Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The 'What class will you play and why' type thread answers are almost pure conjecture for now.
I do worry a little about early access because once the court of public opinion makes up it's mind it can really create snowballing negativity.
How about it guys? JUST DO IT!
It's been almost a year and we still have not seen Part 3 and Part 4 of the 4-Part Nodes video series. It seems like that should be quite easy to complete.
Apparently, the devs are distracted.
What we've seen so far is fairly typical combat. But, it's not the combat that will make Ashes of Creation an outstanding MMORPG.
Creating a dynamic world that is constantly changing is the true foundation.
The node system is the bedrock which will ensure a stable foundation.
And it's through the node system that we will cement community relationships.
Flying plushie teddy bear with wings? Q.Q
For example, will different religions be controlled by guilds or will anyone be able to join any religion and work together to build them up? How are holy temple's built? What are the ramifications of temple's built on nodes that are controlled by a specific guild? How does the internal ranking work? (different priest ranks) If a temple can be attacked, what systems are in place to prevent favoritism for specific gods and not others?
And just to be clear, I join guilds for endgame content such as raiding, dungeons, and WPvP, My concern is mostly for everything else that doesn't necessarily require a guild to participate.
They will probably have a god at their back, and divine retribution against a whole enemy node will probably be quite devastating.
What makes me say this ? This game is basically an RTS, but its at the hands of every player rather than an individual. And so many of its RTS mechanics work along the lines of Caeser or similar RTS, that I would be surprised if it did not adopt similar design principles.
You could evolve to different stages of development, You had different tiers of players with different requirement as the node progresses. There was both military, ecomonic and religious threats. Gods had to be appeased to keep them on side and not devastate you. You started from just a single node and as you built more, your current welfare depended on the state you left the previous nodes in...as you had to trade with them to prosper.