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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
People who only like PvP combat sometimes, rather than 24/7, are unlikely to enjoy getting ganked - especially when they are not in the mood for PvP combat.
Just like most people don't enjoy being forced to eat by other people when they are not in the mood to eat... among other activities that people don't enjoy being forced to do when not in the mood.
Great topic, try not to tilt when people address all aspects of it in the future.
Hopefully, the power spike in Ashes isn't as big, so that there is an opportunity to outplay and out-skill a higher level opponent.
YES YOU ARE! you crazy person HAhA.
But really ganking isn't something I want to see happening a lot. Sure if your out and about looking for a fight, and a ganker comes your way, have at it. But mainly I do crafting and selling of items, so ganking me in that state is very uncool.
ganking newbies is part of the circle of life, its not lame unless you actually get off on it and boast about your miraculous kill. fact of the matter is, newbies have supplies, ammunition, food etc. theyre not worth breaking rank and chasing, and youre not gonna get any phat lewt from them, but theres always a place for them in my games. and the more they get ganked, the faster they learn.
edit- for the record, in this game, i am one of those said newbies, and i will help this circle go 'round, weather i like it or not lol
Ah perhaps lol. But man the stories and events that have unfolded because of it have been a blast.
If I'm not in the mood for PvP combat, I'm not in the mood for PvP combat.
I don't want other players forcing me into an activity I'm not in the mood for.
Doesn't matter to me that they get punished with Corruption.
And it does matter that in addition to the time lost dealing with the encounter, I either have to fight back or lose items and accrue xp debt.
That is a lose/lose situation not a win/win.
Even if I fight back and win the battle - the loss of time and being forced by a player to do something I don't want to do overshadows that combat win immensely.
The Corruption system really is not an adequate answer to the issue.
But, nothing is perfect.
........um ok. I swear this has got to be the oddest answers to a thread I have ever had in my entire life. Sometimes I go back to re read what I said to make sure I did not somehow ask for another topic.
What do you not understand?
You replied to Zastro that being ganked by higher levels won't matter due to the Corruption system and you replied to me that it's a win/win situation.
I explained why I disagree with you.
Neither of these are true as far as we are aware.
You can declare war on a guild without their concent - though you can not be perpetually at war with a guild.
You can not attack a member of your group, raid, guild or alliance. While there was speculation that "alliance"may refer to node, it in fact refers to guilds your guild is allied with.
Since you share alliance membership with someone in an allied guild and you share common citizenship with a member of the same node, the language used (member of the same alliance) was actually quite simple.
Lets kill people who are mathematically at a disadvantage. THAT SEEMS FUN.
I dont comprehend the mentality.
I guess if thats your kind of fun, go for it.
And for the record, I'm a day 1 vanilla wow player. I was the 3rd rogue in the game to hit 3k mmr. I was glad from season 7 (wrath) - season 16 (wod).
If I don't fight back, I still lose the time it takes for the person to kill me and whatever time it takes for me to return to what I was doing. And I lose whatever items drop. And I lose the time associated with the xp debt.
My time is valuable to me. I want to be able to spend my time on activities I enjoy, rather than be forced by other players to engage in activities I don't enjoy.
I don't care about whatever penalties my attacker gains.
Just like if someone shoots me in the leg, it's not going to be OK just because they go to prison. Or just like if someone kills my kid, it's not going to be OK just because the attacker gets the death penalty.
I didn't say anything about not wanting to be attacked at all.
I want to be attacked only when I'm in the mood to be attacked.
Just as in real life, I'm only attacked if I step into a boxing ring for the purpose of participating a boxing match. If I'm in the boxing ring because I'm a photographer taking pics, it is not OK for people to punch me in the face just because they want to fight.
Should be the same thing for PvP combat. We used to call that good sportsmanship way back in the 20th century. I understand that that is not a thing these days.
When I want to participate in PvP combat, I will go find a siege or escort a caravan or find someone else who is also in the mood for a duel.
I'm not expecting PvP combat lovers to grok how other playstyles feel.
The Corruption system is not a adequate answer to the issue, but...
Ashes is a PvX game. It is what it is.
Pro-tip; almost all players don't enjoy being on the wrong side of a one sided fight. PvP and PvE aren't even a factor in this statement - players do not like being easy kills.
If you see a low level player and are asking yourself "I wonder if they would mind if I kill them", the answer is yes, yes they would mind that very much.
It's actually funny you should mention Archeage. That game lost the bulk of it's players (almost half of it's patrons, from what one reliable source told me) due to cart blocking - or at least during the period when that became an issue and when the issue was dealt with.
A lot of players in Archeage - either those that came late to the game or those that didn't have the time to dedicate to the game to level and gear up at the same pace as those with more time/money - used safe zone trade runs to try and build up coin in order to get gear. Many of these players were looking forward to fair PvP. Cart blocking caused their progress to basically stop, and in many cases recede. As a result of not being up to progress in order to get to the content they wanted to get to (fair PvP) these players left the game in droves.
There is a thread on the Archeage forums about it - a thread I kept alive for 4 months until Trion finally did something about it (a policy change rather than a game mechanic change). Sadly, by the time they changed it, between cart blocking and the initial issue of people creating guilds and tricking their members as to the purpose of illegal tree farms that they all worked to plant, the damage to the games population was done and the game has never really recovered.
The reason I bring this up is that cart blocking and ganking low levels have the same end result on the victim - they waste time and hamper progression. Both actions see players leave games, which obviously is bad for the game over all.
In direct response to that, MMO developers have no choice but to implement systems to encourage PvP when there is something tangible to gain, but discourage it at all other times. They don't want to stop PvP, but they want to stop needless hampering of the progression of players that are trying to get to a point where they can become valuable members of the larger community (which starting from a month or two in to the game means max level and some adequate gear).
If a player takes a relatively unguarded caravan in to an area that is not friendly towards him, his guild or his guilds allies, by all means attack. This is a player that is putting a big neon sign around his neck asking people to come PvP him. This is a player that needs to learn a lesson - and is one that I learned early on in Archeage with a hauler full of packs in Cinderstone at level 20.
If that player is just running around questing/harvesting/XP'ing, leave him alone as he does not pay $15 a month just to be your content. Further, if you leave him alone and he levels up to max, suddenly he becomes a player that can participate in real PvP, and the two of you can actually provide content for each other.
Hell, if you're that board, help him out.
No one cares.