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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
In Final Fantasy 11, they called they subligars. On male characters too.
Any post which talks about DPS meters should be placed on the DPS meter Thread. Too many people like to go off topic and we dont have proper policing by the moderators.
I love polls.
EDIT: Here it is!
https://forums.ashesofcreation.com/discussion/36329/link-able-achievements-yay-or-nay
https://en.wikipedia.org/wiki/Russell_Crowe
But likely, that's just me. I'm old skool that way.
I totally concede your point T-Elf, and it was well made, but I'd be a hypocrite if I said I'd never witnessed how DPS meters/Healing addons and such haven't helped progression tactically. I've been a part of progression guilds where server firsts have been achieved on the back of folks who use such meters to plan tactically for an encounter. I've also been involved with guilds that have rejected applicants on the basis that they do not possess proof of sufficient DPS. These guilds were filled with happy, nice, fun people who were happy to conform in order to achieve min/max and ultimately server firsts/world firsts.
Having said that, I'd like to think that the dynamic nature of boss encounters and dungeons (open/instanced) would minimise the need for them as tactically things will change. I think it's fair to say that this community has been quite vocal in favour of NOT having them in Ashes, but choice is the way forward imo. Let's hope the dynamic nature of boss encounters and raids will place a greater focus on "playing the role" and not so much on "DPS better" as you put it.
PS -min/max and DPS rotations is a major part of why I fell in love with healing. My first ever character in an MMO was a melee dps but once I got into competitive raiding I got bored...quickly
Just because you don't play MMORPGs to compete, but rather play a virtual life, that is completely fine. Nobody forces you to consume content you are not interested in, but that should not limit the possibility for such content for others that enjoy such content.
If you want to roleplay a virtual life, you don't need much content anyway, so technically we could tell you that there are plenty of other games that are more RP oriented, but AoC is supposed to be for everyone so everyone can enjoy the game.
(unless the game isnt worth the effort)
Lets better pray that there wont be any kind of automatic harvest bots implemented as steven said months ago in this video https://youtu.be/eCvcB4S-tZM?t=35m20s
I also don't want to see a lot of repetitive killing or fetching quests. Example: So.. I just got 5 purple mushrooms for you, and now you want me to get 15 more purple mushrooms in the same location?
smh
My reply was simply to make you think outside of the box. Many types of players are attracted to Ashes of Creation and many would want a pvp leaderboard, Don't quote me on it, but I think leaderboard are already confirmed for the domination arena.
If you enjoy playing MMOs as a virtual life, pvp leaderboards wouldn't really affect you, but taking leaderboards away would limit some peoples experience.
There are three types of quests.
Tasks - Simple "Go kill X mob X times" or "Go get X amount of X"
No backstory, just simple.. well.. tasks.
Quest - Which are related to story and narrative
Events - Quests that are, well... Events :P
There will be Arena Leaderboads (Rankings) and Ladders tho? oO Was mentioned in one of the early streams if I remember right
Yeah lol, I hate those...
In gameplay, I can see the "attack the caravan" becoming a favorite of this vein. Trolls live on the howling of those who hate PVP being exposed to it. They will find cracks in the system. The system for tagging a criminal for attacking a non-combatant needs to be so severe only a lunatic would attempt it. Just losing gear or being bountied will do nothing. They will do it just for the howls.
Devs, don't underestimate how much grief driven players will try and try again to game the system to troll their ends, in gameplay and in chat. Forums are a given. I already see "carebear" and other derisive comments towards those who are not "leet" or "uber" or "in the know".
There is no crime for attacking a non-combatant
Killing an non-combatant however is a crime(gives corruption)
Caravans will have a moving PvP zone around it flagging everyone, so if you're going with a caravan, you will be attacked and it won't be a crime. Everyone will be flagged in the moving PvP zone.
Again, this is not a game for those who want to avoid PvP :P
If you want to avoid your caravan getting attacked. Just move it with a large force and make it not worth the risk of attacking.
I'm a PvE person, I almost never PvP, I'm not expecting to avoid PvP in this game at all xD I am expecting to get forced into having to PvP a ton of times.
I can imagine a scenario where a crafter has a load of say $100k worth of material and spends $999,999 defending it. Routinely. Or a lone gatherer attacked and killed. Again. and Again, And yet again. Penalty?
What if a murderer has a friend and they share killing. "hey, you kill this time, I'll kill next, that way our penalty isn't so big, and we get to laugh at the poor sap".
My main point is don't underestimate chat and gameplay griefers, not PVP content, within the point of the OP question.
3-4 times the death penalty.
Which means 3-4 times the negative experience
Which means 3-4 times the stat debuff on death
They also drop their gear if they are killed. Which means they will need to get new gear. And without gear, how would they farm for new? Would Crafters sell gear to people whom have killed them?
The penalty by default is already big.
And, if they have high enough Corruption, it does not go away by them being killed just once. They respawn with Corruption if that is the case.
Not to mention the social consequences, the likelihood of them being killed on sight by others as revenge etc.
A gatherer should have a friend also, and gather together. Strength lies in numbers.
You can't expect to solo gather, be attacked by multiple enemies, and count on the game mechanics to protect you. How would that be fair?
This is a conflict game, if you wish to play solo, and not fight back then expect (and accept) to be killed. If you can't then sadly this may not be game for you.
This is not a PvE server game. You need to realize that.
So... pick yourself up, find friends, and play the game it's meant to be played. And don't request game to be ruined for everyone else, so you can have your solo play style in a MMO... in a conflict based MMO...