small penalty or "corruption", penalizes the non-pvp'er, since the griefer will live just to hear the meek howl.
    I can imagine a scenario where a crafter has a load of say $100k worth of material and spends $999,999 defending it. Routinely. Or a lone gatherer attacked and killed. Again. and Again, And yet again. Penalty?

    What if a murderer has a friend and they share killing. "hey, you kill this time, I'll kill next, that way our penalty isn't so big, and we get to laugh at the poor sap".

    My main point is don't underestimate chat and gameplay griefers, not PVP content, within the point of the OP question.
  • Noonie said:
    I can imagine a scenario where a crafter has a load of say $100k worth of material and spends $999,999 defending it. Routinely. Or a lone gatherer attacked and killed. Again. and Again, And yet again. Penalty?

    What if a murderer has a friend and they share killing. "hey, you kill this time, I'll kill next, that way our penalty isn't so big, and we get to laugh at the poor sap".

    My main point is don't underestimate chat and gameplay griefers, not PVP content, within the point of the OP question.
    Corruption Effects:
    3-4 times the death penalty.
    Which means 3-4 times the negative experience
    Which means 3-4 times the stat debuff on death
    They also drop their gear if they are killed. Which means they will need to get new gear. And without gear, how would they farm for new? Would Crafters sell gear to people whom have killed them?

    The penalty by default is already big.
    And, if they have high enough Corruption, it does not go away by them being killed just once. They respawn with Corruption if that is the case. 

    Not to mention the social consequences, the likelihood of them being killed on sight by others as revenge etc. 
  • ArchivedUserArchivedUser Guest
    edited October 2017
    Noonie said:

    What if a murderer has a friend and they share killing. 

    A gatherer should have a friend also, and gather together. Strength lies in numbers.

    You can't expect to solo gather, be attacked by multiple enemies, and count on the game mechanics to protect you. How would that be fair?

    This is a conflict game, if you wish to play solo, and not fight back then expect (and accept) to be killed. If you can't then sadly this may not be game for you.

    This is not a PvE server game. You need to realize that.

    So... pick yourself up, find friends, and play the game it's meant to be played. And don't request game to be ruined for everyone else, so you can have your solo play style in a MMO... in a conflict based MMO...
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