Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Complex mechanics do create barriers for entry.
Teddy bear mount? Haven't seen that, it sounds awful, I cant stand dumb shit and culture references in MMOS.
I’m only “concerned” because of the potential of a problem, I don’t see one yet.
I am a big fan of individual skill cooldowns based on the impact of said skill
I am afraid of instanced content, Group finder. They make mmorpgs less about an adventure and more about Co-op stages that you repeat 1000 times.
I am afraid that mounts will make travels very boring.
When I first played a game with mounts I was like "awsome I am ridding with my friends to our destination!"
Now I feel bored looking at all those monsters unable to stop me, challenge me.
I dont feel hyped to enter new areas. I am not careful. I just go straight to the objective and then hop back on and adios.
I am afraid of POI indicators and detailed maps.
I much would rather an old looking map that only says there is a city here and there is a desert there, a mountain there.
These are the main roads, good luck out there.
Lastly I am afraid of ridiculous, over the top cosmetics or designs that dont belong in the setting (too modern for the supposed era)
You end up with crap like what tera is now vs launch 1-65 is just a piss poor tutorial, and any gear quests done in that time are forgetable. Give us a meaningful journey to max level similar to Everquest pre Planes of Power although with all the modern luxury of good pvp, memorable encounters & good gfx. Too many games support a rush to max level surving as a forgetable and pointless tutorial once you've leveled 1 character it's the death of them.