Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
You still died in the end
Spread those legs, let us all climb into your ... "undercarriage".
It just looks so wrong on so many levels xD
Praise the sun 🙌☀️
Would be pretty neat if the aesthetics of religious nodes, vendor offerings, or maybe even divine related skills would change based on how corrupt or divine your pledged god was at a given time. Could possibly create an interesting dynamic where players subdivide within a specific god following into corrupt vs divine factions that compete with each other even though they pledge to the same god. Could open some incredible possibilities for quest lines and NPCs that could support each side as well.
Thoughts?
Ohh this sounds cool!
God of Darkness, God of the Underworld, God of Knowledge, God of Blacksmithing, God of Fertility, God of Trees and Forests, God of the Sun, God of Revenge, God of Light and Order, God of Covenants, God of Music, God of Learning, God of War
something like that shure those are more than 10 and they're gods withing the anime "Gate"
that's nothing, gotrek fought an endless tide of deamons for thousands of years until the warp had enough of him and spat him out :P
Someone you otter know.
haha wait, so does this mean you worship seitan?
but for my evil side I really think disease/pestilence gods are fun, and they usually give you some sick(ha) increases to debuffs, dots, or cc.
(on the lighter side dream deities give you some of those mindgames too and their realms usually are pretty trippy)
Sheogorath, daedric prince of madness, from elder scrolls, has to be one of the funnest gods in a game. Can't go wrong with insanity.
Mars and Athena are my favorites.
I'm playing empyrean, I hope we get something inspired by Mars or Minnerva.
Budist god Bishamonten is pretty cool too, but that's a totally different aesthetic.
I connect some dots. 1 dollar Shol is a Mitra/Helios/Apolo/Sol Invictus light/fire inspired god. Praise the Shol yo!
Lesser gods affiliated with each main god.
These gods and lesser gods should be available in each nod for selection, both by individual players and by the nod's leadership, as main religion with sub elements by the lesser gods.
Each nod should have influence stats depending on the amount of followers for each god, creating influence zones for each god.
A deity/divinity stat which can increase through contribution by quests to these gods, both for nods and players.
Quests should include acts against or for another god's interests, creating hostility and alliances between gods.
Depending on nod stats available blessings during sieges or curses, and blessings irrelevant to sieges.
Depending on player stats available unlockable blessings or even curses when in a hostile gods territory, or irrelevant to territory blessings.
The ability for players to rise in church ranks.
The end goal being extra content in which players can engage in religious trade and war competing for their religion's dominance, as a main objective for them.