Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
How would you fire that and reload it ? ehh magic I guess c:
Summoners can shift their roles easily to fill gaps in a group's composition.
source: https://ashesofcreation.wiki/Summoner
yay, Lightsabers.
Tower of Salt raid?
Do you mean an extremely salty raid, the main tower of the tower of london (Salt Tower) or is that an actual raid in a game somewhere?
I dont think they'd have the time to do that xD It would be nicer to kill them in game though.
Raid concept i been working on a few years back never finished it XD
6 Raid bosses. The first boss needs 4 raid groups to work together, 2nd is a more survival based boss and the final boss on top.
Players vs Dev Raid Bosses...hmmm....
With 4 raid groups, do you mean 4 groups of 5, or 4 whole raids?
Why elevate them to a boss ? just another max level mob on the list to kill.
Situation:
NPC Caravan under attack by NPCs.. you can decide to help caravan or to help attackes, gaining rep with the fraction. that would be cool.
A system that was meant to be in EverQuest Next...
I actually suspect that the world boss spawn system is purposely being built for some human to take over and player the role of the boss.
From what I've heard, a world boss spawns after certain events occur. They chill out for "a time" before they make their move towards a node. I think that gives the DEV team time to get someone into the critters shoes to play the big bad for a bit...
At least I really hope so. World bosses that run on normal mob mechanics are really disappointingly boring.
emote with 2 players shaking hands when a trade been completed
Like an FF14 Fatigue System?
Wait... am I reading this right? You actually want to put in arbitrary limits on how much content I can consume for the game per day? Like the Energy system in a mobile game? No, get out of here with that nonsense.
If I want to run ten dungeons in a day I should be able to. Maybe not the same dungeon 10 times, but I should be able to pick whatever type of content I want and play it when I want.I should be able to progress at my own pace, not at an arbitrary pace decided by someone else. This game will also have a monthly sub, as you seem to forget, so forcing me to spend additional money to progress at the pace you demand is also just.... absurd. I'm sorry, but that's a silly request.
1. That sounds like a bad idea to be clear with you... You want to LIMIT the fun we can have in a game? A game that DEPENDS on these activities to keep its players?
2. 2 Dungeons are not enough per day to sate my PvE demons! I vote for unlimited normal dungeons, with a timeout for a specific dungeon of 2h. 5000exp is nothing, that alone would kill the game tbh
3. Why are you convonced, that you would have to do repetetive tasks to be high up on the top? I plan to be up there too with my flamboiant bardic looks and daredevil attitude, but I plan to do it with flaire and as many dungeons and raids as possible. World Events here i come!
4. MMORPGs need the ability to always get stronger or to have SOMETHING to do, IS plans to do that with castle sieges and world events centred around nodes. We will never have a single moment of pause and I LOVE IT! I WANT ALL THE TRINKETS! ALL THE WEAPONS! ALL THE MOUNTS! And if i dont want PvE then I will just go and find me some PvP wild encounters somewhere.
5. Yes, yes we will. Because if you plan to actually be anything remarcable as a artisan, then you need these kinds of things to min/max expenditures for researching new recepies.
I like you. I think we're going to get along just fine.
um, no.
You better be saying no to the god shit not lore honestly it was something that just crossed my mind and I just decided to write it down for fun c:
Holy shit this sounds like a massive turn off c: The game should be fun without needing to put limits on how much content I can do per day. This would literally limit the amount of fun I can have
of course it's to the god shit =P
The last thing we need is you wandering around the world dropping meteors on people's heads.
I can give you one reason why I hope this never, ever gets implemented. Company Greed. What you are suggesting is pretty much how all mobile games work, and of course the game devs take advantage of this by letting you pay real money to go past those limitations. I don't trust any gaming company to put in such a limitation system and NOT also put in micro-transactions to allow you to do more stuff after reaching the limit.
The next thing would be that we can buy more time or a higher daylie exp limit in the shop. Like ArchAge....